Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/12/08, 9:50 AM   #151
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Whitetooth View Post
At level 70, 7.4 ArP rating reduces enemy armor by up to 1%.
Do we have an idea what that 'up to 1%' means?
I see multiple possibilities:
- a random number between 0 and 1
- a random number between x and 1 (alike weapon damage range)
- a simple hard cap, as in you cannot have more than 100% armor penetration

Stopped Playing

Offline
Reply With Quote
Old 09/12/08, 9:53 AM   #152
Rerox
Piston Honda
 
Rerox's Avatar
 
Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by sp00n View Post
Do we have an idea what that 'up to 1%' means?
I see multiple possibilities:
- a random number between 0 and 1
- a random number between x and 1 (alike weapon damage range)
- a simple hard cap, as in you cannot have more than 100% armor penetration
If a mob has zero Armor you can not reduce it any further.
Standard Blizz-wording.

Offline
Reply With Quote
Old 09/12/08, 10:06 AM   #153
Modal
Glass Joe
 
Draenei Paladin
 
Windrunner
Originally Posted by Whitetooth View Post
Commands:
/dump GetParryChance().." "..GetCombatRating(CR_PARRY).." "..GetCombatRatingBonus(CR_PARRY).." "..select(1, UnitDefense("player"))+select(2, UnitDefense("player"))
/dump GetDodgeChance().." "..GetCombatRating(CR_DODGE).." "..GetCombatRatingBonus(CR_DODGE).." "..select(1, UnitDefense("player"))+select(2, UnitDefense("player")).." "..select(1, UnitStat("player", 2))
.
Is there a way to get your chance to be missed from defense skill? I'm curious to know whether that increases at the same rate as dodge/parry or if it is still .04 per point.

Offline
Reply With Quote
Old 09/12/08, 10:43 AM   #154
Whitetooth
Piston Honda
 
Whitetooth's Avatar
 
Orc Warlock
 
Ner'zhul
Thank you for pointing me to your thread, I've read through the whole thread and its good to know I'm not alone on this.

About agi to dodge, tests from a friend showed that it too has deminishing effects:

+agi from gear/buffs (no def/dodge rating)additional dodge from base (2.3220000267029 @ 115 agi)+agi/+dodge
1211.72100257970.30785514
1542.19025087470.31158022
1552.20446968170.31169508
1712.43196487470.31351555
1802.55992603370.31453162
1832.6025786470.31487817
1992.83005332970.31669613
2123.01486778370.31817489
2363.35604429270.32088359
3675.21782970470.33575659

Last edited by Whitetooth : 10/28/08 at 8:27 PM.

Offline
Reply With Quote
Old 09/12/08, 10:50 AM   #155
Whitetooth
Piston Honda
 
Whitetooth's Avatar
 
Orc Warlock
 
Ner'zhul
Originally Posted by Modal View Post
Is there a way to get your chance to be missed from defense skill? I'm curious to know whether that increases at the same rate as dodge/parry or if it is still .04 per point.
Nope, there isn't any API that will tell you your missed chance as far as I know.

Offline
Reply With Quote
Old 09/12/08, 10:58 AM   #156
Modal
Glass Joe
 
Draenei Paladin
 
Windrunner
Originally Posted by Modal View Post
About agi to dodge, tests from Matthew Gaalswyk show that it too has deminishing effects
Really? I tested this on my enhancement shaman, who has lots of agi gear, and found that it gave dodge at exactly the linear rate I would expect on live. I didn't save the numbers because the result was uninteresting, but I checked many different combinations.

I wonder if this varies depending on class?

That was also, I think, 1 build ago or maybe 2. Perhaps it's changed. I'll check again.

Offline
Reply With Quote
Old 09/12/08, 1:01 PM   #157
Whitetooth
Piston Honda
 
Whitetooth's Avatar
 
Orc Warlock
 
Ner'zhul
Originally Posted by Modal View Post
Really? I tested this on my enhancement shaman, who has lots of agi gear, and found that it gave dodge at exactly the linear rate I would expect on live. I didn't save the numbers because the result was uninteresting, but I checked many different combinations.

I wonder if this varies depending on class?

That was also, I think, 1 build ago or maybe 2. Perhaps it's changed. I'll check again.
I think its becuase your test results were limited to 2 decimal places from the char window, which is really not enough for accurate theorycrafting.

Offline
Reply With Quote
Old 09/12/08, 1:17 PM   #158
Modal
Glass Joe
 
Draenei Paladin
 
Windrunner
Originally Posted by Whitetooth View Post
I think its becuase your test results were limited to 2 decimal places from the char window, which is really not enough for accurate theorycrafting.
Well, I'm still using the char window, but here are my results, redoing the test on my enhancement shaman (Level 70, untalented, no defense or dodge rating):

Agility		Dodge %		Dodge per Agi
61		4.11		-----                  << Baseline/Naked
105 (+44)	5.90 (+1.79)	.0406818
143 (+82)	7.43 (+3.32)	.0404878
195 (+134)	9.54 (+5.43)	.0405224
228 (+167)	10.87 (+6.76)	.0404790
265 (+204)	12.37 (+8.26)	.0404901
324 (+263)	14.75 (+10.64)	.0404563
430 (+369)	19.04 (+14.93)	.0404607
Looks to me like there is some small variation, probably due to rounding, but no significant trend.

Last edited by Modal : 09/12/08 at 1:26 PM.

Offline
Reply With Quote
Old 09/12/08, 1:26 PM   #159
Satrina
Von Kaiser
 
Human Warrior
 
Stormrage
Originally Posted by Modal View Post
Is there a way to get your chance to be missed from defense skill? I'm curious to know whether that increases at the same rate as dodge/parry or if it is still .04 per point.
The paperdoll frame in the default UI uses num = GetDodgeBlockParryChanceFromDefense() then formats the tooltip as "Increases chance to Dodge, Block and Parry by (num). Decreases chance to be hit and critically hit by (num)". Based on how things are looking now, I think the UI is maybe lagging behind the mechanics.

Offline
Reply With Quote
Old 09/12/08, 2:34 PM   #160
Whitetooth
Piston Honda
 
Whitetooth's Avatar
 
Orc Warlock
 
Ner'zhul
I had a friend of mine(Imbamoo, Level 80 Warrior) help me do some testing on Defense, results show Dodge and Parry from Defense also have diminishing returns.

Also, the amount of Dodge and the amount of Parry given from Defense are not the same.

DefenseDodgeParry+Defense+Dodge+Parry+Dodge/+Defense+Parry/+Defense
4002.2268002033 5.0000000000      
4012.2686409950 5.0418405533 10.0418407917 0.0418405533 0.0418407917 0.0418405533
4022.3104813099 5.0836806297 20.0836811066 0.0836806297 0.0418405533 0.0418403149
4032.3523213863 5.1255197525 30.1255211830 0.1255197525 0.0418403943 0.0418399175
4042.3941609859 5.1673579216 40.1673607826 0.1673579216 0.0418401957 0.0418394804
4052.4360001087 5.2091956139 50.2091999054 0.2091956139 0.0418399811 0.0418391228
4062.4778389931 5.2510328293 60.2510387897 0.2510328293 0.0418397983 0.0418388049
4082.5615153313 5.3347043991 80.3347151279 0.3347043991 0.0418393910 0.0418380499
4132.7706995010 5.5438699722 130.5438992977 0.5438699722 0.0418384075 0.0418361517
4142.8125352859 5.5857009888 140.5857350826 0.5857009888 0.0418382202 0.0418357849
4213.1053736210 5.8784971237 210.8785734177 0.8784971237 0.0418368294 0.0418331964
4323.5655088425 6.3385305405 321.3387086391 1.3385305405 0.0418346450 0.0418290794
4403.9001221657 6.6730446815 401.6733219624 1.6730446815 0.0418330491 0.0418261170
4524.4019951820 7.1747260094 522.1751949787 2.1747260094 0.0418306727 0.0418216540
4604.7365455627 7.5091204643 602.5097453594 2.5091204643 0.0418290893 0.0418186744

Last edited by Whitetooth : 09/12/08 at 2:44 PM.

Offline
Reply With Quote
Old 09/12/08, 3:06 PM   #161
Modal
Glass Joe
 
Draenei Paladin
 
Windrunner
So, I'm trying to use the /dump command to get more accurate numbers, but even though I installed Chatter I can't get the copy text feature to work. I click the button, and then alt-tab to notepad and there is nothing to paste. Any idea what I'm doing wrong?

Offline
Reply With Quote
Old 09/12/08, 3:38 PM   #162
Modal
Glass Joe
 
Draenei Paladin
 
Windrunner
Ok, you're right--Agility does give slightly diminishing returns on dodge. Without rounding I see the trend on my shaman (again, level 70, untalented):

+Agility	+Dodge			+Agility/+Dodge
4		0.1619415283203		0.040485382080075
8		0.3238797187805		0.040484964847563
12		0.4858136177063		0.040484468142192
24		0.9715952873230		0.040483136971792
29		1.1739945411682		0.040482570385110
44		1.7811589241027		0.040480884638698
70		2.8334565162658		0.040477950232369
107		4.3306951522827		0.040473786469932
140		5.6658105850219		0.040470075607299
172		6.9602327346798		0.040466469387673
211		8.5375003814698		0.040462087115970
279		11.2867879867558	0.040454437228515
369		14.9239540100098	0.040444319810325
However, this seems pretty insignificant. After stacking 369 +agility, I've lost less than .02% dodge chance due to this effect:

369 * 0.040444319810325 = 14.923954010009925
369 * 0.040485382080075 = 14.939105987547675

The difference between multiplying by the coefficient at 369 agi and at 4 agi is 0.01515197753775

Offline
Reply With Quote
Old 09/13/08, 3:33 PM   #163
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
I found the 50% armor reduction value (important for calculating armor curves) for level 80

15259 armor = 50.04% redution

Z = 15250 +/- 7

any ideas to come up with an experiment to find the 83/boss Z value would be appreciated.

Offline
Reply With Quote
Old 09/13/08, 4:28 PM   #164
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by landsoul View Post
I found the 50% armor reduction value (important for calculating armor curves) for level 80

15259 armor = 50.04% redution

Z = 15250 +/- 7

any ideas to come up with an experiment to find the 83/boss Z value would be appreciated.
By finding the level 79 (78/77) values for 50% damage reduction and interpolating.
It was linear from 1-63 in vanilla, then 1-60 and 60-73 in BC.

So it should be linear from from ~74-83 in Wrath.


Actually, it was posted before that AC conversion hasn't changed yet.
http://elitistjerks.com/836091-post47.html

From that, a level 83 opponent means:
levelModifier = 83 + 4.5*(83-59) = 191
You get 50% damage reduction when temp == 1, i.e.
Armour = 10*(8.5*levelModifier+40) = 16635, and 15232.5 vs. level 80 mobs.


Conclusion

For 50% reduction, you need 15232.5 AC vs. level 80 mobs, 16635 AC vs. level 83 bosses.
To cap, you'd need 45697.5 AC vs. level 80 mobs, 49905 AC vs. level 83 bosses.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Reply With Quote
Old 09/13/08, 6:32 PM   #165
Grayson Carlyle
Take what ye can;
 
Grayson Carlyle's Avatar
 
Tauren Warrior
 
Turalyon
Doing some weapon-less Armor Penentration tests at level 70 on level 36 raptors, no sunder:

290-291 damage, Enemy Armor Reduced by up to 25.39%, actual hit: 263 damage. 9.31% damage reduction.
156-157 damage, Enemy Armor Reduced by up to 0.00%, actual hit: 138-139 damage. 11.53% damage reduction.
Difference: 23.8%

Level 68 felboars, no sunder:

290-291 damage, Enemy Armor Reduced by up to 25.39%, actual hit: 200 damage. 31.03% damage reduction.
156-157 damage, Enemy Armor Reduced by up to 0.00%, actual hit: 98-99 damage. 37.17% damage reduction.
Difference: 19.7%

Level 68 felboars, 5xsunder (2600 armor reduction):

290-291 damage, Enemy Armor Reduced by up to 25.39%, actual hit: 232 damage. 20% damage reduction.
156-157 damage, Enemy Armor Reduced by up to 0.00%, actual hit: 117 damage. 25% damage reduction.
Difference: 25%

I can't really think at the moment to figure out their exact armor and how the percent reductions work, but at least here's some data points.

It appears that against the boar, the effect of the % armor reduction is roughly the same as the live implementation (1316 armor penetration was about half as effective as the 2600 armor reduction from Sunder). No nerfs, definitely, and an increase in effectiveness on the higher armor bosses where we currently see less return from armor penetration.

Canada Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Warrior]Ratings Equivalence Opposite Class Mechanics 7 04/23/07 8:21 PM
Rogue - Dodge vs. Parry Talents, One Roll Combat Theory, Combat Sword Spec Questions tok3n Class Mechanics 30 04/12/07 1:15 PM
Ratings Necrotoid Public Discussion 37 03/07/07 2:08 PM
Ratings: what did they accomplish? Hamlet Public Discussion 39 11/30/06 7:00 AM
BWL boss ratings Anglakel Public Discussion 29 09/16/05 11:12 PM