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09/10/08, 9:54 AM
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#736
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Pharmacon
That's a caveat of playing a hunter and little to no impact on arenas. Locks use shards when doing arenas and rogues use vanishing powder and poisons. Hunter ammo is admittedly more expensive but you knew it would be a cost when you rolled it.
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Ah yes, so Hunters are a special case that doesn't need attention while other classes shouldn't pay to play Arena? Is that it? And I trust you know how much the current best ammo costs, and at the same time I assume that you don't actually want Hunters to play with less than their best ammo (yay for selfgimping).
Warlocks can in theory soul drain their opponents, it might not happen of course. But there is no option for Hunters. And calling it out to us knowing we would pay when we rolled it, is just not fair. Ammo prices have gone up and up and up. They are no longer just a little bit, the prices are pretty damn huge in comparison to what others pay. Fair? No.
It is like telling Pallies, 'well you gear breaks down faster in Arena, live with it.' Even playing field indeed.
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09/11/08, 10:06 AM
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#738
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Piston Honda
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I've been debating which profession to pick up for leveling(keeping enchanting because it's too much of a pain to skill up again). I was planning on going with mining for maximum gold, but I'm no so sure anymore with http://static.mmo-champion.com/mmoc/...scavenging.jpg
I was planning on picking up tailoring at 80. Now I'm wondering if it might be better to get that for leveling. The advantage is that you don't have to stop and mine ore nodes which slows down leveling a bit. The extra cloth will probably not equal the AH value of mining though.
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09/11/08, 10:39 AM
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#739
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Soda Popinski
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Frostweave isn't exactly difficult to come by, either, it drops in pretty huge quantities as it is (unless they plan to reduce it to make the scavenging a bit more attractive). Plus, everyone will be levelling jewelcrafting/blacksmithing/engineering so mining materials will probably make you a small fortune. Not a hard choice, really.
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09/11/08, 7:58 PM
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#740
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Piston Honda
Draenei Shaman
Moonrunner
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Originally Posted by KraxisSingular
Ah yes, so Hunters are a special case that doesn't need attention while other classes shouldn't pay to play Arena? Is that it? And I trust you know how much the current best ammo costs, and at the same time I assume that you don't actually want Hunters to play with less than their best ammo (yay for selfgimping).
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...Er did you not read the thread or something? Negg originally wrote:
Originally Posted by Negg
You wouldnt think that Blizz would make the poor Arena players use consumables for which they have to pay all the time do you ? Arena obviously has to stay free and easy, so it's a one time investment.
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Then you wrote:
Originally Posted by KraxisSingular
Ammo?
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Then Negg wrote:
Originally Posted by Pharmacon
That's a caveat of playing a hunter and little to no impact on arenas. Locks use shards when doing arenas and rogues use vanishing powder and poisons. Hunter ammo is admittedly more expensive but you knew it would be a cost when you rolled it.
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What Negg was getting at in his original post was Arena-only costs, not costs associated with specific classes. Ammo is a hunter class cost, not Arena only. Hunters spend ammo in all PvE and PvP instances. All classes have something to pay for, it's the original class design, from Arcane Powder to Symbol of Kings. There's really no need to get so uptight about this.
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Originally Posted by LiquidHAL
I've been debating which profession to pick up for leveling(keeping enchanting because it's too much of a pain to skill up again). I was planning on going with mining for maximum gold, but I'm no so sure anymore with http://static.mmo-champion.com/mmoc/...scavenging.jpg
I was planning on picking up tailoring at 80. Now I'm wondering if it might be better to get that for leveling. The advantage is that you don't have to stop and mine ore nodes which slows down leveling a bit. The extra cloth will probably not equal the AH value of mining though.
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Pick up leatherworking for leveling. You'll still earn a fair bit of money, and you'll get a bit more DPS squeezed out with the crit rating, increasing your leveling speed.
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09/11/08, 8:31 PM
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#741
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Piston Honda
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Originally Posted by Addled
What Negg was getting at in his original post was Arena-only costs, not costs associated with specific classes. Ammo is a hunter class cost, not Arena only. Hunters spend ammo in all PvE and PvP instances. All classes have something to pay for, it's the original class design, from Arcane Powder to Symbol of Kings. There's really no need to get so uptight about this.
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Health and mana potions would totally be arena only costs, you're right. They just get handed out for free when people use them on raids, after all ! There was absolutely no mention in his posts he was talking about arena only costs btw, and alot of classes reagents (vanishing powder, symbol of kings with glyphs etc) are going the way of the dodo.
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09/12/08, 8:55 AM
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#742
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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When I inspected another player with a non-enchanting character, their ring read:
Blue Ring Name Whatever
+20 Stamina
+30 Intellect
+12 Spell Power
Requires Enchanting (350)
Requires Level 75
Equip: Increases Spell Power by 30.
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So it seems the Enchanting/Ring issue with respect to profession is being addressed.
Only the enchant part was reddened out for me.
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09/12/08, 9:08 AM
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#743
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Von Kaiser
Orc Shaman
Vek'nilash (EU)
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What I meant was that Blizzard will make sure that Arena players will not need to keep on investing in potions or anything, Arena has to stay free and clear of any costs (as much as possible), so the Arena-only potions are a one time investment and then you can use them forever.
And the comment was mostly meant as smear to the cheap-welfare institute that Arena is.
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09/12/08, 11:41 AM
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#744
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King Hippo
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Originally Posted by Roywyn
When I inspected another player with a non-enchanting character, their ring read:
So it seems the Enchanting/Ring issue with respect to profession is being addressed.
Only the enchant part was reddened out for me.
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Very good change. The less of this "spent insane amount of time for a tiny upgrade things" exist the better.
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09/12/08, 12:15 PM
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#745
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Bald Bull
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Originally Posted by Hildegard
Very good change. The less of this "spent insane amount of time for a tiny upgrade things" exist the better.
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I'm not sure what you're referring to here. The change is to identify, to players that aren't enchanters, that the enchant on their ring requires enchanting at a specific level. If you're referring to the ratio of time to level enchanting to 350 and the stats gained by the ring upgrades, well, I wouldn't consider levelling enchanting "an insane amount of time". You can very easily max enchanting within a day with a good distribution of items in the auction house.
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We know what art is, it's paintings of horses!
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09/12/08, 12:22 PM
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#746
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Piston Honda
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Gearman
I'm not sure what you're referring to here. The change is to identify, to players that aren't enchanters, that the enchant on their ring requires enchanting at a specific level. If you're referring to the ratio of time to level enchanting to 350 and the stats gained by the ring upgrades, well, I wouldn't consider levelling enchanting "an insane amount of time". You can very easily max enchanting within a day with a good distribution of items in the auction house.
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He (or she, apologiesinadvance) is most likely refering to leveling the profession, enchanting the relevant rings, then dropping the profession and releving something else. Then, once you have new rings, you drop a profession, relevel enchanting, enchant your new rings, and so on, and so forth.
It was discussed a few pages ago that while this method would be tedious/expensive/time consuming, it would not be an impossible way of gaining access to the profession bonuses of multiple professions at the same. Thus, having the bonus in question disable itself for players without the profession - as appears to be the case with the rings - is a Good Thing™.
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09/12/08, 12:23 PM
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#747
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Piston Honda
Deathmcsneak
Human Rogue
No WoW Account
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Originally Posted by Gearman
I'm not sure what you're referring to here. The change is to identify, to players that aren't enchanters, that the enchant on their ring requires enchanting at a specific level. If you're referring to the ratio of time to level enchanting to 350 and the stats gained by the ring upgrades, well, I wouldn't consider levelling enchanting "an insane amount of time". You can very easily max enchanting within a day with a good distribution of items in the auction house.
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The reference here is to the fact that you currently do not need to remain an enchanter to retain the benifit from the ring enchants.
This allows people to level enchanting to enchant two end-game rings for whatever stats they need, then drop enchanting and instead take whatever profession they choose without losing the use of the enchants on the rings.
Edit: Calixtus beat me to it.
Last edited by Deathmckilly : 09/12/08 at 12:25 PM.
Reason: Too slow at responding.
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09/12/08, 12:42 PM
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#748
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Bald Bull
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Originally Posted by Calixtus
He (or she, apologiesinadvance) is most likely refering to leveling the profession, enchanting the relevant rings, then dropping the profession and releving something else. Then, once you have new rings, you drop a profession, relevel enchanting, enchant your new rings, and so on, and so forth.
It was discussed a few pages ago that while this method would be tedious/expensive/time consuming, it would not be an impossible way of gaining access to the profession bonuses of multiple professions at the same. Thus, having the bonus in question disable itself for players without the profession - as appears to be the case with the rings - is a Good Thing™.
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If that was the spirit of the post then sure. The implication I got was that they were saying that it took an insane amount of time for a nominal upgrade, which is patently false. Enchanting, out of all of the crafting professions, is almost undoubtedly the easiest to level, unquestionably for Rogues, and getting an extra +8 to all stats is certainly not a tiny upgrade by any means.
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We know what art is, it's paintings of horses!
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09/12/08, 1:19 PM
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#749
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Piston Honda
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Originally Posted by Tecton
Frostweave isn't exactly difficult to come by, either, it drops in pretty huge quantities as it is (unless they plan to reduce it to make the scavenging a bit more attractive). .
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Can any tailors offer any insight into Scavenging? Does it increase the chance for humanoids to drop any Frostweave? Does it increase the amount of Frostweave dropped?
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09/12/08, 1:59 PM
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#750
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Von Kaiser
Gnome Warlock
Doomhammer (EU)
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Although to some people the money to level enchanting repeatedly isn't a real issue, you can't claim it's not a huge commitment (not in time, but in gold) just because all you have to do is dump x thousand gold on enchanting mats on the AH. Also, I don't know about rogues but my mage gets about 1% DPS out of 2x12 dmg enchants, that's thousands of gold for 1/3 of the boost a flask for 50g gives me - I think that fits the theme of Hildegard's post pretty well.
You seem to be taking that post far too literally - it fits Hildegard's dislike for "spent insane amount of time for a tiny upgrade things" design as expressed in the "About Design" topic and in that regard it's certainly very true, even tho it's not technically "time" that's the resource in question for bleeding edge raiders who currently revelevel enchanting for new rings, but rather "money".
One can argue about the extent to which the game allows people to dump a metric ton of resources on small upgrades, but people keeping profession perks without having the profession (anymore) seems to be too much, and Blizzard apparently agrees.
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Everyone always coming to Zathras with problems. Great responsibilities. But Zathras does not mind. Zathras trained in crisis management.
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