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Old 10/20/08, 11:16 PM   #1156
Lanlaorn
Piston Honda
 
Human Death Knight
 
Khadgar
I don't see why they don't just make the scrolls stack with buffs but only allow one scroll at a time to be active.

A scroll will always cost less than a potion, since each is only 2 herbs and you're free to choose to mill the cheapest, most common herbs on the market. You only ever need one scroll per attempt and that's assuming you're learning a boss and dying per attempt.

We've already seen Blizzard is fine with Food + 1 Potion per fight, why not Food + 1 Potion + 1 Scroll? It would add some repeat business for Inscription and be a suitably minor buff so as not to cause a hassle. It really would be just like cooking, a small boost that you'd want for that little extra edge, but not crippling when you run out.

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Old 10/21/08, 12:18 AM   #1157
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
The reason not to do that is because they already did it with alchemy, and then you have two tradeskills doing basically the same thing (and with the same materials!). That doesn't add to the game. Granted scrolls' niche isn't really all the great right now, for design reasons you really don't want two supposedly distinct tradeskills to be Alchemy and Also Alchemy.


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Old 10/21/08, 12:26 AM   #1158
Yes
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Tauren Druid
 
Dragonmaw
Profits come to those that invest wisely first and foremost. Having inscription will save you from grinding rep for shoulder enchants and purchasing materials for said enchants. It's a different take on a profession making profit.


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Old 10/21/08, 3:46 AM   #1159
Norfair
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Yes View Post
Profits come to those that invest wisely first and foremost. Having inscription will save you from grinding rep for shoulder enchants and purchasing materials for said enchants. It's a different take on a profession making profit.
That is not a valid argument as every profession has their "stat increase": alchemy saves a flask per raid, LW don't need to enchant their bracers, etcetera. The fact is that now Inscription does not have a "real" market. Every raid, people get new gear that needs gemming or enchanting. Every raid people use potions/flasks. These create huge demands and markets. I don't know much about tailoring/LW/BS yet, so I don't know how profitable these are, but the fact is that when everything has settled down on 80 you won't be using your Inscription profession that often as the demand for glyphs is very low (and they're even cheaper than enchants, too). I guess we'll have to see how vellums and Darkmoon cards will work out in the expansion.


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Old 10/21/08, 4:06 AM   #1160
Yes
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Tauren Druid
 
Dragonmaw
Three things:

The stat increase for this profession is the additional glyph. [edit there is no additional glyph] It's unique but it is a stat increase. The shoulder enchant is a money maker over the long run because A: you do not need to buy the wotlk-fel armaments to get the enchant, and B: you do not need to grind a specific reputation to exalted, saving time.

Professions aren't here to make money anyway. Take for example Engineering. It has never made money outside of crafting a second rate gun. Professions like Blacksmithing, Tailoring, LW have never really made any money either (If you think making 200g selling an occasional leg enchant is profit...). And 'money making professions' like jewelcrafting and enchanting depended on either having rare gems/enchants plus standing around idling in a city for a long time. Gathering professions don't make real money either because you spend time riding looking for crap. The way the design of inscriptions stands, you won't make any serious money off it.

Real money making comes from things outside of professions, services and using the auction house, things for which there is little competition. I've made a few hundred thousand gold selling arena rating and investing in the auction house. That is smart time management and that is how you make money, by exploiting others. A tv evangelist is making more money then any sort of traditional manufacturer per capita. People that have made a lot of gold from jewelcrafting exploited high demand and lack of competition, or unintelligent raw gem suppliers.

Last edited by Yes : 10/21/08 at 4:28 AM.


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Old 10/21/08, 4:08 AM   #1161
Cadfael
Witch doctors park in gear
 
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Cadfael
Worgen Priest
 
No WoW Account (EU)
Inscription has Vellums, Scrolls and Darkmoon Cards as consumables. Also we know that more and newer "higher" glyphs are coming later and let's not forget that if you have to respec (not just talent switch) you might also have to get new glyphs.

I think it's way too early to whine about Inscription not being profitable. Of course it is hard to make a profit right now when everyone and their brother waits in the queue to quickly level it up and flood the market. But it's not as if the other professions would make lots of money right now or again until level 80.

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Old 10/21/08, 4:22 AM   #1162
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Yes View Post
Three things:

The stat increase for this profession is the additional glyph. It's unique but it is a stat increase. The shoulder enchant is a money maker over the long run because A: you do not need to buy the wotlk-fel armaments to get the enchant, and B: you do not need to grind a specific reputation to exalted, saving time.

Professions aren't here to make money anyway. Take for example Engineering. It has never made money outside of crafting a second rate gun. Professions like Blacksmithing, Tailoring, LW have never really made any money either (If you think making 200g selling an occasional leg enchant is profit...). And 'money making professions' like jewelcrafting and enchanting depended on either having rare gems/enchants plus standing around idling in a city for a long time. Gathering professions don't make real money either because you spend time riding looking for crap. The way the design of inscriptions stands, you won't make any serious money off it.

Real money making comes from things outside of professions, services and using the auction house, things for which there is little competition. I've made a few hundred thousand gold selling arena rating and investing in the auction house. That is smart time management and that is how you make money, by exploiting others. A tv evangelist is making more money then any sort of traditional manufacturer per capita. People that have made a lot of gold from jewelcrafting exploited high demand and lack of competition, or unintelligent raw gem suppliers.
First of all: inscription does NOT give you an additional glyph anymore, they changed that several builds back when they gave "us" the shoulder enchant.

I agree with you mostly about professions being money makers: tailoring/LW/BS always seemed useless to me so I never took it (only LW for the drums at M'uru). I always loved alchemy because it is needed all the time. I can help guildies and friends make potions and also it gives me around 20g per day by just hitting a transmute button. However, it has not been a week now and I'm already second-guessing how useful Inscription is. Things might change in WotLK, depending on how wanted vellums and Darkmoon cards will be. My hope is there will be some rare glyph recipes in raid instances.


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Old 10/21/08, 6:46 AM   #1163
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Norfair View Post
My hope is there will be some rare glyph recipes in raid instances.
As someone who has never seen Mongoose drop in over 7 months, I hope not.

Blizzard introduced the profession-specific daily quests specifically to avoid this kind of situation where an extremely useful enchant/gem cut/glyph is at the mercy of the RNG.

By attaching the acquisition of the rare recipe to a resource that you cannot poopsock-farm, they keep the relative intended rarity of the recipe while making sure you can still get it eventually, and without falling prey to the trap that was AQ/MC-only drops.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 10/21/08, 7:16 AM   #1164
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Prinsesa View Post
As someone who has never seen Mongoose drop in over 7 months, I hope not.

Blizzard introduced the profession-specific daily quests specifically to avoid this kind of situation where an extremely useful enchant/gem cut/glyph is at the mercy of the RNG.

By attaching the acquisition of the rare recipe to a resource that you cannot poopsock-farm, they keep the relative intended rarity of the recipe while making sure you can still get it eventually, and without falling prey to the trap that was AQ/MC-only drops.
Well basically this will mean that in the end, nothing will be rare, and people will pay a standard (low) fee for cuts/crafts. I'd prefer a kind of system which for example has Malygos 25-men mode dropping a guaranteed Mongoose v2.0 recipe, meaning the crafts are always attainable, yet somewhat rare and mostly limited to mains.


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Old 10/21/08, 7:31 AM   #1165
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
They said this week the future for Inscription was glyphs for abilities with none at the moment, and multiple glyphs for current mainstream abilities. Whether this means slight upgrades to existing ones (which doesn't work in most cases) or completely different ones that add functionality is yet to be seen.

MMO-Champion BlueTracker - Why no Glyph of Incinerate?

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Old 10/21/08, 8:33 AM   #1166
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Originally Posted by Yes View Post
Profits come to those that invest wisely first and foremost. Having inscription will save you from grinding rep for shoulder enchants and purchasing materials for said enchants. It's a different take on a profession making profit.
You get money doing the Sons of Hodir dailies (in addition to rep) and the enchants themselves are a straight out purchase, not requiring mats. Inscription enchants are definitely a little cheaper, but it's kinda like a drop in the bucket in terms of how much gold is being thrown around. :|

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Old 10/21/08, 8:59 AM   #1167
Calixtus
Piston Honda
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Yes View Post
Professions aren't here to make money anyway. Take for example Engineering. It has never made money outside of crafting a second rate gun. Professions like Blacksmithing, Tailoring, LW have never really made any money either (If you think making 200g selling an occasional leg enchant is profit...). And 'money making professions' like jewelcrafting and enchanting depended on either having rare gems/enchants plus standing around idling in a city for a long time. Gathering professions don't make real money either because you spend time riding looking for crap. The way the design of inscriptions stands, you won't make any serious money off it.
It's an either-or balance, just like with BoP items from a few pages back. If you want BoP items or making money from professions gone, you need to strip both of them from all professions. Arguing that you shouldn't add more money-making abilities - or BoP items - to only some professions is, well, silly.

And I think some of your you-can't-possibly-make-money-of-professions examples are bit... Odd. You seem to be saying that buying and selling takes a neglible time which means the money per hour goes skyhigh where as utilizing a profession takes a non-neglible amount of time and is therefor always worse. Either I'm dying to know your methods, or you've overlooked something.

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Old 10/22/08, 9:07 AM   #1168
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
If you want to make money, be a JC/alchemist. There are plenty of professions that have minimal profit opportunities - inscription is hardly unique in this, and neither is it the one most in need of help if the ideal is to have every profession be quasi-equally profitable.

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Old 10/22/08, 12:02 PM   #1169
Ambika
Piston Honda
 
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Undead Warrior
 
Earthen Ring
Got a question for the blacksmiths:

My death knight is to be my primary blacksmith for all of my crafting needs. I'm currently combing through the laundry list of makeable stuff but don't see anything that would help me through the outlands as far as crafting.

Is there any item in or around level 60 ish that would be craftable or worth getting or should I just slug it out and power level as fast as I can through Outlands till 68 and then head to Northrend.

I've combed WoWhead already and didn't see much.

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Old 10/22/08, 12:25 PM   #1170
Stoical
Piston Honda
 
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Goblin Rogue
 
Black Dragonflight
Originally Posted by Ambika View Post
Got a question for the blacksmiths:

My death knight is to be my primary blacksmith for all of my crafting needs. I'm currently combing through the laundry list of makeable stuff but don't see anything that would help me through the outlands as far as crafting.

Is there any item in or around level 60 ish that would be craftable or worth getting or should I just slug it out and power level as fast as I can through Outlands till 68 and then head to Northrend.

I've combed WoWhead already and didn't see much.
Around level 60, no, nothing you can craft is going to be better than the weapon you start with as a DK, Greataxe of the Ebon Blade (or the comparable sword).

At level 65, the blue weaponsmith-only items are good upgrades to that. ([Skyforged Great Axe], for example).

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