 |
02/10/09, 4:04 AM
|
#346
|
|
Piston Honda
Tauren Death Knight
Dath'Remar
|
Originally Posted by Whitetooth
Conclusion: I'm going to say 16% miss cap works preety well.
|
It deserves to be said, regardless of normal thread policy:
well done. Thank you.
|
|
|
|
|
02/10/09, 10:06 PM
|
#347
|
|
Glass Joe
Tauren Hunter
Burning Legion
|
Originally Posted by Whitetooth
3.4636+(185-78)*0.0136+1/(1/88.129021+0.956/(8*0.04+78*0.0136))=6.339861606
|
That is exactly what I was looking for... Thanks! Also, thanks for all the work you have done to date... keep it up!
For those that might want to see the formulas I used (you can get the MathCad file here ):

|
|
|
|
|
02/16/09, 9:05 PM
|
#348
|
|
Glass Joe
Night Elf Rogue
Lightning's Blade
|
The expertise tooltip on the character sheet shows expertise percentage being rounded down to the nearest .25%, when in reality testing shows that the tooltip is wrong and the percentage is based on exact expertise rating with no rounding.
I tested this with Recount on a training dummy using 212 expertise rating. The tooltip displays 212 expertise rating as 6.25%. I compiled a sample of 20000 swings and from those 20000 swings only 7 of them were dodged. That is a .035% chance to be dodged. If the 6.25% on the tooltip was accurate, the test should instead show approximately .25% chance to be dodged.
Link to Recount test data:
http://i39.tinypic.com/nbuam8.jpg

|
|
|
|
|
02/17/09, 1:26 PM
|
#349
|
|
Von Kaiser
Draenei Shaman
Aegwynn (EU)
|
Well if you calculate the expertise rating you have got (212) into a percentage (divide by number given in opening post) you end up with 6,46538...% and if you substract it from 6,5% you end up with 0,0346% which is quite the value you showed.
I'm trying this for myself but you seem to have made quite a discovery. All those tricky math evaluating expertise is going to be wasted work.
My testing is not quite at the level as yours but it points in the same direction.
|
|
|
|
|
02/17/09, 4:47 PM
|
#351
|
|
Glass Joe
Night Elf Rogue
Lightning's Blade
|
Originally Posted by Vulajin
|
Looks like I missed that. Seeing as how the common assumption was that it did trunctuate, I was just trying to bring to light that it didn't. As long as that knowledge gets out there I'm happy. =)
Next step is to get Blizzard to fix the tooltip.
|
|
|
|
|
02/25/09, 7:46 AM
|
#352
|
|
Piston Honda
|
3.1.0.9614 BASE_REGEN values
| Level | BASE_REGEN | Level | BASE_REGEN | Level | BASE_REGEN | Level | BASE_REGEN | | 1 | 0.020979 | 21 | 0.011840 | 41 | 0.008235 | 61 | 0.006421 | | 2 | 0.020515 | 22 | 0.011494 | 42 | 0.008113 | 62 | 0.006314 | | 3 | 0.020079 | 23 | 0.011292 | 43 | 0.008018 | 63 | 0.006175 | | 4 | 0.019516 | 24 | 0.010990 | 44 | 0.007906 | 64 | 0.006072 | | 5 | 0.018997 | 25 | 0.010761 | 45 | 0.007798 | 65 | 0.005981 | | 6 | 0.018646 | 26 | 0.010546 | 46 | 0.007713 | 66 | 0.005885 | | 7 | 0.018314 | 27 | 0.010321 | 47 | 0.007612 | 67 | 0.005791 | | 8 | 0.017997 | 28 | 0.010151 | 48 | 0.007524 | 68 | 0.005732 | | 9 | 0.017584 | 29 | 0.009949 | 49 | 0.007430 | 69 | 0.005668 | | 10 | 0.017197 | 30 | 0.009740 | 50 | 0.007340 | 70 | 0.005596 | | 11 | 0.016551 | 31 | 0.009597 | 51 | 0.007268 | 71 | 0.005316 | | 12 | 0.015729 | 32 | 0.009425 | 52 | 0.007184 | 72 | 0.005049 | | 13 | 0.015229 | 33 | 0.009278 | 53 | 0.007116 | 73 | 0.004796 | | 14 | 0.014580 | 34 | 0.009123 | 54 | 0.007029 | 74 | 0.004555 | | 15 | 0.014008 | 35 | 0.008974 | 55 | 0.006945 | 75 | 0.004327 | | 16 | 0.013650 | 36 | 0.008847 | 56 | 0.006884 | 76 | 0.004110 | | 17 | 0.013175 | 37 | 0.008698 | 57 | 0.006805 | 77 | 0.003903 | | 18 | 0.012832 | 38 | 0.008581 | 58 | 0.006747 | 78 | 0.003708 | | 19 | 0.012475 | 39 | 0.008457 | 59 | 0.006667 | 79 | 0.003522 | | 20 | 0.012073 | 40 | 0.008338 | 60 | 0.006600 | 80 | 0.003345 |
|
|
|
|
02/26/09, 7:44 AM
|
#353
|
|
Glass Joe
Tauren Druid
Blackrock (EU)
|
White, is there already a ratingbuster that runs on the PTR using the new constant? would be awesome :P
|
|
|
|
|
02/26/09, 6:10 PM
|
#354
|
|
Myrmidon Champion
Worgen Warrior
Alterac Mountains
|
PTR boss value somewhere around 10650, range of minus 20 to plus 280. Medium confidence level. Used bloodthirst tests with varying attack power. Also ran data with 5 sunder armors = 80% armor and various levels of armor penetration. Armor penetration effects are applied after percentage reductions from sunder armor, and assumedly faerie fire.
Needs confirmation via beast lore or whatever.
|
|
|
|
02/27/09, 8:45 AM
|
#355
|
|
Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
|
Originally Posted by landsoul
PTR boss value somewhere around 10650, range of minus 20 to plus 280. Medium confidence level. Used bloodthirst tests with varying attack power. Also ran data with 5 sunder armors = 80% armor and various levels of armor penetration. Armor penetration effects are applied after percentage reductions from sunder armor, and assumedly faerie fire.
Needs confirmation via beast lore or whatever.
|
Also a question is whether Faerie Fire and Sunder Armor are multiplicative or additive.
|
|
|
|
02/27/09, 12:48 PM
|
#356
|
|
Rawr
|
Landsoul and I spent about 5 hours last night trying to nail down the new arpen mechanics. (Bloodthirst makes for much more accurate testing, since it's doing thousands of damage, and has no damage range, less margin of error)
New boss armor value is between 10635 and 10650. Looks like 10645.
Sunder and Faerie Fire are multiplicative with each other, for sure. Sunder is -20% armor on the boss, Faerie Fire is -5%, both are -24%.
ArPenRating is acting odd. I have word from a friend of a friend that how it works on PTR at the moment is totally a bug, and will be fixed, but if you care how it works right now...
It's not multiplicative, and it's not additive. It's actually even worse than multiplicative, using some formulae we couldn't figure out after slamming our faces into this huge pile of numbers for 5 hours, if it's using the same rating to % conversion.
If you assume, however, that it is multiplicative, and they just changed the conversion ratio, it works... except the conversion ratio is different depending on what debuffs are on the target. On live, it's 15.3. On PTR it's 19 with no debuffs, 16.6 with Sunder, and 16.0 with Sunder+FF. You'd think that that meant it was additive, but that's off, in the wrong direction, to be additive.
|
Rawr!
|
|
|
02/27/09, 1:45 PM
|
#357
|
|
Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
|
Originally Posted by Astrylian
If you assume, however, that it is multiplicative, and they just changed the conversion ratio, it works... except the conversion ratio is different depending on what debuffs are on the target. On live, it's 15.3. On PTR it's 19 with no debuffs, 16.6 with Sunder, and 16.0 with Sunder+FF. You'd think that that meant it was additive, but that's off, in the wrong direction, to be additive.
|
This makes a lot of sense when I think back of the hours I spent trying to figure out why my hunter shot calculations were off. With a fixed damage ranged weapon I was trying to determine the damage done at various AP levels and the % of mitigation kept changing..
I also have to check at what point the pet special abilities that affect armor are applied.
|
|
|
|
03/03/09, 8:54 AM
|
#358
|
|
Von Kaiser
Tauren Druid
Emeriss (EU)
|
I've tested on a rogue with Mace Specialization* ("Your attacks with maces ignore up to 15% of your opponent's armor."), and got rather weird results as well: for the level 60 and 70 dummies, Mace Specialization yielded roughly 15% less armor, and roughly 32% together with Expose Armor (85% x 80% = 68%), pretty much spot on. For the level 80 and boss level dummy, however, Mace Specialization was only roughly 12% on its own - but still roughly 32% together with Expose Armor.
I can confirm both boss-level armor, and multiplicative stacking of Major (SA/EA) and Minor (CoW/FF) armor debuffs.
*) via Gouge at fixed AP, Maces and Daggers with weapon skill 400; "roughly" as used above is +/-0.5%
|
|
|
|
|
03/06/09, 9:47 PM
|
#359
|
|
Piston Honda
Human Death Knight
Azjol-Nerub (EU)
|
* Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
* Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
Maybe that's what has been off in your new Arp calculations.
|
|
|
|
|
03/06/09, 10:47 PM
|
#360
|
|
Rawr
|
No, it hasn't been that, it really was bugged before. As soon as Landsoul is on tonight, we'll redo our tests.
Also, looks like everyone gets 25% more Expertise from Expertise Rating. (confirmed with Druids, Rogues, Warriors, Shamans, and DKs)
Last edited by Astrylian : 03/06/09 at 11:11 PM.
|
Rawr!
|
|
|
|