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Old 07/08/09, 8:08 AM   #3976
obbity
Von Kaiser
 
Tauren Warrior
 
Whisperwind
Originally Posted by Emeraude View Post
No, Dalaran had the protection of Lordaeron.
In the RTS games it was razed twice by the Horde, though I believe they got retconned in the books.

Warcraft II : Tides of Darkness
Orc 13. The Siege of Dalaran
Pretty sure this one didn't happen as this occured post Tomb of Sargeras and just before Lordaeron's fall in the Orc Campaign.

Warcraft II : Beyond the Dark Portal
Orc 11. The Eye of Dalaran
The funny thing is this briefing mentions a rebuilding effort as if the first siege actually happened.

Even if neither of these events happened, I think we can all agree Blizzard has liked to target Dalaran for destruction in the past. I doubt they'd go as far to destroy it in WoW though, at most I'd expect something akin to Battle for the Undercity.

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Old 07/08/09, 8:38 AM   #3977
Panasi
Glass Joe
 
Dwarf Paladin
 
Blackrock
Originally Posted by obbity View Post
Even if neither of these events happened, I think we can all agree Blizzard has liked to target Dalaran for destruction in the past. I doubt they'd go as far to destroy it in WoW though, at most I'd expect something akin to Battle for the Undercity.
Thinking back to earlier Wrath Beta, Orgrimmar and Darnassus were initally going to be razed by the Scourge in an effort to get players to assault Northrend. This idea was canned. I doubt they'll have Dalaran razed, it would probably require too much development time.

Umm question why do you salvation? Are you thinking a rogue is gona go oh oh he salv'ed himself I better switch targets due to his threat drop?

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Old 07/08/09, 9:11 AM   #3978
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Redlimit View Post
My question is this:
What would it take to happen in 3.2 or 3.3 to really blow players away with its scope?
More game-based cutscenes. Getting the cutscene for the Wrath Gate (and an epically good one, too) rocked. Getting a "download this video of NPCs talking about Uludar and how they're going to ignore it" for 3.2 was lame.

If they're going to put the effort into a rendered cutscene, have it occur after a prodigious boss kill (Arthas kill deserves a cutscene follow-up). And for heavens' sake, tie it in with the players - at least we could pretend we were part of the Wrath Gate Offensive who fought on the edges and avoided the plague. The Ulduar cutscene was just a major letdown in all fashions.

Finally, up the scale of evil. Uther's tomb is right next to Scourge in Western Plaguelands. A fight against an Undead Uther would be all sorts of wrong - therefore right. How about Tirion vs. Undead Taelan, or better yet, Tirion's wife. Moves us a bit away from "It lives in a cave, therefore it must be evil and we're justified in murder and robbery."

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 07/08/09, 10:00 AM   #3979
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
My estimations were low for the Colliseum so seeing Anub'Arak and the lore bits and Arthas in it have already raised it in my opinion lore wise.

But really its just foreplay. I can't avoid that fact and it is boring. Yogg-Saron received some build up throughout the whole leveling process across four or five zones, killing him felt good even if Sara did seem to have been some part of Azjol/Saron that was directly transplanted and didn't make sense. Algalon is cool in lore as well from what he is doing, even if I thought his change of heart was ridiculous for what is essentially some sort of machine. The Coliseum is just foreplay though for Icecrown, I can't get away from that. More of the same shit we've been having from the angsty teenagers Varian Wyrnn and Garosh Hellscream, more of Thrall letting Garosh run rampant with no reprimanding, more of Wyrnn treating Jaina like a little girl instead of one of the most powerful humans alive.

For it to be enjoyable I think either Wyrnn or Hellscream has to kill or injure the other. People are just fed up of their emo whining at the moment.

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Old 07/08/09, 10:48 AM   #3980
ildon
Collateral Damage
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Panasi View Post
Thinking back to earlier Wrath Beta, Orgrimmar and Darnassus were initally going to be razed by the Scourge in an effort to get players to assault Northrend. This idea was canned. I doubt they'll have Dalaran razed, it would probably require too much development time.
No, this was players misunderstanding Garrosh's flavor text, which was referring to the "end of expansion" event where undead did attack Org/SW for a couple days, but nothing was really disrupted for players.

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Old 07/08/09, 11:15 AM   #3981
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Redlimit View Post
I think it is highly unlikely that there will be any new player-races added to WoW (not just for the next expansion, but for the rest of its life-span). There is enough variety for that as is, and adding in more races at this point doesn't really seem like it would bring anything really new or exciting, and this isn't even considering the difficulty of picking what race(s) would get this treatment.
Well, I know there are some people who would go bonkers for particular subraces of currently-existing races. I know people who have an incredibly strong desire to play a Broken Draenei, and Abomination-form Forsaken, and a Mechagnome. You could also have a halforc/halfogre like Rexxar.

Maybe this is something they'll do? They can "spice things up" by adding subraces of existing races. No new faction, no necessity for a new racial ability (though maybe they'd do that).

Heck, it could even fit with a Maelstrom-themed expansion. Let the trolls acquire a new Zandalar subrace with a tweaked character model, and let the night elves acquire a new "redeemed, half-unmutated Naga" subrace with a kind of down-sized bipedal Naga model.

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Old 07/08/09, 11:37 AM   #3982
Aditu
Bald Bull
 
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Nyxnissa
Blood Elf Paladin
 
<Div>
No WoW Account
Originally Posted by Douglas View Post
Well, I know there are some people who would go bonkers for particular subraces of currently-existing races. I know people who have an incredibly strong desire to play a Broken Draenei, and Abomination-form Forsaken, and a Mechagnome. You could also have a halforc/halfogre like Rexxar.

Maybe this is something they'll do? They can "spice things up" by adding subraces of existing races. No new faction, no necessity for a new racial ability (though maybe they'd do that).

Heck, it could even fit with a Maelstrom-themed expansion. Let the trolls acquire a new Zandalar subrace with a tweaked character model, and let the night elves acquire a new "redeemed, half-unmutated Naga" subrace with a kind of down-sized bipedal Naga model.
Even though Blizzard's official quotes should always be taken with a grain of salt, they are pretty adamant about not adding things to the game for the sake of adding things to the game. Subraces would fall decidedly into that category and would be clunky, contrived, and confusing. The one thing Blizzard has always avoided was unnecessary complication, and thats exactly what would happen with your suggestion.

The game doesn't need more races, or classes. We have plenty already. What would truly be cool, and actually feasible to implement within a respectable timetable are further character customizations and player character model updates. Shoulder pieces have particle effects but chest, leg and arm pieces do not. How cool would it be to to actually add lighting and particle effects to these segments? How about character tatoos? Or even mythical dance studios? Things of this nature, IMO, are far more important then being different looking troll with a new racial ability.

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Old 07/08/09, 11:38 AM   #3983
Lysara
Von Kaiser
 
Human Mage
 
Arathor (EU)
Originally Posted by Lasie View Post
Would there really be enough incentive in a new race alone to cause a substantially noticeable size of the playerbase (say 7-10%) to reroll?

The whole drive behind creating a Draenei or Blood Elf at the very start was to play a class you previously couldn't before on that faction.
I guess having both new races be able to be Druids might help boost initial rerolls. That might incorporate that Druid balance thing too (maybe Tahu fails to convince the Taurens and leaves to teach Sun-based Druidism to the new race?).

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Old 07/08/09, 1:01 PM   #3984
Psonica
Von Kaiser
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Leviathon View Post
The quote is from notes inside bottles found on beaches throughout Azeroth and has absolutely nothing to do with Northrend.

Wyrixian just likes using quotes from things in game and I highly doubt they have any alternative meaning at all (although I'd imagine he enjoys reading people looking into his signatures).
Thought those notes were a kind of "bread crumbs" to point to the (future) implementation of the island Tel Abim (refering to the bananas) in the game supposedly in an patch/expansion covering just the bits of map without content around the shores of Kalimdor and Eastern Kingdoms. Remember that the Island of Doctor Lapidis and Gilijim's Isle was there in alpha and later removed and could also make a reappearance in such an expansion.

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Old 07/08/09, 5:56 PM   #3985
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
Originally Posted by Lysara View Post
I guess having both new races be able to be Druids might help boost initial rerolls. That might incorporate that Druid balance thing too (maybe Tahu fails to convince the Taurens and leaves to teach Sun-based Druidism to the new race?).
That might actually be a possibility; playing a druid (along with shaman/paladin for at least one of the factions) seems to be pigeonholing us exclusively into playing one race. While druids are already immensely popular (as well as both the night elf and tauren races, to be honest), and the blood elf/draenei population is no longer restricted to rdedicated raiders rerolling to fill in a class gap, it wouldn't hurt the overall scheme of the game if they allowed a more liberal class distribution to keep people rerolling. Still, I wouldn't expect any Forsaken hunters any time soon :P

Oh, and by the way, tauren and gnomes could use(and probably will get) more class choices, provided we don't get any new races or classes.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 07/09/09, 1:06 AM   #3986
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
Well, we already have tauren druids just so there wouldn't be a second alliance-only class. At one of the early Blizzcons (2005?) they mentioned that the druid class almost didn't make it into the game for lore reasons. Based off WC3, druids should be night elf only, and male only at that. If that was a big issue for Blizzard back then, I doubt they want to stretch the druid lore any more than they already have.

I could see troll druids though. We've killed, what, 20 troll bosses who turned into animals? This game needs moonkins with tusks.

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Old 07/09/09, 1:11 AM   #3987
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by obbity View Post
In the RTS games it was razed twice by the Horde, though I believe they got retconned in the books.

Warcraft II : Tides of Darkness
Orc 13. The Siege of Dalaran
Pretty sure this one didn't happen as this occured post Tomb of Sargeras and just before Lordaeron's fall in the Orc Campaign.

Warcraft II : Beyond the Dark Portal
Orc 11. The Eye of Dalaran
The funny thing is this briefing mentions a rebuilding effort as if the first siege actually happened.

Even if neither of these events happened, I think we can all agree Blizzard has liked to target Dalaran for destruction in the past. I doubt they'd go as far to destroy it in WoW though, at most I'd expect something akin to Battle for the Undercity.
Everything in Warcraft 1-2 including the backstory before the wars has been retconned. :P

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 07/09/09, 1:24 AM   #3988
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
I could see that. In the same way that the priest class are all followers of different faiths, and how initially Alliance and Horde paladins were different, trolls' worship of animal spirits and relationship with nature are pretty similar. They wouldn't be druids in the strictest sense, but Blood Knights weren't really paladins in the strictest sense, either.

Probably not this late into the game, though.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 07/09/09, 3:57 AM   #3989
Mr. Crow
Piston Honda
 
Human Priest
 
Medivh
Originally Posted by Emeraude View Post
Everything in Warcraft 1-2 including the backstory before the wars has been retconned. :P
The retcons were usually done to set up the history for the next game in the series. The Second War's continuity was based on the Horde winning the First War, and since the victory conditions in WC1 for the Horde and Stormwind were mutually exclusive, some stuff couldn't happen. The Third War's continuity, in turn, is based on the Alliance winning in WC2/2X, and is also dependent on Warcraft Adventures, insomuch as that was supposed to introduce Thrall.

It's interesting that after two games (and one expansion) of these parallel storylines, Blizzard opted to tell a sequential story in WC3 that depended on players going through all the campaigns in order to get the complete story.

What's also kind of nice is getting the full narratives of the wars played out in novel format, so that a more solid chronology can be formed. (Not the story in WC1 was terribly interesting from a narrative perspective.)

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Old 07/09/09, 4:23 AM   #3990
dustdog
Piston Honda
 
Draenei Paladin
 
Arthas
I've always just assumed that after doing Starcraft; they realised they could create a more compelling story with one continuous story going through one race at a time rather than what is basically two different worlds (and then having to ignore x outcome to allow for a new game).

No new race/class free's up alot of time, if this is the way it goes; I'm going to end up having bigger expectations when it comes to environments than I probably should.

edit: english

Last edited by dustdog : 07/09/09 at 11:24 AM.

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