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Old 01/28/09, 12:22 PM   #1681
Bregonn
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Dwarf Warrior
 
Anachronos (EU)
4 years? The plot device was already beaten to death and raised half a dozen times by the time WC III launched. I disliked Arthas from the start just because he was 'yet another good guy going evil', and in a lame way too. Diablo I set the stage and Kerrigan was pretty cool but since then it has been an endless rehash of an idea best used very sparingly.

Originally Posted by basto View Post
The world cannot be defined as good vs evil or black and white... there are always shades of gray.
In the real world yes. However, a fantasy story works much better in black and white (especially if it has you slaughtering endless amounts of creatures, i.e. it is a game) unless the story is very very good. Unfortunately I don't find Blizzard's storytelling good enough to pull of lots of gray. Not saying their story is bad, but their gray is either artificial or annoying to me.

Edit: Let me explain the above a bit further. I've played tabletop roleplaying games for over 15 years. Almost every campaign which is not black and white suffers from one problem: If you're a decent guy and the enemy is any reasonable shade of gray you'll always end up talking yourself out of every problem. That's nice if you're deep into roleplaying, but there is also the game aspect (i.e. combat) which I find fun too. Of course, you can aim for combat yourself, but that'll end up making you feel bad or stupid, and usually both.

Now, I have had one DM who did manage to pull of a campaign with all shades of gray and some good amount of combat. And honestly that was the best campaign I've ever played. But most DM's can't pull it off. So, if you want to have a campaign with a good bit of combat it works better if it's for a good bit black and white, and you can fight the evil guys and feel good.

This problem does exist in WoW as well. In the end WoW is a game and without stuff to fight there is no game. So fight we will. However, pretty much every boss which is some kind of gray (Illidan, Kael'thas, Sartharion, to name a few which have been discussed here) raises the question why we actually attack him. The answer is either some form of 'because he's evil' or, if he's not, we don't come much further than 'because we need shiny epics'. Either way is unsatisfactory in it's own way, however given the choice I rather fight 'because he is evil' than 'because it's fun and I want his stuff', which makes ME evil. I don't escape the real world to be evil. YMMV of course.

Last edited by Bregonn : 01/28/09 at 1:22 PM.

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Old 01/28/09, 1:08 PM   #1682
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Agreed. Variety makes the best villain. Having almost all villains have the same backstory (corrupted former good guy) gets old really fast. I would love for Blizzard to start mixing it up as the good guy gone bad story has become cookie cutter on almost all their games already.

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Old 01/28/09, 1:29 PM   #1683
basto
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Skywall
Originally Posted by Bregonn View Post
In the real world yes. However, a fantasy story works much better in black and white (especially if it has you slaughtering endless amounts of creatures) unless the story is very very good. Unfortunately I don't find Blizzard's storytelling good enough to pull of lots of gray. Not saying their story is bad, but their gray is either artificial or annoying to me.
Blizzard' worlds have never been defined by black and white or good vs evil. Even Diablo which is essentially the struggle between heaven and hell had shades of gray.

I think the whole good guys and bad guys setup is boring and overly juvenile. Thats why those sorts of plots belong in your saturday morning cartoons (GI Joe).

Personally I find the characters and lore to be very compelling (thats why I bother to read this thread). But I guess we will just have to agree to disagree.

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Old 01/28/09, 1:40 PM   #1684
Starfire
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Dragonblight
You assume they were good and not just pretending to be good. Let's correlate this to the real world. Did something suddenly happen in 1938 to make Hitler hate Jews? Or did he hate Jews in 1928 too?

And this doesn't always go in one direction.

Look at the relationship between King Juan Carlos and Generalismo Francisco Franco. While being Franco's heir apparent Juan Carlos pretty much went along with all of his policies. After the death of Franco, Juan Carlos began the transition of Spain into a Democracy.

I think it's safe to assume that Blizzard either believes Children are born innately good or tabula rasa and become what their environment leads them to be. Under these circumstances there is no room for someone to be born innately evil. Was Hitler a murderer at age 10? Probably not.

I think it's asking/expecting a bit much to have mortal characters that are just created evil... short of being the spawn of some other great evil.

Put it this way. Find me one prominent historical example of a leader who rose (and that's a keyword) to power without being loved and supported by his people. It's a bit different being a born heir, but I said that earlier.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 01/28/09, 2:33 PM   #1685
GTtheBard
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Sen'jin
Well, it took 68 pages for this thing to be Godwin'd. Good job.

Also, it became pretty apparent that Kael'Thas was no longer working for Illidan during the quests in Netherstorm, and with all the Demonic forces in and around the Manaforges, I'm fairly sure we found out that he was working for the Burning Legion during those same quests. Kael may have started with good intentions, but by the time you reached The Eye it was pretty apparent that he needed to be taken out (not necessarily for his connection with Illidan).

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Old 01/28/09, 2:46 PM   #1686
xmod2
Don Flamenco
 
Undead Rogue
 
Emerald Dream
This thread was Godwin'd back in September (by Starfire I believe), though more references came later.

I agree though that attacking say, Sartharion, has little lore behind it. When I first came back for WotLK, I was kind of disappointed that there was no quest similar to the breadcrumb quest that lead you through the Dark Portal in TBC. I just hoped on the nearest Zeppelin and started killing things.

The lead up to Naxx through the finishing of Naxx really wasn't tied in either. Ok there is Naxx, I go in and kill KT. Now what? No one cares? At least there is a chain involving Malygos that fleshes out some kind of purpose to us going in there and killing him.

I suppose in EQ, it didn't bother me as much since EVERYTHING was attackable. Just made sense that everything should die. In WoW, they purposely make the mobs attackable, so they should at least give us a pretty obvious reason why we're they are. Multiple quest lines involving going into and back into raid instances would really help tie the lore together for me, not to mention the rest of my raidmates, who are just there for the purples.

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Old 01/28/09, 3:24 PM   #1687
Cobs
Von Kaiser
 
Orc Shaman
 
Malorne
The cool thing about EQ and everything being attackable and should die because they have shiny loots is there was consequence to all that. After Planes of Power, when we the player committed hubris and killed all of the gods (sort of) their response was to pull back and leave the mortal races to their own devices. This was the original setting to EQ2 where the world was sundered and the races of Zek were taking over the world.

Now that we the player are killing aspects and messing with the works of the titans I'm hoping to see major consequences to the world because of those actions and that our greed for power (loots) spells the downfall of Azeroth (which we eventually have to fight back against too). It will turn out Malygos and Nozdormu were right in that we the heros need to be kept in check before all hell breaks loose.

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Old 01/28/09, 3:39 PM   #1688
basto
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Skywall
Originally Posted by xmod2 View Post

The lead up to Naxx through the finishing of Naxx really wasn't tied in either. Ok there is Naxx, I go in and kill KT. Now what? No one cares? At least there is a chain involving Malygos that fleshes out some kind of purpose to us going in there and killing him.
The horde did get shafted a bit on the tie in of Naxx. For alliance I thought it was tied in very neatly to the story.

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Old 01/28/09, 3:51 PM   #1689
4LV
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Haomarush (EU)
Originally Posted by Douglas View Post
My recollection of Azshara from the "War of the Ancients" trilogy is that she largely ruled by manipulation, influence, and charisma, rather than by direct orders.

Now, there were certainly matters where she'd take a direct hand in things, but for day-to-day operations, I got the impression that her method was to drop hints about the outcomes she wanted and the favors she'd award whoever accomplished them, and then sat back and enjoyed the show as everyone else scrambled to get it done and stab each other in the back.

This match what other folks recall?
Indeed it does. She came across as this "cheerleader" type who winked to the Jocks about what kind of Jewels she'd like to wear and subsequently went to the Prom with whomever gave her what she wanted, no matter who that was.

Sickening analogy aside, she is to me one of the most disturbing yet also more interesting "villains" just because of this. What are her ultimate motives? We know that Arthas wants to destroy all life on Azeroth. But what does Azshara really want? Sure, she wanted a husband worthy of herself (Sargeras) but apart from that, what did she really want back in the War of the Ancients, and has her motives changed the last ten thousand years?

(Another question is: The Night Elves lost their immortality as the world tree burned (end of Wc3:RoC campaign), did the Naga too?)

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Old 01/28/09, 3:58 PM   #1690
Starfire
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Night Elf Priest
 
Dragonblight
Never heard of Godwin before now. So I looked it up and assume we're talking about Godwin's Law by Mike Godwin?

Anyways I am not sure what that has to do per se. I use Hitler because in my mind Hitler is/was the most prominent villain of our era.

But Hitler actually has little to do with my point. My bigger point was people in Blizzard worlds (and making no reference to real world) are either born innately good or as a blank state waiting to be programmed.

People keep saying they're tired of "good guy goes evil", so I am challenging anyone to find a historical leader that didn't follow suit or who didn't guise their dark souls with being good. Castro? Stalin? Mao?

Let's use Shakespeare, was Lady Macbeth evil at age 10? What about Iago? Did both Lady Macbeth and Iago appear to be good guys to the general populace? You know there's a line about showing your "true colors".

[e]
In regards to the Naga, Wowwiki states some Naga are immortal and some have remembered Darnassian from their days as Night-Elves. It cites one of the RPG books as the source.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 01/28/09, 4:26 PM   #1691
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Originally Posted by Starfire View Post

Let's use Shakespeare, was Lady Macbeth evil at age 10? What about Iago? Did both Lady Macbeth and Iago appear to be good guys to the general populace? You know there's a line about showing your "true colors".
While you can dream about Lady Macbeth's history all you want, as far as the story goes she is pretty much evil from the start. We don't ever see her turn "evil". This doesn't make her any less a complex or interesting character. We still can understand her point of view and can even argue that her actions are justafiable. But her character has those motivations from the start of the play.

From a narrative point of view a villian can be evil from the start. It doesn't (have to) matter if they were at one time good. To make the translation to real life, you can think of a leader's rise to power as their narrative. Sure, there are some who have taken up power and then eventually been lead down an "evil" path (genocide or corruption) but there are pleanty who have risen to power already under that influence.

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Old 01/28/09, 4:37 PM   #1692
Bloo Driver
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Blackhand
I think that in Wrath we're seeing a good villain treatment being used in a bad way. Some of the most interesting villains are the ones that don't have the overwhelming power or the unfathomable plot that barely gets averted at the last minute by the heroes. Drakuru, for example, was a really compelling bad guy for me because you got to see what he was actually up to. Sure, in the end he can be boiled down to the black-and-white treatment of "well he's just plain ol evil and power hungry", but you were allowed a glimpse of what was going on - the fact that he didn't just have immediate and all-powerful control of all things. The best example I can think of this is the archvillain in season three of Buffy - the Mayor. Through the season, you got to see his plans forming, him take steps both forward and backward, and so on. Villains are more interesting when it really feels like there's some back-and-forth with the good guys.

I think in the case of Arthas (and Illidan before him), we're looking at Blizzard attempting to do this, but missing the mark and ending up making it look like they're just doing a bad job of trying to turn them into sympathetic characters. If you try to see things from the standpoint of Blizz trying to write a story where it's not just overwhelmingly in favor of one side or another for the majority of the struggle, I think alot of the plot elements make much more sense.

Of course, you have to sort've gloss over the bits of "oooh poor Arthas just needed a hug from daaaddyyy" here and there.

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Old 01/28/09, 4:43 PM   #1693
Mynea
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Scarlet Crusade
The big problem with the Drakuru quest line is that it was mind-bleedingly obvious that he was Up to No Good, and yet your only option for resolution is to go along with it. I really would have liked the option just to kill him and save myself the later trouble, but I couldn't, because it doesn't fit with the narrative.

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Old 01/28/09, 5:18 PM   #1694
Emeraude
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Sargeras
Originally Posted by Mynea View Post
The big problem with the Drakuru quest line is that it was mind-bleedingly obvious that he was Up to No Good, and yet your only option for resolution is to go along with it. I really would have liked the option just to kill him and save myself the later trouble, but I couldn't, because it doesn't fit with the narrative.
Considering our toons are on a first-name basis with most of our leaders, you'd think we'd be a bit smarter about identifying evil people when we help them.

I honestly wouldn't be shocked if somebody sent us on a quest to put an "enchanted dagger" into the back of one our commanders, to "extend their life", and we believed the quest giver, simply because it's a quest. :p

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 01/28/09, 5:20 PM   #1695
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Originally Posted by Emeraude View Post

I honestly wouldn't be shocked if somebody sent us on a quest to put an "enchanted dagger" into the back of one our commanders, to "extend their life", and we believed the quest giver, simply because it's a quest. :p
Not to mention the loots.

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