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03/13/09, 6:45 PM
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#1726
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Piston Honda
Tauren Druid
Earthen Ring
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A lot of profession changes are now listed in the updated PTR patch notes. Some new/updated (either from this PTR patch or the last) details:

Alchemy
* You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.
Blacksmithing
* Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
Cooking
* A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
* Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
* Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
* Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
* You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
Enchanting
* Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
* Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
* Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
* The enchanting interface now correctly sorts grey recipes by skill difficulty.
Fishing
* A new (and very rare) special mount can now be caught from Northrend fishing pools.
* A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
* New fishing dailies are now offered from Marcia Chase in Dalaran City!
* Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
* The time needed to catch fish has been reduced.
* You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
* You can now fish in Wintergrasp, and the fishin' is good!
* You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
Gathering Skills
* Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
* You can no longer fail when Mining, Herbing, and Skinning.
Herbalism
* Find Herbs no longer tracks Glowcaps.
* Northrend herbs now yield more herbs on average.
* The herbalism requirement for gathering Tiger Lily has been reduced to 375.
* The time it takes to gather herbs has been reduced.
Inscription
* Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
* Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
* Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
* Glyph icons have been updated so it is easy to distinguish between classes.
* Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).
Jewelcrafting
* Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
* Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.
Leatherworking
* Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
Tailoring
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
* Several lower-level items crafted by tailors have received major changes to make them more appealing.
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03/13/09, 7:19 PM
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#1727
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Bald Bull
Night Elf Druid
Tichondrius
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* Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
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PTR Build 9684 - WotLK Wiki has a lengthy list.
It looks like just about everything that can be crafted by a profession (leg enchants) and the BoE arcanums. And Zandalar Signets, oddly enough. The rep items from TBC/WotLK are not affected.
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03/13/09, 7:35 PM
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#1728
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King Hippo
Blood Elf Paladin
Staghelm
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Presumably this was done to prevent the various exploits that allowed these to be applied to BoA items.
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03/13/09, 9:54 PM
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#1729
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Don Flamenco
Tauren Warrior
Haomarush (EU)
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It also prevents twinks from using boe pants with TBC legpatches.
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03/14/09, 5:55 AM
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#1730
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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Originally Posted by sordee
I'm not sure if your analysis was able to predict this, but does caching "junk" give skillups or not?
I.e. can a person than ignore the lures at the start, sit in Dalaran, and keep getting a lot of junk to skill up to 300/400?
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Provisionally, yes: Junk catches give skill-ups. Provisionally because I've only tested it around fishing skill 1.
If correct, this changes the approach to skilling up, because almost no chance of a valuable catch from Northrend waters is still probably a better investment of time than fishing in Goldshire...
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03/14/09, 5:11 PM
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#1731
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Von Kaiser
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I wonder why they chose not to put the new glyphs into the insciption research skill but on worlddrop books. Every longterm scribe has by now researched all there is to research so there should be plenty of sources for these new glyphs.
Any info if the books can only be looted by scribes?
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0 Healing
0% Block
100 Energy
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03/14/09, 5:48 PM
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#1732
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Don Flamenco
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Originally Posted by timski
Provisionally, yes: Junk catches give skill-ups. Provisionally because I've only tested it around fishing skill 1.
If correct, this changes the approach to skilling up, because almost no chance of a valuable catch from Northrend waters is still probably a better investment of time than fishing in Goldshire...
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I was under the impression that you still had to worry about getaways in addition to getting worthless junk from fishing higher level pools. So, with 130 skill fishing in a zone with 475 for no getaways, the odds of you catching anything would be (130/475)^2 = 7.5%, most of which would be junk.
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03/14/09, 7:15 PM
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#1733
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Don Flamenco
Tauren Druid
Runetotem (EU)
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Originally Posted by Soul
I was under the impression that you still had to worry about getaways in addition to getting worthless junk from fishing higher level pools. So, with 130 skill fishing in a zone with 475 for no getaways, the odds of you catching anything would be (130/475)^2 = 7.5%, most of which would be junk.
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I don't think there's any fish getting away anymore, you'll just catch some junk instead. I was fishing in Crystalsong Forest from skill level 1 and never got any messages about fish getting away. I did get a lot of junk though (and at that low skill surprisingly enough even a Glassfin Minnow from a pool). I also got skill ups from every junk catch the same way every fish caught in Orgrimmar gives skill at that level.
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03/14/09, 7:19 PM
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#1734
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Von Kaiser
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Technically you could level up your fishing in Northrend if you wanted to with this change, although I'd still suggest the Goldshire region since you can work on getting the 15lb rare fish thats one of the fish in the "One that didn't get away" meta needed for the Salty title.
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03/15/09, 3:06 AM
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#1735
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Krag
I don't think there's any fish getting away anymore, you'll just catch some junk instead. I was fishing in Crystalsong Forest from skill level 1 and never got any messages about fish getting away. I did get a lot of junk though (and at that low skill surprisingly enough even a Glassfin Minnow from a pool). I also got skill ups from every junk catch the same way every fish caught in Orgrimmar gives skill at that level.
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What kind of junk are we talking about? I mean if you are level 80 and start fishing, then most peolpe would indeed consider the fish until Outland at least to be junk anyway. And most greys would also be worth more gold over time (fish at low level are 1 copper each?).
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03/15/09, 6:07 AM
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#1736
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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* Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
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Even with this, there's still one missing - Subtle Scarlet Ruby. Ho hum.
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03/15/09, 10:29 AM
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#1737
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Von Kaiser
Tauren Hunter
Ghostlands (EU)
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Originally Posted by KraxisSingular
What kind of junk are we talking about? I mean if you are level 80 and start fishing, then most peolpe would indeed consider the fish until Outland at least to be junk anyway. And most greys would also be worth more gold over time (fish at low level are 1 copper each?).
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Looking at the wowhead PTR site, the junk you'll fish up are just 18 copper grey items.
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03/15/09, 10:35 AM
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#1738
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Don Flamenco
Night Elf Priest
Bronzebeard (EU)
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That's a weird way to make Alchemy more appealing. It would still be suboptimal profession from min-maxing perspective, but 4 hour flasks combined with free... well, whatever will be in those caches, might save a bit money on consumables. Unless you will just get random ingredients and will be expected to share them with your fellow raiders. They could get to balancing potion mastery vs elixir, though, currently it's absolutely no contest.
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03/15/09, 5:21 PM
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#1739
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Banned
Blood Elf Hunter
Runetotem (EU)
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* Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
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Tell me if I have misunderstood this, but this is a way to level 'low' Northrend LW right? Or have I misunderstood the text and it is in effect a nerf to Skinning without LW?
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03/15/09, 5:40 PM
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#1740
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by KraxisSingular
Tell me if I have misunderstood this, but this is a way to level 'low' Northrend LW right? Or have I misunderstood the text and it is in effect a nerf to Skinning without LW?
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My guess is that they want both, and that doing it as a LW will either require fewer scraps as a perk, or is just designed to give easy skillups.
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03/15/09, 6:18 PM
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#1741
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Great Tiger
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Originally Posted by Adoriele
My guess is that they want both, and that doing it as a LW will either require fewer scraps as a perk, or is just designed to give easy skillups.
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It requires the same number of scraps (5), I'd assumed it was just an easier way to combine large numbers of them, since you can click create all instead of having to right click every time.
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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03/15/09, 9:31 PM
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#1742
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by KamPa
That's a weird way to make Alchemy more appealing. It would still be suboptimal profession from min-maxing perspective, but 4 hour flasks combined with free... well, whatever will be in those caches, might save a bit money on consumables. Unless you will just get random ingredients and will be expected to share them with your fellow raiders. They could get to balancing potion mastery vs elixir, though, currently it's absolutely no contest.
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My guess is that it's the equivalent to Marks of the Illidari, implemented in a way that doesn't require Blizzard to constantly invent new vendors / duplicate items and remember to update them each time they change around the basic alchemy flasks.
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03/16/09, 12:13 PM
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#1743
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by nathanbp
It requires the same number of scraps (5), I'd assumed it was just an easier way to combine large numbers of them, since you can click create all instead of having to right click every time.
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That was my hope. I am a Skinner/LW but who knows if this might change to Skinner/XX?
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03/16/09, 5:15 PM
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#1744
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Priest for Hire
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Originally Posted by Sorry
I wonder why they chose not to put the new glyphs into the insciption research skill but on worlddrop books. Every longterm scribe has by now researched all there is to research so there should be plenty of sources for these new glyphs.
Any info if the books can only be looted by scribes?
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Personally I'd rather get a few free easy books a la the world drop cooking/FA recipes instead of continually to burn my rare stash of expensive Snowfall Ink.
As it is a JC currently gets a daily quest to earn money to be able to buy recipes. While a Scribe has to farm up some more herbs (or buy) to collect the snowfall to use in the discovery process for every single recipe.
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03/17/09, 12:52 PM
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#1745
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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Originally Posted by Sorry
Any info if the books can only be looted by scribes?
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No. I, and plenty of others have spent many hours farming for these books. So far, nobody has reported a drop. It is possible that "Northrend monsters" is actually a very specific mob (but unlikely). It is possible the books are intended to be ultra-rare. Or perhaps the patch notes are premature, and this book isn't even in the PTR build yet?
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03/17/09, 1:51 PM
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#1746
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Don Flamenco
Human Warlock
Argent Dawn
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Seems most likely that it will follow the same drop pattern as the [Damaged Necklace]. As such, I would expect market prices to be similar to average boe patterns since the result is unpredictable (as opposed to specific patterns which the in demand ones become high and the others low). It also makes the investment value very difficult to pin down as you could potentially get multiple glyphs for which there is very little demand.
What it means compared to the current discovery system is that anyone willing to sink a large amount of gold into the books early could potentially have all of the patterns, rather than a slower curve over time. It also means that people who haven't done all the current discoveries will have a way to guarantee getting one of the new glyphs added to their repertoire. The one question I have is if anyone knows if these glyphs will also be discoverable via the current discovery system (making the books a supplement) or if they are available exclusively through the books.
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Empathy does not imply approval.
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03/17/09, 2:07 PM
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#1747
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Don Flamenco
Tauren Druid
Runetotem (EU)
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Northrend herbs now yield more herbs on average.
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I did some herbing while testing out some of the Argent Tournament stuff. From 50 plants I got 2 herbs 27 times and 3 herbs the remaining 23 times. It's not a huge sample size but I think it's enough to surmise that the possibility of only getting a single herb from a plant was removed.
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03/17/09, 3:02 PM
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#1748
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Piston Honda
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I was really hoping they'd look into some sort of specialization for gathering profs. For example, you can choose from either receiving more herbs from a given node, or you can have a higher chance of receiving 1 or more frost lotus / deadnettle / etc. from a given node. For skinning, have something similar where you get either more leather or more drops like Arctic Fur.
I know it's clunky the way I outlined it, but it would bring some uniqueness to otherwise bland gathering profs. As far as the Herb changes, I think this pretty much brings Herb right in line with mining; especially considering a mining node tap almost always gives ore + gem/stone. It looks like they basically made herb nodes "plant ore" nodes.
Edit: have they detailed any of the Tailoring changes? I'm considering rolling a DK as a bag-making / Ench alt, and if I can powerlevel easier after 3.1 I'm going to wait.
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03/17/09, 4:20 PM
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#1749
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Don Flamenco
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Originally Posted by Sydane
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Given that Damaged Necklaces are a supplement to JC recipe gathering and the books for Inscription are apparently going to be the sole source of those new recipes (not to mention the fact that you need 50/3 books to "finish" the profession), I hope to god the drop rate is a bit more significant than the Necklaces. In all my playtime in LK, I've never seen a Damaged Necklace drop, nor has anyone in my guild...given the amount of time we've all put into this game, that points at an extremely low drop rate for those things. Books really should be more common given that they are needed to learn the glyphs and not just a supplement to learning.
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03/17/09, 6:34 PM
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#1750
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Glass Joe
Human Priest
Kilrogg (EU)
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Looking at the wowhead drop rates Damaged Necklaces seem to have the same droprate as a world-drop epic. Hopefully the new inscription books will be closer to the world-drop cooking patterns.
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