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Old 05/25/09, 3:36 AM   #466
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Conclusion
You can only remove armor up to the armor penetration effectiveness cap of (debuffed armor + 15232.5)/3 and any penetration after 100% tooltip is ineffective.
Raid boss armor = 10,643

Debuffed armor = 10,643 * (1 - (Sunder + Faerie Fire))
Debuffed armor = 10,643 * (0.75)
Debuffed armor = 7982.25

Effectiveness Cap = (debuffed armor + 15232.5) / 3
Effectiveness Cap = (7982.25 + 15232.5) / 3
Effectiveness Cap = 7738.25

Minimum Armor = debuffed armor - effectiveness cap
Minimum Armor = 7982.25 - 7738.25
Minimum Armor = 244, which is 1.58% DR against a level 80 attacker

Am I doing this correctly?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 05/25/09, 4:32 AM   #467
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by Prinsesa View Post
Raid boss armor = 10,643

Debuffed armor = 10,643 * (1 - Sunder) * (1- Faerie Fire)
Debuffed armor = 10,643 * (0.76)
Debuffed armor = 8088,68

Effectiveness Cap = (debuffed armor + 15232.5) / 3
Effectiveness Cap = (8088,68 + 15232.5) / 3
Effectiveness Cap = 7773,727

Minimum Armor = debuffed armor - effectiveness cap
Minimum Armor = 8089 - 7774
Minimum Armor = 315, which is 2.026% DR against a level 80 attacker

Am I doing this correctly?
Sunder and FF stack multiplicatively.

ArP Whore

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Old 05/25/09, 6:48 PM   #468
MasterMace101
Glass Joe
 
Night Elf Warrior
 
Andorhal
Originally Posted by Prinsesa View Post
Originally Posted by Prinsesa View Post
Raid boss armor = 10,643

Debuffed armor = 10,643 * (1 - Sunder) * (1- Faerie Fire)
Debuffed armor = 10,643 * (0.76)
Debuffed armor = 8088,68

Effectiveness Cap = (debuffed armor + 15232.5) / 3
Effectiveness Cap = (8088,68 + 15232.5) / 3
Effectiveness Cap = 7773,727

Minimum Armor = debuffed armor - effectiveness cap
Minimum Armor = 8089 - 7774
Minimum Armor = 315, which is 2.026% DR against a level 80 attacker

Am I doing this correctly?

So by your Math

Armor Reduction Cap = 100 - 2.026 = 97.974%
Armor Penetration Rating Cap = 97.974 * 12.3216 = 1207.196

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Old 05/26/09, 5:18 AM   #469
hellord
Absolute Arms
 
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Orc Warrior
 
Hellscream (EU)
Originally Posted by MasterMace101 View Post
So by your Math

Armor Reduction Cap = 100 - 2.026 = 97.974%
Armor Penetration Rating Cap = 97.974 * 12.3216 = 1207.196
No.
Armor Penetration Rating Cap = 100% = 1232
Armor reduction cap at 100% ArP = 7774 vs 8089

ArP Whore

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Old 05/27/09, 5:25 AM   #470
Glory
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
Did somebody a test with 100% Arp and 5x SA + FF + Shattering Throw. Armor should go negative again, if possible.

Arp Effectivness Cap will be
(10643*0.8*0.8*0.95+15232.5)/3=7234.5

Boss Armor is 6470.9

Armor after Arp 6470.9-7234.5=-763.6

Maybe the easiest way to test this on a priest.
~2k armor
~5k effectivness
~3k negative Armor after Arp

Last edited by Glory : 05/27/09 at 5:30 AM.

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Old 05/27/09, 6:13 AM   #471
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
The the arp effectiveness cap is min(armor, (armor+C)/3), not just (armor+C)/3, so armor will never go negative.

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Old 05/27/09, 7:35 AM   #472
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Hey guys guess what? Blizzard nerfed rage generation some time ago without telling us, and here's the new formula in game:

\text{Rage} = \frac{3}{8}(fs+\frac{7.5d}{c})
f=1.75,3.5,7 for offhand hit, offhand crit/main hand hit, main hand crit
s=base weapon speed
c=320.6
d=damage done

This is a nerf from what we thought it was:
\text{Rage} = \frac{1}{2}(fs+\frac{7.5d}{c})

I'm not sure if this is also true for druids, but yeah, sucks =(

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 05/27/09, 9:11 AM   #473
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by MasterMace101 View Post
So by your Math

Armor Reduction Cap = 100 - 2.026 = 97.974%
Armor Penetration Rating Cap = 97.974 * 12.3216 = 1207.196
Nope. Armor Penetration stops when your tooltip reads 100%, even if the DR on the effect means it's not actually 100% and there's still some armor left over. The calculations I made was trying to find out just how much armor left over that actually is, which turned out to be 315 armor for a Sundered-and-FF'd raid boss.

The Armor Penetration cap is still 1232 rating.

Thanks to hellord as well for the earlier correction.

By the by, the OP should be updated to reflect 3.1's buff to armor penetration by dividing the old conversion ratios by 1.25

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 05/30/09, 7:01 PM   #474
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
The actual rage generation formula is this: as posted by Bornakk:

minimum of
\text{rage}=\frac{1}{2}(fs+\frac{7.5d}{c})
and
\text{rage}=2(\frac{7.5d}{c})

c is 453.3
f is hit factor, as we know as 1.75, 3.5, 7
s is base weapon speed
d is damage dealt

For low damage hits, the second equation usually applies.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 06/05/09, 12:46 PM   #475
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Hi all,
I have written a user guide for TankPoints which you all may find helpful for educating non-serious-theorycrafters. The guide should help a person with decisions like which enchant is better for you, what damage reduction you get in Frost resist gear and more.

To save multiple original posts, I am going to maintain this page with the latest version of the file.

I am notifying here because this is the authoritive thread on combat ratings. I have PM'd Whitetooth about this too.

Last edited by GravityDK : 06/06/09 at 7:44 AM.

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Old 06/05/09, 1:28 PM   #476
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by GravityDK View Post
Hi all,
I have written a user guide for TankPoints which you all may find helpful for educating non-serious-theorycrafters. The guide should help a person with decisions like which enchant is better for you, what damage reduction you get in Frost resist gear and more.

To save multiple original posts, I am going to maintain this thread at dk.info with the latest version of the file.

I am notifying here because this is the authoritive thread on combat ratings. I have PM'd Whitetooth about this too.
TankPoints is an entirely flawed stat, by design. Why are people still using it, and why are you encouraging people to still use it (and posting about it in an accuracy-focused thread like this one)?

Rawr!

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Old 06/05/09, 7:20 PM   #477
charriu
Piston Honda
 
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Astrylian View Post
TankPoints is an entirely flawed stat, by design. Why are people still using it, and why are you encouraging people to still use it (and posting about it in an accuracy-focused thread like this one)?
TankPoints happens to also be an addon, which is what he's describing. And by the way, his guide clearly states that the tank points score isn't really useful for anything except seeing if an item is better or worse than something you already have equipped.

Maybe the addon name could be better.

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Old 06/05/09, 7:35 PM   #478
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by charriu View Post
the tank points score isn't really useful for anything except seeing if an item is better or worse than something you already have equipped.
Except that's the problem. People think that, when it's entirely untrue, and completely misleading. I fully realize that TankPoints is an addon.

Rawr!

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Old 06/06/09, 2:59 AM   #479
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Astrylian View Post
Except that's the problem. People think that, when it's entirely untrue, and completely misleading. I fully realize that TankPoints is an addon.
But TankPoints has many other very valuable features, and it just happens to be named after its least-scientific quality. I'd hope my guide also helps people realise that the TankPoints score per se isn't why you get the addon.

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Old 06/06/09, 4:13 AM   #480
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Isn't the function of "This item is better than this other item" performed by addons such as Rating Buster without the bias of TankPoints (and others that I can't remember). I understand that you can use it to figure out your damage reduction (armor+stance+buffs) and whatnot, but you can also do that with windows calculator or a piece of paper. Is the "non-serious" theorycrafting community so lazy they need an addon to give the same information as wowwiki?

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