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Old 02/10/09, 4:04 AM   #346
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Whitetooth View Post
Conclusion: I'm going to say 16% miss cap works preety well.
It deserves to be said, regardless of normal thread policy:

well done. Thank you.

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Old 02/10/09, 10:06 PM   #347
MiklaDfar
Glass Joe
 
Tauren Hunter
 
Burning Legion
Originally Posted by Whitetooth View Post
3.4636+(185-78)*0.0136+1/(1/88.129021+0.956/(8*0.04+78*0.0136))=6.339861606
That is exactly what I was looking for... Thanks! Also, thanks for all the work you have done to date... keep it up!

For those that might want to see the formulas I used (you can get the MathCad file here ):


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Old 02/16/09, 9:05 PM   #348
Sever
Glass Joe
 
Night Elf Rogue
 
Lightning's Blade
The expertise tooltip on the character sheet shows expertise percentage being rounded down to the nearest .25%, when in reality testing shows that the tooltip is wrong and the percentage is based on exact expertise rating with no rounding.

I tested this with Recount on a training dummy using 212 expertise rating. The tooltip displays 212 expertise rating as 6.25%. I compiled a sample of 20000 swings and from those 20000 swings only 7 of them were dodged. That is a .035% chance to be dodged. If the 6.25% on the tooltip was accurate, the test should instead show approximately .25% chance to be dodged.


Link to Recount test data:
http://i39.tinypic.com/nbuam8.jpg


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Old 02/17/09, 1:26 PM   #349
Mindrila
Von Kaiser
 
Draenei Shaman
 
Aegwynn (EU)
Well if you calculate the expertise rating you have got (212) into a percentage (divide by number given in opening post) you end up with 6,46538...% and if you substract it from 6,5% you end up with 0,0346% which is quite the value you showed.

I'm trying this for myself but you seem to have made quite a discovery. All those tricky math evaluating expertise is going to be wasted work.

My testing is not quite at the level as yours but it points in the same direction.

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Old 02/17/09, 2:18 PM   #350
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Not to put a damper on your analysis, but expertise not truncating was discovered and verified in another thread recently:

http://elitistjerks.com/1092985-post73.html
http://elitistjerks.com/1093112-post75.html

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 02/17/09, 4:47 PM   #351
Sever
Glass Joe
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by Vulajin View Post
Not to put a damper on your analysis, but expertise not truncating was discovered and verified in another thread recently:

http://elitistjerks.com/1092985-post73.html
http://elitistjerks.com/1093112-post75.html

Looks like I missed that. Seeing as how the common assumption was that it did trunctuate, I was just trying to bring to light that it didn't. As long as that knowledge gets out there I'm happy. =)

Next step is to get Blizzard to fix the tooltip.

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Old 02/25/09, 7:46 AM   #352
Whitetooth
Piston Honda
 
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Orc Warlock
 
Ner'zhul
3.1.0.9614 BASE_REGEN values
LevelBASE_REGENLevelBASE_REGENLevelBASE_REGENLevelBASE_REGEN
10.020979 210.011840410.008235610.006421
20.020515 220.011494420.008113620.006314
30.020079 230.011292430.008018630.006175
40.019516 240.010990440.007906640.006072
50.018997 250.010761450.007798650.005981
60.018646 260.010546460.007713660.005885
70.018314 270.010321470.007612670.005791
80.017997 280.010151480.007524680.005732
90.017584 290.009949490.007430690.005668
100.017197300.009740500.007340700.005596
110.016551310.009597510.007268710.005316
120.015729320.009425520.007184720.005049
130.015229330.009278530.007116730.004796
140.014580340.009123540.007029740.004555
150.014008350.008974550.006945750.004327
160.013650360.008847560.006884760.004110
170.013175370.008698570.006805770.003903
180.012832380.008581580.006747780.003708
190.012475390.008457590.006667790.003522
200.012073400.008338600.006600800.003345

Hotdogee@Ner'zhul US <Bahamut>
Author of RatingBuster

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Old 02/26/09, 7:44 AM   #353
gardenborn
Glass Joe
 
Tauren Druid
 
Blackrock (EU)
White, is there already a ratingbuster that runs on the PTR using the new constant? would be awesome :P

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Old 02/26/09, 6:10 PM   #354
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
PTR boss value somewhere around 10650, range of minus 20 to plus 280. Medium confidence level. Used bloodthirst tests with varying attack power. Also ran data with 5 sunder armors = 80% armor and various levels of armor penetration. Armor penetration effects are applied after percentage reductions from sunder armor, and assumedly faerie fire.

Needs confirmation via beast lore or whatever.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 02/27/09, 8:45 AM   #355
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by landsoul View Post
PTR boss value somewhere around 10650, range of minus 20 to plus 280. Medium confidence level. Used bloodthirst tests with varying attack power. Also ran data with 5 sunder armors = 80% armor and various levels of armor penetration. Armor penetration effects are applied after percentage reductions from sunder armor, and assumedly faerie fire.

Needs confirmation via beast lore or whatever.
Also a question is whether Faerie Fire and Sunder Armor are multiplicative or additive.


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Old 02/27/09, 12:48 PM   #356
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Landsoul and I spent about 5 hours last night trying to nail down the new arpen mechanics. (Bloodthirst makes for much more accurate testing, since it's doing thousands of damage, and has no damage range, less margin of error)

New boss armor value is between 10635 and 10650. Looks like 10645.

Sunder and Faerie Fire are multiplicative with each other, for sure. Sunder is -20% armor on the boss, Faerie Fire is -5%, both are -24%.

ArPenRating is acting odd. I have word from a friend of a friend that how it works on PTR at the moment is totally a bug, and will be fixed, but if you care how it works right now...
It's not multiplicative, and it's not additive. It's actually even worse than multiplicative, using some formulae we couldn't figure out after slamming our faces into this huge pile of numbers for 5 hours, if it's using the same rating to % conversion.

If you assume, however, that it is multiplicative, and they just changed the conversion ratio, it works... except the conversion ratio is different depending on what debuffs are on the target. On live, it's 15.3. On PTR it's 19 with no debuffs, 16.6 with Sunder, and 16.0 with Sunder+FF. You'd think that that meant it was additive, but that's off, in the wrong direction, to be additive.

Rawr!

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Old 02/27/09, 1:45 PM   #357
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Astrylian View Post

If you assume, however, that it is multiplicative, and they just changed the conversion ratio, it works... except the conversion ratio is different depending on what debuffs are on the target. On live, it's 15.3. On PTR it's 19 with no debuffs, 16.6 with Sunder, and 16.0 with Sunder+FF. You'd think that that meant it was additive, but that's off, in the wrong direction, to be additive.
This makes a lot of sense when I think back of the hours I spent trying to figure out why my hunter shot calculations were off. With a fixed damage ranged weapon I was trying to determine the damage done at various AP levels and the % of mitigation kept changing..

I also have to check at what point the pet special abilities that affect armor are applied.


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Old 03/03/09, 8:54 AM   #358
Herb
Von Kaiser
 
Tauren Druid
 
Emeriss (EU)
I've tested on a rogue with Mace Specialization* ("Your attacks with maces ignore up to 15% of your opponent's armor."), and got rather weird results as well: for the level 60 and 70 dummies, Mace Specialization yielded roughly 15% less armor, and roughly 32% together with Expose Armor (85% x 80% = 68%), pretty much spot on. For the level 80 and boss level dummy, however, Mace Specialization was only roughly 12% on its own - but still roughly 32% together with Expose Armor.

I can confirm both boss-level armor, and multiplicative stacking of Major (SA/EA) and Minor (CoW/FF) armor debuffs.


*) via Gouge at fixed AP, Maces and Daggers with weapon skill 400; "roughly" as used above is +/-0.5%

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Old 03/06/09, 9:47 PM   #359
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
* Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
* Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.

Maybe that's what has been off in your new Arp calculations.

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Old 03/06/09, 10:47 PM   #360
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
No, it hasn't been that, it really was bugged before. As soon as Landsoul is on tonight, we'll redo our tests.

Also, looks like everyone gets 25% more Expertise from Expertise Rating. (confirmed with Druids, Rogues, Warriors, Shamans, and DKs)

Last edited by Astrylian : 03/06/09 at 11:11 PM.

Rawr!

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