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Old 10/06/10, 2:21 AM   #556
Hinalover
Don Flamenco
 
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Pandaren Monk
 
Kil'Jaeden
80 Rogues

Human - 0.024053701471399
Dwarf - 0.024053700369758
NE - 0.024053698821389
Gnome - 0.02405370013252

Orc - 0.024053700970065
Undead - 0.024053700288987
Troll - 0.02405370013252
BE - 0.02405370013252

Last edited by Hinalover : 10/06/10 at 3:19 AM.

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Old 10/18/10, 12:53 PM   #557
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Someone just "proved" that the armor constant on the live 4.0.1 servers has changed to the Cataclysm values/formula at level 80. I was seeing similar DR to what would be expected if that new formula was active when I was doing some testing on the Boss Dummy but since I couldn't get one by myself and without debuffs I didn't really trust the results.

MMO-Champion BlueTracker | GC, physical mitigation change intentional?

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Old 10/19/10, 9:42 PM   #558
Althor
Great Tiger
 
Troll Priest
 
Barthilas
Shaman
----------
85 Draenei Shaman - 0.0032894698056308
85 Orc Shaman - 0.0032894698056308
85 Dwarf Shaman - 0.0032894714882499
85 Tauren Shaman - 0.0032894714882499
85 Troll Shaman - 0.0032894707307583
85 Goblin Shaman - 0.0032894707307583


Hunter
--------
For Hunters, where I have 2 different values listed for each class, one is with the Hunter naked, and the other is with them wearing +2329 agility which is enough to get their Dodge% on the Paper Doll to either 0.18% or 0.19%.

Naked 85 NE Hunter - 0.026980198019802
Naked 85 Undead Hunter - 0.02780612244898
Geared 85 Undead Hunter - 0.0022722303543463 (0.18% dodge on UI)
Naked 85 Human Hunter - 0.027525252525253
Naked 85 Orc Hunter - 0.027948717948718
Geared 85 Orc Hunter - 0.002272230116852 ( 0.18% dodge on UI)
Naked 85 Dwarf Hunter - 0.028092783505155
Naked 85 Tauren Hunter - 0.028092783505155
Geared 85 Tauren Hunter - 0.0022722300346437 ( 0.18% dodge on UI)
Naked 85 Draenei Hunter - 0.027948717948718
Naked 85 Troll Hunter - 0.02725
Geared 85 Troll Hunter - 0.0022721758826677 ( 0.19% dodge on UI)
Naked 85 Worgen Hunter - 0.02725
Naked 85 Blood Elf Hunter - 0.02725
Geared 85 Blood Elf Hunter - 0.0022721758826677 ( 0.19% dodge on UI)
Naked 85 Goblin Hunter - 0.02725
Geared 85 Goblin Hunter - 0.0022721758826677 ( 0.19% dodge on UI)


Rogue
-------
85 Human Rogue - 0.004106500033036
85 Blood Elf Rogue - 0.0041064998106315
85 Gnome Rogue - 0.0041064998106315
85 Troll Rogue - 0.0041064998106315
85 Dwarf Rogue - 0.0041064999009123
85 Goblin Rogue - 0.0041064998106315
85 Night Elf Rogue - 0.0041064995924632
85 Orc Rogue - 0.0041064997876219
85 Worgen Rogue - 0.0041064998106315
85 Undead Rogue - 0.0041064996754422


Warlock
--------
85 Undead Warlock - 0.0032856373164965
85 Human Warlock - 0.0032856409314653
85 Orc Warlock - 0.0032856406885035
85 Dwarf Warlock - 0.0032856406026812
85 Troll Warlock - 0.0032856410823456
85 Gnome Warlock - 0.0032865410823456
85 Blood Elf Warlock - 0.0032856410823456
85 Worgen Warlock - 0.0032856410823456
85 Goblin Warlock - 0.0032856410823456

*edit*: Added in the Horde Hunters wearing 2329 agility which boosted their Paper Doll Dodge% to 0.18% or 0.19%.

Last edited by Althor : 10/19/10 at 11:09 PM.

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Old 10/22/10, 10:43 AM   #559
Whitetooth
Piston Honda
 
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Orc Warlock
 
Ner'zhul
Originally Posted by Althor View Post
Shaman
----------
85 Draenei Shaman - 0.0032894698056308
85 Orc Shaman - 0.0032894698056308
85 Dwarf Shaman - 0.0032894714882499
85 Tauren Shaman - 0.0032894714882499
85 Troll Shaman - 0.0032894707307583
85 Goblin Shaman - 0.0032894707307583


Hunter
--------
For Hunters, where I have 2 different values listed for each class, one is with the Hunter naked, and the other is with them wearing +2329 agility which is enough to get their Dodge% on the Paper Doll to either 0.18% or 0.19%.

Naked 85 NE Hunter - 0.026980198019802
Naked 85 Undead Hunter - 0.02780612244898
Geared 85 Undead Hunter - 0.0022722303543463 (0.18% dodge on UI)
Naked 85 Human Hunter - 0.027525252525253
Naked 85 Orc Hunter - 0.027948717948718
Geared 85 Orc Hunter - 0.002272230116852 ( 0.18% dodge on UI)
Naked 85 Dwarf Hunter - 0.028092783505155
Naked 85 Tauren Hunter - 0.028092783505155
Geared 85 Tauren Hunter - 0.0022722300346437 ( 0.18% dodge on UI)
Naked 85 Draenei Hunter - 0.027948717948718
Naked 85 Troll Hunter - 0.02725
Geared 85 Troll Hunter - 0.0022721758826677 ( 0.19% dodge on UI)
Naked 85 Worgen Hunter - 0.02725
Naked 85 Blood Elf Hunter - 0.02725
Geared 85 Blood Elf Hunter - 0.0022721758826677 ( 0.19% dodge on UI)
Naked 85 Goblin Hunter - 0.02725
Geared 85 Goblin Hunter - 0.0022721758826677 ( 0.19% dodge on UI)


Rogue
-------
85 Human Rogue - 0.004106500033036
85 Blood Elf Rogue - 0.0041064998106315
85 Gnome Rogue - 0.0041064998106315
85 Troll Rogue - 0.0041064998106315
85 Dwarf Rogue - 0.0041064999009123
85 Goblin Rogue - 0.0041064998106315
85 Night Elf Rogue - 0.0041064995924632
85 Orc Rogue - 0.0041064997876219
85 Worgen Rogue - 0.0041064998106315
85 Undead Rogue - 0.0041064996754422


Warlock
--------
85 Undead Warlock - 0.0032856373164965
85 Human Warlock - 0.0032856409314653
85 Orc Warlock - 0.0032856406885035
85 Dwarf Warlock - 0.0032856406026812
85 Troll Warlock - 0.0032856410823456
85 Gnome Warlock - 0.0032865410823456
85 Blood Elf Warlock - 0.0032856410823456
85 Worgen Warlock - 0.0032856410823456
85 Goblin Warlock - 0.0032856410823456

*edit*: Added in the Horde Hunters wearing 2329 agility which boosted their Paper Doll Dodge% to 0.18% or 0.19%.
Thanks, I've updated the table with your data. There was actually a bug in LibStatLogic that was causing the inconsistence with Hunter data, which I'm currently working on a fixed.

Hotdogee@Ner'zhul US <Bahamut>
Author of RatingBuster

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Old 10/23/10, 5:10 AM   #560
Rerox
Piston Honda
 
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Dwarf Rogue
 
Proudmoore (EU)
I am wondering if I am missing something, but in the stats table of the OP, Spell Hit at level 80 is rated as 26.232 rating per %. Shouldn't it be 26.228?

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Old 10/23/10, 5:37 AM   #561
Althor
Great Tiger
 
Troll Priest
 
Barthilas
It is definitely 26.231992721557617 in the DBC client files.

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Old 10/23/10, 6:45 AM   #562
Ryn
Glass Joe
 
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Human Warrior
 
Earthen Ring (EU)
Any idea what the formula to convert rating into percentages is at 80 - 85?

I modified the 70 - 80 formula a little, and got something that was pretty accurate, but of course not quite.
(82 / 52 * (131 / 63) * 3.9053695 ^ ((level - 80) / 5))

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Old 10/28/10, 8:21 PM   #563
Wheeljack
Glass Joe
 
Draenei Warrior
 
Lightbringer
Removed by author

Last edited by Wheeljack : 11/01/10 at 8:07 PM. Reason: Removed

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Old 11/27/10, 1:34 AM   #564
Nymph'
Von Kaiser
 
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Night Elf Death Knight
 
Conseil des Ombres (EU)
I don't know if I said it already but great job on this thread !

I'm working on a work base for my daily TC and tried to apply the Cataclym DR formula on my level 80 Death Knight.

The result shows a very low effect of the DR, while in game it effects way more. (for example, without the weapon enchant, in-game I have 20.1% parry from rating and 20.4% global parry, while on my spreadsheet it shows 20.1% parry from ratings and 26.94% global parry)

Don't know what is not working as intended here, can you check it ? (don't hesitate to modify it, it's a fairly simple spreadsheet, merely an application of your work)

https://spreadsheets.google.com/ccc?...thkey=CI6i08EJ

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Old 12/06/10, 9:31 AM   #565
Ryn
Glass Joe
 
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Human Warrior
 
Earthen Ring (EU)
The level 60 rating base value for resilience is wrong. Here is the correct value:
RESILIENCE = 28.75 * 0.75 / 2 / 1.125 or 9.583333 (repeating of course).

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Old 12/09/10, 12:17 AM   #566
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
I noted the comment under the basic stats table

"Note: Paladin, Death Knight, Shaman, and Druid receive 30% more melee haste from Haste Rating"

It is my understanding from Shaman theorycrafting at least that this is no longer the case. I'm guessing that this is just an oversight from an earlier version of the table.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 12/14/10, 7:57 AM   #567
Fela
Glass Joe
 
Blood Elf Paladin
 
Dalvengyr (EU)
confused

I'm new to this discussion, so maybe someone can explain this to me.
Why do you guys refer to (C_d,C_p) as 'caps' ?


Also, while the formula

\frac{1}{x'} = \frac{1}{c}+\frac{k}{x}}

is certainly nice, it's not very intuitive.

In order to actually understand what the constant values represent, i changed it a bit to

x' = \frac{x}{\frac{x}{c}+k} .

Therefore with k ~ 1, I'm interpreting c as a half-value constant and thus not a 'cap' at all?

Last edited by Fela : 12/15/10 at 8:40 AM.

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Old 12/14/10, 1:36 PM   #568
bonta
Glass Joe
 
Night Elf Druid
 
Medivh
I've always wondered how Blizzard does their numbers.

For example, say I have a 27.65% to dodge...does that essentially mean I have 27.65% to dodge(crit/hit/parry/basically anything that has decimal numbers) or do I have 27% to dodge? The reason I say this is because it appears the numbers after the decimal point are completely ignored as far as tooltips go. So what I would like to know is if that is the case when you actually get into combat.

I plan to min/max all my stats like ensuring mastery rating is enough to reach my next % for example. If someone know anything let me know

Thank you!

(If all this sounds confusing still, feel free to send me a private message)

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Old 12/14/10, 3:21 PM   #569
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by bonta View Post
I've always wondered how Blizzard does their numbers.

For example, say I have a 27.65% to dodge...does that essentially mean I have 27.65% to dodge(crit/hit/parry/basically anything that has decimal numbers) or do I have 27% to dodge? The reason I say this is because it appears the numbers after the decimal point are completely ignored as far as tooltips go. So what I would like to know is if that is the case when you actually get into combat.

I plan to min/max all my stats like ensuring mastery rating is enough to reach my next % for example. If someone know anything let me know

Thank you!

(If all this sounds confusing still, feel free to send me a private message)
In almost all cases, full decimals are used. There are a few cases, like Mastery and Expertise, where the character sheet rounds them, but the actual mechanics still do not.

Rawr!

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Old 12/15/10, 1:45 AM   #570
zalambar
Glass Joe
 
Night Elf Warrior
 
Garona
Originally Posted by bonta View Post
I plan to min/max all my stats like ensuring mastery rating is enough to reach my next % for example. If someone know anything let me know
I ran into the same question recently but based on the data reported in game and other poster's work here it looks like the game always uses the exact value when calculating effects in combat. As Astrylian stated.

So in game percentage chances are rounded to two decimal places and expertise and mastery truncated to integer values but that only affects the display of those attributes.

I know many of you have spreadsheets you're already happy with but if it's any help I started hacking together some calculators for combat ratings and made sure they don't truncate the displayed values so they might help you make an exact calculation: Warcraft Calculators

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