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The WotLK profession thread
Summarizing: Last updated: 30. August 2008
Most of the work has been done by Prinsesa so please give her credit too when you copy&paste this thread to any other place. If you find any wrong information in this post please let me know. General:
Mining: Miners get a stamina boost as a profession-specific perk Toughness - Spell - World of Warcraft Skinning: Skinners get a critical strike boost as a profession-specific perk Master of Anatomy - Spell - World of Warcraft Herbalism: Herbalists get a Heal-over-time ability Wild Growth - Spell - World of Warcraft as well as consumables like such as Deadnettle - WoWWiki - Your guide to the World of Warcraft as profession-specific perks. Alchemy: Alchemy received the potion sickness debuff, which affects anyone using a potion, to limit potions to once per combat, but got Mixology as a profession-specific perk. Mixology increases the stats gained from Elixirs and Flasks by 20%
Blacksmithing: Blacksmithing gets to put sockets on weapons and belts as "constantly in-demand" products, as well as sockets on gloves and bracers as profession-specific perks. BS will have the ability to socket one-handed weapons. From the recipe, it looks like a casted ability, similar to Enchants that have to be done through the "Will not be traded" window. That being said, it will be available to all players. We do not know if two-handed weapons will be socketable, either as a freely-available ability or a BS-specific perk. Blizzard has stated that one of their ideas was to give Armorsmiths the ability to add a second Meta socket as an additional sub-profession perk. However, those are simply words at this point. Nothing like this currently exists in the beta, nor has there been any announcements regarding perks for the Weaponsmith subprofession, or the Sword/Axe/Macesmith sub-sub-professions.
Engineering: Engineering gets to apply special Engineering-esque abilities to their items such as rocket-power to boots, parachute abilities to cloaks, haste abilities to gloves and rocket launchers on an as-yet-undetermined slot. Only Engineers can use these activated abilities, and they replace the traditional enchants. Scopes for ranged weapons continue as the "constantly in-demand" products, while a Motorcycle land mount is a new profession-specific perk. Other engineering gadgets include a deployable Auction House NPC and a deployable mailbox.
Leatherworking: Leatherworking received the Tinnitus debuff to limit Drum buffs to once every 5 minutes, but received BOP Leg Armors as a profession-specific perk. Also Leatherworker can use Fur Lining to enchant their own bracers.
Tailoring: Tailoring gets to create "Embroideries" which are applied to cloaks in a manner similar to spellthreads and leg armors. Embroideries provide special abilities such as a chance to deal additional Holy damage on spell hit, a chance to restore mana on spell cast, or a chance to proc extra armor penetration. These embroideries replace the traditional enchants and are a profession-specific perk. Spellthreads continue to be a "constantly in-demand" product, with an additional PvE/healing-oriented variant of SPI/spell power as opposed to STA/spell power. Like Leatherworking, Tailoring will also have spellthreads with higher-than-average stats as a profession-specific perk.
Jewelcrafting: Jewelcrafting has the ability to create "Perfect" gems when cutting Uncommon gems - these supposedly provide more stats than the Uncommon gem, but it is unknown if thet provide more than Rare or Epic gems. It is also unknown if these Perfect gems are BOE or BOP. Special "Dragon's Eye" gems with higher-than-average stats continue to be JC's profession-specific perk, with the added bonus of matching any of the three socket colors, regardless of the stats provided. New Meta gems:
Enchanting: Enchanting has had its new enchants released. There are also recipes for upgradable BOP epic Wands, similar to the Thunder/Deep Thunder/Stormherald line of upgradable epic maces for Blacksmithing, although their stats have not been finalized as of yet. Inscription: Inscription will allow players to augment the cooldown, damage, or mechanics (stun, knockback, DoT, HoT, etc.) of a spell. It will have two aspects: augmentation of abilities and spells with the creation of a new type of item ("scrolls", for example, from ink, paper, and other reagents — or some other item which has not yet been revealed). Every player will get a new spell book page to which they can add six glyphs — currently, two major, two lesser, and two minor. Source: Inscription - WoWWiki
Cooking: Aside from those granting Track Humanoids or Track Beasts, or pet stats, the food buffs are pretty uniformly 40 stamina and 40 (otherstat). Ones pictured include: Strength, agility, expertise (I assume they mean rating), hit rating, 16mp/5, spirit, and 280 ArP. List of known recipes: http://static.mmo-champion.com/mmoc/...oking_8885.jpg |
I'm looking forward to the potion sickness change, if it goes far enough. It'd be nice not to be hitting a mana potion on every cooldown. There are plenty of fights where the RL says "take a healthstone or healthpot when/before <something happens>" and the healthpot is almost never an option.
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There's also Blacksmithing getting easy way to level past the 360ish bump with the common ore found in the two starting zones in Northred. Which is all kinds of awesome and should be extended to other crafting professions, or at least the ones that use current "high end" mats just to advance to the cap.
For common knowledge about professions, see Professions - WotlkWiki - Wrath of the Lich King Information E: Which states that Engineers are going to be able to create a Motorcycle. ![]() |
I saw the drum debuff listed as well. My concern is that what happens to BC fights? they can tailor the new instances to take into account the potion sickness and drum debuff but as these can be staples of some BC fights I wonder if they plan to revisit those encounters.
Whomever was in charge of tailoring in BC did a bang up job. You could easily equip any cloth based class for the end game for the most part with just everyday work. The other professions were not so well served. As for Inscriptions being permanent or exchangeable. I vote for exchangeable glyphs. I would have assumed they would be like sockets, the player can select when and if to replace them individually. It could be as bad as having to pay a NPC to clear them like talent resets are handled. If they are implemented as exchangeable there are ways for Blizzard to put limits on it so that we don't see people flipping inscriptions during a raid. It could be as simple as requiring a fixed item similar to the blacksmiths anvil, tailors mana loom, or such. |
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Tanks won't be able to chain chug armor potions, health potions, resist potions. Healers will have a very hard time keeping mana up if not able to chain chug on long fights. And the alchemy trinket just lost a large part of it's value as well. Are they planning to put more emphasis on mana regen and spirit (as with the paladin evocation), or whether they intend to make fights shorter. (unlikely) Perhaps they intend to allow a bigger variety of potion usage, or longer duration on potions. Healing over time (like diablo 2) instead of instant regen. Mana gems and health stones will find an increased value as well. |
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Though Health pots and maybe Resistance (absorb) pots should be off this sickness thing as they are already reactionary and not something you just keep drinking the whole fight. We'll be getting lots of manaregen options, so mana shouldn't be a hinderance in longer fights, with raidwide totems, bigger JoW returns, buffed BoW and of course improved gear. |
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Right now it seems that a majority of class spells will have Glyphs available, and all of the Glyphs scale with level.
This raises the question of when the Glyphs will be craftable. Unavoidably, some will be crafted at lower profession skill levels. If good glyphs are available at low skill, this will overpower Inscription in comparison to other professions at low levels and create a disproportionate demand for low-level herbs and other materials required. Only Druids have gotten a decent amount of Inscriptions right now. One can see most of them through this filter: Uncategorized - Spells - World of Warcraft |
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For inscription: Such a change could be an item that costs a small amount of reagents and add a cooldown. If someone actually wants to unlock them a second time within the cooldown (lets say 3 hours) they would have to spent more reagents and need an inscriber to "unlock" them at a certain place within a major city. Interaction is a good thing as long as it doesn't get too annoying. I hope the developers have better ideas than they did have during the last expansion, where the classic creative profession Engineering was treated really with very few love except for the flying machine and the goggles. |
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And we're still the only profession able to make scopes. The sad part is that only hunters really "need" them. Some alternative items, such as belt buckles might be interesting for engineers to make. With a variety of uses. |
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True, they're not used a lot, but perhaps engineering could make some belt "enhancements", say something like an utility belt to add to your normal belt. |
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My point is, while current professions do take down the difficulty in raiding, they are hardly required in order to succeed. |
Well Jewelcrafting got the trinkets and we can turn enemies into chicken not even this inside the arena. Engineering got some nice things with the gas clouds for example.
But somehow the love for the details was missing all over TBC. - the first epic goggle version for rogues was worse than the blue version, which was worse than the D3 dungeon drop - the second version only required Engineering 350 and had easy to get reagents. So the strongest part of Engineering didn't require it to be maxed out - the trinkets remained gimicks while Jewelcrafting got continuosly better ones and addiontionally some best in slot items (neck) - the boots where for a long time really strong but now got nerfed for the whole PVP aspect - the new goggles are much worse than other professions pieces in Sunwell like Leatherworking, Tailoring or Blacksmithing - Leatherworking has the strongest raid support and better crafted pieces I really hope that profession get evened out a bit more. |
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