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Old 12/05/08, 7:29 AM   #1471
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by Anaxo View Post
You only need 350 cooking, which is quite easy to get. My 70 hunter had 364 and could see the quest.
I can confirm. I didn't max cooking in BC, and had 353 cooking when I got into Dalaran, and that was enough. The dailies have a specific 350 cooking requirement when you need a quest combine.

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Old 12/11/08, 7:20 AM   #1472
Gozul
Von Kaiser
 
Blood Elf Warlock
 
Garona (EU)
Did anyone else noticed an increased droprate of Crystallized Life through herbalism and a lowered droprate on Frost Lotus recently ?

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Old 12/11/08, 8:17 AM   #1473
Linnet
Piston Honda
 
Undead Warrior
 
Argent Dawn (EU)
Originally Posted by Chriski View Post
I've found mining to be quiet profitable so far provided you are able to actually farm Saronite / Titanium. Have to start at around 5am in the morning when everyones asleep though
I find that Thorium is still very profitable. I don't really know how long this can last but I'm finding it less busy than saronite areas.

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Old 12/11/08, 9:03 AM   #1474
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Lothiron View Post

As far as the cards being lackluster, I think [Darkmoon Card: Death] has some promise.
It doesn't. The ICD is 45 seconds, making the proc, well, lackluster.

It's a bad trinket that is pretty unlikely to be fixed if past Darkmoon cards are any indication.

The problem with trying to make Nobles decks right now is that 3/4 cards have a value of nearly nothing and 1/4 of cards are Nobles. That makes the cost of a Nobles ~1200g less whatever you can get for selling off the other three cards. I'd estimate that value at 400g or so on my server for the three cards combined. Effectively, each nobles card is therefore on the order of 800g and in truth it's probably worse. The higher end herbs that would actually reliably yield 6 snowfall inks run 5g a piece. Using only inexpensive herbs may or may not be cost effective.

People will pay, of course, but 8000g+ for a trinket without even seeing what Ulduar loot looks like seems excessive.

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Old 12/11/08, 12:48 PM   #1475
Bula
Piston Honda
 
Human Rogue
 
Gorgonnash
Originally Posted by Gozul View Post
Did anyone else noticed an increased droprate of Crystallized Life through herbalism and a lowered droprate on Frost Lotus recently ?
The last 2 days I have been collecting Eternal Life at a really above normal rate. I thought I was just crazy. Seems like it will only get even easier too now that the elemental mobs in Wintergrasp will be properly "herbable" after they die. Prices were bound to drop because once the Faire is gone the card demand will be much lower, so this will only help (or hurt, depending on your profession) even further.

People will pay, of course, but 8000g+ for a trinket without even seeing what Ulduar loot looks like seems excessive.
Min-maxers will always want to have the best they can get at the moment regardless, this is an MMO remember? Besides, smart players came close to breaking even if not profiting off crafting those decks. Personally I crafted more then half the cards myself, traded dupes for cards I needed, and bought cards to fill in gaps in other decks crafting those as well which will most definitely sell.

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Old 12/11/08, 2:27 PM   #1476
skizz
Glass Joe
 
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Draenei Shaman
 
Blade's Edge
Originally Posted by Gozul View Post
Did anyone else noticed an increased droprate of Crystallized Life through herbalism and a lowered droprate on Frost Lotus recently ?
This is just my perception, but I have noticed the same thing too. I was regularly getting 3x Crystallized Life from herbing Icethorn and Lichbloom in Storm Peaks. I can't help but think this is related to crafting the new Darkmoon cards from inscription. Remember how Primal Shadows were dirt cheap before they removed mote drops from demon-like mobs?
I can't really say for Frost Lotus though, I've been getting abysmally few through all of WLK compared to how often I herbed Fel Lotuses in BC.

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Old 12/11/08, 3:33 PM   #1477
Volrath50
Piston Honda
 
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Blood Elf Death Knight
 
Moon Guard
Originally Posted by Kirth View Post
I am finding the same problem as above with the mass availability of the profession recipes. As an engineer my outlets for money making a quite limited, I did get to 450 fairly early and had most of the materials for a armor plated shot gun so I made one and based on the price then that materials were going for put it on the AH for 5k, and it sold. Since then I've seen people advertising to make either 450 gun pattern for tips. I put another APSG up , but it hasn't sold and when I advertise in trade I get interest but no genuine offers or responses when I quote what I consider a reasonable price. Having these patterns on the trainer plus the fact that frozen orbs prices are bottoming out looks poor for tradeskillers on making money. Jewelcrafters who grind out Kirin-Tor rep seem in a good position to make some money for a little while.
Quiet, you! I almost have my tundra mammoth paid for!

On a related note, putting the 16 Crit Rating gem on the Sons of Hodir rep guy makes me cry, both with joy, and horror. I keep neglecting the Sons of Hodir, because I hate doing the same quests every day, but at the same time, I know I need the shoulder enchants, and know I'll make a killing once I hit exalted.

With putting all recipes, for the most part, on cheap shard traders, enchanting doesn't look like it will have any really profitable enchants. Jewelcrafting will, eventually, be in the same position, because the daily-limited tokens, and the rep enchants will eventually be had by all. However, until that time, since few people on server run enough heroics to be exalted with more than one faction (if that), the rep-cuts are pretty good profit.

EDIT: Does it seem like the way of obtaining "rare" patterns was done by different teams, with almost no coordination? Enchanting and leatherworking hand in easily obtainable mats. Cooking and Jewelcrafting are time-limited with dailies. Tailoring is based off easy achievements. Alchemy and Inscription are time-limited but random. I don't know about Engineering and Blacksmithing. It really seems like different teams were told to eliminate 1% drop rate patterns, and did it in very different ways, leaving different professions far easier to obtain all patterns, with enchanting, for instance, essentially putting all patterns on the Trainer, but just with the cost being in shards, not gold. Although I've heard much complaining (in-game) from it, my personal preference is the the Jewelcrafting daily method, plus putting some patterns on exalted reps. I don't really like everyone running around with every single enchant.

Last edited by Volrath50 : 12/11/08 at 3:41 PM.

"As surely as I live forever, when I sharpen my flashing sword and my hand grasps it in judgement, I will take vengeance on my adversaries and repay those who hate me."

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Old 12/11/08, 4:32 PM   #1478
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Volrath50 View Post
Does it seem like the way of obtaining "rare" patterns was done by different teams, with almost no coordination?
I noticed the same disparity of methods, but to me this said "hey, we have no idea what the best way to do this actually is, we just know the old way was bad -- let's try a zillion new things and see what works!".

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Old 12/11/08, 4:58 PM   #1479
Denogran
Don Flamenco
 
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Dwarf Paladin
 
Gilneas
Originally Posted by Volrath50 View Post
my personal preference is the the Jewelcrafting daily method, plus putting some patterns on exalted reps. I don't really like everyone running around with every single enchant.
I've found this to be a great method for my main, on whom I'm a completionist. But it makes my alts' professions rather useless outside of DEing and Prospecting. I really wish they would make some of the grindy-rep recipes BoA so my alts could get a little better use out of their professions.

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Old 12/11/08, 5:23 PM   #1480
dlanod
Von Kaiser
 
Night Elf Hunter
 
Barthilas
Originally Posted by skizz View Post
This is just my perception, but I have noticed the same thing too. I was regularly getting 3x Crystallized Life from herbing Icethorn and Lichbloom in Storm Peaks. I can't help but think this is related to crafting the new Darkmoon cards from inscription. Remember how Primal Shadows were dirt cheap before they removed mote drops from demon-like mobs?
I can't really say for Frost Lotus though, I've been getting abysmally few through all of WLK compared to how often I herbed Fel Lotuses in BC.
Interesting, I'm the reverse. I've had Frost Lotuses coming out of every orifice from my herbing, but by the sounds of it far fewer Crystallized Lifes. Hence I'm not really convinced there's been a huge change as yet.

Edit: I've seen a few complaints about the daily nature of the JCing currency. From the point of view of someone who has JCing on an alt, this is a great opportunity. A lot of mains are using their awards on Dragon's Eyes and the associated recipes while I have no such concerns. This allows me to pick up the most cost effective recipes without too much competition at this point, so the market has bottomed out as quickly as some of the other professions (e.g. Inscription).

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Old 12/11/08, 5:35 PM   #1481
Montegomery
Aloof Aggravator
 
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by Volrath50 View Post
EDIT: Does it seem like the way of obtaining "rare" patterns was done by different teams, with almost no coordination? Enchanting and leatherworking hand in easily obtainable mats. Cooking and Jewelcrafting are time-limited with dailies. Tailoring is based off easy achievements. Alchemy and Inscription are time-limited but random. I don't know about Engineering and Blacksmithing. It really seems like different teams were told to eliminate 1% drop rate patterns, and did it in very different ways, leaving different professions far easier to obtain all patterns, with enchanting, for instance, essentially putting all patterns on the Trainer, but just with the cost being in shards, not gold. Although I've heard much complaining (in-game) from it, my personal preference is the the Jewelcrafting daily method, plus putting some patterns on exalted reps. I don't really like everyone running around with every single enchant.
All Blacksmithing recipes I'm aware of are learned from the trainer. The same is true for Engineers with the sole exception of the motorcycle.

The Jewelcrafting method works well, but I'm afraid it will penalize those who come late to the game. If additional options for getting tokens aren't added anyone starting six months from now will be ridiculously behind. It's the longest and most drawn out of the professions, and maybe that's by design.

I think Douglas is fairly on the mark. I don't think it's a coincidence that professions are displaying new means of learning recipes in pairs. It seems very intentional and experimental.

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Old 12/11/08, 8:00 PM   #1482
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Jewelcrafting question: Why does Pristine Monarch Topaz (16 AP/ 8 Hit) sell for such a large amount of money? Isn't either Etched Monarch (8 STR/8 Hit) or Glinting Monarch (8 AGI/8 Hit) always going to be strictly better? They sell for far less than this gem.

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Old 12/11/08, 8:22 PM   #1483
Octaviann
Piston Honda
 
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Night Elf Rogue
 
Aggramar
Glinting Monarch and Pristine Monarch are fairly comparable for rogues because we get 1 AP per agi, plus some crit. Therefore, depending on a rogue's exact gear setup, 1 agi can be worth slightly more or slightly less than 2 attack power, and it varies on a person-to-person basis. Thus, while one might be generally better, people will buy whichever one they feel is better for them, and apparently a lot of people like 16AP/8hit gems.

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Old 12/11/08, 8:30 PM   #1484
Cortabre
Von Kaiser
 
Dwarf Warrior
 
Arygos
I know from at least talking with a few Gladiator rogues that they always chose 16AP instead of 8 agility because of resilience, and the fact that they wanted to hit and crit harder instead of more often. This is probably a very elementary answer, but it at least shed some insight into why I saw a ton of rogues running around with no agility gems.

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Old 12/11/08, 9:10 PM   #1485
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
Originally Posted by Xequecal View Post
Jewelcrafting question: Why does Pristine Monarch Topaz (16 AP/ 8 Hit) sell for such a large amount of money? Isn't either Etched Monarch (8 STR/8 Hit) or Glinting Monarch (8 AGI/8 Hit) always going to be strictly better? They sell for far less than this gem.
There is no etched monarch topaz in the game at the moment, so any class that doesn't really want agility is going to go for the AP one.

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