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Old 09/15/08, 12:17 PM   #766
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
Originally Posted by Chicken View Post
Only at the current level 70 state of things. At level 80 the Titansteel Guardian is definitely the current highest threat option a Protection Paladin can choose. This is largely because in WotLK caster weapon's melee DPS is also scaling up as they get higher item level, which combined with the fact that the spell power on them still scales at the same rate, makes them better for us than just a normal melee weapon. We're basically geting twice the benefit here: The higher melee DPS and the higher spell power both benefit us.

If caster weapons were still staying at their ~41.5 DPS as they do right now, Protection Paladins would indeed be better off with a more conventional melee weapon. Or at least, the difference between them would be minute enough that we'd probably choose the melee weapon as it'd be more likely to benefit us more in other ways too if itemized well.
What would you consider to be a strong level 70 MH for tanking? I have yet to wrap my head around what gear is optimal at 70 once 3.0.2 hits.

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Old 09/15/08, 12:47 PM   #767
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
You either find something with lots of spell damage on it, like you're currently using or you find the slowest possible 1H you can find. Syphon of the Nathrezim off Supremus might be a good choice.

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Old 09/15/08, 1:55 PM   #768
Smurrf
Don Flamenco
 
Smurrf's Avatar
 
Human Paladin
 
Lothar
If you're having issues with the loss of 20 Def (from talent loss) and don't want to regem, [The Unbreakable Will] from Anatheron is pretty good. There's also an almost identical weapon in BT, [The Brutalizer], from Supremus. Other than that, a high spell damage weapon with Potency will suffice, or a high DPS weapon. I don't think it has to be a slow one; someone did some research and found that Hammer of the Righteous is normalized for a 2.5 attack speed, no matter what weapon is equipped.

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Old 09/15/08, 6:05 PM   #769
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Originally Posted by Bonestorm View Post
The LW and tailoring BoP leg kits have exactly the same stats as the non-BoP ones, they are just cheaper to make.
Has this been changed recently? According to MMO-Champion, the BoE armor kit with 70 ap and 18 crit, while the BoP one has 100 ap and 36 crit. I haven't logged on beta in a while, so a confirmation either way would be nice.



Last edited by Quixotic : 09/15/08 at 8:03 PM.

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Old 09/16/08, 1:08 AM   #770
Halion
Von Kaiser
 
Blood Elf Paladin
 
Cairne
Just read:

BS sockets, LW furs, and enchants do not stack. So if you socketed your bracers you couldn't +90 stam it.
This is from a non-blue on Bliz Beta boards, can anyone confirm / deny how these work. I read that BS sockets stack with enchants, so any clarity on how these are all interacting would be appreciated.

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Old 09/16/08, 1:48 AM   #771
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Is that quote meant to imply that NO profession-specific bonuses will stack, or that they will not stack on the same item? It's a bit ambiguous since the LWign and BS examples are each on the same slot. I can't imagine them backhandedly forcing us into taking one crafting and one gathering profession, but stranger things have happened. If I could level enchanting or BSing on the beta I'd check this out, but cobalt ore is up around 400g/20 and enchanting seems to be mired just over 400 due to lack of new recipes.

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Old 09/16/08, 2:05 AM   #772
Halion
Von Kaiser
 
Blood Elf Paladin
 
Cairne
Originally Posted by Rasputin View Post
Is that quote meant to imply that NO profession-specific bonuses will stack, or that they will not stack on the same item? It's a bit ambiguous since the LWign and BS examples are each on the same slot. I can't imagine them backhandedly forcing us into taking one crafting and one gathering profession, but stranger things have happened. If I could level enchanting or BSing on the beta I'd check this out, but cobalt ore is up around 400g/20 and enchanting seems to be mired just over 400 due to lack of new recipes.
How they stack on 1 item.

It was stated awhile back that the BS sockets were stacking with enchants. So you could put a colorless socket on your bracers AND get the +16 stam enchant.

My assumption was that the 90 stamina Fur Lining would overwrite the 16 stam enchant (acting as a HIGH power armor kit), leaving you with a 90 stam enchant and a socket. Hearing that this is not the case changes my outlook on professions going into WotLK.

So, I am curious as to how these 3 are stacking, do sockets still stack with enchants? Do Fur Linings stack with enchants? or sockets?

Bracer (and cloak, tailor + engineer) is the only item that has 2 profession BOP enchants and a normal enchanter enchant, so this is the ideal item to be testing stacking on.

However, if enchants no longer stack with sockets, that nerfs the appeal of BS, as I'd rather have armsman on my gloves than a socket, and rather have a fur lining than a socket on my bracers.

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Old 09/16/08, 2:25 AM   #773
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Oh, I actually misread that quote I guess. I took it to mean that profession-exclusive enhancements would not stack with each other. Apparently it means that these enhancements don't stack with ANY enhancements?(ie, enchanting). If so that is a pretty severe nerf to the quality of blacksmithing at least. Leatherworking maintains its power because it is strictly better than the available non-LWing enchants. But blacksmithing is only sometimes superior. If that restriction is true then you'll almost certainly never want to socket your weapon over weapon enchants, for instance.

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Old 09/16/08, 3:16 AM   #774
Halion
Von Kaiser
 
Blood Elf Paladin
 
Cairne
Originally Posted by Rasputin View Post
Oh, I actually misread that quote I guess. I took it to mean that profession-exclusive enhancements would not stack with each other. Apparently it means that these enhancements don't stack with ANY enhancements?(ie, enchanting). If so that is a pretty severe nerf to the quality of blacksmithing at least. Leatherworking maintains its power because it is strictly better than the available non-LWing enchants. But blacksmithing is only sometimes superior. If that restriction is true then you'll almost certainly never want to socket your weapon over weapon enchants, for instance.
That's what I'd like to have resolved. I have no idea what is stacking with what. It may just be the Fur Linings don't stack with sockets, and both stack with normal enhancements. The post I quoted was vague in that regard. I'm just requesting that someone who happens to have BS/LW and access to an enchanter find out how these 3 enhancements are working with regards to each other.

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Old 09/16/08, 5:19 AM   #775
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
With the consolidation of ratings, I made a little list of the new values of certain enchants and gems. It seems that there is some fine-tuning to be done, although this is probably low priority for Blizzard.

Enchants
Bracer - Superior Healing (+16) is better than Spellpower (+15), and also cheaper
Gloves - Major Spellpower (+20) is better than Major Healing (+19), cost is the same
Gloves - Spell Strike now also adds 15 melee/ranged hit rating, new best rogue enchant?
Weapon - Major Healing (+43) is better than Major Spellpower (+40), but also more costly
Ring - Spellpower (+12) is better than Healing Power (+11) and also cheaper

Gems
Not so much change here, just a note that certain gems are now exactly the same due to rating consolidation, and we finally get physical haste gems.

Red Gems - Runed and Teardrop are the same (spellpower)

Yellow Gems - Great and Rigid are the same (hit rating)
Gleaming and Smooth are the same (crit rating)
Quick now also gives melee/ranged haste rating

Green Gems - Forceful now also gives melee/ranged haste rating

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Old 09/16/08, 5:27 AM   #776
• Chicken
Mod
 
Chicken's Avatar
 
Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Valerys View Post
Red Gems - Runed and Teardrop are the same (spellpower)

Yellow Gems - Great and Rigid are the same (hit rating)
Gleaming and Smooth are the same (crit rating)
Quick now also gives melee/ranged haste rating

Green Gems - Forceful now also gives melee/ranged haste rating
It's also worthy of note that for orange gems, the Reckless variations will now be more useful to healers as they won't have lower healing done compared to other gems. I know I'll be regemming a few pieces of gear because of that.

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Old 09/16/08, 9:13 AM   #777
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Chicken View Post
It's also worthy of note that for orange gems, the Reckless variations will now be more useful to healers as they won't have lower healing done compared to other gems. I know I'll be regemming a few pieces of gear because of that.
Also for some casters there are now spell power/spirit gems to use in blue sockets as opposed to spell damage/stamina gems (Or farming Blood Furnace like a maniac). Since all crit-based casters need two blue gems for the CSD, this is another slight advantage.

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Old 09/18/08, 9:47 AM   #778
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Anyone seen the new alchemy recipes on MMO? Anyone has any info further on the new discovery mechanic? Does the research lab only let you discover flask recipes or transmutes as well? Perhaps even elixir/potion recipes you still don't have yet? At least it seems a lot better than "create a gazillion pots/elixirs and hope for the best" like we have now.


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Old 09/18/08, 5:58 PM   #779
Steelfleece
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
Engineering got 10-charge ammo crates, and an epic DPS gun. Pretty good all in all I'd say. For Hunters.

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Old 09/18/08, 6:32 PM   #780
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
The gun seems like a decent option for rogues and warriors as well, does it not?

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