Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 02/16/09, 7:54 AM   #1701
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
Originally Posted by Trifle View Post
Usually when I get 2 blues at once its 2 different blues... eg a forest emerald and an autumn's glow. However if someone has seen 2 greens and 2 blues at once from the same prospect, then the theory above can fit, with the addition of an x% chance to get an extra table B gem as well. After all, 4 gems will be extremely unlikely, so it stands to reason alot of us won't have seen it personally.
Have you only had two blue gems appear from Saronite Ore? or have you seen it with other ores?

Offline
Reply With Quote
Old 02/16/09, 9:09 AM   #1702
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
Originally Posted by Riveth View Post
I did a little research on prospecting results (trying to understand the deconstruction spells a little better), and realized that most of the tables I found were wrong. Using the data available on wowhead, along with some historical snapshots, it appears that prospecting follows some fairly simple rules:
  • Each ore has two gem groups, groupA and groupB
  • One gem from GroupA will result from each propsecting attempt (100% of the time)
  • A second identical gem from GroupA may result from prospecting atttempt (0-50% of the time, constant per ore)
  • Each gem from GroupA is equally likely to result
  • One gem from GroupB may result from each prospecting attempt (2.5-24% of the time, constant per ore)
  • Each gem from GroupB is equally likely to result
The ore constants are:
OreGroupAGroupB
Copper0%10%
Tin15%10%
Iron3.33%10%
Mithril3%10%
Thorium3%2.5%
Fel Iron5%6.75%
Adamantite10%20%
Cobalt50%7.5%
Saronite10%24%

Thorium appears to have had a change done silently at some point. Originally, it appears that the Star Ruby was in GroupA twice, resulting in it having twice the drop rate of the other GroupA gems. Blizzard seems to have fixed it a while ago, as the rate reported by Wowhead has been steadily decreasing over time, such that it now clearly follows the same pattern as the other ores.
I looked at the data again, in light of the comments that sometimes a second blue gem is prospected.

This helps explain why some of my numbers were not as tight of a fit as I would have liked. I could not figure out why a few of my calculations varied from the observed results by up to 3% of the result.

If we add a new rule and revise another:
  • If GroupB gems are blue and if a gem from GroupB is found, a second gem from GroupB may also be found (same probability used as for the first GroupB gem) (NEW)
  • Each gem from GroupB is equally likely to result; the color of a second GroupB gem is the result of an independent event
This means that the total probability for a GroupB is x^2+x when GroupB are blue. The probability of getting two of the same blue gem is \frac{x^2}{6}, which ranges from 2/3 of 1% to 1/100 of 1%.

Lower level ores are not included because they never drop blue gems. The new values for the higher level ores seem to be:
OreGroupAGroupB
Thorium3%2.5%
Fel Iron5%6.33%
Adamantite10%17.5%
Cobalt50%7%
Saronite10%20%

I would also be very interested if anyone has ever seen 4 of the GroupA gems result from a single prospect attempt. At least for Saronite, the 10% is too far off the observed for me to be really happy with the value.

Offline
Reply With Quote
Old 02/16/09, 9:43 AM   #1703
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Doesn't work, you never got two blue gems in a single prospect from Fel Iron, Adamantite or Cobalt ores. Not sure about blue gems from thorium, however thorium ore has an additional wrinkle in that it will sometimes (rarely) give Outland green gems rather than old world gems.

Great Britain Offline
Reply With Quote
Old 02/16/09, 10:32 AM   #1704
Creid
Glass Joe
 
Human Paladin
 
Stormreaver (EU)
Originally Posted by clavarnway View Post
I've seen 2000-3000g quoted most often, depending on how patient you are buying the stuff you need on the AH.
I've just picked the profession up and the best way to level it (obviously) is to mine everything yourself, picking up gems and some ore from the auction house, I estimate it to take less than 1000g and probably 2-3 days of ore grinding (non-intensive).

Offline
Reply With Quote
Old 02/16/09, 11:56 AM   #1705
Grayson Carlyle
Take what ye can
 
Grayson Carlyle's Avatar
 
Worgen Warrior
 
Turalyon
All loot in the game, regardless of how it is acquired, is set up by cascading table entries. Each prospecting loot table has it's own set of named groups, and though they follow a theme, they do not all follow a general rule that applies to all prospecting. As an example, the Saronite Ore prospecting drop table entries looks roughly like this*:

NameDrawCountNameDrawCountNameDrawCountNameDrawCountNameDrawCountNameDrawCountGroupSum
Saronite-10WrathUGem-10WrathSaroniteUGem-20WrathSaroniteRGem         0
WrathSaroniteUGem11WrathUGem19None            10
WrathUGem11Bloodstone11Chalcedony11HugeCitrine11DarkJade11ShadowCrystal11SunCrystal6
WrathSaroniteRGem11WrathRGem17None            8
WrathRGem11ScarletRuby11SkySapphire11MonarchTopaz11ForestEmerald11TwilightOpal11Autumn'sGlow6

Name = Name of the table lookup, it must either exist in the drop table or the item table (each name is unique)
Draw = Number of items to pull from Name, a negative number means it must be drawn from Name that many times and Count is ignored
Count = Number of chances to pull from this Name
Sum = Sum of all Counts for the row (I'm not sure if this is actually used, or it's a reference. It may simply be that it's easier to store the sum per row rather add up the Counts all the time)

Saronite draws 1 from Wrath Uncommon gems (for the love of intelligence stop calling them green gems), 1 from Wrath Saronite Uncummon Gem, and 2 from Wrath Saronite Rare Gem

Wrath Saronite Uncommon Gem has 2 possibilities; a Wrath Uncummon Gem (10%) or None (90%)
Wrath Uncommon Gem has 6 possibilities, 1 for each uncommon gem with an equal chance (1/6)
Wrath Saronite Rare Gem has 2 possibilities, a Wrath Rare Gem (20%) or None (80%)
Wrath Rare Gem is just like Wrath Uncommon Gem, but with the rare gems instead.

So you have a 100% chance to get an uncommon gem, a 10% chance to get a second one.
You then have 2 chances to get a rare gem which comes to 76.56% chance of none, a 21.87% chance of 1 and a 1.56% chance of 2.

*The values are roughly accurate guesses.


The purpose of this post is to illustrate that attempting to clump all prospecting into a single set of rules is just going to lead to confusion. Knowing the results of any given ore you can logically recreate it's table entries, but they shouldn't be lumped together.

Canada Offline
Reply With Quote
Old 02/16/09, 12:35 PM   #1706
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
Originally Posted by Grayson Carlyle View Post
All loot in the game, regardless of how it is acquired, is set up by cascading table entries. Each prospecting loot table has it's own set of named groups, and though they follow a theme, they do not all follow a general rule that applies to all prospecting. As an example, the Saronite Ore prospecting drop table entries looks roughly like this*:

[table snipped]

Name = Name of the table lookup, it must either exist in the drop table or the item table (each name is unique)
Draw = Number of items to pull from Name, a negative number means it must be drawn from Name that many times and Count is ignored
Count = Number of chances to pull from this Name
Sum = Sum of all Counts for the row (I'm not sure if this is actually used, or it's a reference. It may simply be that it's easier to store the sum per row rather add up the Counts all the time)
Very helpful. One question, I don't see anything about quantity. Some loots appear to have a the item and quantity as independent results. You might get 2, 3, or 4 Foo, or 2, 3, or 4 Bar, but never 2 Foo & 2 Bar. How does this map to the table structure you describe?

Offline
Reply With Quote
Old 02/16/09, 12:49 PM   #1707
Grayson Carlyle
Take what ye can
 
Grayson Carlyle's Avatar
 
Worgen Warrior
 
Turalyon
Originally Posted by Riveth View Post
Very helpful. One question, I don't see anything about quantity. Some loots appear to have a the item and quantity as independent results. You might get 2, 3, or 4 Foo, or 2, 3, or 4 Bar, but never 2 Foo & 2 Bar. How does this map to the table structure you describe?
I don't know, actually. Probably the same as how it's done for coin, and I don't recall how that's done either. Min + Range would be my best guess, but it's been a while

Canada Offline
Reply With Quote
Old 02/17/09, 12:14 AM   #1708
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
Originally Posted by Grayson Carlyle View Post
All loot in the game, regardless of how it is acquired, is set up by cascading table entries. Each prospecting loot table has it's own set of named groups, and though they follow a theme, they do not all follow a general rule that applies to all prospecting. As an example, the Saronite Ore prospecting drop table entries looks roughly like this*:

[snip]

Name = Name of the table lookup, it must either exist in the drop table or the item table (each name is unique)
Draw = Number of items to pull from Name, a negative number means it must be drawn from Name that many times and Count is ignored
Count = Number of chances to pull from this Name
Sum = Sum of all Counts for the row (I'm not sure if this is actually used, or it's a reference. It may simply be that it's easier to store the sum per row rather add up the Counts all the time)

[snip]
The purpose of this post is to illustrate that attempting to clump all prospecting into a single set of rules is just going to lead to confusion. Knowing the results of any given ore you can logically recreate it's table entries, but they shouldn't be lumped together.
If you will induldge, one more question, as you seem to have spent a bit of time researching loot tables.

Is there a case where draw is greater than 1? I'm not clear on what a draw of 2 would mean.

Also, you last comment is very helpful. Not just as a reminder that each item can have its own table entries, but also that everything comes from a table, so ratios of whole numbers are the relevant topic, not percentages. And having a sum column makes perfect sense from a development persepctive; much faster to use a precalculated total for getting a random value than adding up all the possibilities.

Offline
Reply With Quote
Old 02/17/09, 12:35 AM   #1709
Grayson Carlyle
Take what ye can
 
Grayson Carlyle's Avatar
 
Worgen Warrior
 
Turalyon
Draw of -2 is very common; boss tables where they have to drop 2 shoulder (chest, helm, etc...) set pieces.

A draw of greater than 1 can be seen in old Titanium Nodes (example):

NameDrawCountNameDrawCountNameDrawCountNameDrawCountNameSum
TitaniumNode-10TitaniumOre41TitaniumElementChance      1
TitaniumElementChance11TitaniumElement11None      2
TitaniumElement11CrystallizedAir11CrystallizedFire11CrystallizedEarth11CrystallizedFire4

Which could strike you rich and get you 4 assorted stacks of Crystallized X, or get you 3 singles of Crystallized Earth (I had that happen*), or even nothing at all. Obviously whatever data is necessary to specify 1-3 of each element is missing.

*Which is why I'm fairly certain it wasn't a single draw of 0-3 of each element, as you often got the same element twice.

Canada Offline
Reply With Quote
Old 02/17/09, 2:54 AM   #1710
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
I saw someone present a theory that each item that is in the loot window is the result of an independent random pick. This would seem to make sense, as some items (especially containers and chests) seem to contain "duplicate" items, where the same item appears multiple times in the loot list rather than being stacked.

If this is true, then the way the gems show in the loot window could be a hint as to how the tables are configured. When two primary gems are prospected (uncommon gems for higher level ores), do they appear as a stack of two or as two individual items?

Offline
Reply With Quote
Old 02/17/09, 5:53 AM   #1711
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Always as separate items.

Great Britain Offline
Reply With Quote
Old 02/17/09, 8:45 AM   #1712
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
Originally Posted by Grayson Carlyle View Post
A draw of greater than 1 can be seen in old Titanium Nodes (example):

NameDrawCountNameDrawCountNameDrawCountNameDrawCountNameSum
TitaniumNode-10TitaniumOre41TitaniumElementChance      1
TitaniumElementChance11TitaniumElement11None      2
TitaniumElement11CrystallizedAir11CrystallizedFire11CrystallizedEarth11CrystallizedFire4

Which could strike you rich and get you 4 assorted stacks of Crystallized X, or get you 3 singles of Crystallized Earth, or even nothing at all.
In your example, what would the difference between having a draw of 4 vs -4 for TitaniumElementChance be? Or would they mean the same thing?

Maybe a better way to ask is to use this example:

ClassNameDrawCountNameDrawCountNameDrawCountNameDrawCountNameDrawCountNameSum
BakoniteElement11WoodParticle12FireParticle11EarthParticle23MetalParticle11WaterParticle8

Assume all the *Particle references are items

Would this imply that you have:
1:8 chance to get 1 Wood Particle
2:8 chance to get 1 Fire Particle
1:8 chance to get 1 Earth Particle
3:8 chance to get 2 Metal Particles (and always 2)
1:8 chance to get 1 Water Particle

Or did I misunderstand?

And how sure are you of this structure in WoW? Clearly they don't download the loot tables to the client, otherwise we would have perfect loot information and sites like Wowhead, Thottbot, WowDB, etc would not need to have clients that collect info.

Offline
Reply With Quote
Old 02/17/09, 9:00 AM   #1713
Psykhe
Glass Joe
 
Draenei Death Knight
 
The Venture Co (EU)
Originally Posted by Trifle View Post
Usually when I get 2 blues at once its 2 different blues... eg a forest emerald and an autumn's glow. However if someone has seen 2 greens and 2 blues at once from the same prospect, then the theory above can fit, with the addition of an x% chance to get an extra table B gem as well. After all, 4 gems will be extremely unlikely, so it stands to reason alot of us won't have seen it personally.
I once had 2 scarlet rubies at once.

Offline
Reply With Quote
Old 02/17/09, 12:24 PM   #1714
Grayson Carlyle
Take what ye can
 
Grayson Carlyle's Avatar
 
Worgen Warrior
 
Turalyon
Originally Posted by Riveth View Post
In your example, what would the difference between having a draw of 4 vs -4 for TitaniumElementChance be? Or would they mean the same thing?

Or did I misunderstand?

And how sure are you of this structure in WoW? Clearly they don't download the loot tables to the client, otherwise we would have perfect loot information and sites like Wowhead, Thottbot, WowDB, etc would not need to have clients that collect info.
Yes, you are correct. There would be no difference between -4 and 4, as there is only one option to choose from.

Yes, to my knowledge the second table would result as you have suggested

I'm fairly certain that this structure is the basis for loot generation. It is known as fact that this is how it is done in Diablo II (which does include rules for generating a quantity in a stack; gold, arrows, bolts, etc... I have just forgotten those rules and don't have Diablo II installed anymore) and that it is not done like this in Warcraft III (which results in a noticeably different feel to loot). They already have all the tools from Diablo II to read/write/process the tables and all the loot generation in WoW can be traced backwards to fit into these rules (though, the cascading table structure can literally do anything you can possibly imagine, so that's not exactly evidence). Moreover, they can be traced back to follow very simple sets that neatly fall into this type of generation. Why would they go to the effort of using a different method to emulate the same result?

So, I'm mostly leaning on Occam's Razor: It's extremely fast, they have the tools and the loot patterns fit neatly into the simplest sets of cascading tables. Why wouldn't they use it?

Canada Offline
Reply With Quote
Old 02/20/09, 11:18 AM   #1715
Riveth
Glass Joe
 
Night Elf Hunter
 
Ysera
Originally Posted by Grayson Carlyle View Post
I'm fairly certain that this structure is the basis for loot generation. It is known as fact that this is how it is done in Diablo II [...] They already have all the tools from Diablo II to read/write/process the tables and all the loot generation in WoW can be traced backwards to fit into these rules (though, the cascading table structure can literally do anything you can possibly imagine, so that's not exactly evidence). Moreover, they can be traced back to follow very simple sets that neatly fall into this type of generation. Why would they go to the effort of using a different method to emulate the same result?
I found a nice reference to the Diablo II loot tables. They are close to what you posted but with a key difference that makes it somewhat easier to reverse them:

ClassNamePicksItem1Prob1ItemNProbN...TotalProb

I suspect (and would love to have someone disprove) that there are two more columns per item, Min and Max. This give the range of stack sizes, each of which has an equal probability to drop. (So min 2, max 5 would have an average size of 3.5)

The loot window appears to give a strong hint as to the stack sizes. It looks like items will only show stacked in the loot window if they are from the same pick (with a max > 1). If they are not stacked, they they were from separate picks.

Offline
Reply With Quote
Old 02/24/09, 5:37 AM   #1716
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
MMO-Champion just released several new profession craftables:

* Alchemy can craft a low level 10 hit rating battle elixir.

* Blacksmithing can now craft 3 new belts and 3 new boots, 1 each for physical DPS, tanking and Holy Paladin healing. Armor values match with ilevel 226 items.

* Blacksmithing can now also craft a Titansteel Spellblade (Dagger-type). Spell power value matches an ilevel 200 weapon.

* Enchanting can now craft a low level (Vision Dust and Lesser Nether Essence) 5 hit rating boot enchant, a level 49 BOE trinket with 24 hit rating, and a WOTLK-level spell power enchant for staves.

* Jewelcrafting can now craft a level 29, 11 hit rating amulet, as well as converting Black Diamonds into random (TBC?) gems.

* Leatherworking can now craft leather and mail versions of physical DPS belts, spell power belts, physical DPS boots and spell power boots. Armor values match with ilevel 226 items.

* Tailoring can now craft hit rating and Spirit-endowed versions of cloth spell power belts and boots. Armor values match with ilevel 226 items.

* Tailoring can now also craft a level 19 caster cloak.

The ilevel 226 items all use a heretofore unknown material: Runed Orbs. Given the ilevel of these items, one can assume that they're similar to Sunmotes and will drop in Ulduar.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Reply With Quote
Old 02/24/09, 6:20 AM   #1717
Thairne
Von Kaiser
 
Tauren Warrior
 
Nathrezim (EU)
Those Blacksmithing Items look nifty. Especially the DPS Plate Belt... Getting tired of waiting for a Razuvious Belt to drop.
Guess dropping Mining won´t seem such a good idea at least in a monetary view, they seem to keep using titansteel. It went close to unused anyway, so a needed addition.

Now, the question that remains... What is a runed orb? The naming similarity to Frozen Orb and it being used in craft recipes leads to believe its either a drop a'la Nether Vortex/Heart of Darkness/Sunmotes from Ulduar like above poster suspects or possibly through the Argent Dawn Tournament (purchasable with the Tier 8 Badges?)

Offline
Reply With Quote
Old 02/24/09, 7:05 AM   #1718
Impeesa
Glass Joe
 
Human Warrior
 
Laughing Skull
Originally Posted by Prinsesa View Post
* Enchanting can now craft a low level (Vision Dust and Lesser Nether Essence) 5 hit rating boot enchant, a level 49 BOE trinket with 24 hit rating, and a WOTLK-level spell power enchant for staves.
Small correction here, the hit rating trinket appears to be Engineering-made, though it has no skill requirement to use. Not sure why MMOC has it listed under Enchanting.

Offline
Reply With Quote
Old 02/24/09, 9:37 AM   #1719
Dalron
Glass Joe
 
Undead Mage
 
<iO>
Twisting Nether (EU)
With reference to the runed orbs, any speculation on whether they'll be BOE (like sunmotes) or BOP (as nether vortexes initially were)? I've not seen any recent posts on the Blizzard philosophy on these kind of materials recently but I wonder whether they might be BOP initially to require actual raiding to acquire them (rather than obtaining all the materials solely through the auction house) plus prevent the introduction of items that will be massively expensive on the AH and likely to promote gold buying? In the longer term, I'm sure they'll be BOE (as vortexes became).

However, if they do become BOE straight away, is it likely they'll be purchaseable via bages (valor?) and is it worth holding to the 25 man badges in case they become the currency with which to purchase runed orbs?

Offline
Reply With Quote
Old 02/24/09, 9:44 AM   #1720
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
I'm assuming they'll be BoE, since the resulting pieces are BoE. My impression from the 2.4 changes to rare crafting mats is that it wasn't really a "nerf" so much as a design change. I don't think Blizzard liked the whole "nether fee" system that evolved out of the BoP mats style of doing things.

Offline
Reply With Quote
Old 02/24/09, 12:11 PM   #1721
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
I found this one in the spell database that MMO Champion seems to have missed:

Reticulated Armor Webbing

Requires Plate
Permanently inserts reticulated armor webbing into plate gloves, increasing armor by 800.

Attaching the armor webbing causes the gloves to become soulbound. An Engineering skill of 400 is required to keep the webbing active.

Offline
Reply With Quote
Old 02/24/09, 12:24 PM   #1722
clavarnway
Don Flamenco
 
clavarnway's Avatar
 
Orc Warlock
 
Sen'jin
Also this

Springy Arachnoweave
Permanently attaches a springy arachnoweave to a cloak, increasing spell power by 11 and allowing you to turn the cloak into a parachute to fall slowly for 10 sec.

The cloak can only be used once a minute and requires an Engineering skill of at least 350.


United States Offline
Reply With Quote
Old 02/27/09, 1:45 PM   #1723
4LV
Don Flamenco
 
4LV's Avatar
 
Tauren Warrior
 
Haomarush (EU)
Due to very limited download speed on my university-connection I have problems getting on the PTR.

Would anyone that has a character with blacksmithing please be kind enough to give us some examples of the increased stat allocation on the 1-300 skill level items?

(or any possible major material changes to say the 250-300 segment)

Norway Offline
Reply With Quote
Old 03/13/09, 12:01 AM   #1724
timski
Von Kaiser
 
Gnome Warlock
 
Ravenholdt (EU)
Fishing

Game-mechanics junkies may wish to know that patch 3.1 changes the mechanics of the fishing skill required to cast and fish without get aways. It seems to now be:

The percentage chance of catching a fish when your fishing skill is below the skill required to fish without get aways = (current fishing skill as % of area's no-get-away skill) ^ 2.

In practice this makes Northrend fishing much less skill/gear-critical, while lures become much more important at skill 1.

There's further evidence and analysis here.

Offline
Reply With Quote
Old 03/13/09, 4:34 PM   #1725
 sordee
Priest for Hire
 
sordee's Avatar
 
Tauren Priest
 
Dethecus
El,

I'm not sure if your analysis was able to predict this, but does caching "junk" give skillups or not?

I.e. can a person than ignore the lures at the start, sit in Dalaran, and keep getting a lot of junk to skill up to 300/400?

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Optimal Profession Skillups Sservis Class Mechanics 7 10/07/08 5:51 PM
2.10 profession preview sadistic Public Discussion 870 04/14/07 9:37 PM
Profession choices for tanks. Whiteknight Public Discussion 8 02/18/07 3:06 PM
TBC Profession Leveling: Stocking Up Elendril Public Discussion 25 11/25/06 3:49 AM
Profession question Mesquite Public Discussion 19 01/13/06 4:49 PM