Originally Posted by Ktharsis
The irony, though, is that for anyone leveling a profession from scratch, 275-300 will apparently remain a particularly difficult period. I recall leveling JC, where those last few points before 300 involved dumping huge amounts of money on Azerothian Diamonds and the like, and then you hit 300 and everything becomes super-cheap with green gems. Kind of a bizarre system.
Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.
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Another part of this irony is that the last few points to get to 300 in Inscrption requires either making green recipes from 295 in which you get maybe one skill-up out of 5 or buying/borrowing ink you cannot make yet. While you can probably arrange for a temporary trade these days with plenty of 300+ scribes, both the facts that getting to 300 with your own inks is difficult and that you can train a few recipes requiring inks you can't make seem out of place.
They did make a ton of classic world drop recipes trainable in 2.0, but I haven't played my old alts to see if they did something similar in 3.0. That said, the only original profession I've leveled to 300 since 2.0 is enchanting, which requires a significant amount of eternal essences that are hard to come by other than the AH but its otherwise fairly easy (recipes stay orange a long time), so I really don't know if adding in those patterns really makes it any easier to get to 300.
From my experience, JC was not only difficult to only to get to 300, but to get to use Mithril as well from what I recall - I had so many Citrines I couldn't use yet from prospecting Iron, then bypassed a large section of skill-up region of Citrine recipes making Mithril Filigree. Inscription seems slightly better designed in this way in that all the rare pigments you get while milling you'll be able to use and potentially skill up on while you're working your way through the last bits of needing the basic pigment, but they clearly are intentionally making it somewhat difficult to get to 300 as if they're pushing people to visit the 55+ zones to be able to collect the high-end raw material. However, with the provision of 350 skill recipes using Northrend materials, they're resigning SMV and Netherstorm to be complete wastelands of inactivity; it will be trivial to get to 68 (I'm assuming Northrend quests are available at 68 - I think i heard that somewhere - and that with two initial zones it won't be as difficult as it was in TBC to find quests you can actually do if you jump in at x8 with no rested xp) in BEM if not Nagrand with the leveling speed increase put in, while to get to 58 you probably need to spend at least a level or two in Winterspring et al.
I'm not surprised at them making it any easier to level tailoring, LWing, etc, but I am surprised that they're making it easier in a way that is totally inconsistent with how they've made inscription difficult to level.