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Old 09/25/08, 5:30 PM   #626
zoombini
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So just a few notes after watching the cinematic (and DAMN, even after watching it a few times it still sends chills down my spine. Awesome job blizzard)

1) Unlike other Horde-lovers, I don't have a problem with Saurfang the younger getting one-shot. He's not as much of a major character as Bolvar, so it's fine if he jobs to the Lich King to up his badassery. If it had been Hellscream or Saurfang the elder, then I would have been pissed . . .

2) When Bolvar is dying, he looks to the left, and the camera zooms slightly on a building (when he says "no escape - for any of us") Any significance?

3) I don't think the dragons are coming in to burn the bodies so they don't rise - they're coming in to burn the plague. Remember, Red dragonflight = life. I have a feeling they're pretty pissed to find out what the forsaken have been up to here.

4) A thought occured to me: what would the reaction be if the plague HAD finished off Arthas? Would people have been okay with the death of Bolvar, Saurfang, and their armies so long as it had finished off the main threat?

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Old 09/25/08, 6:01 PM   #627
Quetzal
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Originally Posted by zoombini View Post
2) When Bolvar is dying, he looks to the left, and the camera zooms slightly on a building (when he says "no escape - for any of us") Any significance?
The significance is that Fordragon Hold is full of people who, from Bolvar's dying and despairing point of view, are never making it home. I don't think that was supposed to be any kind of subtle.

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Old 09/25/08, 10:52 PM   #628
Liebestod
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Originally Posted by Ashen View Post
In response to Kazanir, I also had similar feelings. I was really hoping that they would tie the raid dungeons more strongly together, this time around. For example, the attunement for Malygos would have been a joint attunement, requiring Sapphiron and something from the vaults of the Titans, the original creators of the Dragon Aspects. (Wouldn't it have made sense, that to vanquish a Dragon Aspect, you need to find a power that helped create it?). Additionally, I was hoping that Malygos would be more blow by blow as well, with the Kirin Tor helping, as well as some other attacks, maybe even by the Lich King too. (I'm sure he'd like to have to a "Frost King".)

And from there, we could also delve into Ulduar to find out more about three other things: How to deal with the Forsaken Blight / Scourge Plague, What kind of powers Yogg-Saron was really extending over Northrend, and how to find some sort of ancient power to help us defeat the Lich King. Obviously there would be other motives too, like learning of the history of the Vrykul, Humans, Dwarves and Gnomes.

From there, we could head into Azjol-Nerub, and another set of dungeons, to try and weaken Arthas' hold on the Icecrown. Seeing as his metal gates are constructed of Saronite, there could be some sinister themes at play with Yogg-Saron. Maybe HE was using the Lich King as a tool to help free him of his own prison? And maybe the remaining Nerubians would like to join us in vanquishing Arthas. Or worse yet, they were all mobilizing to attack us, maybe bring us down to the depths and empower Yogg-Saron. At any rate, it could be connected to the Lich King, and maybe provide an alternate way to invade and weaken him.

What I fear, is that the storyline may not continue in this manner, and we'll do what we have always done. Random invasions of random places for no overtly good reason, aside from the fact that it's there, and it COULD be a threat.
I'm pretty sure that the Azjol-Nerub and Icecrown raids will be tied into the lore well. I think Blizzard should try to add some max-level Nexus War content in Crystalsong/Coldarra leading to the confrontation with Malygos, but I'm not sure if they have enough time before release to do that. CoA:Black doesn't need any lore, and Naxx... well, yes, it seems like the focus of the Scourge plot was so centered on Arthas that Kel'Thuzad and company, as well as Anub'Arak, have been woefully ignored.

The main mystery at the moment, imo, is the Ulduar Raid. There's very little solid indication of what will be in there. The geography is actually pretty complete in the datafiles, but no one really knows what Loken was trying to access there.

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Old 09/26/08, 5:26 AM   #629
Falk
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Originally Posted by Quetzal View Post
The significance is that Fordragon Hold is full of people who, from Bolvar's dying and despairing point of view, are never making it home. I don't think that was supposed to be any kind of subtle.
Not 100% sure about this, so don't quote me on it - it could also be the location the Alliance-side players turn in the quest that sparks the event. Bolvar's last thoughts are for the 'heroes' to shoulder his remaining responsibilities.

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Old 09/26/08, 5:32 AM   #630
Fordel
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Originally Posted by Darksaber View Post
2. I see Priests in specific armor, and generic soldiers in new Northrend armor, gnomes, dwarves, and humans, but am I missing the Draenei / Night Elves?
3. I see some shamans (lightning shield) and some Tauren along with a troll, but not really any Blood Elves.

I've always had the impression that the NE Armies and the Human Armies were still mostly separate entities. Allied certainly, but separate. If nothing else logistics would keep them fairly separate. Stands to reason the Draenei would be working more closely or be more interlinked with the NE forces.

The Horde Armies and the Forsaken/Elf armies are similar. Forsaken forces tend to be almost exclusively forsaken, same with Blood elves. While the Orc/Tauren/Trolls all bleed into each other as military forces.


You'll see some combined forces, usually some sort of auxiliary attached to the primary force. The Archers in AV, the Shamans/Druids etc... but the division is kept fairly consistently for the most part.

These are still separate nations and peoples. 'The Alliance' is more like NATO then some sort of central government.

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Old 09/26/08, 7:20 AM   #631
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Originally Posted by Falk View Post
Not 100% sure about this, so don't quote me on it - it could also be the location the Alliance-side players turn in the quest that sparks the event. Bolvar's last thoughts are for the 'heroes' to shoulder his remaining responsibilities.
Damn, beaten. Yes, that's precisely it - if you look closely he's looking right up at the place where he was standing as a questgiver and where the players are presumably chilling while this goes down. He's looking right at the Alliance players as he's saying this. Granted it won't have as much impact for Horde players, but still.

Also concerning the NElf/Draenei and EK armies - there actually are a pretty hefty number of NElfs with the 7th Legion at Wintergarde, but there's a questline in Borean that deals with the Draenei. One of the Darkfallen was working covertly to keep the Draenei leashed in and not helping the armies on the ground, so that's why they aren't out in force too much.

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Old 09/26/08, 8:45 AM   #632
Blayze
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Ummm, so am I the only one who thinks that maybe, just maybe the Lich King goated Tirion into doing this?
Agreed. The Lich King is two people, after all. He can't risk Arthas trying to break free at all (Even if it isn't possible, it might prove an unwanted distraction during a dangerous time). Surely anything that weakens Arthas empowers Ner'zhul. On a personal note, I'd love to see him using totems and other obvious Shaman abilities during the fight against him.

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Old 09/26/08, 9:10 AM   #633
Rannasha
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Originally Posted by Blayze View Post
On a personal note, I'd love to see him using totems and other obvious Shaman abilities during the fight against him.
Shaman abilities and spells are not drawn from a "magical background" like arcane magic is, they are requests to the elemental spirits that have to be actively granted by the spirits. Requests made with ill intent will not be easily granted. This is why in the "Rise of the Horde" novel, the Shamans that adopted the Warlock-magic saw their shamanistic abilities weaken and disappear.

Now, there are various places where enemy NPCs use totems or Shaman abilities anyway, think Mennu the Betrayer in SP or Fathom Lord Tidalvess in SSC. These NPCs might not have the best intentions, but they're not directly involved in extremely malevolent affairs and they call upon the spirits for defense against the aggressors, us.

I don't see how the Ner'Zuhl as the Lich King has any chance to see his requests granted by the spirits.

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Old 09/26/08, 10:06 AM   #634
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Or you know, there are malevolent elementals, like Ragnaros.

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Old 09/26/08, 10:12 AM   #635
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That's why most mob totems are prefixed with "Corrupted" I would think.

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Old 09/26/08, 10:51 AM   #636
Douglas
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(Delete, redundant.)

Last edited by Douglas : 09/26/08 at 11:25 AM.

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Old 09/26/08, 1:42 PM   #637
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Originally Posted by Rannasha View Post
Shaman abilities and spells are not drawn from a "magical background" like arcane magic is, they are requests to the elemental spirits that have to be actively granted by the spirits. Requests made with ill intent will not be easily granted. This is why in the "Rise of the Horde" novel, the Shamans that adopted the Warlock-magic saw their shamanistic abilities weaken and disappear.

Now, there are various places where enemy NPCs use totems or Shaman abilities anyway, think Mennu the Betrayer in SP or Fathom Lord Tidalvess in SSC. These NPCs might not have the best intentions, but they're not directly involved in extremely malevolent affairs and they call upon the spirits for defense against the aggressors, us.

I don't see how the Ner'Zuhl as the Lich King has any chance to see his requests granted by the spirits.
Yes, but in Beyond the Dark Portal Ner'zhul forcefully made the elements obey his commands against the Alliance forces. Apparently he learned a new trick or two.

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Old 09/26/08, 2:14 PM   #638
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Elemental spirits themselves might not be influenced by the motives of their wielder, but only if the wielder respects the element he is calling upon.

Thats how I see shaman vs shaman (npc's or players) lorewise.

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Old 09/26/08, 8:05 PM   #639
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The Elemental Spirits are a bit capricious and in human terms their motives usually portrayed as the desire to maintain "balance", not in terms of good or evil. These spirits can have no presence on worlds consumed by the Burning Legion, which is one reason why Shamanism died out amongst the Orcs once they fell under the Legion's influence.

Ragnaros and his ilk are elemental Eternals who were servants of the Old Gods on Azeroth before the Titans came. Lore-wise, I've never seen anything that suggests a connection between them and the Elemental Spirits.

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Old 09/27/08, 8:48 PM   #640
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Well, this has certainly been a lot to read through in one night... (yeah, blame social life for not being around the forums in ages...) But I've seen some ineresting points being made here, so I'll toss in my few cents...

Originally Posted by shed View Post
So Bolvar and Saurfang dead, who wants to bet they'll show up in Icecrown as bosses or something? Also about Varimathras/Malganis... My bet is Malganis will be the new 'leader' of the legion or whatever and will come back with Varimathras down the road in some instance/quest line.
Personally, I think that if the plague destroyed the Scourge forces at WG completely, it would probably make raising Bolvar and Saurfang jr impossible as well. However, I have been proven wrong before

As for who leads the Legion? Well, remember demons never truly die; it'd have to be Sargeras and his lieutenants, Archimonde and Kil'Jaden, as usual.

Originally Posted by Starfire View Post
The deliciousness of... Saurfang's soul in Bolvar's body... How's that for a lore throwback?
In case I'm wrong on the above, I'll take it even further... How about both of them in the same body?

Originally Posted by Opioid View Post
With every race getting death knights, I think Blizzard has thrown in another Draenei-level lore fuckup.
I always liked to consider the WoW time line as level based. As such, Exodar would have crashed at the time WoW started. it just makes more sense. That way, by the time you were fighting the Scourge, you'd have already been on Azeroth for quite a while, and you'd be familiar with the factions and conflicts. But yeah, they did fuck up badly for draenei on one account. Hint: Veteran of the third War :P


Originally Posted by Ultramax View Post
It really makes the dreadlords look like complete chumps. Arthas "kills" them and after years of plotting their revenge they've manged to give him a cough.
That certainly made me laugh, but I'd love to see Arthas coughing when we get to fight him, even if it has no other effects.

Originally Posted by Emeraude View Post
Your wild speculation makes sense, though quests to back it up would be helpful. Sylvanas did know of her Royal A. Society making a plague, not getting around that one.
Harry Truman knew bout the atomic bombs too (well, d'oh), but I doubt he imagined what Hiroshima would look like after the mushroom cloud faded away. What I'm saying is, you can't be sure of the effects of a secret weapon until you actually go and try it out on the battlefield. And who's to say she was given full info? It's not uncommon for people in the high places to be kept out of the loop. Plausible deniability. For all we know, Sylvanas could have sworn it just destroys or frees the Scourge from the Lich King's mind link.

Originally Posted by _Paladino_ View Post
Another idea that crossed my mind was an event with Saurfang as a Death Knight and Bolvar as a Undead created by the plague (the new plague could have unknown secondary efects), that could end with Thrall and/or Varian giving the killing blows and then helping the players in Arthas event
Side effects? Aside from turning the Horde - Alliance ceasefire into a smoking crater? But yeah, that shows promise. I'd like to see more on that...

Originally Posted by Kumar View Post
So, Tirion destroys the heart after making sure there is nothing to be redeemed. Makes sense to me. I have always been in favor of no redemption for Arthas. Maybe I am biased, as there was no redemption for Kael either.
Personally, I'd much rather see Ner'zhul redeemed. After all, Arthas just slaughtered some innocents because he was too afraid to actually fight some ghouls, then ran away from home like an emo teenager who thinks the whole world hates him cause he knows better, and then murdered his dad cause they had a disagreement. Ner'zhul tried to save his whole race by getting them out of Draenor, and he's still the one who got his body torn to shreds and had his soul stripped from his corpse only to be encased in a block of ice in the middle of nowhere. Heck, at least I can sympathize with the orc. I'd be feeling genocidal too if that happened to me.

Originally Posted by Emeraude View Post
Yes, but in Beyond the Dark Portal Ner'zhul forcefully made the elements obey his commands against the Alliance forces. Apparently he learned a new trick or two.
Again, goes to prove what I just said above. Elements don't help you unless there's mutual respect. Obviously, the elements decided it was kinda okay for Ner'zhul to try to salvage what was left of his people.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 09/27/08, 11:18 PM   #641
Emeraude
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Originally Posted by Enova View Post
Personally, I'd much rather see Ner'zhul redeemed. After all, Arthas just slaughtered some innocents because he was too afraid to actually fight some ghouls, then ran away from home like an emo teenager who thinks the whole world hates him cause he knows better, and then murdered his dad cause they had a disagreement. Ner'zhul tried to save his whole race by getting them out of Draenor, and he's still the one who got his body torn to shreds and had his soul stripped from his corpse only to be encased in a block of ice in the middle of nowhere. Heck, at least I can sympathize with the orc. I'd be feeling genocidal too if that happened to me.



Again, goes to prove what I just said above. Elements don't help you unless there's mutual respect. Obviously, the elements decided it was kinda okay for Ner'zhul to try to salvage what was left of his people.
Clearly you didn't read Beyond the Dark Portal. Ner'zhul's "Shamanism" wasn't exactly the same as that of the modern Shaman, when he used his powers he forcefully called upon the elements, they screamed out in agony, and the forms of the nature he commanded were deformed.

And no, Ner'zhul did not try to save his whole race, Ner'zhul tried to save himself, he cared nothing about his people or their troubles, a fact of which Kil'jaeden took great joy in reminding the shaman of....right before he ripped him apart piece by piece. ^_^

Originally Posted by Enova
Harry Truman knew bout the atomic bombs too (well, d'oh), but I doubt he imagined what Hiroshima would look like after the mushroom cloud faded away. What I'm saying is, you can't be sure of the effects of a secret weapon until you actually go and try it out on the battlefield. And who's to say she was given full info? It's not uncommon for people in the high places to be kept out of the loop. Plausible deniability. For all we know, Sylvanas could have sworn it just destroys or frees the Scourge from the Lich King's mind link.
Heh, we're not Warcraft characters who care about what she claims she knew or didn't know, we're players looking from the outside in. :p

Sylvanas knew about the Plague. She formed the Royal Apothecary Society, specifically to make a plague to wipe out the Scourge/Alliance forces that kept bothering them in their lands. The Apothecary Society does all of their dirt in their labs directly near the throne room. Based on the information available Sylvanas planned to strike with this new plague in Northrend at the Scourge. The only question is did she intend to strike at both the Alliance/Horde forces as well. The Alliance forces? I'm sure she intended to use it against them...eventually, not at Wrathgate while the Horde was coorporating with the Alliance though. The Horde, I'm not so sure. The Scourge? Most definitely.

Last edited by Emeraude : 09/27/08 at 11:27 PM.

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Old 09/27/08, 11:24 PM   #642
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Aside from everything, i was just thinking what this brand new phasing technology can add to the game more than visual quest support. Could you imagine, a battle to take Gnomeregan back and send the gnomes home to let them resettle, having a brand new alliance city? Same going for trolls, a a huge charge back on Echo Isles and BUILD a brand new troll city with troll architecture, which, i've been dreaming for a very very long time. All this looks possible to me now, kinda feeling of eternal choices to improve the story and the game in the same parallel of the lore, towards better.

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Old 09/28/08, 1:08 AM   #643
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The real problem there becomes raw design resources/time. Even if they're rolling in cash the WoW team can only be so big while remaining effective, and the finite amount of time and energy they possess must be used properly. As much as I'd like to see Gnomer or a troll city, how much return would it be for the effort?

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Old 09/28/08, 1:38 AM   #644
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It's a waste of resource, now, sure. But in another expansion or so, it could be a good use of resources. Imagine if Gnomeregan and Echo Isles was content for level 90s... or even 88-90 or something. Gnomeregan and Echo Isles, new cities for Maelstrom/South Seas expansion or something! (Think of it given their physical location... Gnomeregan could easily (for lack of a better word, since I don't know the correct word) have an underground port or something with Gnomish turtle-subs.

If we really want to get crazy, Cavern of Times: Gnomeregan, showing the rise of Thermaplugg (and maybe even helping him rise). So then we'd have three Gnomeregans >.>

And this my friends, is why we love WoW.

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Old 09/28/08, 1:38 AM   #645
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Originally Posted by SpaceDrake View Post
The real problem there becomes raw design resources/time. Even if they're rolling in cash the WoW team can only be so big while remaining effective, and the finite amount of time and energy they possess must be used properly. As much as I'd like to see Gnomer or a troll city, how much return would it be for the effort?
Completely going off of my imagination here, but work with me for just a moment.

World of Warcraft: The Tides of Doom

Major Neutral City of Undermine, the Goblin Capital.

New Gnomeregan - With Undermine, home of the Goblins, occupying such a central role in the efforts of the Alliance in the Southern Seas and the Maelstrom, the Gnomes have decided to rebuild their city, right near the Goblins. Being economic and technological rivals, the Gnomes seek to claim a major stake in all advancements made from this point onward. After all, they can't let the goblins have ALL the fun. (Introduce Gnomish and Goblin Submarines too =P)

New Troll Capital - With the Southern Seas, SEVERAL things can be solved for the Trolls. There will be some major Jungle tribes, including the homeland of the Zandalar trolls. Furthermore, the Southern Seas is the last place that might hold some answers to the mysteries that were the old Well of Eternity. Could the Trolls learn more of their ancient ancestry, and how the Night Elves came to be? Maybe there was a transition race, one that existed as a fusion of Troll and Night Elf, before the evolution was completed? These things would surely motivate the Trolls to establish a new capital, close to what could be a new homeland.

Now put in the phasing technology, and help them build it. What starts as settlements at Level 78 - 81, becomes a full fledged city by Level 90.


Edit 1: Undermine is the city, Kezan is the island.

Originally Posted by Caniki View Post
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
Originally Posted by Darkside View Post
Yeah but it hasn't happened since Ulduar.

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Old 09/28/08, 2:34 AM   #646
Starfire
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[New] Gnomeregan and [New] Echo-Isles/whatever don't really need that much "phasing". They just need to function as high level cities. Equivalent to a separated Shattrath or Dalaran (which might make heck-of-alot more sense post Wrathgate). [Old] Gnomeregan can just be moved to Cavern of Times for higher levels, but retain its current position for low levels (just instance it from the entrance, or so to get the troggs).

P.S. Really, I am just annoyed we can kill Illidan, defeat Nefarian, banish Ragnaros, defeat Kil'Jaeden and the fucking Gnomes can't retake Gnomeregan.

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Old 09/28/08, 2:58 AM   #647
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Or worse they can't rebuild the bridge in Redridge...

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Old 09/28/08, 3:04 AM   #648
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Originally Posted by Genso View Post
Or worse they can't rebuild the bridge in Redridge...
A (perpetually) delayed public works program is possibly one of the more realistic things in the game

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Old 09/28/08, 4:16 AM   #649
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Originally Posted by Starfire View Post
It's a waste of resource, now, sure. But in another expansion or so, it could be a good use of resources. Imagine if Gnomeregan and Echo Isles was content for level 90s... or even 88-90 or something. Gnomeregan and Echo Isles, new cities for Maelstrom/South Seas expansion or something! (Think of it given their physical location... Gnomeregan could easily (for lack of a better word, since I don't know the correct word) have an underground port or something with Gnomish turtle-subs.

If we really want to get crazy, Cavern of Times: Gnomeregan, showing the rise of Thermaplugg (and maybe even helping him rise). So then we'd have three Gnomeregans >.>

And this my friends, is why we love WoW.
Did you just suggest that Gnomeregan should be more dangerous(Level 88-90) then Icecrown?! :P

Jokes aside, I do recall Tigole saying they wanted to do something with Caverns of Time/Gnomeregan at Blizzcon, they might not have been able to do it though due to time restraints, and I mean, who likes Gnomes? I mean really. ^_^

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Old 09/28/08, 7:39 AM   #650
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Actually what i pointed was not "just new content". But it's more of a like a eventually similar(Or even more legendary) quest chain for both factions, resulting with the opening of the new phased world content. So after making the battle to retake Gnomeregan, you won't see Gnomeregan as a raid dungeon any more. But there will be a brand new city. The problem at that point would be the utility of the new Gnomeregan, which, due to its location on the world map is TOTALLY useless and unpromising. And also, since low level dungeon will not be serving after the phase, that would cause a technical problem with boosting alts at some point.

Blizzard is smarter than me about imagining the impossible and make it "just hard to make, but not impossible".

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