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10/22/08, 1:35 PM
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#1171
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Piston Honda
Undead Warrior
Earthen Ring
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Thanks. It is a heckuva debate on which way I want to spec in regards to specialization. I haven't even bothered it on any of my other characters due to the fact I don't know what each profession has in the way of 'good' items for their prefered end tree.
Have we seen any specialized only items for blacksmithing yet? I've dug around a bit haven't seen much in the way of epic quality gear.
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10/22/08, 1:49 PM
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#1172
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Piston Honda
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Not much no, the only things I can find are some 78 blues for armorsmiths and weaponsmiths.
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10/22/08, 3:22 PM
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#1173
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Glass Joe
Human Death Knight
Windrunner
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is there any update on whether or not all crafting proffesions will have BoP items of epic quality? i still dont see any for BSing for example, though i do see JC necks and Engi Goggles.
also the Fire leaf and fire seed consumables for herbalists, are their other items like this for any other proffesions, also anyone know by chance if useing a Fire leaf triggers the GCD?
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10/22/08, 3:23 PM
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#1174
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Glass Joe
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Originally Posted by Yes
Professions aren't here to make money anyway. Take for example Engineering. It has never made money outside of crafting a second rate gun. Professions like Blacksmithing, Tailoring, LW have never really made any money either (If you think making 200g selling an occasional leg enchant is profit...). And 'money making professions' like jewelcrafting and enchanting depended on either having rare gems/enchants plus standing around idling in a city for a long time. Gathering professions don't make real money either because you spend time riding looking for crap. The way the design of inscriptions stands, you won't make any serious money off it.
The people that want to make the money off of these professions make the same hundreds of thousands of gold that you make selling your arena points (which obviously you cant "legally" do anymore) and your "investing" in the auction house. Through TBC I have made 832,019 gold off of Jewelcrafting / Leatherworking, all without me spending a single minute farming for my own materials. The key is, as you said, finding the people who just want to unload their stash and/or looking for quick gold. However, I am sure that the 2 hours a night I put in resetting up the 250 auctions I put up a night can also be spent farming my own ore and/or leather.
For those of you who want the TIPS FROM THE PROS: There are hundreds of thousands of chinese farmers on your server. I guarentee it. Find out who they are (usually the people who put up 30 stacks of ore every day) and send them an in game whisper. Tell them you want to buy their ore COD for cheaper than the AH, and 95% of the time they will be happy to oblige (guarenteed they make their quota for the day) plus many of them will offer you other materials they got at a VERY discounted price (primal earth, fire, and even rare gems). Turning those around will easily make you a profit. I have been doing this for over a year, and its not hard to make 3-4k a day using this method. Just something to keep in mind!
As for WoTLK: Nothing makes me happier than making people do dailies to buy patterns to get the gem cuts. There wont be one or two people only that have certain cuts for a while, which will make the market a lot better for everyone, thus increasing profits for all of those involved in sales. better market means more spending means more money in your pocket which equals many 3 person mounts for the low low price of 14,999 gold!
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10/22/08, 5:04 PM
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#1175
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Piston Honda
Undead Warrior
Earthen Ring
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I agree with Relk. I found farmers that were selling runecloth back in the day and I bought thousands of gold worth of them. They kept sending it to me CoD. I sent them Gold back. I made gold off their goods, they kept their job. Win/Win.
Finding them is the key. They are hard to come by, but you'll begin to see the pattern if you look hard enough.
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10/23/08, 4:35 PM
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#1176
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Von Kaiser
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Originally Posted by Anedris
If you want to make money, be a JC/alchemist. There are plenty of professions that have minimal profit opportunities - inscription is hardly unique in this, and neither is it the one most in need of help if the ideal is to have every profession be quasi-equally profitable.
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Just because JC/Alch was the way to go in BC doesn't mean it will be a moneymaker in WOLK.
Remember that the potion sickness debuff will reduce the demand for alchemy products, while competition from Scribes will increase your materials costs.
Also, the secret to Jewelcrafting has always been to purchase rare cuts that few others have. Profession dailies will make it virtually impossible to corner the market in this way.
If you want to make money in the first months of WOLK, be a miner/herbalist. Everybody will be power leveling their professions and material values will skyrocket. Anybody who was there for the first months of BC will remember a similar trend.
If you want to make money in WOLK endgame, then do dailies. The real benefit of WOLK professions seems to be in character enhancement (BOP gear, enchants, etc) as opposed to economics.
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The auction house is my favorite form of PvP.
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10/23/08, 6:25 PM
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#1177
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Von Kaiser
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For serious money trading well will be better than any profession. Low level mats will probably spike high soon after LK, for instance - there will be high demand from death knights wanting professions (and other classes switching for new perks) and less supply because people will be on their mains.
Overall I'm expecting massive inflation in prices across the board - even now I think there are a great number of players sitting on tens of thousands of gold that hasn't really affected the market because there isn't anything they want that that gold could buy. Come level 80 that stash will get put to use and valued items will bring high prices. Would you spend a month of dailies to turn a quest green into a shiny purple?
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10/24/08, 12:16 PM
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#1178
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Piston Honda
Tauren Druid
Earthen Ring
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There will be far more items at 80 that are purchased from NPCs, that take thousands of gold to buy, than there will be items that can be sold between players. There's the Kirin Tor ring for 8k, mounts for 15k, and such. Any crafted or dropped BoE item won't be as useful or plentiful as the drops people can get from heroics, reputation grinds, or entry tier7-10 Naxx drops.
While inflation is always a concern in this type of "market", if anything there will be more downward pressure at 80 than there has been at 70 for quite a while.
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10/25/08, 2:37 AM
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#1179
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Piston Honda
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I'm noticing the tailoring transmutes all require you to visit a particular place:
Ebonweave - Altar of the Frozen Depths, Forgotten Depths, Icecrown
Moonshroud - Emerald Dragonshrine, Dragonblight
Spellweave - The Nexus, Coldarra
What kind of minimum level are we talking to access these places relatively safely? I'd like to start cranking out cloth on my two tailor alts as soon as possible but if I have to level to e.g. 75 first it's gonna have to wait.
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10/25/08, 2:44 AM
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#1180
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Von Kaiser
Blood Elf Priest
Gorgonnash
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depends on the cloth you are making. Dragonblight and Coldara are both around level 72 so available fairly early. Icecrown, on the other hand, is a 77+ zone that you need a flying mount to access.
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10/25/08, 4:18 AM
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#1181
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♥
Blood Elf Priest
Genjuros (EU)
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The altar of the ebon depths is deep under Icecrown citadel, surrounded by level 79-80 mobs.
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10/25/08, 5:25 AM
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#1182
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Piston Honda
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Originally Posted by Fondren
Also, the secret to Jewelcrafting has always been to purchase rare cuts that few others have. Profession dailies will make it virtually impossible to corner the market in this way.
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I would say that this system is makes it *easier* to make money as a jewelcrafter. Having patterns limited by dailies achieves the same thing that having them limited by drops does; no one is going to have every cut for an extremely long period of time, and thus it is very possible to corner the market on one or more cuts by doing some research and maybe talking to some of the other power-traders on the server. This is especially true in the first month or so of the expansion when the vast majority of JCs will be trying to pick up the JC BoP gems and cuts, and thus someone willing to take a personal hit to stats for a few weeks will be able to get a substantial head start on the gem market.
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If you want to make money in the first months of WOLK, be a miner/herbalist. Everybody will be power leveling their professions and material values will skyrocket. Anybody who was there for the first months of BC will remember a similar trend.
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While this is true, I expect here to be a decent demand for crafted stuff as well. While you might not want to invest too heavily into "-- of the skill point" greens, there will definitely be people with excess gold eager to snap up decent crafted gear either at 80 or while leveling. There's also the "oooo that's new" factor, which leads to people spending far too much money on pieces that aren't all that exciting. Gathering professions are still going to be the most profit for the least work however, especially because you can just forget about them until you stumble across a node while leveling.
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10/25/08, 8:46 AM
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#1183
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Von Kaiser
Night Elf Priest
Terenas (EU)
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Eternal Might mechanic - gone?
Looking through Wowhead et al, it seems that the Eternal Might transmute is still around, but the product does not actually have any use (nor has it ever been in any of the datamined stuff). Neither do there seem to be any posts on the subject.
In TBC, Primal Might was a staple item for mid-high end crafting.
So - two possibilities spring to mind a) The Might mechanic is being done away with and the spell being left in is an afterthought b) There are massive changes to come in crafting recipes.
Also - I wonder if the Darkmoon Faire craft-items vendors will have their inventories changed for the event just prior to WotLK? Could be quite a crowd there if so.
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Si Motis Transfixus
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10/25/08, 7:09 PM
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#1184
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Arketh
Looking through Wowhead et al, it seems that the Eternal Might transmute is still around, but the product does not actually have any use (nor has it ever been in any of the datamined stuff). Neither do there seem to be any posts on the subject.
In TBC, Primal Might was a staple item for mid-high end crafting.
So - two possibilities spring to mind a) The Might mechanic is being done away with and the spell being left in is an afterthought b) There are massive changes to come in crafting recipes.
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Or c) the recipes using Eternal Mights drop in T8 content, just as the recipes using Nether Vortexes drop in T5 content.
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10/26/08, 8:58 AM
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#1185
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Bald Bull
Blood Elf Paladin
Echo Isles
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I agree with footloop with regards to the profession dailies. Everyone and their mother will jump on the likes of pure red spell power or pure blue STA recipes as their first token-bought recipes, but a savvy JCer can corner the market on on something like a Def/STA green or an AP/Hit orange for people who want to fill out their sockets.
Not to mention the fact that different priorities among the JCers of your server can heavily affect just how fast the 'recipe progression' turns out to be. People have 2nd professions, rep grinds, honor grinds, arena matches, raiding and a whole let else to look out for, such that grinding out the JC-specific dailies may take a backseat to their other priorities.
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