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Old 03/06/09, 11:02 PM   #361
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
ArP rating according to tooltip seems to have been lowered from 15.3 to something like 12.04.
Expertise change affects warriors aswell but the tooltip for this seems bugged (it shows the old value).

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Old 03/06/09, 11:12 PM   #362
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by hellord View Post
ArP rating according to tooltip seems to have been lowered from 15.3 to something like 12.04.
Expertise change affects warriors aswell but the tooltip for this seems bugged (it shows the old value).
Yeah, in the tooltip, the bottom line is still using the old ratio. Top line is correct, but you have to subtract whatever you get from talents.

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Old 03/07/09, 12:02 AM   #363
hellord
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Hellscream (EU)
I have to admit that ArP rating and ArP effects (battle stance for ex) are really:
1) buggy.
2) completely different from before.

I start to think they changed the armor reduction formula.

I get 10647 armor for a boss target dummy (41.14% reduction) with 0 arp in berz
I get 39.09% reduction when in Battle with 0 arp but armor should then be 8,18% less and not 10%.

With arp on gear it is even worse

I did 3 tests with 0, 17.70% (218 rating) and 34.83% (429 rating) arp trying to keep ap close.
I used a spec with no dmg multipliers, no sunders, and I was alone on the dummy.
The Arp you get from Battle stance is not showed on charsheet (like mace spec), it's 10% reading the tooltip.
I got an approximate value for arp rating being 12.31640

 0 Arp zerk0 Arp battle17,7 Arp zerk17,7 Arp battle34,83 Arp zerk34,83 Arp battle0 Arp 5xSA zerk0 Arp 5xSA battle
AP39953995398839883982398239953995
Tooltip BT Dmg19981998199419941991199119981998
Effective BT Dmg11761217123212771292134112821325
Reduction %41,1411%39,0891%38,2146%35,9579%35,1080%32,6469%35,8358%33,6837%
Expected Armor10647,219775,339421,48552,638241,117383,398507,397736,96
Effective Reduction 8,1870%11,5112%19,6710%22,5969%30,6529%20,0959%27,3320%

I hope you can use some of these data to find the interactions, because currently those values aren't equal to armor*0.9 nor armor/1.1.

Unless armor formula has slightly been changed, but that would require a target with known armor.

Last edited by hellord : 03/07/09 at 12:26 AM. Reason: Added a column with 5xSunder

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Old 03/07/09, 3:25 PM   #364
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Landsoul and I did our same testing again, and found that arpen is still working oddly, as before. Let me know if anyone wants our data/calculations, but it's basically identical before, except with 25% more arpen from rating. The effects are still wonky.

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Old 03/07/09, 3:32 PM   #365
Lollersk8er
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Human Death Knight
 
Azjol-Nerub (EU)
Is it just oldRating*0.75 or am I getting something wrong there?

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Old 03/07/09, 3:52 PM   #366
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by Lollersk8er View Post
Is it just oldRating*0.75 or am I getting something wrong there?
No, according to the UI, it's just the same formula as before, just multiply the result by 1.25.

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Old 03/09/09, 12:35 AM   #367
Whitetooth
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Orc Warlock
 
Ner'zhul
Originally Posted by hellord View Post
I have to admit that ArP rating and ArP effects (battle stance for ex) are really:
1) buggy.
2) completely different from before.

I start to think they changed the armor reduction formula.

I get 10647 armor for a boss target dummy (41.14% reduction) with 0 arp in berz
I get 39.09% reduction when in Battle with 0 arp but armor should then be 8,18% less and not 10%.

With arp on gear it is even worse

I did 3 tests with 0, 17.70% (218 rating) and 34.83% (429 rating) arp trying to keep ap close.
I used a spec with no dmg multipliers, no sunders, and I was alone on the dummy.
The Arp you get from Battle stance is not showed on charsheet (like mace spec), it's 10% reading the tooltip.
I got an approximate value for arp rating being 12.31640

 0 Arp zerk0 Arp battle17,7 Arp zerk17,7 Arp battle34,83 Arp zerk34,83 Arp battle0 Arp 5xSA zerk0 Arp 5xSA battle
AP39953995398839883982398239953995
Tooltip BT Dmg19981998199419941991199119981998
Effective BT Dmg11761217123212771292134112821325
Reduction %41,1411%39,0891%38,2146%35,9579%35,1080%32,6469%35,8358%33,6837%
Expected Armor10647,219775,339421,48552,638241,117383,398507,397736,96
Effective Reduction 8,1870%11,5112%19,6710%22,5969%30,6529%20,0959%27,3320%

I hope you can use some of these data to find the interactions, because currently those values aren't equal to armor*0.9 nor armor/1.1.

Unless armor formula has slightly been changed, but that would require a target with known armor.
Its currently bugged that instead of multiplying by 1.25, they divided by 1.25.

Battle Stance = 10/1.25 = 8 (yes, its double bugged since its not even a rating, lol)

218 ArP = 218/15.39529991/1.25 = 11.32813268

429 Arp = 429/15.39529991/1.25 = 22.29251798

Sunder is not bugged and gives 20%.

Combinations seems to be additive for all of your data except 0 Arp 5xSA battle, which is somewhere between additive and multiplicative.

Boss armor seems closer to 10610, using the above calculated reductions to calculate "Effective BT Dmg" matches your data within error of 1 damage.

Thanks for your data

Last edited by Whitetooth : 03/09/09 at 12:42 AM.

Hotdogee@Ner'zhul US <Bahamut>
Author of RatingBuster

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Old 03/13/09, 12:06 PM   #368
Abso
Glass Joe
 
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Tauren Warrior
 
Illidan
It'll be interesting to see if the bugged ArP was fixed in the latest PTR build.

Also, has anyone run similar tests with a Blood DK and the effects of Blood Gorged? I am curious if it has the same problem as battle stance. If not, I'll be on PTR tonight with a Blood DK and can collect some numbers, so hopefully I'll have a decent amount of data to contribute to the efforts.

@Hellord-If possible can you post the spec and a chardev sheet? It would be good to know exactly what talents and gear you were using for the tests.

@Whitetooth-Keep up the good work, I really appreciate your efforts with rating buster and contributions thus far to the community as a whole.

Team Ice US-Illidan
www.teamice.org

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Old 03/16/09, 9:20 AM   #369
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
During the most recent tests I did on PTR I found out that ArP rating is working with the same rating to% as on live.
I managed to equip 54% Arp (674 rating) but the armor reduction seemed to be only 44sh% (more or less same conversion on live).
Battle stance seems to be around 8.2% armor ignored rather than 10%, and when you stacks debuffs the values changes aswell.

The expected armor using multiplicative or additive method is never close enough to results and differs much the more debuffs you have.

I made tests with a spec without multipliers, using BT with 3607AP (1804 BT damage on tooltip) with 674ArP rating from gear (54.72% on tooltip)

http://talent.mmo-champion.com/?warr...0&version=9684

I am still clueless of what happens behind the stacks, either it is due to a bug or a rating conversion change different from what tooltip says.

I prefer to include an xls this time so everyone can check if I did any mistake.

http://www.hellord.com/wow/PTR_Arp_stack.zip

TLDR: At first glance Battle stance is only providing 8%sh armor penetration and ArP rating on gear seems not 25% better than live.

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Old 03/19/09, 3:27 PM   #370
Rasmfrackn
Glass Joe
 
Dwarf Paladin
 
Icecrown
Tying together the miss cap testing and the expertise granularity testing... is it possible to say whether defense works the same way? I.e. does defense rating provide avoidance directly per point, even though the character sheet only updates on full defense skill boundaries?

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Old 03/26/09, 9:29 AM   #371
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
ArP PTR Build 9722

I did few more tests on this build and I would like to share the results.

Actually I'm inclined to think that they "tend" to stack additively, but there are still some strange behaviours that I can't understand.

All tests were done with a spec without multipliers, using Bloodthirst with 4295AP for 0arp gear and 4270AP for 356arp gear. Since Bloodthirst have a 1 damage difference between max and min I always waited to get both values and averaged.

I examined the 2 armor debuffs (Sunder and FF) plus a spec buff plus gear buffs, separately and together.

Sunder 5 stacks alone is consistently around 20% reduction, the difference is due to roundings most probably.
FF alone is 5% reduction, roundings skew this value aswell by a few decimals.
So the debuffs seems to work correctly.

Battle stance should give 10% Arp, but used alone seems to only give between 8.02% to 8.2%. Since the value is quite much lower than expected I'll have to make more tests with full raidbuffs to have a better BT damage and closer results.

356 Arp rating shows (from tooltip) 28.90% armor penetration, but from tests it seems to only grant around 23.2%-23.4%. This value is very close to the ArP rating conversion on live server (so 25% less than tooltip).

So after seeing that Arp from gear and battle stance grants different buffs from what tooltips stated, I used those values to check how they stack. ~8% for BS and ~23.3% for Gear arp.

I used an arbitrary boss armor value of 10650 that should be quite close to what is real (values from 10645 to 10655 where inline with expectation in most cases).

Stacking FF and BattleStance
Stacks additively (8+5) (the difference from expected is around 0.03%) giving ~13% armor penetration

Stacking Gear, FF and BattleStance
Stacks additively (23+8+5) (difference from expected around 0.5%) giving ~36% armor penetration

Stacking Sunderx5 and BattleStance
Stacks additively (20+8) (difference from expected around 0.54%) giving ~27.5% armor penetration

Stacking Gear and FF
Stacks additively (23+5) (difference from expected around 0.3%) giving ~28% armor penetration

Stacking Gear and BattleStance
Stacks additively (23+8) (difference from expected around 0.15%) giving ~31.6% armor penetration

These values are quite close to those I would expect considering BattleStance an 8% buff in ArP and gear arp with live rating conversion (25% less than expected).
What I noticed is that when you factor in sunder armor the values skew by much more.

Stacking FF and Sunderx5
Stacks additively (20+5) (difference from expected around 1%) giving ~24% armor penetration

Stacking FF, Sunder and BattleStance
Stacks additively (20+8+5) (difference from expected around 1.65%) giving ~31.4% armor penetration

Stacking Gear and Sunderx5
Stacks additively (23+20) (difference from expected around 1.9%) giving ~41.5% armor penetration

Stacking Gear, FF and Sunderx5
Stacks additively (23+5+20) (difference from expected around 3.2%) giving ~45.2% armor penetration

Stacking Gear, FF and BattleStance
Stacks additively (23+8+20) (difference from expected around 2.5%) giving ~49% armor penetration

Stacking Gear, FF, BattleStance and Sunderx5
Stacks additively (23+5+8+20) (difference from expected around 4%) giving ~52.5% armor penetration

Using proper values for gear and Battlestance makes this values shift by quite much, so assuming a bug I preferred to use parsed values.

After all seems that sunder is the one creating problems when stacking since it varies from 0.54% to 4% difference from expected.
I compiled a sheet with all results and data with comparisons, hope somebody can use them and maybe complete them with better data.

PTR_Arp_stack_b9722.zip

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Old 03/26/09, 11:03 AM   #372
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
I can't look at your spreadsheet right now, but the numbers that you listed work better if we assume that there are 2 kinds of armor penetration. The first is Sunder and FF, which stack multiplicatively. The second is Battle Stance and gear, which also stack multiplicatively. You then stack those 2 sources of armor pen additively. However, this only applies if Sunder is present. If there's no Sunder the numbers are much closer if Battle Stance and gear are additive, along with FF.



Stacking FF and BattleStance
Stacks additively (8+5) (the difference from expected is around 0.03%) giving ~13% armor penetration
Matches my assumptions

Stacking Gear, FF and BattleStance
Stacks additively (23+8+5) (difference from expected around 0.5%) giving ~36% armor penetration
My assumptions predict 34.16% armor penetration, which is less accurate than what you came up with

Stacking Sunderx5 and BattleStance
Stacks additively (20+8) (difference from expected around 0.54%) giving ~27.5% armor penetration
Matches my assumptions

Stacking Gear and FF
Stacks additively (23+5) (difference from expected around 0.3%) giving ~28% armor penetration
Matches my assumptions

Stacking Gear and BattleStance
Stacks additively (23+8) (difference from expected around 0.15%) giving ~31.6% armor penetration
My assumptions predict 29.16% armor penetration, far less accurate than if they are additive

Stacking FF and Sunderx5
Stacks additively (20+5) (difference from expected around 1%) giving ~24% armor penetration
FF and Sunder stacking multiplicatively matches your results exactly, and is what others such as Astrylian have reported

Stacking FF, Sunder and BattleStance
Stacks additively (20+8+5) (difference from expected around 1.65%) giving ~31.4% armor penetration
My assumptions predict 32% armor penetration, so only about 0.6% off

Stacking Gear and Sunderx5
Stacks additively (23+20) (difference from expected around 1.9%) giving ~41.5% armor penetration
Matches my assumptions

Stacking Gear, FF and Sunderx5
Stacks additively (23+5+20) (difference from expected around 3.2%) giving ~45.2% armor penetration
My assumptions would predict 47% armor penetration, not too accurate but slightly closer than assuming they are all additive

Stacking Gear, Sunderx5 and BattleStance
Stacks additively (23+8+20) (difference from expected around 2.5%) giving ~49% armor penetration
My assumptions predict 49.16% armor penetration, matching your results

Stacking Gear, FF, BattleStance and Sunderx5
Stacks additively (23+5+8+20) (difference from expected around 4%) giving ~52.5% armor penetration
My assumptions predict 53.16% armor penetration, somewhat closer to your results than assuming everything is additive

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Old 03/26/09, 11:50 AM   #373
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Your point is completely valid.

It seems a rough formula can be 1-((1-sunder)*(1-ff) -bs -gear).

I am gonna try mace spec to see if there is a 25% damage reduction there aswell (as it is for battle stance).

EDIT: Also mace spec seems to only remove 12%, so 25% less than expected; same happens to battlestance and gear and if anybody can check Blood Gorged (DK blood) and combat rogue mace spec we can probably state that these are semi-conclusive tests.

I can't post on US forums, so it would be nice if somebody else can give feedback on this bug.

Last edited by hellord : 03/26/09 at 12:03 PM.

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Old 03/26/09, 12:06 PM   #374
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
Not quite, the formula that I came up with was (1 - (1-Sunder)*(1-FF)) + (1 - (1-gear)*(1-BattleStance)) = Total armor penetration, but only when Sunder is present. Otherwise it's simply FF + gear + BattleStance. Of course, these numbers still don't match your data exactly, which more than likely means that armor penetration is simply very buggy at the moment.

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Old 03/26/09, 12:23 PM   #375
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by Melthu View Post
Not quite, the formula that I came up with was (1 - (1-Sunder)*(1-FF)) + (1 - (1-gear)*(1-BattleStance)) = Total armor penetration, but only when Sunder is present. Otherwise it's simply FF + gear + BattleStance. Of course, these numbers still don't match your data exactly, which more than likely means that armor penetration is simply very buggy at the moment.

I was also wondering if there have been a slight change in armorToDR formula, but I didnt make any test on a target with known armor.

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