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10/28/08, 2:32 PM
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#1201
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Von Kaiser
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I gather that most or all of the professions are getting "bridge" recipes to make 350-375 a lot easier if you use Northrend recipes as opposed to the high-end TBC stuff. This will be particularly handy for blacksmiths because those last few points are ridiculous.
The irony, though, is that for anyone leveling a profession from scratch, 275-300 will apparently remain a particularly difficult period. I recall leveling JC, where those last few points before 300 involved dumping huge amounts of money on Azerothian Diamonds and the like, and then you hit 300 and everything becomes super-cheap with green gems. Kind of a bizarre system.
Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.
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10/28/08, 5:13 PM
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#1202
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Von Kaiser
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Originally Posted by Ktharsis
Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.
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I did notice after the last patch the blacksmithing trainer had a couple more patterns for me to learn. Unfortunately I can't remember their exact names, but I believe they were thorium based and probably were meant to smooth the 280-300 BS grind. My blacksmith was around 320 skill at the time I trained them so I'm pretty sure they weren't there before. Sorry I can't be more specific.
Maybe as they see the need Blizzard is retroactively inserting items (or lengthening skillup periods as you suggest) when they identify a skill leveling hurdle in pre-expansion crafting.
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10/28/08, 5:35 PM
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#1203
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King Hippo
Undead Warrior
Ravencrest
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For 275-300 Engineers got the once rare world drop pattern for [Thorium Shells] as trainable, which significantly eased that transition. I don't know if they did anything for Blacksmithing beyond the Imperial Armor set.
Originally Posted by Copernicus
One of the recent changes in the beta that hasn't been mentioned yet (I think) - The vast majority of the new major glyphs available in WotLK will require Northrend Inscription Research - Spell - World of Warcraft to figure them out. The only new trainable glyphs are Ice Lance, Improved Aspect of the Hawk, Scourge Imprisonment, Stormstrike, Strangulate, Turn Evil, and Polymorph.
That's 88 glyphs that need to be researched, assuming all the glyphs currently in the files can be discovered. Major Glyph Research - El's Inscription - WoW Inscribing Guide is a listing of all the glyphs that need to be researched.
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I'd guess it will take the average player a month to reach 425 Inscription, and two more months after that before they're raid-ready. That would mean 45-60 shots at Major Glyphs. If the success rate is as good as Minor Inscription Research, then any hard core Inscribers should be able to have most Glyphs available before raiding begins in Earnest. However, If it works as Rikvah postulates then even with 88 attempts it's likely one will only learn half of the available Glyphs.
In the latter case I'm not sure which method of Discovery would be more infuriating, the research or BC Alchemy's craft and pray.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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10/28/08, 7:12 PM
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#1204
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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Major Glyph Research
Northrend major glyph research so far has not failed - but that's over less than 10 personal attempts since the change, so far from conclusive.
I still cannot be sure that all the major glyphs that were trainable and/or appeared on temporary vendors are discoverable - but no other source has been found yet, so it seems logical. And there are still a handful of Northrend-level major glyphs trainable, which seem more likely to be oversight than design. So it all might change again.
It is not yet clear whether certain discoverable glyphs will only be discoverable at higher skill levels. That pattern took a while to be confirmed for minor glyphs, but clearly there is less scope for Northrend research, since it can't be started until 385. There are currently no trainable recipes (for anything) close to 450 skill, so I suspect that the last 20-odd skill points will come from a mechanic such as discovery or quest of some kind.
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10/29/08, 5:47 AM
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#1205
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Piston Honda
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Originally Posted by Ktharsis
The irony, though, is that for anyone leveling a profession from scratch, 275-300 will apparently remain a particularly difficult period. I recall leveling JC, where those last few points before 300 involved dumping huge amounts of money on Azerothian Diamonds and the like, and then you hit 300 and everything becomes super-cheap with green gems. Kind of a bizarre system.
Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.
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Another part of this irony is that the last few points to get to 300 in Inscrption requires either making green recipes from 295 in which you get maybe one skill-up out of 5 or buying/borrowing ink you cannot make yet. While you can probably arrange for a temporary trade these days with plenty of 300+ scribes, both the facts that getting to 300 with your own inks is difficult and that you can train a few recipes requiring inks you can't make seem out of place.
They did make a ton of classic world drop recipes trainable in 2.0, but I haven't played my old alts to see if they did something similar in 3.0. That said, the only original profession I've leveled to 300 since 2.0 is enchanting, which requires a significant amount of eternal essences that are hard to come by other than the AH but its otherwise fairly easy (recipes stay orange a long time), so I really don't know if adding in those patterns really makes it any easier to get to 300.
From my experience, JC was not only difficult to only to get to 300, but to get to use Mithril as well from what I recall - I had so many Citrines I couldn't use yet from prospecting Iron, then bypassed a large section of skill-up region of Citrine recipes making Mithril Filigree. Inscription seems slightly better designed in this way in that all the rare pigments you get while milling you'll be able to use and potentially skill up on while you're working your way through the last bits of needing the basic pigment, but they clearly are intentionally making it somewhat difficult to get to 300 as if they're pushing people to visit the 55+ zones to be able to collect the high-end raw material. However, with the provision of 350 skill recipes using Northrend materials, they're resigning SMV and Netherstorm to be complete wastelands of inactivity; it will be trivial to get to 68 (I'm assuming Northrend quests are available at 68 - I think i heard that somewhere - and that with two initial zones it won't be as difficult as it was in TBC to find quests you can actually do if you jump in at x8 with no rested xp) in BEM if not Nagrand with the leveling speed increase put in, while to get to 58 you probably need to spend at least a level or two in Winterspring et al.
I'm not surprised at them making it any easier to level tailoring, LWing, etc, but I am surprised that they're making it easier in a way that is totally inconsistent with how they've made inscription difficult to level.
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10/29/08, 10:33 AM
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#1206
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Great Tiger
Night Elf Death Knight
Tortheldrin
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Originally Posted by Darian_TruBlade
For 275-300 Engineers got the once rare world drop pattern for [Thorium Shells] as trainable, which significantly eased that transition. I don't know if they did anything for Blacksmithing beyond the Imperial Armor set.
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They reduced the mats on the thorium plans(the set of like 8 or so green boe patterns) to sub-imperial armor levels, from like 24 thorium 4 power crystals each, it is still a lot more thorium than I think it should be however. Mithril is also still a mega pain if you can't find mithril spurs pattern.
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10/29/08, 2:27 PM
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#1207
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Don Flamenco
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I checked again today on my 76 JC warrior on beta and she can again pick up the daily quest from the jewelcrafting trainer. So I guess whatever issue was causing it to show up as grey before has been fixed and it was not intended to significantly raise the JC daily min level. Not sure what the min level is now, but that's very reassuring.
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10/29/08, 7:44 PM
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#1208
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Von Kaiser
Human Death Knight
Frostwolf
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Perhaps it bugged and was offering only the horde quest, which you could not get (if you stayed alliance in beta). Has anyone heard of that?
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10/30/08, 1:55 PM
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#1209
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Glass Joe
Dwarf Priest
Burning Legion (EU)
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Did they add some good bop items from tailoring into the beta,cuz atm i can see only boe recipes for tailors.Even the enchant for leggings isn`t only for tailors,other classes can use it too(more expensive mats) but still ins`t something unique for tailors.
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10/30/08, 2:20 PM
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#1210
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Good at this game
Blood Elf Paladin
Barthilas
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@ Airr: No professions have bop items as yet. They have hinted towards bop pattern/bop product type stuff dropping from all raid levels, for all professions, in response to some 'scaling' complaints.
@Rivkah: According to wowhead data, it's minimum required level is 70 and requires 375 JC. I'd probably report it as a bug if you met both of those conditions and still could not accept the quest.
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10/30/08, 4:59 PM
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#1211
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Von Kaiser
Orc Death Knight
Argent Dawn
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Has anyone compiled a raw materials shopping list, as of yet, to level Mining from 1-290 with the new adjustments in 2.4?
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10/30/08, 5:43 PM
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#1212
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Great Tiger
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I think you need a mining pick and a mount is very useful. Also bag space. End sarcasm.
I'm presuming you are asking about a different profession than mining, though I'm truly not sure which.
EDIT: Per the below, if it's indeed possible to do this entirely with smelting, I was unaware you could get quite that far. I do recall smelting helping me level mining a ton on my druid who did it post 2.4, but I also was running around hitting veins, so I never paid attention to the fact that might not have been necessary.
Last edited by Mideci : 10/30/08 at 7:07 PM.
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10/30/08, 5:47 PM
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#1213
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Don Flamenco
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Originally Posted by Mideci
I think you need a mining pick and a mount is very useful. Also bag space. End sarcasm.
I'm presuming you are asking about a different profession than mining, though I'm truly not sure which.
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I'd imagine he's interested in the amount of ore required to smelt your way to 290.
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10/30/08, 6:52 PM
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#1214
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King Hippo
Undead Warrior
Ravencrest
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Blizzard won't be adding new weapon Oils/Stones in Wotlk.
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Originally Posted by Verimonde
Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.
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Source
The reasoning makes sense, but it also raises a number of questions.
1. Where does this leave Elixirs, Scrolls and Food Buffs? The former two require professions to make (or luck to drop), and while the latter is obtainable without impinging on freedom of profession choice most players don't go through the effort.
2. What's to stop players from farming old world materials for the effects? Is Blizzard going to grey out oils as they did certain ranks of poisons?
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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10/30/08, 7:00 PM
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#1215
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You Didn't See That
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Originally Posted by Darian_TruBlade
2. What's to stop players from farming old world materials for the effects? Is Blizzard going to grey out oils as they did certain ranks of poisons?
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As of a few weeks ago, oils had a top end to their level range. Trying to apply a Brilliant Wizard Oil to a weapon I got at 80 gave a "target weapon is too high level" message similar to the way it would if I tried to apply it to a skinning knife. Not sure if that was intended or just a glitch, but the mechanic is there.
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10/30/08, 7:15 PM
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#1216
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Piston Honda
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Originally Posted by Merrack
As of a few weeks ago, oils had a top end to their level range. Trying to apply a Brilliant Wizard Oil to a weapon I got at 80 gave a "target weapon is too high level" message similar to the way it would if I tried to apply it to a skinning knife. Not sure if that was intended or just a glitch, but the mechanic is there.
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Does it stop working only on level 80 weapons or something lower? Its quite possible for players to prefer say a level 77 weapon + oil over a level 80 weapon depending on the cap.
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10/30/08, 7:18 PM
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#1217
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Von Kaiser
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I have read that for some reason you cannot use blacksmith's Socket Bracer and leatherworking's fur lining on the same item, despite either working with normal enchants. can anyone confirm this?
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10/31/08, 3:33 AM
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#1218
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Don Flamenco
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Originally Posted by Akj
Does it stop working only on level 80 weapons or something lower? Its quite possible for players to prefer say a level 77 weapon + oil over a level 80 weapon depending on the cap.
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It is based on the player level, not the weapon. At level 80 you just can't apply sharpening stones or weapon oils. I'm not sure if this is true also for the special ones from the invasion but it is true for the standard ones.
I understand why they're changing it- I really wish they'd communicated it sooner though. This has been semi-known for weeks by those on beta and I've done my best to warn people about it but until today I don't think I've seen any blue post indicating it. The tooltips do not reflect the change unlike the ones for the drums. With the new enchants for warlocks and shaman, I think they just really wanted to get away from having to balance class abilities around the availability of consumables that they would otherwise be using. Plus it cuts down a lot on what people need to stock up on for a raid (granted it was usually one of the cheapest things you could bring but it was still one more item you had to stock).
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10/31/08, 6:31 AM
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#1219
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Candied Tangerines
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Rivkah
It is based on the player level, not the weapon. At level 80 you just can't apply sharpening stones or weapon oils.
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Not true, I just applied [Adamantite Sharpening Stone] to Blade of Savagery and Stoneblade Slicer on my level 80 warrior. Attempting the same on De-Raged Waraxe failed though.
I wonder what is the highest item level weapon that can be sharpened. Anyone with an Apolyon (ilevel 164) and something higher ilevel like Troll Butcherer (ilevel 171) want to test? This information would be useful for people who got sharpening stones for leveling.
Last edited by Ren : 10/31/08 at 6:37 AM.
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10/31/08, 7:44 AM
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#1220
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Von Kaiser
Night Elf Hunter
Proudmoore (EU)
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What about the sharpening stones from the scourge event ? I thought about using them for naxx and farmed quite some of these -.-
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10/31/08, 9:05 AM
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#1221
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Piston Honda
Blood Elf Paladin
Tanaris
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Originally Posted by Oxylos
I have read that for some reason you cannot use blacksmith's Socket Bracer and leatherworking's fur lining on the same item, despite either working with normal enchants. can anyone confirm this?
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Source on that each stacks with enchants? I would have assumed they'd share a spot.
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10/31/08, 1:13 PM
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#1222
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Piston Honda
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Originally Posted by Darian_TruBlade
Blizzard won't be adding new weapon Oils/Stones in Wotlk.
Source
The reasoning makes sense, but it also raises a number of questions.
1. Where does this leave Elixirs, Scrolls and Food Buffs? The former two require professions to make (or luck to drop), and while the latter is obtainable without impinging on freedom of profession choice most players don't go through the effort.
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Well scrolls already have been effectively removed from consideration because they don't stack with most raid buffs. Agi and strength scrolls, for example, were a staple of Rogue/Hunter/Enhance/Warrior DPS min-maxing in SWP before it was nerfed to oblivion. Well now neither will stack with the Strength of Earth Totem. This as an aside, kills the one possible clear money-maker that inscription had available to it.
With respect to the other 2, food is pretty simple to obtain and the cooking profession would be completely useless without raid-food buffs. Elixirs would have to be kept or no one would be an alchemist. With potion sickness in the game alchemy's been nerfed hard already.
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10/31/08, 1:19 PM
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#1223
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Don Flamenco
Tauren Death Knight
Malfurion
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Originally Posted by Yuma
Has anyone compiled a raw materials shopping list, as of yet, to level Mining from 1-290 with the new adjustments in 2.4?
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Edit: Here is the link I was originally looking for.
Smelting Guide.
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Last night was pessimistic skydive in a foolish narcotic shell
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10/31/08, 1:29 PM
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#1224
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Bald Bull
Night Elf Druid
Tichondrius
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So Cooking in WotLK... I want to make sure I've got the basics covered before I do a little write-up for my guild.
AFAIK, it works like this-
* There's a daily cooking quest - Dalaran Cooking Reward that requires cooking to do. Oddly enough, one of them is still bugged to give two Cooking Rewards.
* The daily quests also has a bonus bag, which gives at least three Northern Spices and can sometimes give other recipes, fun items, or another Cooking Reward.
* Three Dalaran Cooking Rewards can be used to purchase a recipe
* One Daralan Cooking Reward can give 10 Northern Spices. Nothern Spices are BoE.
* Northern Spices recipes are learned via cooking rewards, and the food they make is slightly better than normal WotLK food (10 rating and 10 stamina better).
Now, I'm wondering about the Feasts that can be made - Small Feast for example. When it says a party can get the food, does that mean the item goes away after five uses? I also assume it works like the Intravenous Healing Potion where just right-clicking on the item causes a person to start eating.
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10/31/08, 1:40 PM
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#1225
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Don Flamenco
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Originally Posted by Ren
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Hmm, you're right. I just assumed it would be character level because it's kinda dumb to do it by item level but it turns out to be an item level thing. My shivering felspine accepted a mana oil just fine at 80 (my wraith spear did not), but my 76 death knight could not apply one to her troll butcherer. I expect for most people they'll still be better off replacing their older weapons, but it may create a situation where it makes sense to hold onto the old ones longer in some cases.
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