Originally Posted by Tyrian
This pretty much sums up the general sentiment from the community, "Azjol Nerub: Why Blizzard, why?" Hopefully someday we can get a definitive answer. Were original development plans scrapped / changed and why. Out of curiousity, what are some of the major things that people are interpreting as signs that Yogg-Saron wasn't originally intended to be in Ulduar?
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Well, I think the "why" of abandoning Azjol-Nerub is somewhat obvious... it was the easiest zone to get rid of, since it was underground. You can't just remove Grizzly Hills without altering the entire geography of Northrend, but cutting off Azjol-Nerub wasn't a big deal. They already had a ton of content planned for WotLK and felt that cutting Azjol-Nerub would help them get the expansion out before Christmas 2008.
As for Yogg-Saron not being in Ulduar... in addition to the old "Father" lines (which I refuse to believe were meant to refer to Yogg-Saron), the tentative ties between Yogg-Saron and the Iron Army (barely hinted at in Storm Peaks and only made explicit when fighting Loken), and the redesign of Ulduar into a prison, well... there's the whole thing where there
was supposed to be an Azjol-Nerub raid at some point, and it was confirmed that it was supposed to house an Old God... obviously Yogg-Saron, which is what would have made the most sense.
As for the Ulduar redesign, you can compare things with the beta version here:
http://static.mmo-champion.com/mmoc/...ar_beta_11.jpg <~ The antechamber. Notice the statue here instead of the Saronite pit.
But yeah, I agree... hopefully someday they'll be candid about what happened to Azjol-Nerub, what they had planned, etc. I was really looking forward to the lore on the Spider War, the Faceless, the Aqir, etc., but I see it as highly unlikely that those things will ever be developed at this point.