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Old 09/01/09, 9:47 AM   #511
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by ildon View Post
ArP change may be a bug. This post is relevant.

Edit: Oops you posted in that thread!
That doesn't have any bearing on whether it's a bug or not, Dresorull is part of the QA team. While they usually know about changes made to the PTR so they can test them, it isn't always the case that they do. Since it has been posted on the PTR forums though we should have confirmation soon about whether this change was intended or not.

But looking at the facts that the tooltip and damage are consistent plus this ArP scaling value is new (not previously seen on any PTR or live) it seems very likely that this change is intentional. The only question is whether this change will make it to live as it will have noticeable effects on those classes that may be gem'ing for ArP right now including rogues, hunters, warriors, and DKs.


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Old 09/01/09, 10:17 AM   #512
alienangel
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Draenei Hunter
 
Eredar
Originally Posted by Tinwhisker View Post
That doesn't have any bearing on whether it's a bug or not, Dresorull is part of the QA team. While they usually know about changes made to the PTR so they can test them, it isn't always the case that they do. Since it has been posted on the PTR forums though we should have confirmation soon about whether this change was intended or not.

But looking at the facts that the tooltip and damage are consistent plus this ArP scaling value is new (not previously seen on any PTR or live) it seems very likely that this change is intentional. The only question is whether this change will make it to live as it will have noticeable effects on those classes that may be gem'ing for ArP right now including rogues, hunters, warriors, and DKs.
Er, is the tooltip and actual damage being consistent on the PTR evidence of a nerf or just evidence of a fixed tooltip? I was under the impression the tooltip on live was just wrong compared to observed damage:

Marksman questions

That being said, a slight nerf wouldn't be out of place. Given their dislike of the stat as evidenced by its removal in 4.0, having several classes ArP capped through two full tiers (softcapped or hardcapped through all of CC, and hardcapped through all of Icecrown) seems silly.

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Old 09/01/09, 1:06 PM   #513
Mazz
Von Kaiser
 
Night Elf Rogue
 
Vashj (EU)
Originally Posted by alienangel View Post
Er, is the tooltip and actual damage being consistent on the PTR evidence of a nerf or just evidence of a fixed tooltip? I was under the impression the tooltip on live was just wrong compared to observed damage:

Marksman questions
Since Aldriana tested with Gouge on both live and the PTR and saw the exact damage difference he expected for ArP rating being less effective, I'd say it is not a tooltip correction.

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Old 09/01/09, 1:22 PM   #514
alienangel
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Draenei Hunter
 
Eredar
Originally Posted by Mazz View Post
Since Aldriana tested with Gouge on both live and the PTR and saw the exact damage difference he expected for ArP rating being less effective, I'd say it is not a tooltip correction.
Apologies then, reading her post it didn't seem clear she had also tested on live.

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Old 09/01/09, 1:28 PM   #515
Mazz
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Night Elf Rogue
 
Vashj (EU)
Actually, it looks like I am the one that missread the post. Aldriana mentioned the expected damage on live... he did not explicitly say if he also tested it on live.

Edit: So I tested it myself. The ArP tooltip on live seems to be correct.

3945 AP, 302 ArP rating (24.52% on the tooltip, consistent with 302 * 1.25/ 15.39529991), base damage on gouge 829 *1.06 = 878.74 (6% extra because of Find Weakness) The ArP formula comes up with 0.64108 without sunders, expose or FF. 878.74 * 0.64108 * = 563.3435, Gouge hit the boss target dummy for 563-564.

Last edited by Mazz : 09/01/09 at 2:07 PM.

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Old 09/02/09, 8:51 AM   #516
Hinalover
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Pandaren Monk
 
Kil'Jaeden
using version r81, it looks like the Improved Mark and Survival of the fittest talents are working with the agility -> dodge dump. in both kitty spec in kitty gear as well as tank spec in tank gear, I'm getting .0209 for my dump. Both specs spec into both of those talents. Right now my kitty gear stacks agility so it's showing that won't affect the dump as well.

Whatever fixing "returning 1.#INF" did fixed the feral druid problem.

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Old 09/05/09, 12:11 AM   #517
Whitetooth
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Orc Warlock
 
Ner'zhul
GC has confirmed the ArP nerf on PTR
World of Warcraft - English (NA) Forums -> Armor pen nerf in 3.2.2

Originally Posted by Ghostcrawler
The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.

In fact, this was really the point. Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats. Gear without armor pen was being passed over and gem sockets were increasingly being filled with just this one stat. While every spec has stats that are more valuable than others, this one felt like it was starting to trump everything. Not coincidentally, characters stacking lots of armor pen were starting to do more damage than their peers and more damage than we were comfortable with.

This change is largely for PvE reasons, though we won't cry at all if melee damage in PvP drops a little as a result.

We're letting you know now so that this doesn't feel like a stealth nerf, assuming it goes live. While you might disagree or be frustrated by the change (though I also suspect it won't come as a surprise to many players), we ask that you try and keep your response to something appropriate for these forums.

Hotdogee@Ner'zhul US <Bahamut>
Author of RatingBuster

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Old 09/10/09, 10:26 AM   #518
dedmonwakeen
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dedmonwakeen
Undead Priest
 
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Does a mob's chance of parrying/blocking a tank depend upon the difference in their levels as it does for miss/dodge?


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Old 10/02/09, 2:55 PM   #519
bung
Glass Joe
 
Night Elf Druid
 
Uldum
woops

I'm trying to make a simple spreadsheet to calculate how much buffed HP I have:

Formula Looks something like
TOTAL_HP = (total_stamina)*1.1(HotW)*1.06(SotF)*1.02(IMotW)*1.1(Kings)*1.25(Bear)*10(HP/sta) + (HP_modifiers)

Total Stamina includes:
IMotW = 52
IFort = 214
Gear+base = 2560 (from character tab unbuffed in human form)

HP Modifiers include:
Commanding shout or Blood Pack
Flask

My numbers come out to be about 3K less then what I've actually seen. I am putting in 2826 for total_stamina and 0 for HP_modifiers getting 46214 HP, I believe unflasked I've seen 51K+.

Am I completely wrong at my approach? Am I forgetting something stupid like a buff or base HP naked is not included in character sheet?

EDIT: Discussion moved to correct post
Feral Druid Numbers (updated for 3.2.2)

Last edited by bung : 10/02/09 at 3:08 PM. Reason: posted in wrong forum

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Old 10/02/09, 3:04 PM   #520
Hinalover
Don Flamenco
 
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Pandaren Monk
 
Kil'Jaeden
Originally Posted by bung View Post
I'm trying to make a simple spreadsheet to calculate how much buffed HP I have:

Formula Looks something like
TOTAL_HP = (total_stamina)*1.1(HotW)*1.06(SotF)*1.02(IMotW)*1.1(Kings)*1.25(Bear)*10(HP/sta) + (HP_modifiers)

Total Stamina includes:
IMotW = 52
IFort = 214
Gear+base = 2560 (from character tab unbuffed in human form)

HP Modifiers include:
Commanding shout or Blood Pack
Flask

My numbers come out to be about 3K less then what I've actually seen. I am putting in 2826 for total_stamina and 0 for HP_modifiers getting 46214 HP, I believe unflasked I've seen 51K+.

Am I completely wrong at my approach? Am I forgetting something stupid like a buff or base HP naked is not included in character sheet?
Are you factoring in Commanding Shout as well. I know that would increase your health by a bit.

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Old 10/04/09, 4:23 PM   #521
d07.RiV
Glass Joe
 
Undead Priest
 
Illidan
Has anyone got an agility to dodge table for all levels?
I tried taking the 80 rates and applying the same scaling as used by avoidance ratings but its slightly off (though I only tested it on a 20 druid so far).

I guess I will end up grabbing tons of armory profiles and getting the values from them (but I'm not sure what to do about levels 1-10 if anyone ever needs those).

Edit: it seems this threat isn't getting much views; nevertheless I got dodge per agi values for most class/level combinations. I am trying to find leveling guilds on other servers.
So far I am noticing slight inaccuracies in my results, e.g. level 75 DK has 0.017094 agi per dodge while 76 has 0.017263 - I hope these are rounding errors, then it would be possible to smoothen the curves after I get the remaining results.
Any idea how bliz gets these numbers? Do they set a value they want for key levels (like 60, 70, 80) and then use a certain function to interpolate?

Another point, in StatLogic .lua it says that 16% miss cap was only tested for warriors and assumed to be the same for other classes; while wowwiki says its exactly 16% for tanking classes. Could one trust this information?

Last edited by d07.RiV : 10/13/09 at 2:49 PM.

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Old 11/22/09, 5:07 AM   #522
AnrDaemon
Glass Joe
 
Night Elf Priest
 
Ravencrest (EU)
Could someone with proper power please see to fix LaTeX renderer?

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Old 12/14/09, 11:06 PM   #523
Nachti
Von Kaiser
 
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Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
First of all, thank you for all that great work, it is very much appretiated.

I have a question regarding the miss cap (16%). The avoidance caps are supposed to be unreachable because of DR, right? But when I use the formula you or Satrina mention, I get results over the miss cap. I am a Night Elf frost specced Death Knight, so it's like this:

1% Stoneskin Gargoyle
5% base miss
2% Night Elf racial
3% Frigid Deathplate
161 Defense Skill

Undiminished miss: 1+5+2+3=11%
Prediminished miss: 161*0,04=6,44%
Diminished miss: 1/(1/16+0,956/6,44)=4,74
Total miss: 11+4,74=15,74%

That's pretty close to the cap. If I got some more defense rating (no problem really) it would push the miss chance over the cap. Is everything above the cap just lost? Or is there a mistake in my formula? Or is there just something stupid I'm overlooking?^^

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Old 12/15/09, 6:44 AM   #524
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Nachti, the avoidance DR only applies to any avoidance you gain from combat ratings or AGI. Direct amounts of avoidance are not factored in.

To put it another way, if you're getting 11% miss from your listed effects, and another 2% miss from defense rating pre-DR, the 5% will be diminished with respect to the 16% cap as 5% miss, not as 13% miss.

This actually means that it's still theoretically possible to become completely unhittable without block, since the amounts of avoidance you get from base and from talents can add up to you needing avoidance-from-gear that wouldn't hit the 88% dodge / 47% parry caps.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 01/10/10, 11:53 PM   #525
Ydy
Glass Joe
 
Human Death Knight
 
Shattrath (EU)
Avoidance Calculations

After some long discussions and searching different articles and forums I am a little bit confused now. Sorry, if this question has been asked too often in the past (couldnt find an answer anywhere) and sorry for my bad english.

How is avoidance calculated exactly ? Using a one-roll-sytem (miss + parry + dodge) or using a multiple-roll-system (1st rolling for miss, then rolling for dodge and last for parry) ?

This would be important for the new Debuff (-20% dodge) in ICC, so please answer only if you know for sure.

Sample calculation using only 20% parry and 30% dodge (no miss, DR, ...)

One Roll System:
Avoidance: 50%
Avoidance w. Debuff: 30%
Loss of 20%

Two Roll System:
Avoidance: 44%
Avoidance w. Debuff: 28%
Loss of 16%

Which one is correct ?

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