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Old 02/21/09, 12:13 AM   #661
Bekah
Soda Popinski
 
Bekah's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Yiuzmath View Post
Okay, just to clarify some things:

1) Is it still possible in WOTLK?

2) My friend and I are looking for an alt and this seems like the best way to level one, but I'm a bit confused with the 'grant a level' function see, if we both make a new trial account and lets say that I'll refer him as a friend. We both upgrade our accounts to normal WoW accounts and then we boost the two alts in turns, each with our lvl 80 character on our main accounts... If I'm correct, only my friend will be a able to grant my trial account levels right? But if we link both our trial accounts to our main accounts, some say you won't get triple exp when being boosted by a high level char. So my question is, isn't there another way to link accounts so that we can -both get triple exp
-both of us can get to grant lvls to a char on our main account

3) Do I have to buy the WoW game itself to upgrade the trial account or will a simple gamecard suffice?

Transferring the alts will be another problem but whatever.
A little late, but I don't frequent the main forums often.

1) Very much still possible.

2) Here's what my husband and I did with our RAF time.

My Main Account
Linked to:
RAF Account

His Main Account Unlinked. He had a paladin who was going to be our booster on his main account.

He would create his RAF alt on the RAF account and I would create one on my account. I would dual box the alts and he would boost.

As long as the high level acct isn't connected- it worked just fine (at least up until mid January. I doubt they've changed it since then though)

We acquired out of it:
60 druid / 60 priest
boosted 61 hunter (I had to get to 32.99)

60 paladin / 60 mage
boosted 58 warlock (boosted 1-28)

55 shaman / 55 rogue
boosted 58 warrior (boosted 1-28)

We ran out of time at the end due to busy holidays. We twisted the boosting on the warlock/warrior. It cost more but cut the time down. My warlock was on the RAF acct and the warrior was on my account. The mage boosted the warrior to 58- then we transferred the warrior off my account to his. Then we transferred my warlock from the RAF acct to my account and the Rogue boosted all the levels it had- at which point the mage boosted the warlock last 2. This kind of twisting probably won't work if you don't share a last name though.

The gifted levels have to be given to the account that invites- in our case that was my main account- hence the twisting.

If you want to gift to both main accounts AND have a booster, it's going to be tricky- you'll need a 5th account (with an appropriately leveled character) to boost... but you'll be able to level 4 characters at once- 2 each.

Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.

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Old 02/23/09, 7:38 AM   #662
Yiuzmath
Glass Joe
 
Troll Death Knight
 
Agamaggan (EU)
Thx for the answers, thing we did is, we both refered a friendaccount to our mainaccounts and boosted eachother on turns with our main, works out really well. We're at lvl 30 now and havent played much yet

One thing tho, let me get this straight, I cant let my friend account grant lvls to a char on my main account? I remember I did that with a lvl 20 on my friend account and worked just fine, did they nerf it?

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Old 03/09/09, 5:31 PM   #663
meccabow
Glass Joe
 
Night Elf Hunter
 
Gorefiend
Does boosting just means having two raf accounts auto follow and partied with a lvl 80, while the lvl80 kills stuff in an instance? If so does that still work with the current state of the game?

Last edited by meccabow : 03/09/09 at 6:13 PM.

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Old 03/10/09, 11:56 AM   #664
Mugsley
Piston Honda
 
Mugsley's Avatar
 
Goblin Shaman
 
Kul Tiras
More or less, yes.

Yes, it still works.

The typical technique is to park the lower level characters in a safe area, grab most of the instance, and drag it back to the characters to ensure they are in range for the XP; then AOE down all the mobs. The level 80 hurts the XP per kill, but the sheer magnitude of kills + RAF makes it still worthwhile.


Unfortunately, it can make some of the instances really stale because you are clearing and resetting them until the characters are a high enough level to move to the next instance; which is why the RAF TourGuide files are so nice.

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Old 03/24/09, 3:50 PM   #665
Mugsley
Piston Honda
 
Mugsley's Avatar
 
Goblin Shaman
 
Kul Tiras
Guys, any word on how the change to BtA shoulders affects RaF leveling? I'm guessing it'll shave something like a half day or so off time to 60. Does that sound about right?

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Old 03/24/09, 5:20 PM   #666
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Mugsley View Post
Guys, any word on how the change to BtA shoulders affects RaF leveling? I'm guessing it'll shave something like a half day or so off time to 60. Does that sound about right?
I'm quite sure it depends how you level. Many of us already did the instance-grind-with-third-account method to get from 1-60 in about 18-20 hours of /played. The shoulders wouldn't do much for that.

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Old 04/06/09, 4:58 AM   #667
LittleHamster
Von Kaiser
 
Night Elf Warrior
 
Alonsus (EU)
Originally Posted by Mugsley View Post
Guys, any word on how the change to BtA shoulders affects RaF leveling? I'm guessing it'll shave something like a half day or so off time to 60. Does that sound about right?
I wouldn't use the BoA shoulders. I'm using the same RaF set up as Bekah. We have 3 accounts, one being the "new friend". Since the new friend can't have BoA shoulders, the inviter's alt will level a lot faster. I think we got up to 3 levels ahead, before we decided it's better to just unequip the shoulders to keep the levels more even. We are doing instance boosting, and the main limiter to speed is the 5 instance per hour restriction. I don't think it matters how you actually clear the instance. Instead of pulling everything to the start, my husband plays the two alts, and follows my main around to pick up loot. For reference, we still beat the 5 per hour limit on ZF including doing the pyramid event, even though our pace is fairly relaxed. I simply run up to packs and kill them one by one (adding a whirlwind when it's on CD). Maybe if you are doing a long instance like BRD, it pays to run faster since you won't hit the instance limit.

My only tip is to buy a traveler's mammoth if you can afford one. It can carry two passengers, and you can sell the junk you pick up to the vendors on the mount.

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Old 05/05/09, 1:54 PM   #668
Crytz
Glass Joe
 
Orc Warrior
 
Illidan
A friend and I did two sets of RAF last week. We used a level 80 frost DK for almost entirely instance-grinding. Our second pair took us 11 hours 18 minutes. We went at a fairly relaxed pace, but did not use a traveler's tundra mammoth and only one warlock summon (to bring us to Thrallmar at lvl 55). We got locked out of instances three times, adding about 20 minutes to our /played time as we waited. We made the 60% mount rides from Orgrimmar to ZF, and Undercity to Light's Hope/Stratholme.

1-9 normal questing (in Durotar for us this time)
9-10 kill stuff along the way to Orgrimmar
10-13 RFC - Pick up the one quest directly outside.
13-20 SFK - Kill everything on the walkway above the courtyard, skipping the last boss, and the lowbies will never have to leave the entrance.
20-24 SM Library and Graveyard - Switch back and forth to avoid lockouts from resets.
24-40 SM Armory and Cathedral, of course - Throw in a Graveyard run once every few resets if you're afraid you'll go over the limit.
40-48 ZF - Pick up the three ZF quests in Gadgetzan. Skip the event after you've gotten your quest item. Turn in the quests at lvl 48.
48-55 Stratholme - start from the side entrance, go west and just clear through all the human stuff. Then run out and reset. We loot everything until we have the 60 bone fragments we need, then we stop bothering.
55-60 Ramparts - finally! 1.8k xp per mob. Loot everything - chances are you'll find some greens you can use.

Like I said, I ran us through using my tanking frost DK. Between the two of us we had access to every likely candidate and that's what we chose. Diseases are very, very, very useful since the vast majority of mobs are humanoids who flee with low hp, and many will attempt to heal. The [Glyph of Howling Blast] is absolutely phenominal here, since the lower-level mobs cannot survive the Icy Touch and Plague Strike needed to spread diseases via Pestilence. Unholy DKs don't do as well for this very reason. Also, while Unholy Blight may seem like a no-brainer for rounding up mobs, it constantly ticks which means that you'll be killing mobs as you go. I simply ran around taunting and death coiling far-off mobs, using Blood Boil every once in a great while to make sure I had more than prox aggro. Once I'd gathered everyone up I'd DnD, HB, BB, ERW, BBx2 and an entire instance would fall over dead. You can use Unholy Presence exclusively for 15% runspeed. Unbreakable Armor and the [Essence of Gossamer] trinket both completely push all damage off the table for their durations, and Death Pact every cd is all the healing you'll ever need.

In many cases it's easiest not to kill mobs as you go - especially if you're multiboxing. SFK, SM Graveyard, SM Armory, and the first half of SM Cathedral can all be cleared easily with the RAF lowbies never leaving the zone-in. This meant that my friend was able to spend a considerable amount of her time tabbed out doing homework, laundry, getting food, etc. without it affecting our pace at all. However for SM Library the lowbies will need to follow and you'll need to kill as you go, and for ZF and Strat they'll have to kind of tag along. In Ramparts I only clear 3-5 groups at once since they still stun and disarm, so again they need to tag along.

If you want to loot in every instance, you'll add a lot of time to your clears but make a considerable amount of profit. The cloth especially can come in handy. You can stagger having one toon hearth at the end of an instance. While Toon A is vendoring BoP blues, and junk, mailing all BoEs to an enchanter, and putting all cloth/trade goods/rep items in the bank, Toon B can be running back, zoning out, and summoning Toon A back.

Doing cloth turn-ins for all 5 factions can give a ton of xp. At level 54 the runecloth turn-in alone was 28750xp, which x5 = 143750xp or about 1k more than the entire level. Doing the cloth turn-ins for two characters for all 5 factions will require 30 stacks each of wool, silk, mageweave, and runecloth. The wool cannot be collected without additional farming (or more likely buying off the AH), but the other three can easily be gathered in half the number of clears you'll be doing. Save all these turn-ins for halfway through level 53 (Runecloth becomes accessible at 50), and have a mage friend port you from one city to the next. Very, very simple.

At 55, one character (or both if your hearths are up) should hearth to Light's Hope Chapel. The Bonescythe Digs and Cryptstalker Armor Doesn't Make Itself quests (which become available at 55) both give 28650xp with RAF bonus. You should have the bone fragments from farming Strat, but if you used my route you'll have to buy the crypt fiend parts. Both quests combined gives you about a third of the level.

One final tip about paladins: If you're making a paladin, continue questing until lvl 12 and then complete the Redemption quest chain. It could very well come in handy. And if you're using two players with one lowbie on follow, it's best if the paladin's the one being controlled. HoP + DS can save a lot of time (and incidentally, their lives) if your lowbies get too close to the action.

I'm confident that if we used every trick at our disposal and pushed hard, we could reach 60 in under 10 hours.

Last edited by Crytz : 05/05/09 at 2:22 PM.

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Old 05/06/09, 5:38 PM   #669
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
I'd make a few modifications to the strats posted above, but overall it works very well with a frost DK to kill stuff with. First is, no point in questing so much really, I just quested to 8 skipping the annoying stuff, then went to RFC right away. If you have a higher level on one of the RAF account, run him to where you want to go(RFC SFK etc), then summon one of the newbs, then relog the other newb and summon with first newb, works well since most of the time you can't use those damn summon stones due to level difference.

For SFK, run to the NPC who opens the door, kill everything and start the event, wait until it's done, then aggro everything working your way up, until you're on the walls around the courtyard, keep going in the next room(turning stairs going down into the ghost wolf+son of arugal room) and taunt a mob across the room, so he'll come your way aggroing pretty much the whole room. Adds quite a few mobs, then run back to the walls over your newbs at entrance and kill everything. 1level per clear pretty much until 20, takes like 5mins, might as well loot stuff, more on that later.

On SM stuff, you can do library, as well as all the other wings really, in one pull. You just need to skip the mobs near the entrance until you actually can't avoid aggro, go to the end to finish then come back. There's a decent amount of "buggy" mobs in the Library that tends to reset on the way though, but it's good enough.

About Loot, an awesome addon I'm using(albeit it took some time to setup so it actually stopped failing randomly) is Loot Filter. Like the name implies, it lets you filter loot, however the real filter stuff from what I understand was removed from wotlk API, so what it does is delete stuff after you loot it. I set it up to filter everything but cloth, gems, recipes and blues. I do loot boss blues, if you skip them(like I did at first), it pretty much bugs the addon for like 2mins or whatever, until it times out. I made enough space in my bags for the blues, and I tranfser stacks of cloth to the alts every once in a while. Looting lets you skip the waiting due to instance limits, because as a DK, it's not terribly hard to clear all the 5 dungeon runs in under 30mins.

I'm still only 31 on my new alts, so have yet to do the rest, but I'm planning to go respec for a HB/imp Runetap build, Runetap is quite useful in tanking gear to keep yourself up while rounding up mobs, with it I expect to be able to round up some rather big areas. Also strafing instead of running limits the damage taken a lot, if you've tanked Ossirian you probably know what I mean ^^.

Edit: Done with this new char, lvl 61 in 10hours and 7mins played, with a bit of waste but not too much(I was actually logging off when going afk for once). Could definitely cut like 30-40mins from not looting though, I just figured since I'm going tailoring on this new char, might as well loot cloth.

Few notes:
At 40, keep doing SM until 45. Going to ZF wasn't worth it at all, it's way too big, mob density is bad, and everything dismounts you so you can't really group up more than one "area" at a time. Well you can, on foot, but it takes forever. SM was still good at these levels, was getting like 70% of a level from Armory+Cath at 44, and was clearing both in ~10mins, including looting everything.

At 45, I went to Scholo instead of Strat, and while I didn't check Strat, I liked Scholo a lot. When I stopped looting(had like 600runecloth already from my DK and my Paladin), I was doing my clears in 13mins, and they were giving ~1.2 levels each. I'd pull the first room, then go into the summoner room and kill each summoner, round up the rest and kill. Then I'd go in the main room, pull all of it and also the zombie room under the entrance bridge(another set of mobs spawn after you clear the main room). Then the bone guys room for the key as well as the whelps, clear zombies again and use the key, pull all the scholars, then into the last boss area I'd pull all the rooms but the big skeletons one(they knockdown and MS it's annoying, and it's only 2mobs pretty much). Everytime I'd have minimal movement with my alts and could leave them in safe spots yet still in range, which I liked. I figured in strat it'd be harder to do this and extend the pulls.

At 55 did hellfire which was pretty awesome. I was doing the runs in 10mins for more than a level again, so was very quick to do 55-59, could do it all in 3pulls, not counting the 2 final bosses. First pull up to the beastmaster(the guy that calls for wolves), then everything including first boss(not the 2guys at the stairs they're too far), then all of the upper part including the patrols on the paths leading to bosses.

I stopped at 59.9 on the char I wanted, the other was only for RAF bonus, and did the gift trick(get to 59.9 or close enough, then degroup/turn in a quest on the char on the RAF account, he dings 60, gift a lvl to the other, you're now 60.9, turn in/kill a few mobs bam 61).

Last edited by Pyros : 05/07/09 at 10:20 PM.

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Old 05/19/09, 3:05 AM   #670
Rest In Peaces
Glass Joe
 
Tauren Warrior
 
Ahn'Qiraj (EU)
Hey everyone,

I’m a long time reader, first time poster. The reason why I’m posting this, is that I’m new to multiboxing and also new to the RAF system.. I know what it does and everything, but I haven’t used it yet, so I’m not 100% sure of what I can and cannot do..

I have thought a lot about how I’m going to do this, how many characters am I going to level, which classes and races am I’m going to pick, professions, …

I just wanted to ask you guys if you see any glitches in my “battleplan” :p
If there is something I overlooked, or something is just not possible, I would love it if you told me!

My Battleplan
  • My goal: 5 level 60 characters (Boost 3, give levels to 2 others (1x 1-60 and 1x 32-60))
  • My method: I’m going to instance boost 3 alts to level 60 (well, 1 to 60, 2 others to 59.9 and give them a level so they can ding 61 fast) with my level 80 prot warrior.

So I have my own account that has the lvl 80 warrior. Then I’ll need 3 trial accounts that all link to my main account by inviting them. Then I’ll just put those characters at the start of an instance, pull all the mobs, and level them all the way to 60. When they all are level 60, I might just dual box them all to level 70 or just transfer them all to my account. I don’t really know yet.

Because I haven’t done this before, I’m not sure if everything I just said is possible.. So my questions are:
  • Is it possible to transfer a trial account to my account without upgrading the trial accounts?
  • Do the guest accounts get triple exp when my main account that invited them doesn’t level with them but just boosts them? At the moment I think they won’t get the triple exp, so I might have to buy 1 account, and invite 2 other accounts, and then boost those with my level 80.

Ok, I think this is about it. If anyone knows an answer to my questions, please take the time to post it . Or if someone has some additional tips for doing this, or what professions I should take with my characters? (1 alt is going to have enchanting for sure, to DE all the crap, but not sure what other professions are nice to have for boosting)

I did my best to explain my situation as good as I could, but I understand that some things might not be clear enough.. If so, just ask and I’ll try to explain it a bit better!

Thx in advance

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Old 05/19/09, 4:54 AM   #671
trebs
Glass Joe
 
Tauren Druid
 
Jaedenar (EU)
Because I haven’t done this before, I’m not sure if everything I just said is possible.. So my questions are:
  • Is it possible to transfer a trial account to my account without upgrading the trial accounts?
  • Do the guest accounts get triple exp when my main account that invited them doesn’t level with them but just boosts them? At the moment I think they won’t get the triple exp, so I might have to buy 1 account, and invite 2 other accounts, and then boost those with my level 80.
Have no idea if you can transfer trial account characters, but I am sure that they are limited to level 20 as the max level so you will need to upgrade all 3 trial accounts to full classic accounts if you plan to instance boost them using RaF.

If your main account invites all 3 other trial accounts it will be linked with them and as such the lowbies will only recieve the normal instance xp, as the veteran account character is greater than 3 levels higher than them.

The way you would need to do it is get a friend to send you a trial invite that you will then need to upgrade to classic WoW. Once the account is upgraded use that to send yourself another 2 invites via RaF and upgrade those to classic WoW accounts also. Now those 3 RaF accounts are linked you can boost them through instances with your main account and all 3 lowbie characters will recieve instance xp plus the RaF bonus.

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Old 05/19/09, 6:00 AM   #672
mek
Don Flamenco
 
mek's Avatar
 
Draenei Shaman
 
Tichondrius
Originally Posted by Mugsley View Post
The typical technique is to park the lower level characters in a safe area, grab most of the instance, and drag it back to the characters to ensure they are in range for the XP; then AOE down all the mobs. The level 80 hurts the XP per kill, but the sheer magnitude of kills + RAF makes it still worthwhile.
A weird thing about this technique is more low level players within range will actually increase the xp per kill. I believe the game takes the average level of players present, and calculates xp received based on that. Therefore a level 10 with a level 80 will get very poor xp, but four level 40s with a level 80 will get only a slight penalty.

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Old 05/19/09, 6:48 AM   #673
Rest In Peaces
Glass Joe
 
Tauren Warrior
 
Ahn'Qiraj (EU)
Originally Posted by mek View Post
A weird thing about this technique is more low level players within range will actually increase the xp per kill. I believe the game takes the average level of players present, and calculates xp received based on that. Therefore a level 10 with a level 80 will get very poor xp, but four level 40s with a level 80 will get only a slight penalty.
Ah serious? Really good to know, because I'm going to boost 3 characters at the same time, and I wasn't sure that this would go as fast as only boosting 1 or 2 characters.

Thanks mek

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Old 05/21/09, 11:47 AM   #674
safffira
Glass Joe
 
Tauren Druid
 
Drak'thul
I don't know if this idea will work but here goes.

Me and my gf both have lvl 80 characters. We wanted a quick way to lvl alts so I thought of using the RAF to help us out. With trial accounts only going to a max lvl 20 a problem sets in. You would need to upgrade an account to vanilla wow in order to continue.

Basically my question is can you link multiple trial accounts to a main account?

If you can then why not just link 4 trial accounts to your main account and have someone else power lvl you to 20 and then insta grant the one on your account to 60.


If not then you need to upgrade one of the trials and then follow some of the strats listed above.

I am reroll. My paladin got banned.

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Old 05/21/09, 12:01 PM   #675
Crytz
Glass Joe
 
Orc Warrior
 
Illidan
You can't grant levels to a character which is a higher level than the one doing the granting. Otherwise, you could simply powerlevel three toons on the same account to 20 and do the same thing.

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