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Old 07/31/08, 12:05 PM   #31
kalbear
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Sorry for being ignorant here, but why do we believe that all stats scale exactly the same way as haste does?

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Old 07/31/08, 12:07 PM   #32
• Vulajin
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Originally Posted by kalbear View Post
Sorry for being ignorant here, but why do we believe that all stats scale exactly the same way as haste does?
Because they all do from 1-70.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 07/31/08, 12:08 PM   #33
 Hamlet
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Originally Posted by kalbear View Post
Sorry for being ignorant here, but why do we believe that all stats scale exactly the same way as haste does?
It's consistent with what they did from 60->70. All ratings conversions were given nice integer values at level 60, which were generally concordant with the pre-rating itemization costs of the underlying stats. Then all the coefficients were multiplied by the same value (41/26) to arrive the level 70 versions.

Last edited by Hamlet : 07/31/08 at 12:10 PM. Reason: sp


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Old 07/31/08, 12:10 PM   #34
kalbear
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Okay. So assuming that they've not changed that this will work. I've seen many people test this for haste; could we have some testing for some of the other conversion rates to make sure they correlate?

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Old 07/31/08, 12:14 PM   #35
Bisbus
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Am I crazy or will a fire mage only need 33 more hit rating at 80 than at 70? Assuming we're all using the melee scale now. If it's the spell scale I come up with two less rating needed.

9% miss rate minus 3% from talents= 6% needed x 32.8=196.8

With the increased ilvl values this leaves a ton of room for other stats.

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Old 07/31/08, 12:15 PM   #36
Akka
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Originally Posted by Nezralix View Post
If these are accurate, then I suppose they make some sense. The 60->70 conversions probably weren't steep enough, given the 75% average increase in gear level.
0_o

I don't know what's enough for you... If anything, they were far TOO steep.
The problem is in the extreme inflation in gear level, not the conversions.
And the problem is that they seem to follow an even more extreme road for WotLK.

If violence doesn't solve your problem...
... you simply haven't been violent enough !

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Old 07/31/08, 12:23 PM   #37
• Vulajin
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Originally Posted by kalbear View Post
Okay. So assuming that they've not changed that this will work. I've seen many people test this for haste; could we have some testing for some of the other conversion rates to make sure they correlate?
Tested just now with hit, crit, haste, spell hit, spell crit, spell haste, and expertise using the formula for level 75, and all the values matched.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 07/31/08, 12:28 PM   #38
Whitetooth
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Originally Posted by kalbear View Post
Sorry for being ignorant here, but why do we believe that all stats scale exactly the same way as haste does?
Although I only posted the haste table to make this post simple, I actually have data from level 1 to 100 for every other rating. I did check the formula with everything and they match.

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Old 07/31/08, 12:47 PM   #39
Erdluf
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Originally Posted by Bisbus View Post
Am I crazy or will a fire mage only need 33 more hit rating at 80 than at 70? Assuming we're all using the melee scale now. If it's the spell scale I come up with two less rating needed.

9% miss rate minus 3% from talents= 6% needed x 32.8=196.8

With the increased ilvl values this leaves a ton of room for other stats.
Saying that +Hit applies to both melee hit and spell hit is not the same thing as saying that spell-hit will use the same table as melee hit.

Has anyone done the testing to see what table caster's are using? The test is trivial. Give yourself 9% spell hit (including talents) at 70 and attack a 73 mob. Is your miss rate 0% or 8% (or something entirely different)?

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Old 07/31/08, 12:49 PM   #40
 frmorrison
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People have tested spell hit, it is 9%. That means there is no more hidden 1% resist chance.

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Old 07/31/08, 12:53 PM   #41
Lord BEEF
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Originally Posted by Bisbus View Post
Am I crazy or will a fire mage only need 33 more hit rating at 80 than at 70? Assuming we're all using the melee scale now. If it's the spell scale I come up with two less rating needed.

9% miss rate minus 3% from talents= 6% needed x 32.8=196.8

With the increased ilvl values this leaves a ton of room for other stats.
If you're grouped with an elemental shaman and a moonkin, you need zero hit rating on the entirety of your gear. This goes for most (all?) casters actually.

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Old 07/31/08, 1:08 PM   #42
Roywyn
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Originally Posted by Lord BEEF View Post
This actually makes the new gems at level 80 slightly weaker than the ones we have at level 70.
That is to say, a 10 hit rating gem on a level 70 provides more hit than a 20 hit rating gem provides for a level 80. Very slightly so, but it's still there.
Maybe we get a second set of higher level level epic gems after 1-2 raid tiers, just a thought.
[Edit]: We didn't get our current BC epic gems until the BT/Hyjal patch, for example.


Also, can you extract the armour value/damage reduction for level 80 (DPSing) and level 83 (tanking bosses)?

Last edited by Roywyn : 07/31/08 at 1:33 PM.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 07/31/08, 1:16 PM   #43
 Hamlet
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Originally Posted by Roywyn View Post
Maybe we get a second set of higher level level epic gems after 1-2 raid tiers, just a thought.
But why would we expect them to? The original point of ratings was basically to prevent untenable perpetual increasing of %-based stats like crit and hit. Consistent with that, we'd expect gems to provide the same % of each in the next expansion as they do in the current one.


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Old 07/31/08, 1:21 PM   #44
kalbear
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Tested just now with hit, crit, haste, spell hit, spell crit, spell haste, and expertise using the formula for level 75, and all the values matched.
Although I only posted the haste table to make this post simple, I actually have data from level 1 to 100 for every other rating. I did check the formula with everything and they match.
Thank you both.

That's going to be very odd given what we've seen come out for itemization so far. Given items like Band of the Kirin Tor, we're looking at something that barely gives comparable results to most of the basic rep rewards out now. I guess that's similar to vanilla->TBC, but it goes somewhat in the face of their supposed goal to make the gear transitions less jerky relative to TBC gear.

It's also going to be much harder for warriors and paladins to hit the defense rating cap without their talents providing defense skill.

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Old 07/31/08, 1:52 PM   #45
Roywyn
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Roywyn
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Originally Posted by kalbear View Post
Thank you both.

That's going to be very odd given what we've seen come out for itemization so far. Given items like Band of the Kirin Tor, we're looking at something that barely gives comparable results to most of the basic rep rewards out now. I guess that's similar to vanilla->TBC, but it goes somewhat in the face of their supposed goal to make the gear transitions less jerky relative to TBC gear.

It's also going to be much harder for warriors and paladins to hit the defense rating cap without their talents providing defense skill.
Kel'thuzad gave ilvl 92 loot like [Frostfire Ring] and ilvl 89 weapons.
The first raid instance Karazhan gave ilvl 115 loot, a jump of 28 ilvls or 25%.

Kil'jaeden gives ilvl 164 loot like [Crux of the Apocalypse].
The newly added ring Band of the Kirin Tor is ilvl 200.
That's a jump of 36 ilvls or 22%.

If that ring is representative for the first 10-man raids, it's a similar relative jump like in Vanilla => BC after the 2.1 overhaul.
There will be a gear reset, level 80 blue items do have the budget to replace sunwell gear.

Yes, items that randomly pick 3 stats out of sta/int/spi/mp5/dmg/haste/crit/hit with random amounts of them will suck. But well designed socketed gear can outscale Kil'jaeden gear.
Weapons are already there, Weapons - Items - World of Warcraft has a level 78 dagger with more DPS than the Kil'jaeden drop.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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