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Old 09/25/08, 5:53 AM   #901
Nerub
Von Kaiser
 
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Orc Death Knight
 
Azshara (EU)
Originally Posted by Cuer View Post
The scope is a new one at level 70:


There are also some new Engineering BoP headpieces (leather, mail and plate versions so far) that give frost resistance:
The engineering head looks odd, it is BoP, rare, has no stats and only minimal resistance values (compared to the other resistance items we've seen so far). As an enchant it may be useful. Or am I missing something here?

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Old 09/25/08, 6:11 AM   #902
Dinnu
Glass Joe
 
Dwarf Hunter
 
Chromaggus
Originally Posted by Nerub View Post
The engineering head looks odd, it is BoP, rare, has no stats and only minimal resistance values (compared to the other resistance items we've seen so far). As an enchant it may be useful. Or am I missing something here?
Pretty safe to assume that it has a random enchant.

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Old 09/25/08, 6:52 AM   #903
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Dinnu View Post
Pretty safe to assume that it has a random enchant.
Or that it's a placeholder; the other goggles didn't have (properly itemised) stats until recently.

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Old 09/25/08, 10:11 AM   #904
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by choumarin View Post
About Ukerric's spreadsheet, it seems it doesn't serve the same purpose (how to best use herbs I have)
Yup. The original was done for jewelcraft, for two people of my guild who wanted to see if they could raise jewelcraft to 300, or if they needed to farm stuff before the expansion launch.

I simply took the same framework, reworked it, and started from there.
than mine (how to level the cheapest) but I'm sure I can use some of your work (of course with your permission ).
Permission is hereby granted to use, distribute, analyse and reuse, blablabla... I consider this spreadsheet to be public domain (as opposed to creative commons or somesuch), and thus completely available, free of any restrictions.

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Old 09/25/08, 10:13 AM   #905
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by madman View Post
Speaking as a rogue (although this is valid for other classes as well), alchemy/herbalism will be a less beneficial combo than before for non-healers. Herbalism adds nothing compared to before, while alchemy adds the %bonus. Elixirs seem to be getting only 25%, while flasks get 50%. If elixirs had at least gotten the same multiplier as flasks it would look tempting. But considering how most other professions are getting stat/dps buffs, herb/alch is now obviously more inferior to for example skinning/lw than it was before. I hope Blizzard at least will consider giving elixirs the same 50% as flasks.
Herbalism has its own consumables as well now. I don't know if they have a potion sickness type effect to make them once per encounter, or if they're just on a 2 minute cooldown (With healthstones etc.). But those types of consumables can be very powerful combined with cooldowns/bloodlusts to maximize their benefits (The spell power one is strong enough for a balance druid to have me seriously considering dropping enchanting for herbalism).

EDIT: For pure min-maxing the herbalist consumable for casters is at least equal to enchanting for all specs. It's 200 spell power for 10 seconds on a 1 minute cooldown. 33 average spell damage and you can time it with cooldowns/bloodlusts to maximize the benefit likely bringing it up to par with or surpassing the static 38 spell power from the ring enchants. If anything the caster buffs for enchanters are too low compared to leatherworking and blacksmithing at the moment. Tailoring is hard to compare without knowing if the Lightweave ICD has changed, but it's far stronger in PVP just due to being able to add more burst damage.

EDIT: More failure. There's also that 3 minute cooldown hot for herbalism, 2000 health over 5 seconds. Can be used in PVE survival situations, and obviously powerful in PVP for melee classes with no heals.

Last edited by erragal : 09/25/08 at 10:34 AM. Reason: Failure

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Old 09/25/08, 11:46 AM   #906
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
I would say that the Engineering resistance goggles are pretty placeholder for the moment.

We saw the same thing with the screen of loads of Engineering stuff. There were some goggles there too that didn' have any real stats. And if they don't have stats, one can hope that they are easy to craft so they function as skillups and easy shards.

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Old 09/25/08, 12:54 PM   #907
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Copernicus View Post
Don't make any assumptions about the boost that Mixology would give an Alchemist until it's tested.

When my friend tested it on the beta, here's the results he got-

Flask of Relentless Assault -- base AP: 47 -- base flask increase: 120 AP
buffed AP: 207 -- amount increase: 160
mixology buff: 40 AP, 33.33%

In terms of stat increases, every flask EXCEPT Mighty Restoration gave 20 stat points of increase. Mighty Restoration gave a number way outside the expected value, so there might be a mistake there.

For Elixirs, it was a 16 stat point increase. But really, every single flask/elixir needs to be tested to confirm how much of a boost it gives.
What about tests with the level 80 elixirs with a maxed out level 80 alchemist? I was under the impression those had bigger buffs.

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Old 09/26/08, 4:54 AM   #908
Lileith
Piston Honda
 
Night Elf Mage
 
Illidan (EU)
Originally Posted by erragal View Post
EDIT: More failure. There's also that 3 minute cooldown hot for herbalism, 2000 health over 5 seconds. Can be used in PVE survival situations, and obviously powerful in PVP for melee classes with no heals.
Anyone managed to test if that hot scale with spellpower or attack power at all? Dranei's hot has been changed to scale with both sp and ap a few build ago.

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Old 09/26/08, 5:27 AM   #909
Toothpaste
Glass Joe
 
Orc Death Knight
 
Ner'zhul
Originally Posted by Lileith View Post
Anyone managed to test if that hot scale with spellpower or attack power at all? Dranei's hot has been changed to scale with both sp and ap a few build ago.
Affected by neither.

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Old 09/26/08, 10:18 AM   #910
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
I decided to test something with my miner/engineer hunter in beta, and here are my results:

Nethercite nodes remain yellow up to mining 400, and continue to give skillups well past 410. So you can trivially get your mining up to the point where you can smelt saronite just by doing netherwing dailies.

Couple this with the amazingly fast respawn time on nethercite nodes, the concentration of them all in this small area, and the fact that Netherwing dailies are giving about 12k XP at 70 (compared to 20k XP for a typical Northrend beginner quest) and spending some time with our Netherwing buddies is not an absurdly stupid thing for a miner to be doing when the expansion hits.

If you're in beta and want to chat with the character I used for this, it's "Ylsa" on the "Northrend" server.

I did not yet similarly test netherdust pollen bushes, as I really don't ever have a problem leveling herbalism, since I send all my herbalists herbalist gloves with the herbalism enchant on them (for +10 herbalism total).

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Old 09/26/08, 11:41 AM   #911
kysta
Piston Honda
 
Worgen Warrior
 
Zuluhed
Originally Posted by Douglas View Post
Couple this with the amazingly fast respawn time on nethercite nodes, the concentration of them all in this small area, and the fact that Netherwing dailies are giving about 12k XP at 70 (compared to 20k XP for a typical Northrend beginner quest) and spending some time with our Netherwing buddies is not an absurdly stupid thing for a miner to be doing when the expansion hits.
Is this true of all the BC daily quests (XP rewarded in place of some of the gold)? I suspected it might work like that, but I didn't see any confirmation until your post. Do you think it's worthwhile completing every possible daily quest the day before wrath release, and turning them in the next day for XP? If they all give ~12k xp each, you could get a pretty nice initial XP boost.

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Old 09/26/08, 11:49 AM   #912
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by kysta View Post
Is this true of all the BC daily quests (XP rewarded in place of some of the gold)? I suspected it might work like that, but I didn't see any confirmation until your post. Do you think it's worthwhile completing every possible daily quest the day before wrath release, and turning them in the next day for XP? If they all give ~12k xp each, you could get a pretty nice initial XP boost.
It is true that the dailies give XP instead of gold but remember that the netherwing dailies give generally more gold than most (and therefore more XP). Any quest giving 8-10g or less won't net as much XP as doing quests in Northrend (although they could be easier).


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Old 09/26/08, 12:02 PM   #913
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Tinwhisker View Post
It is true that the dailies give XP instead of gold but remember that the netherwing dailies give generally more gold than most (and therefore more XP). Any quest giving 8-10g or less won't net as much XP as doing quests in Northrend (although they could be easier).
Mm... this weekend I will try to make a point of doing as many different dailies as I conveniently can on a 70 and writing down the exact XP/gold reward split. Hopefully I can do this without having my hunter ding 71 in the middle of it. My hunter is pretty well "attuned", Skyguard, Ogri'la, Netherwing, good enough skills to do fishing and cooking dailies... if I have to, I'll copy a fresh clone of her over from live to gather more data.

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Old 09/26/08, 1:15 PM   #914
swills
Piston Honda
 
Tauren Druid
 
Shadowsong (EU)
I believe you can just search for all the dailies on Wowhead's WotLK site and you'll get the associated XP:

The Air Strikes Must Continue = 9500xp
Disrupt the Greengill Coast = 12500xp
etc

I've done the Isle of QD dailies on beta and they definitely give the XP noted on Wowhead at 70. I see no reason why any other daily would be any different. Right now it's certainly possible to have 25 dailiy quests queued up and ready to go and get a 300k XP leap after you've handed them all in on release day. Whether Blizzard will nerf this I don't know but I don't see any reason to, it's not particularly bad.

Depending on how busy / stable Northrend actually is it might actually make sense to do an hour's worth of dailies each day for the first couple of levels. Anyway, this is totally not profession related so I'll stop now.

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Old 09/26/08, 2:53 PM   #915
Lgs
Piston Honda
 
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Goblin Mage
 
Terenas
Originally Posted by swills View Post
Right now it's certainly possible to have 25 dailiy quests queued up and ready to go and get a 300k XP leap after you've handed them all in on release day. Whether Blizzard will nerf this I don't know but I don't see any reason to, it's not particularly bad.

Depending on how busy / stable Northrend actually is it might actually make sense to do an hour's worth of dailies each day for the first couple of levels. Anyway, this is totally not profession related so I'll stop now.
I'll add one thing on this, just because this is clearly a max-out thread: This is certainly something that everyone who wants to level quickly should use. It's fairly easy to log off on the Isle before Xpac and turn in there, then BT neck to turn in Netherwings, hearth to Shatt and turn in daily heroic or something, and then on to IF/SW to go to Northrend. That is a huge boost on zero-day.

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