Originally Posted by Goatbert
Do we know what the original plan was?
One of the things I like speculating about is how much the final products we see look like what Blizzard envisioned when they stuck these unfinished places on the maps. With them cutting off half the zone I assume Silithus was nothing like what they original imagined.
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We only know it was supposed to be a large outdoor raid but due to the success of ZG they decided to turn it into a 20 man and 40 man raid. I just assume the original plan was for a C'Thun and Al'akir to be there instead of just C'Thun just since there was so much buildup about the elements followed by nothing at all in AQ.
There are a lot of things that we know Blizzard changed from their original plans either for a future expansion, time constraints or they just changed their minds. You really get an idea of how the original ideas were if you ever look at things from the alpha of vanilla WoW.
The original plans for WoW had Northrend, a part of Outland (Hellfire) and Undermine being in the game but obviously that was too much. The instance plans (which we were shown at Blizzcon) for vanilla WoW also had the Dragon Isles marked as a raid instance that was meant to be released which were those 4 islands north of Tirisfal.
Naxxramas was originally above Stratholme and its entrance was at the slaughterhouse similar to how MC and BWL have entrances in BRD and UBRS. There used to be a old Strat in the files also which just had Naxx as part of the instance.
Zul'gurub was originally going to be a leveling zone similar to Winterspring but was instead changed into a raid (Tigole told us this).
There used to be 2 islands off the coast of STV which were Gillijim's Isle and The Island of Doctor Lapidis. You can actually still see the remains of Gillijim's Isle in the current game if you go to where it used to be in the ocean as the zone name will change to that.
Zul'aman was meant to be a zone (according to the initial TBC announcement info) but was later dropped into a raid.
When TBC was announced they mentioned there would be a instance where whichever faction you allied with determined what instance you could go into. That instance was likely Auchindoun.
The Coilfang instances were supposed to use some new technology where the mobs scaled with the level of your group.
There was a town in Blade's Edge named the Gron'bar Shrine which I'd imagine is what Ogri'la came from.
We were supposed to take the portals in Outland to Legion worlds and were even supposed to see one of the portals opened before WotLK or shortly after WotLK's release which would of had us finally meet Alleria and possibly Turalyon.
Borean Tundra had its storyline altered. The original story was that the Naga were trying to melt the ice caps there but instead we now have 1 living Naga in the zone and the Kvaldir and in turn Kaskala was turned into a ruin. The Malygos storyline also was pretty altered from the original story of Malygos regaining his sanity due to the presence of the Netherdragons Tyri brought.
Dragonblight was very altered from the concept map we were shown when WotLK was released. Icemist Village was the Horde town instead of Ag'mars Hammer and the entrance to Azjol-Nerub was where the Wrath Gate is now. There also was a neutral town near the entrance to AN which was likely Doorward or Sundered Monolith.
Grizzly Hills was slightly altered from the concept map we were shown. Solstice Village was marked as a neutral town for example.
Drak'tharon was supposed to be 2 instances but the second instance was dropped in turn of Gundrak it seems. They announced the 2 instances before they decided to do the 10 and 25 man versions of single instances and I'd imagine Gundrak was meant to be a 10 man raid.
We know the Storm Peaks and Ulduar storyline was altered due to the dropping of Azjol-Nerub but we don't know anything about the original story.
Least those are the main things I can remember off the top of my head.