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Old 07/29/08, 12:54 PM   #61
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Being able to sell some of the Enchants on AH will be interesting, will allow enchanters to get more gold out of their lesser enchanting recipes, although its unclear as to whether we have to supply the mats or does the recipent need to have the mats for it.

I am personally waiting to see if Mongoose will be upgraded to a level 80 version, right now I don't see any Weapon enchants that would replace Mongoose for most meele dpsers.

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Old 07/29/08, 12:59 PM   #62
spanko
Von Kaiser
 
Blood Elf Paladin
 
Korgath
That's probably because Mongoose is a raid drop recipe, there will probably be a couple weapon enchant recipes in the first raid instance that serve as replacements for Mongoose, Executioner, Sunfire, and Soulfrost.

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Old 07/29/08, 1:02 PM   #63
Parbag
Glass Joe
 
Orc Rogue
 
Zirkel des Cenarius (EU)
I tested Alchemical Blood on my Rogue (Spec 0/0/0)

Clean


[Elixir of Major Agility] (+5 Agi / +5 Crit Rating)


[Elixir of Mastery] (gain +4 all Stats)


[Flask of Relentless Assault] Flasks are not affected by AB

Last edited by Parbag : 07/29/08 at 1:22 PM.

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Old 07/29/08, 1:08 PM   #64
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Flasks are not affected by AB
That's probably for the best.

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Old 07/29/08, 1:15 PM   #65
Malakitoo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Originally Posted by Copernicus View Post
Profession-specific bonuses...

Alchemy

* Alchemical Blood - Spell - World of Warcraft
* Crazy Alchemist's Potion


Leatherworking

* Can use drums (Drums of Great Battle, Drums of Dark War, and Drums of Major Restoration)
*** Drums cause Tinnitus - Spell - World of Warcraft which prevents drum stacking.
* Two BoP leg armors (Wyrmscale Leg Armor - Spell - World of Warcraft and Dragonscale Leg Armor - Spell - World of Warcraft) which give a bonus of 30 attack power/18 crit and 25 stam/17 agility, respectively, over the epic BoE leg armors.

Skinning

* Master of Anatomy - Spell - World of Warcraft

Mining

* Toughness - Spell - World of Warcraft

Herbalism

* Fire Leaf
* Fire Seed
* Deadnettle


Enchanting

* Enchant Ring - Assault - Spell - World of Warcraft
* Enchant Ring - Greater Healing Power - Spell - World of Warcraft
* Enchant Ring - Greater Spellpower - Spell - World of Warcraft
* Enchant Ring - Haste - Spell - World of Warcraft
* A series of upgradable BoP wands

Jewelcrafting

* Bright Dragon's Eye
* Solid Dragon's Eye

Inscription

* Glyph Mastery - Spell - World of Warcraft


Blacksmithing, Tailoring, and Engineering are not yet implemented


Looking at this, it seems like inscription/enchanting will easily be the top 2 professions for arena.

Do we know what level of glyph is granted by inscription?

Also, what happened to the abilities granted to certain gathering professions? IIRC, there was something like a bleed effect which could be applied by a skinner, etc. Were those taken out/never actually existed?

The solution to "having to relevel enchanting for every new ring" will be to enchant 16 parchments with spell power/whatever, then drop enchanting. Yes, you can't sell them, but you should be covered.

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Old 07/29/08, 1:20 PM   #66
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Parbag View Post
I tested Alchemical Blood on my Rogue (Spec 0/0/0)

Clean


[Flask of Relentless Assault] Flasks are not affected by AB

Could you make that flask or did you just use one someone else crafted or from the AH?

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Old 07/29/08, 1:22 PM   #67
Parbag
Glass Joe
 
Orc Rogue
 
Zirkel des Cenarius (EU)
I made the flask with my rogue.

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Old 07/29/08, 1:26 PM   #68
 Regen
Neckbear Overlord
 
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Regen
Troll Druid
 
No WoW Account
Originally Posted by Sydane View Post
I guarantee that no enchanter who sits around in trade chat all day doing enchants for tips makes even a fraction of what a gatherer would do in the same amount of time, except very infrequent occasions like the release of a new arena season.
I beg to differ, unless you meant that in a literal sense in which you as an enchant always leave it up to your customer 100% of the time (and in my opinion you are insane). The best strategy for enchanting I find is to only tell them the price if they ask or put up less than you are expecting (On average 5g per normal "uncommon" enchant 10g per "rare" which are both EXTREMELY reasonable). If they put up more.. great, if not then you get what you expected. JC is a similar market only with slightly more demand except the initial investment can be significantly higher.

I'm curious as to what you think a "fraction" is because I can literally camp trade/macro JC+Enchanting and make 100g in 20 minutes quite easily (+ I dont have to leave town and put the effort into doing anything besides clicking a few buttons as well as keeping up to date with AH prices etc. ---- Over Pre-BC/BC there have been multiple occasions where people have actually flown Org --> Silithus or Shatt--> BT just to have me click a button for profit).

Kumar: It was my understanding that these "enchant scrolls" would act like a complete enchant. So basically Beside your "Enchant Button" will be a "Create Scroll" button which will consume all the materials (+ appropriate level Inscription scroll?) which just becomes an item similar to leg patches.

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Old 07/29/08, 1:29 PM   #69
djhbrd
Von Kaiser
 
Undead Rogue
 
Bleeding Hollow
Originally Posted by Sydane View Post
Which is exactly the point. Crafting should having nothing to do with tips. It's a service. The ability to do that service is something you either had to farm for, pay for, or otherwise obtain. Every single enchant, craft, or whatever is done for you should come with a fee. The idea that is so pervasive that it's an optional tip is exactly why it will never be profitable to be a crafter in this game. A tip is something you give to your guildie who is assuming to do it for free. I guarantee that no enchanter who sits around in trade chat all day doing enchants for tips makes even a fraction of what a gatherer would do in the same amount of time, except very infrequent occasions like the release of a new arena season.
I actually go by the pay-as-you-like method. I just say "Jewelcrafter LFW, accepting tips" and I get more customers than the "Jewelcrafter LFW 5g per rare 10g per meta PST with !gem" crowd. I normally get 10g per blue, 15g per meta, and in rare cases I sometimes get a lot more. Last night I got 40g for cutting two Pyrestones.

And I assume flasks not working with AB is just a bug, seeing as they are plainly stated in the tooltip.

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Old 07/29/08, 1:34 PM   #70
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Parbag View Post
[Flask of Relentless Assault] Flasks are not affected by AB
That sucks. Enchanting provides 23 spell power per ring that is active in all domains so I dont understand why gaining ~25 sp dmg from a flask in raids is overpowered or imbalanced.

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Old 07/29/08, 1:34 PM   #71
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Originally Posted by Copernicus View Post
Currently, the datamined spell to socket weapons is not restricted to items the blacksmith already owns. It also uses the "permanent enchantment" slot on an item... which is probably why it's not yet implemented. It is reasonable to assume that socketing weapons (and maybe shields and off-hands) will be the perk that blacksmiths get, but until the ability gets implemented or the datamined spell makes the item soulbound, I'm not going to include it on the list.

Socket One-Handed Weapon - Spell - World of Warcraft
Really? That strikes me as potentially rendering the ability useless, then, unless it sockets in metagems or something.

I personally think that it'd be more interesting to have blacksmiths be able to change existing socket color types or maybe change socket bonuses. Gearing might actually become more tricky in that case, as if it is how you say, and if adding a socket is worthwhile, then... basically all weapons will get a new socket, it'll just be another required service. Yawn.

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Old 07/29/08, 1:36 PM   #72
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Malakitoo View Post
The solution to "having to relevel enchanting for every new ring" will be to enchant 16 parchments with spell power/whatever, then drop enchanting. Yes, you can't sell them, but you should be covered.
I doubt this will be possible. There's one type of blank scroll that holds "enchants that go on weapons", another that holds "enchants that go on armor", another that holds "enchants that go on cloaks". I can't see them having much reason to make one for "enchants that go on rings".

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Old 07/29/08, 1:43 PM   #73
Arikah
pokazhet lik sveta istina
 
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Blood Elf Paladin
 
Mal'Ganis
I really hope alchemy gets more than just a 20% bonus on pots/flasks/elixirs, as has been said a few times before, who walks around fully potted all the time? You can't use them in arenas, and even compared to other options in pve why not just pick up, say lw, and get an extra 30 attack power from your bop leg enchant? I'm really hesitant to drop alchemy because i have nearly every recipe in the game, but at this rate inscription will fit nicely alongside enchanting.

Oh also for the person that suggested a 'crafted recipe memory' after dropping and/or relearning a profession... YES PLEASE

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Old 07/29/08, 1:43 PM   #74
Malakitoo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Originally Posted by Douglas View Post
I doubt this will be possible. There's one type of blank scroll that holds "enchants that go on weapons", another that holds "enchants that go on armor", another that holds "enchants that go on cloaks". I can't see them having much reason to make one for "enchants that go on rings".
You're probably right here, I forgot that each parchment was item-specific

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Old 07/29/08, 1:44 PM   #75
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Liebestod View Post
Really? That strikes me as potentially rendering the ability useless, then, unless it sockets in metagems or something.

I personally think that it'd be more interesting to have blacksmiths be able to change existing socket color types or maybe change socket bonuses. Gearing might actually become more tricky in that case, as if it is how you say, and if adding a socket is worthwhile, then... basically all weapons will get a new socket, it'll just be another required service. Yawn.
I should have been more clear. The dataminer says that it's using that slot currently. My assumption is that the reason the ability isn't currently implemented in the game is that they DON'T want it to use the enchantment slot. So they're waiting until they can figure out how to add a socket to items without overwriting an enchant, so as to avoid any confusion that would arise when the game goes live. Or complaints from current blacksmiths.

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