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Old 10/28/08, 1:32 PM   #1201
Ktharsis
Von Kaiser
 
Blood Elf Paladin
 
Area 52
I gather that most or all of the professions are getting "bridge" recipes to make 350-375 a lot easier if you use Northrend recipes as opposed to the high-end TBC stuff. This will be particularly handy for blacksmiths because those last few points are ridiculous.

The irony, though, is that for anyone leveling a profession from scratch, 275-300 will apparently remain a particularly difficult period. I recall leveling JC, where those last few points before 300 involved dumping huge amounts of money on Azerothian Diamonds and the like, and then you hit 300 and everything becomes super-cheap with green gems. Kind of a bizarre system.

Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.

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Old 10/28/08, 4:13 PM   #1202
evisania
Von Kaiser
 
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Dwarf Warrior
 
Frostwolf
Originally Posted by Ktharsis View Post
Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.
I did notice after the last patch the blacksmithing trainer had a couple more patterns for me to learn. Unfortunately I can't remember their exact names, but I believe they were thorium based and probably were meant to smooth the 280-300 BS grind. My blacksmith was around 320 skill at the time I trained them so I'm pretty sure they weren't there before. Sorry I can't be more specific.

Maybe as they see the need Blizzard is retroactively inserting items (or lengthening skillup periods as you suggest) when they identify a skill leveling hurdle in pre-expansion crafting.

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Old 10/28/08, 4:35 PM   #1203
Montegomery
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Sutiru
Undead Warrior
 
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For 275-300 Engineers got the once rare world drop pattern for [Thorium Shells] as trainable, which significantly eased that transition. I don't know if they did anything for Blacksmithing beyond the Imperial Armor set.

Originally Posted by Copernicus View Post
One of the recent changes in the beta that hasn't been mentioned yet (I think) - The vast majority of the new major glyphs available in WotLK will require Northrend Inscription Research - Spell - World of Warcraft to figure them out. The only new trainable glyphs are Ice Lance, Improved Aspect of the Hawk, Scourge Imprisonment, Stormstrike, Strangulate, Turn Evil, and Polymorph.

That's 88 glyphs that need to be researched, assuming all the glyphs currently in the files can be discovered. Major Glyph Research - El's Inscription - WoW Inscribing Guide is a listing of all the glyphs that need to be researched.
I'd guess it will take the average player a month to reach 425 Inscription, and two more months after that before they're raid-ready. That would mean 45-60 shots at Major Glyphs. If the success rate is as good as Minor Inscription Research, then any hard core Inscribers should be able to have most Glyphs available before raiding begins in Earnest. However, If it works as Rikvah postulates then even with 88 attempts it's likely one will only learn half of the available Glyphs.

In the latter case I'm not sure which method of Discovery would be more infuriating, the research or BC Alchemy's craft and pray.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Old 10/28/08, 6:12 PM   #1204
timski
Von Kaiser
 
Gnome Warlock
 
Ravenholdt (EU)
Major Glyph Research

Northrend major glyph research so far has not failed - but that's over less than 10 personal attempts since the change, so far from conclusive.

I still cannot be sure that all the major glyphs that were trainable and/or appeared on temporary vendors are discoverable - but no other source has been found yet, so it seems logical. And there are still a handful of Northrend-level major glyphs trainable, which seem more likely to be oversight than design. So it all might change again.

It is not yet clear whether certain discoverable glyphs will only be discoverable at higher skill levels. That pattern took a while to be confirmed for minor glyphs, but clearly there is less scope for Northrend research, since it can't be started until 385. There are currently no trainable recipes (for anything) close to 450 skill, so I suspect that the last 20-odd skill points will come from a mechanic such as discovery or quest of some kind.

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Old 10/29/08, 4:47 AM   #1205
glowacks
Piston Honda
 
Troll Shaman
 
Ravencrest
Originally Posted by Ktharsis View Post
The irony, though, is that for anyone leveling a profession from scratch, 275-300 will apparently remain a particularly difficult period. I recall leveling JC, where those last few points before 300 involved dumping huge amounts of money on Azerothian Diamonds and the like, and then you hit 300 and everything becomes super-cheap with green gems. Kind of a bizarre system.

Anyone know if there are plans to smooth this out, maybe by making a few sub-300 recipes stay orange longer? It made sense that getting those last few points to 300 was the hardest back when the cap was 300, but now it's just a weird artifact.

Another part of this irony is that the last few points to get to 300 in Inscrption requires either making green recipes from 295 in which you get maybe one skill-up out of 5 or buying/borrowing ink you cannot make yet. While you can probably arrange for a temporary trade these days with plenty of 300+ scribes, both the facts that getting to 300 with your own inks is difficult and that you can train a few recipes requiring inks you can't make seem out of place.

They did make a ton of classic world drop recipes trainable in 2.0, but I haven't played my old alts to see if they did something similar in 3.0. That said, the only original profession I've leveled to 300 since 2.0 is enchanting, which requires a significant amount of eternal essences that are hard to come by other than the AH but its otherwise fairly easy (recipes stay orange a long time), so I really don't know if adding in those patterns really makes it any easier to get to 300.

From my experience, JC was not only difficult to only to get to 300, but to get to use Mithril as well from what I recall - I had so many Citrines I couldn't use yet from prospecting Iron, then bypassed a large section of skill-up region of Citrine recipes making Mithril Filigree. Inscription seems slightly better designed in this way in that all the rare pigments you get while milling you'll be able to use and potentially skill up on while you're working your way through the last bits of needing the basic pigment, but they clearly are intentionally making it somewhat difficult to get to 300 as if they're pushing people to visit the 55+ zones to be able to collect the high-end raw material. However, with the provision of 350 skill recipes using Northrend materials, they're resigning SMV and Netherstorm to be complete wastelands of inactivity; it will be trivial to get to 68 (I'm assuming Northrend quests are available at 68 - I think i heard that somewhere - and that with two initial zones it won't be as difficult as it was in TBC to find quests you can actually do if you jump in at x8 with no rested xp) in BEM if not Nagrand with the leveling speed increase put in, while to get to 58 you probably need to spend at least a level or two in Winterspring et al.

I'm not surprised at them making it any easier to level tailoring, LWing, etc, but I am surprised that they're making it easier in a way that is totally inconsistent with how they've made inscription difficult to level.

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Old 10/29/08, 9:33 AM   #1206
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Darian_TruBlade View Post
For 275-300 Engineers got the once rare world drop pattern for [Thorium Shells] as trainable, which significantly eased that transition. I don't know if they did anything for Blacksmithing beyond the Imperial Armor set.
They reduced the mats on the thorium plans(the set of like 8 or so green boe patterns) to sub-imperial armor levels, from like 24 thorium 4 power crystals each, it is still a lot more thorium than I think it should be however. Mithril is also still a mega pain if you can't find mithril spurs pattern.

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Old 10/29/08, 1:27 PM   #1207
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I checked again today on my 76 JC warrior on beta and she can again pick up the daily quest from the jewelcrafting trainer. So I guess whatever issue was causing it to show up as grey before has been fixed and it was not intended to significantly raise the JC daily min level. Not sure what the min level is now, but that's very reassuring.

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Old 10/29/08, 6:44 PM   #1208
Brio
Von Kaiser
 
Human Death Knight
 
Frostwolf
Perhaps it bugged and was offering only the horde quest, which you could not get (if you stayed alliance in beta). Has anyone heard of that?

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Old 10/30/08, 12:55 PM   #1209
Airrr
Glass Joe
 
Dwarf Priest
 
Burning Legion (EU)
Did they add some good bop items from tailoring into the beta,cuz atm i can see only boe recipes for tailors.Even the enchant for leggings isn`t only for tailors,other classes can use it too(more expensive mats) but still ins`t something unique for tailors.

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Old 10/30/08, 1:20 PM   #1210
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
@ Airr: No professions have bop items as yet. They have hinted towards bop pattern/bop product type stuff dropping from all raid levels, for all professions, in response to some 'scaling' complaints.

@Rivkah: According to wowhead data, it's minimum required level is 70 and requires 375 JC. I'd probably report it as a bug if you met both of those conditions and still could not accept the quest.

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Old 10/30/08, 3:59 PM   #1211
Varag
Von Kaiser
 
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Pandaren Monk
 
Argent Dawn
Has anyone compiled a raw materials shopping list, as of yet, to level Mining from 1-290 with the new adjustments in 2.4?

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Old 10/30/08, 4:43 PM   #1212
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
I think you need a mining pick and a mount is very useful. Also bag space. End sarcasm.

I'm presuming you are asking about a different profession than mining, though I'm truly not sure which.

EDIT: Per the below, if it's indeed possible to do this entirely with smelting, I was unaware you could get quite that far. I do recall smelting helping me level mining a ton on my druid who did it post 2.4, but I also was running around hitting veins, so I never paid attention to the fact that might not have been necessary.

Last edited by Mideci : 10/30/08 at 6:07 PM.

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Old 10/30/08, 4:47 PM   #1213
typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
Originally Posted by Mideci View Post
I think you need a mining pick and a mount is very useful. Also bag space. End sarcasm.

I'm presuming you are asking about a different profession than mining, though I'm truly not sure which.
I'd imagine he's interested in the amount of ore required to smelt your way to 290.

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Old 10/30/08, 5:52 PM   #1214
Montegomery
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Sutiru
Undead Warrior
 
No WoW Account
Blizzard won't be adding new weapon Oils/Stones in Wotlk.

Originally Posted by Verimonde
Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.
Source

The reasoning makes sense, but it also raises a number of questions.

1. Where does this leave Elixirs, Scrolls and Food Buffs? The former two require professions to make (or luck to drop), and while the latter is obtainable without impinging on freedom of profession choice most players don't go through the effort.

2. What's to stop players from farming old world materials for the effects? Is Blizzard going to grey out oils as they did certain ranks of poisons?

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Old 10/30/08, 6:00 PM   #1215
Merrack
Don Flamenco
 
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Human Priest
 
Mal'Ganis
Originally Posted by Darian_TruBlade View Post
2. What's to stop players from farming old world materials for the effects? Is Blizzard going to grey out oils as they did certain ranks of poisons?
As of a few weeks ago, oils had a top end to their level range. Trying to apply a Brilliant Wizard Oil to a weapon I got at 80 gave a "target weapon is too high level" message similar to the way it would if I tried to apply it to a skinning knife. Not sure if that was intended or just a glitch, but the mechanic is there.

Questions? Answers.

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