Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/03/08, 1:14 PM   #211
Azurai
Von Kaiser
 
Azurai's Avatar
 
Human Death Knight
 
Bonechewer
Originally Posted by Liebestod View Post
I'm hoping they work it in somehow when they add the raid, but I'm not confident.
I think an Isle of Quel'Danas treatment wouldn't be out of line. It is a secluded area so it can come later, if needed. A completely underground zone would have been new and exciting, but I'm pretty sure they saw the immediate flaw with it as I did: something has to be on top of it. So you're looking at double the development time unless they wanted to give it the Tardis treatment like Naxx or shrink the outside landmass of Northrend down to make up for it.

Offline
Reply With Quote
Old 09/03/08, 2:53 PM   #212
Zaniel
Piston Honda
 
Zaniel's Avatar
 
Night Elf Rogue
 
Aggramar
Originally Posted by Azurai View Post
I think an Isle of Quel'Danas treatment wouldn't be out of line. It is a secluded area so it can come later, if needed. A completely underground zone would have been new and exciting, but I'm pretty sure they saw the immediate flaw with it as I did: something has to be on top of it. So you're looking at double the development time unless they wanted to give it the Tardis treatment like Naxx or shrink the outside landmass of Northrend down to make up for it.
But they've already begun to have a sprawling area underground -- the Caverns of Time. True, they have to develop something over the new zone, too, but why not just do that? It doesn't need to be spectacular. The CoT ended up being under a fairly vacant part of the Tanaris desert.

Offline
Reply With Quote
Old 09/03/08, 8:38 PM   #213
ebbownee
Glass Joe
 
Blood Elf Paladin
 
Zul'Jin
Has anyone found a place that tells how the titans came about? I've been wondering about that an have been looking to no avail.

Offline
Reply With Quote
Old 09/03/08, 11:01 PM   #214
Spink
Piston Honda
 
Spink's Avatar
 
Night Elf Druid
 
Frostwolf
How they came to exist in the first place or why they came to Azeroth? I think they're meant to be mysterious in both regards due to their god(like) status

Offline
Reply With Quote
Old 09/04/08, 2:05 AM   #215
Liebestod
King Hippo
 
Liebestod's Avatar
 
Night Elf Druid
 
Elune
I think it's explicitly stated in the background lore (War3 manual, etc.) that no one knows where the Titans come from.

Offline
Reply With Quote
Old 09/04/08, 2:29 AM   #216
Spink
Piston Honda
 
Spink's Avatar
 
Night Elf Druid
 
Frostwolf
The more technological they're made to sound the more they seem like the creator of the zerg and the protoss in Starcraft manual lore. Although I'm not 100% sure if I remember exactly but I think the zerg ended up capturing and absorbing that race?

Offline
Reply With Quote
Old 09/04/08, 3:12 AM   #217
Tacitus
Don Flamenco
 
Tacitus's Avatar
 
Goblin Warrior
 
Wildhammer (EU)
Originally Posted by Spink View Post
The more technological they're made to sound the more they seem like the creator of the zerg and the protoss in Starcraft manual lore. Although I'm not 100% sure if I remember exactly but I think the zerg ended up capturing and absorbing that race?
Paraphrased: they modified the Zerg parasites to the larva we now know them as and created the Overmind to rule over them. After some time, the Overmind learned of their spaceships floating above the planet and gathered an army, stormed the ships and killed/assimilated most of them, thus learning of the Protoss and lots of other things.

Brotherhood, Peace, Unity

Offline
Reply With Quote
Old 09/05/08, 1:57 AM   #218
ildon
Collateral Damage
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Azurai View Post
I think an Isle of Quel'Danas treatment wouldn't be out of line. It is a secluded area so it can come later, if needed. A completely underground zone would have been new and exciting, but I'm pretty sure they saw the immediate flaw with it as I did: something has to be on top of it. So you're looking at double the development time unless they wanted to give it the Tardis treatment like Naxx or shrink the outside landmass of Northrend down to make up for it.
Pretty much every cave in the game already uses "the Tardis treatment" as you put it. Along with some of the capital cities, I think. So as long as the entrances look like they fit really well, and the overlap isn't too terribly obvious, I don't think most people would ever realize/notice.

Offline
Reply With Quote
Old 09/05/08, 11:47 AM   #219
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Kumar View Post
Does anyone have more lore information on Zul'Drak area? The reason I ask is, I ran Gundrak yesterday in the beta (pretty cool instance btw), but one of the things we saw is this long tail, what looked like a snake's tail.

Pic:
http://i35.tinypic.com/6jf2wm.jpg

Its the Orange thing, in the instance is moving.
They're using a lot of Norse Myth in Wrath. Why not throw the Midgaard serpent into things? Fight its huge head somewhere.

A non-Troll-related snake. Have it run across several zones, its tail just happens to be bound up in Gundrak. A raid boss that doesn't shout and scream, or give 30 second emo speeches. Sounds good to me. Perhaps an Ony/Magtheridon style "quick raid."

Offline
Reply With Quote
Old 09/05/08, 2:27 PM   #220
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Originally Posted by Exemplar View Post
They're using a lot of Norse Myth in Wrath. Why not throw the Midgaard serpent into things? Fight its huge head somewhere.

A non-Troll-related snake. Have it run across several zones, its tail just happens to be bound up in Gundrak. A raid boss that doesn't shout and scream, or give 30 second emo speeches. Sounds good to me. Perhaps an Ony/Magtheridon style "quick raid."
Yea, it would be interesting to fight an all out snake boss (not a Naga). Lots of interesting mechanics can come from such a fight.

Pretty much every cave in the game already uses "the Tardis treatment" as you put it. Along with some of the capital cities, I think. So as long as the entrances look like they fit really well, and the overlap isn't too terribly obvious, I don't think most people would ever realize/notice.
I think they can already add an underground city for the Kingdom. We have various of those "sink holes" in the zones, just need to make one connect to an underground cave/city.

Offline
Reply With Quote
Old 09/05/08, 2:37 PM   #221
Alerian
playing by beerlight
 
Alerian's Avatar
 
Alerian
Troll Druid
 
No WoW Account
I don't believe it would be too difficult for them to add AN under a current zone, but one thing I was thinking about is how this would effect zone boundaries. Most zones seem to have no Z limit as to where they begin or end. No matter how high up in the air I end up going, the zone changes appropriately. Same for if I've been under the ground (falling through the world type situations).

United States Offline
Reply With Quote
Old 09/05/08, 3:12 PM   #222
gia
 
Blood Elf Priest
 
Genjuros (EU)
Has anyone mentioned the gate inside the Wintergrasp fortress? There's a molten core looking cave behind it that seems to lead directly under Icecrown Citadel. Could there be a future instance down there?

It also brings back memories of Darkness Falls in DAoC which was a dungeon that was accessible only to one faction at a time, perhaps an additional reward for the control of Wintergrasp?

Italy Offline
Reply With Quote
Old 09/05/08, 4:13 PM   #223
xenios
Glass Joe
 
Night Elf Priest
 
Scilla
Originally Posted by gia View Post
Has anyone mentioned the gate inside the Wintergrasp fortress? There's a molten core looking cave behind it that seems to lead directly under Icecrown Citadel. Could there be a future instance down there?

It also brings back memories of Darkness Falls in DAoC which was a dungeon that was accessible only to one faction at a time, perhaps an additional reward for the control of Wintergrasp?
I do believe you are referring to the Obsidian Dragonshrine. There is no real info on the wiki other than a picture, but you are sent there at the start of a mini quest chain that begins in wyrmrest temple.

Offline
Reply With Quote
Old 09/05/08, 4:38 PM   #224
Mosey
Glass Joe
 
Mosey's Avatar
 
Tauren Druid
 
Earthen Ring
Originally Posted by Alerian View Post
I don't believe it would be too difficult for them to add AN under a current zone, but one thing I was thinking about is how this would effect zone boundaries. Most zones seem to have no Z limit as to where they begin or end. No matter how high up in the air I end up going, the zone changes appropriately. Same for if I've been under the ground (falling through the world type situations).
Water often has this same behavior as well, extending downwards and behaving as a "block".

Offline
Reply With Quote
Old 09/06/08, 5:29 AM   #225
• Chicken
 
Chicken's Avatar
 
Upsidazi
Gnome Monk
 
No WoW Account (EU)
Originally Posted by Alerian View Post
I don't believe it would be too difficult for them to add AN under a current zone, but one thing I was thinking about is how this would effect zone boundaries. Most zones seem to have no Z limit as to where they begin or end. No matter how high up in the air I end up going, the zone changes appropriately. Same for if I've been under the ground (falling through the world type situations).
They can most definitely handle zones changing based on your height in WotLK. Just look at Dalaran for an example. If you're standing underneath it you're considered in Crystalsong Forest, while if you actually stand in Dalaran you're considered in Dalaran.

Netherlands Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools