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Old 06/01/09, 12:10 PM   #1826
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
Originally Posted by sarf View Post
Also, in BC (and in WLK, I suppose) sockets are valued as if you put a blue-quality gem in them. If epic gems are introduced, gear with sockets will therefore be better than gear without sockets.
Disclaimer: I'm basing the following on fairly old information, which I'm not 100% certain is still accurate.

It already is, just because of item-level budgeting, at least if I understand the mechanics correctly. My understanding is that you could have an item with 116 points budgeted to strength, or one with 100 points budgeted to strength and 16 budgeted to a red socket - but because the item cost formula is exponential, you would end up with an item with 114 strength in one case, but one with 100 and 16 in the socket in the other (the numbers aren't exact but you get the idea) - and that's not even counting Socket Bonuses, which I believe are totally free on the item budget.

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Old 06/01/09, 8:03 PM   #1827
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Kaytikat View Post
For starters, it's always bugged me that at the start of an expansion you can end up with a new helm that you can't socket because the rest of your gear doesn't have enough sockets (or the right type). It also doesn't fit with the concept of socket bonuses - indeed, for a lot of metas, it actually promotes ignoring the socket bonuses to instead meet arbitrary meta requirements.
Nobody ignores socket bonuses to meet meta requirements. Everybody exploits their best socket bonuses in the course of filling their meta requirement, then ignores the rest to use the maximum possible optimal mono-coloured gems.

I also disagree with the removal of meta requirements, as without them everyone would just fill every slot with a 16 Strength/Int/SP/whatever gem and the perfect meta, and 90% of all cuts would instantly be rendered worthless.

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Old 06/02/09, 9:02 AM   #1828
Lucinde
Piston Honda
 
Human Priest
 
Lightbringer (EU)
That's not really a problem that originates from the meta requirements. It's just that single-stat gems always give the best return even if it means losing the socket bonus. Metagem requirements are just a nuisance that forces you to use a few crappy multi-colored gems. You "exploit" the socket bonuses to make the loss as small as possible.

As a caster I find it rather frustrating to have to socket +19 spellpower in every slot, because even with the best socket bonus (+5 Spellpower), putting in a SP/crit or SP/haste gem is still not worth it. IMO the whole gemming system needs an overhaul with regards to socket bonuses. They're just so pointless.

Post JC nerf, Blacksmithing seems to be the best profession, with the best outlook for the future (epic gems).
Even without epic gems, BS looks to be the best future investment. If WotLK is not going to see epic gems (which may well be the case after the recent JC nerf), the next expansion will add new gems with superior stats. Unless the lvl 90 BS profession quirk will be "add two sockets to gloves/bracers", being able to add a socket to an item will always be valuable.

Last edited by Lucinde : 06/02/09 at 9:08 AM.

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Old 06/02/09, 9:46 AM   #1829
Jaconis
Von Kaiser
 
Tauren Druid
 
Greymane
Originally Posted by Lucinde View Post

Even without epic gems, BS looks to be the best future investment. If WotLK is not going to see epic gems (which may well be the case after the recent JC nerf), the next expansion will add new gems with superior stats. Unless the lvl 90 BS profession quirk will be "add two sockets to gloves/bracers", being able to add a socket to an item will always be valuable.
Any speculation about which profession will have the best profession-specific perks in the next expansion is rather pointless. At that point, we can assume that all professions will be boosted to a max skill of 525 (if they continue with the increments of 75), with several new recipes for each profession being added as well.

I don't fully understand why everyone is so certain that blacksmithing will definitely become the best profession if epic gems are introduced. This is would only be true IF all other professions remain stagnant. If they do add epic gems, Blizz will likely add new profession-specific abilities that will add an equivalent bonus, i.e. add another "tier" of fur lining for LW, add better ring enchants, better dragon's eye gem cuts, etc. Blizzard has clearly decided to keep all professions on reasonable equal footing in terms of the bonus each gives. They aren't stupid, and know how doing something like only adding epic gems would give advantages to one profession or another.

Last edited by Jaconis : 06/02/09 at 1:47 PM.

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Old 06/04/09, 5:49 AM   #1830
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Post JC nerf, Blacksmithing seems to be the best profession, with the best outlook for the future (epic gems).
For certain classes (pretty much everyone besides the pure SP/AP gemmers), the ability to choose which stat you add makes blacksmithing already much stronger than the alternatives, and on equal footing with JC after the nerf.

I think it's safe to assume Blizzard will keep the current (post JC nerf) balance once they introduce epic gems. Be it by restricting BS sockets or by buffing everything else.
There might be a slight nerf to tailoring if it becomes the new FoTM for spellcasters though.

Some examples of why BS beats the rest could be:
- intellect/spirit/haste instead of SP for certain healing classes
- strenght/agi/arp instead of AP for certain dps classes

I'd assume everyone who posts on this forum knows how valuable blacksmithing is already though, so we can safely stop "discussing" the value of BS and JC.

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Old 06/04/09, 12:14 PM   #1831
ildon
Collateral Damage
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Lucinde View Post
That's not really a problem that originates from the meta requirements. It's just that single-stat gems always give the best return even if it means losing the socket bonus. Metagem requirements are just a nuisance that forces you to use a few crappy multi-colored gems. You "exploit" the socket bonuses to make the loss as small as possible.
This is almost the only source of strategy/intelligence/"displaying mastery of the game" (to use one of Blizzard's terms) involved in gems/sockets. The only other time a DPS caster, for example, doesn't cram 19 spellpower in every single slot is when they need a little hit. The same mostly applies to melee except with hit and expertise being considerations.

Gemming is already pretty boring as it is, and taking out meta requirements would just make it even more uninteresting by removing even more decision making from the process.

The two main ways of making people interested in other gems would be either making socket bonuses better or making people care more about different stats. Removing meta requirements would be a step backwards, not forwards.

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Old 06/05/09, 7:18 AM   #1832
 ash2ash
Operation Asian
 
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Undead Mage
 
Mal'Ganis
I actually like the gem/socket bonus system, albeit I think there are WAAAAAYYY TOO MANY worthless gems ([Infused Twilight Opal])/socket bonuses (+4 int wtf)

As a dps caster I usually plan item upgrades to maintain somewhere close, but slightly under hit cap so that I can gem to cap without going too far over (368 right now). It's a pretty convenient way to tweak stats that cap out.

I point my camera at stuff and I press buttons:

picasaweb.google.com/pariah99

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Old 06/05/09, 7:29 AM   #1833
footloop
Piston Honda
 
Dwarf Hunter
 
Aegwynn
Originally Posted by ash2ash View Post
I actually like the gem/socket bonus system, albeit I think there are WAAAAAYYY TOO MANY worthless gems ([Infused Twilight Opal])/socket bonuses (+4 int wtf)
Best purple gem for a Marks hunter! (I'm pretty sure, I don't play my hunter too often any more)

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Old 06/05/09, 11:28 AM   #1834
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by ash2ash View Post
I actually like the gem/socket bonus system, albeit I think there are WAAAAAYYY TOO MANY worthless gems ([Infused Twilight Opal])/socket bonuses (+4 int wtf)

As a dps caster I usually plan item upgrades to maintain somewhere close, but slightly under hit cap so that I can gem to cap without going too far over (368 right now). It's a pretty convenient way to tweak stats that cap out.
Blizzard was just hedging their bets by making as many different stat combinations as they could, since they probably don't want a situation where EJ theorycrafts a fantastic hybrid gem that doesn't exist.

It just so happens that in the process of min/maxing you get to see a lot of stuff sacrificed on the altar of "Less than Optimal".

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Old 06/09/09, 5:05 PM   #1835
PDXMarcos
upside down against brickwall
 
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Goblin Shaman
 
Mal'Ganis
The assumption that only JC would be upgraded in a tiered fashion seems out of pattern. Blizzard can a introduce dungeon or faction reputation to facilitate the changes necessary for a wholesale upgrade to equalize the profession buffs.

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Old 06/17/09, 12:47 AM   #1836
Heenk
Von Kaiser
 
Tauren Hunter
 
Ghostlands (EU)
Guess they're introducing Epic Gems after all, and changing the profession perks pretty much as expected

When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.

The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and there are several ways to obtain raw epic gems:
  • Prospecting Titanium Ore
  • Alchemy transmutations
  • Purchased with Honor
  • Purchased with Emblems of Heroism
Coinciding with the implementation of epic gems and the gain that Blacksmiths will receive through their perk from these new gems, we have gone through all of the perks in every profession and increased their values to match up accordingly.

Alchemy
  • The Mixology benefits from Northrend elixirs and flasks have been increased
  • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.
  • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.
Blacksmithing
  • No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)
Enchanting
  • Values on Northrend ring enchants increased
Engineering
  • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications
Herbalism
  • Increased healing from Lifeblood (Rank 6)
  • Lifeblood now scales slightly with maximum health
  • Lifeblood no longer affected by global cooldown
Inscription
  • Master's Inscriptions increased
Jewelcrafting
  • Dragon's Eye gems stat bonuses increased
Leatherworking
  • Fur Lining values increased
Mining
  • Toughness (Rank 6) provides more Stamina
Skinning
  • Master of Anatomy (Rank 6) provides more critical strike rating
Tailoring
  • Embroideries improved
Titanium Ore prices will probably shoot through the roof soon.

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Old 06/17/09, 5:32 AM   #1837
Marek
Von Kaiser
 
Anwyn
Tauren Druid
 
No WoW Account (EU)
I wonder whether they will go with 20 statpoints for epic gems or 24. 20 seems to be their original idea (cardinal rubies) though 24 points would allow them to balance the profession much more smoothly. For example using 24 points juwelcrafting would give exactly the same benefit as other professions (48 statpoints / 3 = 16) so epic gems would be 24 and dragon's eyes would be 40. When Blizzard only upgrades to 20 points epic gems, a dragon's eye will either be too weak (33 points) or too strong (34 points).

Anyway, Blizzard really has put some thought into those perk upgrades and we will also see if Blizzard considers the tailoring cloak enchants balanced or not.

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Old 06/17/09, 6:16 AM   #1838
Lucinde
Piston Honda
 
Human Priest
 
Lightbringer (EU)
Making epic gems give 24 points would obsolete the Storm Jewels. Given that Storm Jewels are "unique equipped" it would make sense if they are superior to regular epic gems.

On the other hand, giving Runed Scarlet Rubies (for example) 20, 21 or 22 spellpower would be a very marginal upgradeover the current +19. If epic gems are to be +24 spellpower, I hope they'll also upgrade Storm Jewels accordingly (+27?).

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Old 06/17/09, 6:25 AM   #1839
Ingmar
Piston Honda
 
Ingmar's Avatar
 
Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Lucinde View Post
Making epic gems give 24 points would obsolete the Storm Jewels. Given that Storm Jewels are "unique equipped" it would make sense if they are superior to regular epic gems.

On the other hand, giving Runed Scarlet Rubies (for example) 20, 21 or 22 spellpower would be a very marginal upgradeover the current +19. If epic gems are to be +24 spellpower, I hope they'll also upgrade Storm Jewels accordingly (+27?).
I'd say it is most likely that storm jewels have the same stat points as the new epic gem cuts, as [Eye of the Sea] and the PvP gems also had the same amount of stats as the MH/BT cuts in TBC.

Giving the new gems more stats than a stormjewel would indeed make no sense, however marginal upgrades have never been an issue for raiders (think about what MH/BT gems cost initially compared to blue gems, and yes they sure got sold).


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Old 06/17/09, 6:33 AM   #1840
Fqubed
NIMBH
 
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Retired
Blood Elf Paladin
 
No WoW Account (EU)
If you can buy them for honor, badges, prospecting, perhaps a rare titanium node mining and some "gem encrusted titanium node" after killing boss xxx, they probably won't be as expensive as the TBC ones were when they came out.

Originally Posted by JamesVZ View Post
I used to not, but this latest turn of events is making me question that lack of a belief.

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Old 06/17/09, 6:47 AM   #1841
Ingmar
Piston Honda
 
Ingmar's Avatar
 
Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Fqubed View Post
If you can buy them for honor, badges, prospecting, perhaps a rare titanium node mining and some "gem encrusted titanium node" after killing boss xxx, they probably won't be as expensive as the TBC ones were when they came out.
Which proves my point about marginal upgrades not being a problem even more

But anyway, it is unsure at this moment how they are going to implement this. For example, in BC the epic gems from honor were only a few limited cuts and unique(1) for each of them. Now I'm not saying they're going to do this again, but just giving them away for 10k honor like current gems is unlikely. If a gem costs 70k honor, you bet it's going to cost you a lot on AH. As for badges, they might implement them costing like 50-75 badges, (or valor/conq badges) which would cause supply to dry up fairly quick after launch. Transmutation will probably mean an "Icy Prism" for alchemy, with a day or 2 cooldown and will likely be given a proper gem cost.

The only remaining "problem" then is prospecting which is unfortunately in near infinite supply. However, bringing the droprate of the epic gems down sufficiently will limit supply here (or at least drive costs up to come in line with other methods of acquiring these gems).


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Old 06/17/09, 7:09 AM   #1842
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
You're probably right Ingmar, as the Stormjewel stats do in fact match the datamined epic gems:

[Runed Stormjewel] = [Runed Cardinal Ruby]
[Brilliant Stormjewel] = [Brilliant King's Amber]
[Solid Majestic Zircon] = [Solid Stormjewel]

*Standard "not-yet-implemented, subject-to-change" disclaimer applies

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/18/09, 12:57 AM   #1843
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Ingmar View Post
Which proves my point about marginal upgrades not being a problem even more

But anyway, it is unsure at this moment how they are going to implement this. For example, in BC the epic gems from honor were only a few limited cuts and unique(1) for each of them. Now I'm not saying they're going to do this again, but just giving them away for 10k honor like current gems is unlikely. If a gem costs 70k honor, you bet it's going to cost you a lot on AH. As for badges, they might implement them costing like 50-75 badges, (or valor/conq badges) which would cause supply to dry up fairly quick after launch. Transmutation will probably mean an "Icy Prism" for alchemy, with a day or 2 cooldown and will likely be given a proper gem cost.

The only remaining "problem" then is prospecting which is unfortunately in near infinite supply. However, bringing the droprate of the epic gems down sufficiently will limit supply here (or at least drive costs up to come in line with other methods of acquiring these gems).
Considering the purchasability with Emblems of Heroism--which everyone has about a billion of at this point if they want--I don't think these are going to be, nor intended to be, rare and valuable. I feel this is somewhat supported with where the cuts come from, that is "Tokens", not "world drops".

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Old 06/18/09, 4:44 AM   #1844
Ingmar
Piston Honda
 
Ingmar's Avatar
 
Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Gort View Post
Considering the purchasability with Emblems of Heroism--which everyone has about a billion of at this point if they want--I don't think these are going to be, nor intended to be, rare and valuable. I feel this is somewhat supported with where the cuts come from, that is "Tokens", not "world drops".
Well that really depends on the amount of emblems they are going to cost. At a price of 50 emblems, stocks of even 500 will dry up fairly soon (reminder: every serious player in both PvE and PvP will need to replace an estimated 4 to 8 gems). And besides that, it is doubtful that people with that many badges haven't already sold most of them using scarlet ruby's for 10 emblems (I surely did).

To be honest though I'm a bit surprised that the new gems won't be priced at a number of emblems of valor instead, which would make more sense to me (and directly establishes a better limit on the amount that can be farmed per week) in terms of progression.


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Old 06/18/09, 6:51 AM   #1845
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Using Valor emblems fails to solve the "problem" of getting people to run 5-mans with alts. And believe me, it's a problem. By making super trivial 5 mans a source of gems (super trivial for tier 8 geared raiders), you have spots opened up for newly 80 alts to get gear and badges from heroics and help accelerate them up to endgame. It's a win.

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Old 06/18/09, 7:03 AM   #1846
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by Mideci View Post
Using Valor emblems fails to solve the "problem" of getting people to run 5-mans with alts. And believe me, it's a problem. By making super trivial 5 mans a source of gems (super trivial for tier 8 geared raiders), you have spots opened up for newly 80 alts to get gear and badges from heroics and help accelerate them up to endgame. It's a win.
Exactly. Hell, I'll start dumping my main through heroics come to that. I'd suspect--total WAG here--that the new gems will be ~15 emblems per. They need to be more expensive than the blue gems, and less expensive than the actual gear at that badge tier.

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Old 06/18/09, 1:00 PM   #1847
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
I suspect they'll be 20, given that blues are already 10, 20 is sufficiently high to deplete most people's stock quickly but not so high that you have to run a couple naxx runs to get.

I'd like to see them have valor badges also make these buyable at a slighly reduced rate, but it's not that special.

And unfortunately once the mass demand for gemming subsides at the start of 3.2, I don't see this as significantly improving the heroic market. Between prospecting, alchemy cooldowns, honor buying and heroic badges the supply should be quite high relative to the demand.

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Old 06/18/09, 1:59 PM   #1848
Montegomery
Presses Space to Speak
 
Montegomery's Avatar
 
Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by kalbear View Post
I suspect they'll be 20, given that blues are already 10, 20 is sufficiently high to deplete most people's stock quickly but not so high that you have to run a couple naxx runs to get.

I'd like to see them have valor badges also make these buyable at a slighly reduced rate, but it's not that special.

And unfortunately once the mass demand for gemming subsides at the start of 3.2, I don't see this as significantly improving the heroic market. Between prospecting, alchemy cooldowns, honor buying and heroic badges the supply should be quite high relative to the demand.
BC Epic Gems cost 15 Badges once they were added to vendors. Given that blue gems in both expansions have cost 10 of the Badge/Emblem obtained from Heroics, I suspect the precedent to continue.

It's tough to say how much the Heroic market will be affected until we know how effective prospecting will be, the cooldown and materials required for the transmutes, and the honor cost.

Edit: Got things confused. Blue gems weren't purchasable in BC.

Last edited by Montegomery : 06/21/09 at 2:54 AM.

What I lack in intelligence I make up for in verbosity.

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Old 06/19/09, 7:30 AM   #1849
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
Originally Posted by Darian_TruBlade View Post
Given that blue gems in both expansions have cost 10 of the Badge/Emblem obtained from Heroics, I suspect the precedent to continue.
When were blue gems buyable in TBC? Wowhead lists them as costing gold, and the only vendor selling them is at the Darkmoon Faire.

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Old 06/19/09, 9:11 AM   #1850
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Darian probably misspoke, as far as I can remember rare gems were never buyable in TBC. We only had:

1. Uncommon gems from prospecting
2. Rare gems from prospecting and Brilliant Glass
3. Epic gems from raid nodes, rarely from Brilliant Glass, 15 BOJs each and various boss drops
4. PvP-Epic gems from arena points

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