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Old 11/06/08, 11:38 AM   #1276
Grizzly
Von Kaiser
 
Orc Death Knight
 
Twisting Nether (EU)
The other tinkers are without any exeption *worse* for PVE than the enchants for the same slot item. And considering you cannot use the current rocket boots in the arena it seems likely that you won't be able to use the new ones in the new arenas either.
So what are those good for? BGs? Yay...not.
I think the whole "without exception" part is a little close minded on Rocket Boots enchant. If they work like the current rocket boots enchant i can think of many situations i would be glad to have that massive burst of speed. Apart from the dps boost on fights with long travel times involved, the temporary boost offers massive utility be it avoiding a nasty AE's like fatal attraction or Intercepting far away mobs that need to go down fast like demons on illidan.

Very few fights these days are completely static. In fact a run speed enchant has long been considered the better enchant for most people. The travel time saved from rocket boots may very well be more than that saved from runspeed enchant, dependant of course on if travel time is in short bursts (Bloodboil) or long distance (Archimonde knockbacks). On top of this the utility of rocket boots as an escape/intercept ability i'd say the Rocket Boot enchant is far from inferior in every situation to other boot enchants out there.

I would add also that for leveling i found rocketboots acted almost as a rogue vanish/get out of jail card which is nice for those occasions when i'd taken on more than i could chew.

Last edited by Grizzly : 11/06/08 at 11:44 AM.
 
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Old 11/06/08, 12:07 PM   #1277
jozga
Von Kaiser
 
Orc Warrior
 
Runetotem (EU)
The nitro boots have a 5 minute cooldown, and last for 5 seconds (I think) - this would probably be less practical than a permanent speed enhancement like Boar's Speed for situations like you describe; running from AOEs, reaching distant mobs, etc. Not to mention the loss of stats on the majority of fights where a speed boost is a luxury rather than necessity.

With the engineering goggles significantly less impressive in this expansion than in TBC, where they effectively lasted for 3 tiers of raid content (for tanks at least) the only question for me is whether I should drop engineering and take mining temporarily before leveling to 80, or keep it until 80 the hope that collecting gas clouds is profitable whilst leveling.
 
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Old 11/06/08, 12:14 PM   #1278
LittleHamster
Von Kaiser
 
Night Elf Warrior
 
Alonsus (EU)
Originally Posted by Grizzly View Post
Very few fights these days are completely static. In fact a run speed enchant has long been considered the better enchant for most people. The travel time saved from rocket boots may very well be more than that saved from runspeed enchant, dependant of course on if travel time is in short bursts (Bloodboil) or long distance (Archimonde knockbacks). On top of this the utility of rocket boots as an escape/intercept ability i'd say the Rocket Boot enchant is far from inferior in every situation to other boot enchants out there.
Even more extreme examples are Felmyst and KJ. Using rocket boots when you are dazed or flame darted can save you from facing floor for the rest of the raid.

I think a spare pair of boots with the rocket boot enchant is a must for any raiding engineer.
 
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Old 11/06/08, 1:27 PM   #1279
Rivkah
Don Flamenco
 
Dwarf Hunter
 
Stormrage
Originally Posted by Evalara View Post
Neither wowhead nor thottbot seems to currently know where the Skyflare or Earthsiege transmutes are learned. From reading other threads it seems they were available in beta, does anyone know where they came from? Trainer, rep, drop?
They are trained. In fact they're about the only recipes you can skillup on towards the end till you learn the flasks.
 
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Old 11/06/08, 6:45 PM   #1280
Paprikka
Von Kaiser
 
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Gnome Warlock
 
Barthilas
I used to wear rocket boots while my guild was learning Archimode, because we had the dps, just people had to learn to not die. I used them once to get myself over to a decurser right before the final tick of grip killed me. Did they save me in that situation? Sure, but I was the one that put myself in the situation to begin with.

The rocket boots are nice, but no raid content is going to be balanced around them. It'll be possible to function perfectly without them. Which simply makes them a luxury in the end. DPS-wise, any serious raiding engineer is not going to be using any tinkers, except maybe gloves. But even then, that tinker isn't clearly better than the alternatives like fur lining and shoulder enchants are.
 
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Old 11/06/08, 7:46 PM   #1281
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Fire Seeds

Did anyone ever get [Fire Seed] to work?
I click them, get a buff, a cooldown. But it just doesn't do anything all.
No spell power change, no armour, no resistance change.

I did actually cast spells, wand targets, melee'd them. No change at all.


Hand-Mounted Pyro Rocket

Has anyone ever tested Hand-Mounted Pyro Rocket - Spell - World of Warcraft
Is there any info if Fire Mage talents affect it?

Can anyone confirm/deny that it triggers a GCD? And can that GCD be used for something else?
(I.e. what kind of GCD is it that is triggered? Can it be cast on the run?)

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 11/06/08, 8:04 PM   #1282
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Roywyn View Post
Hand-Mounted Pyro Rocket

Has anyone ever tested Hand-Mounted Pyro Rocket - Spell - World of Warcraft
Is there any info if Fire Mage talents affect it?

Can anyone confirm/deny that it triggers a GCD? And can that GCD be used for something else?
(I.e. what kind of GCD is it that is triggered? Can it be cast on the run?)
This enchant is worth roughly 19 dps on its own. Does anyone have any rough estimates on the value of say 20 agi or 44 ap in terms of dps? Clearly this will be different per class, but at least for druids, this one seems like it should be fairly strong in terms of dps.
 
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Old 11/07/08, 1:30 AM   #1283
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Valerian View Post
This enchant is worth roughly 19 dps on its own. Does anyone have any rough estimates on the value of say 20 agi or 44 ap in terms of dps? Clearly this will be different per class, but at least for druids, this one seems like it should be fairly strong in terms of dps.
Those enchants are about as good as this one... Not as cool, but about the same in terms of DPS. But they carry one great advantage over this paltry glove enhance...

Originally Posted by wowhead commenter
hate to break the bad news to you then, it does indeed trigger the GCD.
If that guy is right this tinker is downright horrible. Any instant you might have that does similar damage to this, or even quite a bit lower makes it redundant since you can get the normal enchant for so much more value.

Of course melee classes could get some value out of it for when they aren't in melee, or are locked out of their resource, like a Rogue/Druid waiting for energy. But beyond that... I don't know.

Engineering looks to be an alt profession. You can suck up clouds just as well on an alt. You can gear your alt with a great helm quite early with mats you have already farmed out with your main. Something that is much harder to do with the main (try getting the mats for it at 62 3 days after the expansion hits). And it has a number of fun and limited value items that don't hold much impact for raids. Repair bots, portable mailboxes, jumpercables (consolidated with a lot of stuff making it a great inventory saver)... The Jumper cables are really nice of course, when you get to use them, not all classes are good for that. And they fail a lot.

No, I see very little reason to keep Engineering on my main any longer. Better to get a solid value proffession.
 
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Old 11/07/08, 9:52 AM   #1284
Kukulkan
Glass Joe
 
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Night Elf Rogue
 
Crushridge
Maybe someone that was in beta could answer the following,

I thought that JWC got extra stat colorless gems, that you could only use 3 of them in any part of the set. But checking armories (idk if they are bugged), i see 4 JWC gems being used (2x12crit and 2x14spellpower The World of Warcraft Armory ), so my question is does JWC get 3 of each special gems at 80?
 
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Old 11/07/08, 9:57 AM   #1285
gorsameth
Von Kaiser
 
Tauren Death Knight
 
Doomhammer (EU)
Ehm the special gems are not even in the game yet. What your seeing is the normal TBC JC gems with the Healing and Spell damage onces which now have the same stats but different names hence dont trigger the current unique-equiped
 
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Old 11/07/08, 10:17 AM   #1286
Ivriniel
Von Kaiser
 
Human Paladin
 
Outland (EU)
Has anyone who played Beta ever found one of the new gems (green or blue quality) from an other source than mining/prospecting?

Kinda feels like a bad idea to have mineral veins being the only source.
 
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Old 11/07/08, 12:37 PM   #1287
Zapf
Von Kaiser
 
Troll Priest
 
Cho'gall
Originally Posted by jozga View Post
With the engineering goggles significantly less impressive in this expansion than in TBC, where they effectively lasted for 3 tiers of raid content (for tanks at least)
Do keep in mind that the goggles were also released later into raiding progression from what I can remember - that is to say, the goggles are as relatively impressive compared to what else is available at the time. It has a similar level to t5, even if it might have been better than that due to itemization. These new goggles are the same ilevel as the t7.10 heads, and thus could probably be used through naxx/malygos and into the next set of raid zones, where you would find your next upgrade (much like upgrading to illidan's tanking helm from the goggles).

Hopefully they will be more frequent about upgrading the recipes relative to raiding, and with a less random method (having over a half a dozen possible random drops from trash in sunwell being some goggle recipe that you couldn't even learn if it wasn't your highest armor level type was stupid stupid stupid).
 
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Old 11/07/08, 12:58 PM   #1288
Ambika
Piston Honda
 
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Undead Warrior
 
Earthen Ring
Originally Posted by Milemarker View Post
From what I've seen on WowHead so far, there's a distinct lack of 'bridging' crafts to enable us to skill up from TBC crafts to WotLK ones. Does anyone have any experience of making this jump? I've been particularly looking at buying up mats for Enchanting & Jewelcrafting now to be ready for next week.

On the JC side, epic gem cuts look to go green at 380, grey at 385 skill and WotLK crafts aren't available until 390 (according to the WowHead information at Jewelcrafting Designs - Items - World of Warcraft).

Enchanting wise, Enchant Ring - Stats also goes green at 380, grey at 390 with the first WotLK formula available at 400 (Enchanting Formulae - Items - World of Warcraft).

I'm assuming WowHead is missing some crafts from their database, or I'm missing something here!

For JC: As long as you are at 350 JC you can get skillups on Northrend smelting and converting of gems all the way into 380s or so. I was making mountains of gems for folks and was skilling up rather quickly.

At 400 or so you'll probably be stuck and need dalaran daily quest recipes to skillup. That's fine, more dailies=more money=more gem recipes to play with.

Get to 350, start grabbing northrend ore, make gems from them, profit.
 
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Old 11/07/08, 1:01 PM   #1289
Ambika
Piston Honda
 
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Undead Warrior
 
Earthen Ring
On a side note: Tailoring.

Everyone says it's horrible and worthless. I for one consider it a boon for me as I have several clothy alts I can have one remain a tailor and craft everything for the rest of them.

This allows me to focus more on my main toons and not have to take up tailoring on all of them for BoP recipes.

Is the gear better in raiding? Absolutely, but this is a nice stepping off point where I can take this gear, give it to my alt then walk into Naxx and not feel undergeared or kicking myself because I didn't take a certain profession.

Raiding/PVP will always be a way to get better gear. I think that's what blizzard is trying to force us to do instead of making uber crafting items that were far superior instead of anything one could get from PVP'n or Raiding.
 
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Old 11/07/08, 6:22 PM   #1290
footloop
Piston Honda
 
Gnome Warrior
 
Aegwynn
Originally Posted by Ambika View Post

Everyone says it's horrible and worthless. I for one consider it a boon for me as I have several clothy alts I can have one remain a tailor and craft everything for the rest of them.
I don't think anyone means "this profession is worthless and doesn't make anything worth using", more "make sure someone else has it instead of you". That's kind of what you were saying in your post, but I don't think that a profession which makes more sense to pick up on your alts is a well-designed profession.
 
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Old 11/07/08, 7:50 PM   #1291
Brio
Von Kaiser
 
Human Death Knight
 
Frostwolf
No, it's not footloop, and that is where Blizzard has seemed to thrown us off. Any profession should make people question whether or not they should take it over another (besides something like tailoring for a warrior or other combos that don't make sense).

I always thought it would be good to have one slot that would be dedicated to having a raid dropped recipe that would have a slightly higher ilevel. For instance, a tailor might get a crafted backpiece that is better than any backpiece in that raiding tier, a blacksmith might get to make bracers, etc. Then they could have an added item drop for the end boss that gives these recipes. It looked like Blizzard was planning on doing something like this, but I guess not. Time will tell though. They've already basically said T7 is a joke. I think we'll see Blizzard's real plans in T8.
 
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Old 11/07/08, 8:02 PM   #1292
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
The point is, you don't need tailoring on your alt any more than you need enchanting on your alt. You can get the stuff tailored from anyone. You might as well take whatever two professions seem fun to you, since they all provide more or less comparable stats bonuses.

The notion that it would be gamebreaking for you to have 2-3 slots of craftable BoP gear that you could upgrade over time that are profession specific is just flat out wrong. Blizzard seems incapable of grasping the difference between making Stormherald and Frozen Shadoweave less good and simply taking the relevance of professions out of the game completely. They have chosen the latter, for whatever reason.

Their "logic" here is that Stormherald or Fireguard/Blazeguard forced everyone to be a blacksmith. If those weapons were a bit less good and the isntances actually dropped enough weapons (SSC, ahem), people wouldn't have >>needed<< to be blacksmiths, but they could have chosen to. And FSW, was simple to fix. Make it solid, limit it to three slots (as it was) and allow it to be upgraded over time (like the engineering helms). As we all know, it was just too good at the beginning such that people were wearing it into Black Temple.

If leatherworking, blacksmithing, tailoring, jewelcrafting, engineering, all had those 2-3 excellent slots, someone needs to enlighten me on how this would "force" anyone to do anything.. It simply wouldn't. People could choose. Or they could -- in fact -- opt out, since none of the gear would be irreplaceable by gear in the relevant raid tier. The craftables would be more or less tier 7 quality at first, just available without waiting out the drop. To get them to tier 8 level wouldn't be possibly pre-Ulduar. Etc. etc. The opt-out crowd would wait a tad longer to get into the raid zone and get their drops.

As it stands now, virtually everything is an alt profession unless you are really a min-maxer who is essentially hair splitter over which effectively non-differentiated stat bonus is slightly better for you. That makes all professions essentially the same and -- well -- fits with the model of non-differentiated classes. And it isn't really a good thing.
 
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Old 11/07/08, 8:43 PM   #1293
Dotswtfownd
Banned
 
Night Elf Shaman
 
Auchindoun
Originally Posted by Kukulkan View Post
Maybe someone that was in beta could answer the following,

I thought that JWC got extra stat colorless gems, that you could only use 3 of them in any part of the set. But checking armories (idk if they are bugged), i see 4 JWC gems being used (2x12crit and 2x14spellpower The World of Warcraft Armory ), so my question is does JWC get 3 of each special gems at 80?
Yes, they do. BoP JC gems will proc any Meta gem as well as give any socket bonuses in an item. Depending on what Meta-gem you use, its a pretty big boost. Even better, one only has to be at 375 to cut them.
 
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Old 11/09/08, 9:47 AM   #1294
songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Originally Posted by Mideci View Post
As it stands now, virtually everything is an alt profession
Er, no. Everything is a main profession. Someone who levels up professions will be strictly worse than someone who doesn't, regardless of what they are. That means you want two professions on your main, and probably crafting professions rather than gathering professions.

And it isn't really a good thing.
It's a very good thing indeed. As you said, "You might as well take whatever two professions seem fun to you, since they all provide more or less comparable stats bonuses". What precisely is wrong with doing what you personally find fun? As far as I can make out, you're saying that you like being forced to choose professions you don't like doing. That's an... interesting... attitude. Kudos to you for inventing the oddest variant of Russell's paradox I've yet encountered, though.
 
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Old 11/09/08, 12:34 PM   #1295
Lambach
Don Flamenco
 
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Tauren Druid
 
Cenarion Circle
I believe the problem is that gemcrafting and enchanting are still far ahead of the rest. So you dont really get to choose which you want. For raiding, gemcrafting and enchanting(and leatherworking/blacksmithing?) provide significant stat boosts that the others dont .
 
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Old 11/09/08, 2:31 PM   #1296
Rivkah
Don Flamenco
 
Dwarf Hunter
 
Stormrage
Originally Posted by Lambach View Post
I believe the problem is that gemcrafting and enchanting are still far ahead of the rest. So you dont really get to choose which you want. For raiding, gemcrafting and enchanting(and leatherworking/blacksmithing?) provide significant stat boosts that the others dont .
I'm not sure why you think enchanting is ahead. JC and BS are the two which give a choice of stats which allows them to come out ahead even though the strict itemization value benefit is the same (LW is ahead for tanks as well due to the stam fur lining). The ring enchants are for AP, spellpower and stam. The numbers on them are the same as what you get from inscription and LW for AP and spellpower, and the stam benefit is weaker than what you get from LW- you would get the same itemization value in dodge from inscription.

The profession benefit breakdown to me looks like this:

Strong benefit: JC, BS, LW (tanks only)
Medium benefit: LW (non-tanks), Inscription (note dodge instead of stam for tanks), Enchanting, Mining (tanks only)
Weak benefit: Tailoring, Engineering, Alchemy (on par with the medium benefits for AP/spellpower but only in effect when flask/elixir applied, especially weak for tanks), Skinning, Herbalism

Note that of the gathering professions, mining is still good enough to be on par with the medium benefit professions for tanks, skinning is weak but provides some dps benefit (arguably more than tailoring or engineering), and herbalism is pretty much useless compared to the others, although the heal can be handy. Gathering professions should be weak though, as they provide a lot of monetary gain, I sure hope Blizz isn't leaving engineering weak because they think of it as a gathering profession.
 
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Old 11/10/08, 7:32 AM   #1297
Ingmar
Piston Honda
 
Ingmar's Avatar
 
Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Rivkah View Post
I'm not sure why you think enchanting is ahead. JC and BS are the two which give a choice of stats which allows them to come out ahead even though the strict itemization value benefit is the same (LW is ahead for tanks as well due to the stam fur lining). The ring enchants are for AP, spellpower and stam. The numbers on them are the same as what you get from inscription and LW for AP and spellpower, and the stam benefit is weaker than what you get from LW- you would get the same itemization value in dodge from inscription.

The profession benefit breakdown to me looks like this:

Strong benefit: JC, BS, LW (tanks only)
Medium benefit: LW (non-tanks), Inscription (note dodge instead of stam for tanks), Enchanting, Mining (tanks only)
Weak benefit: Tailoring, Engineering, Alchemy (on par with the medium benefits for AP/spellpower but only in effect when flask/elixir applied, especially weak for tanks), Skinning, Herbalism

Note that of the gathering professions, mining is still good enough to be on par with the medium benefit professions for tanks, skinning is weak but provides some dps benefit (arguably more than tailoring or engineering), and herbalism is pretty much useless compared to the others, although the heal can be handy. Gathering professions should be weak though, as they provide a lot of monetary gain, I sure hope Blizz isn't leaving engineering weak because they think of it as a gathering profession.
Well, if it's about monetary gain, obviously JC should provide a very weak bonus to a character, as this is one of the most (lasting) profitable professions out there, since everyone needs gems over and over again (even if you're not PvE'ing, as with Alchemy).

About engineering: I don't think this should be a gathering profession, but if it was considered one, it should provide some kind of static stat bonus or provide an ability like every other gathering profession. Personally I'm hoping for some kind of belt enchant (not just for personal use) which engineers could provide, or at least some recipe drops further in PvE progression for a new helm version and perhaps a better scope recipe (maybe BOP scopes?).

 
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Old 11/10/08, 9:09 AM   #1298
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
BoP scopes as a profession perk is... well nice for me as I'm a Hunter, but it would be a rather pointless perk for everyone else. For Hunters Engineering is right now decidedly poor. We are GCD limited, so the rocket enchant is bad, we are quite limited in how much Haste we can use (and one spec really doesn't want Haste at all), so the Haste enchant is rather poor too. The trinkets pretty much suck for Hunters (procs from melee combat meh). And finally the goggles are clearly inferior to T7.10. To say nothing of the better itemized helemts that drop.
Even with a BoP scope I don't think Engineering could make up for that weakness. It would have to be decidedly overpowered.
 
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Old 11/10/08, 1:53 PM   #1299
Duilliath
King Hippo
 
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Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Ingmar View Post
About engineering: I don't think this should be a gathering profession [...]
I think Blizzard decided it's partway a gathering and a crafting one. The Zapthrottle Mote Extractor will work just fine in WotLK.

Combine that with this post and one can see where they're coming from.

Being a LW/Engineer myself I'd hope for something more impressive than we have now, but I wouldn't hold my breath.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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Old 11/11/08, 2:26 AM   #1300
Socialcrab
Glass Joe
 
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Human Priest
 
Gorgonnash
I would consider Engineering to be more of a casual profession, not meant for raiding but instead for making "cool" items which one can amuse them self with. The Mote Extractor is nice though, I hope the goggles are upgradable.
 
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