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07/17/09, 9:27 PM
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#4141
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Von Kaiser
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Something else that reinforces the idea of Worgen and Goblins as a playable race is the fact that with the introduction of Faction changes, we are unable to merely change -just- our race but stay on the same faction. For what reason would they not want us to be able to change race other than to prevent a mass amount of players from changing (within their faction) to Goblin/Worgen with the expansion?
I mean, we can already pay to change our realm, looks, gender, name, and (soon) faction. Only character customization missing is same faction race change and class change (which will never happen).
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07/17/09, 10:04 PM
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#4142
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Banned
Blood Elf Paladin
Tanaris
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(I don't know if I buy a physically brutal race that would stand back in robes and throw magic.)
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Worgen shadowcasters exist in-game, for example Nightbane Shadow Weaver - NPC - World of Warcraft.
Last edited by Cranberry : 07/17/09 at 10:04 PM.
Reason: i speel gud
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07/17/09, 10:41 PM
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#4143
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Von Kaiser
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One other thing I'd like to bring up that could create interesting discussion...
If indeed we are getting Goblins and Worgen as new races, that would all but assure us that Undermine is the capital city for the Goblins.
Inevitably then that creates the question of...what is going to be the big neutral Shat/Dalaran city of the expansion? Any ideas?
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07/17/09, 11:06 PM
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#4144
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Piston Honda
Pandaren Monk
Moonglade (EU)
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Undermine doesn't necessarily need to be the capital city of the horde race Goblins. If only a single cartel joins the Horde, you could have that cartel's base of operations as the capital city for the playable faction, and keep Undermine as a bigger neutral city of Goblins.
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07/17/09, 11:15 PM
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#4145
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Piston Honda
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Originally Posted by Nuke1096
One other thing I'd like to bring up that could create interesting discussion...
If indeed we are getting Goblins and Worgen as new races, that would all but assure us that Undermine is the capital city for the Goblins.
Inevitably then that creates the question of...what is going to be the big neutral Shat/Dalaran city of the expansion? Any ideas?
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I don't know that saying Undermine is definitely the starting area for Horde-aligned goblins is entirely necessary. The Steamwheedle Cartel is just one of several Goblin factions, and it probably would not change it's status as a neutral faction. A Horde-aligned group of goblins might get their own instanced starting area, and then take a boat to Ratchet to join the Horde-side leveling curve from there. I'm really thinking that the PC Goblin race will not be Steamwheedle-aligned, and instead be it's own show. Undermine, as the meeting place of all the Trade Princes, will probably stay neutral territory, making it still ideal for our new expansion capital.
And while I concur with all the people who've shot down the Gilneas/Worgen connection as fancruft, the area is particularly well-placed for Worgen to start there, and at the end of their 1-20 curve take a boat to Menethil Harbor, which brings them into the Dwarf/Gnome side of the Alliance leveling curve. They could just as easily boat to Stormwind and enter the 20+ game in Duskwood.
When it comes down to it, they can really put the Worgen starting area anywhere -- though I imagine it'll be Eastern Kingdoms and Goblins will start in Kalimdor, to maintain continental balance.
Continuing my speculation on racial features, what would the racial mounts for these new players be? Goblins would likely get Mechanical-somethings, to more strongly emphasize the Goblin/Gnome rivalry. But what would Worgen ride?
Keep in mind that this would probably open up all of these mounts for riding in-faction, so if Goblins get mecha-slugs, expect Tauren in them before too long.
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07/17/09, 11:22 PM
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#4146
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Von Kaiser
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Originally Posted by Mr. Crow
Continuing my speculation on racial features, what would the racial mounts for these new players be? Goblins would likely get Mechanical-somethings, to more strongly emphasize the Goblin/Gnome rivalry. But what would Worgen ride?
Keep in mind that this would probably open up all of these mounts for riding in-faction, so if Goblins get mecha-slugs, expect Tauren in them before too long.
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My guess is that blizzard will create something totally new for mounts. Probably just some indigenous species native to Kezan/Gilneas or whatever area of the world they start in. More or less how they went about it with the Eleks with the Draenei.
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07/18/09, 12:58 AM
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#4147
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Don Flamenco
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Originally Posted by Nuke1096
My guess is that blizzard will create something totally new for mounts. Probably just some indigenous species native to Kezan/Gilneas or whatever area of the world they start in. More or less how they went about it with the Eleks with the Draenei.
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Well I can see Goblins have something mechanized, and a lot more rattletrap then the Gnome mount. Worgan, not a clue. Wolves are likely out cause of the Orc mount. Here's an idea, how about a giant spider? That animal could easily be found all over Azeroth, so it would be easily explained. Something dark themed would match well. Another option could be Blizzard invent something, like they did when they added the Hawkstrider. Always figured that one was inspired by the extinct Phorusrhacids.
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07/18/09, 1:03 AM
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#4148
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Von Kaiser
Night Elf Hunter
Runetotem
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Originally Posted by Monocle
Well I can see Goblins have something mechanized, and a lot more rattletrap then the Gnome mount. Worgan, not a clue. Wolves are likely out cause of the Orc mount. Here's an idea, how about a giant spider? That animal could easily be found all over Azeroth, so it would be easily explained. Something dark themed would match well. Another option could be Blizzard invent something, like they did when they added the Hawkstrider. Always figured that one was inspired by the extinct Phorusrhacids.
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The hawkstrider is pretty obviously a chocobo. Now, giant spiders is something I could certainly get behind, but it seems a little ridiculous, doesn't it? Wolf-men riding giant spiders?
I agree that it will likely be something new, some new creature they invent for the starting area.
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07/18/09, 1:06 AM
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#4149
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Von Kaiser
Tauren Druid
Lightning's Blade
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Originally Posted by Nuke1096
Goblins - Horde
Capital City - Undermine
Kezan - Levels 1-10
Plunder Isle - Levels 11-20
They can easily move Plunder Isle over so it is much closer to Kezan, even possibly connecting them. Think how the Draenei Starter zones are setup. Then move them both over a bit to the east on the world map, fitting them inside the Eastern Continents map near Stranglethorn Vale and Booty Bay. Although, under the assumption that the Worgen are the other playable class in Gilneas, I can see Blizzard moving the isles west instead and connecting them to Kalimdor and Steamwheedle Port.
Kezan and Plunder Isle On World Map Currently
Kezan can be the starter zone, with goblins all over the place. Bilgewater Port can serve as the central "quest hub" town branching off all over the zone. You are reintroduced to the Blackwater Raiders as well, which lead you to the next leveling zone, Plunder Isle. Here the Blackwater Raiders have an outpost setup, serving as the "quest hub" town for this zone. Everything in the zone revolves around aiding the Blackwater Raiders in their skirmishes against the Bloodsail Buccaneers. Eventually leading up to a climatic showdown against Duke Falrevere inside a non-instanced Bloodsail Hold. Very similar to how Ghostlands was setup for the Blood Elves as the confrontation with Dar'Khan Drathir inside of Deatholme was built up.
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If Goblins really do pan out, I wouldn't be surprised if there was a boat connection from the starting zone to the Barrens (Ratchet) rather than Tanaris.
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07/18/09, 1:41 AM
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#4150
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Great Tiger
Worgen Druid
Blade's Edge
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Originally Posted by Monocle
Well I can see Goblins have something mechanized, and a lot more rattletrap then the Gnome mount. Worgan, not a clue. Wolves are likely out cause of the Orc mount. Here's an idea, how about a giant spider? That animal could easily be found all over Azeroth, so it would be easily explained. Something dark themed would match well. Another option could be Blizzard invent something, like they did when they added the Hawkstrider. Always figured that one was inspired by the extinct Phorusrhacids.
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I think the Hawkstrider was based on what young Dragonhawks were since Dragonhawks are used as ground mounts when they are young. They were more inspired by the Cockatrice though hence why they originally were called that until their name was changed due to the maturity level of WoW players.
Last edited by Leviathon : 07/18/09 at 1:48 AM.
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07/18/09, 6:33 AM
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#4151
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Random observation:
- TBC added Draenei and Blood Elf. Both races had a unique, new class to offer for each faction (Paladin and Shaman, of course... for all intents and purposes new classes to the Horde and Alliance respectively).
- WotLK added a new Death Knight class, with new 'undead' cosmetic changes for all the races.
- Cataclysm will add 2 new races, but what I'm wondering right now is.. what will be their draw? Why would anyone want to reroll an old class with a new race, cosmetics and minor racial buffs aside? So should we maybe expect some kind of extra features to make new races stand out?
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07/18/09, 7:06 AM
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#4152
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Von Kaiser
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If Goblins/Worgen are to be new races, what is the encentive to roll one and start off all over at level one? Blood elves/ Dreanei had once faction exclusive classes, and that was plenty, even for raiding guilds to reserve a slot for them.
However, even with the heirloom items, it would take quite a long time to reach level 78 to start on the new content. The release of new races would be a good incentive to open up a Death knight-like level advantage at level 55 or 65 at character create.
And here's to hoping its semi-worgen. I kinda have a fondness for shape-shifting. :P
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I reject your paltry reality and substitute my own.
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07/18/09, 7:32 AM
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#4153
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Don Flamenco
Dwarf Priest
Dalaran (EU)
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Originally Posted by Tyrn
However, even with the heirloom items, it would take quite a long time to reach level 78 to start on the new content. The release of new races would be a good incentive to open up a Death knight-like level advantage at level 55 or 65 at character create.
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With phasing, you can have two versions of the starter areas. You have a level 80? You start in the level 68 phase. You don't? You start in the level 1 phase.
That assume, of course, a more heavily scripted starter area than usual for a new race.
Worgren can of course go thru a fast-forward version of the fall of Gilneas : they start by invading Gilneas, converting humans and slaughtering resisters, until they get involved into a race-changing event, which stabilize their natures (basically, DK redux, with a more positive slant, as the Worgren actively seek their redemption, instead of being betrayed by the lich king and turning traitors. Bonus points as the late stages involve cleaning up Gilneas of the feral worgren pockets that want to remain beastly savages).
Goblins would have a similar story, facing whetever peril threatens them, and ending up with one of the Trade Prince seceding from the official Undermine position, and the goblin player following him.
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07/18/09, 7:39 AM
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#4154
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Originally Posted by Ukerric
Worgren can of course go thru a fast-forward version of the fall of Gilneas : they start by invading Gilneas, converting humans and slaughtering resisters, until they get involved into a race-changing event, which stabilize their natures (basically, DK redux, with a more positive slant, as the Worgren actively seek their redemption, instead of being betrayed by the lich king and turning traitors. Bonus points as the late stages involve cleaning up Gilneas of the feral worgren pockets that want to remain beastly savages.
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Nice work. Maybe you could start as level 1, but big Battle of Light's Hope Chapel-like events could quickly provide more levels. More a story-driven progression from level 1 to 55-ish than a grind, similar to how talents and skills are introduced in the Death Knight starter zone.
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07/18/09, 7:40 AM
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#4155
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Mr. Sandman
Night Elf Druid
Argent Dawn (EU)
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Also don't assume that the start level will be the standard 1-20 affair. It is quite possible they could extend it to level 30 or 40 by offering either a larger zone or accelerated levelling. This keeps in line with their continual levelling speed increases.
As I said a few weeks ago when we were discussing the possibility of Worgen as a potential race, the ingame and RPG sources both paint Worgen as pure evil. Due to this I think it is fairly safe to say that the Worgen playable will be from Gilneas and were infected and found a way to control their curse after wiping it out from spreading to others. It is very likely that the Greymane Wall could have been shut to keep it in rather than keep the scourge plague out.
It does raise questions why the Humans would accept them into the Alliance willingly when an almost identical story for the Forsaken saw the humans turn against their ex-lovers friends and family and try to kill them.
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