Let's move the subject off the attire of the Life-Binder on to... something else. This subject's been done to death.
OK, I have one thing to say on it that I haven't seen said yet, though!
Korialstrasz has certainly spent a great deal of time in a humanoid form and among humanoids. Perhaps Alexstrasza dresses that way simply because he enjoys it?
For the people that have played the beta is there any Draenei story at all in Wrath? They were technically a big part of Burning Crusade but pretty boring anyway. They were just the defenders of the light and working with the Naaru and except for some Auchindoun quests nothing happened compared to the Blood Elves who had an epic turnaround and strong story for every part of the Burning Crusade content cycle. There aren't any Draenei 'characters' I remember and can specifically point out as memorable
I've heard that the major players for the Dalaran vs. Malygos plot Horde-side are the blood elves, which makes sense. I'm just wondering if theres some faction of Draenei somewhere or story or if they were just forgotten
Thanks to work and moving, I haven't been able to play much the past few weeks so it's possible this got changed but I seem to recall there was a Draenei delegation trying to offer their services to the Alliance Expedition via Captain Adams at Westguard. But their efforts were effectively being blocked by a cultist spy that was keeping them wrapped up in red tape.
It was a pretty meager quest line but perhaps that's their explanation for why there isn't a more formal Draenei presence in Northrend beyond a few enterprising NPC's here and there.
Is there much information on the properties of saronite? There are quite a few questlines hinting that it is an evil, mind-corrupting metal tied to Yogg-Saron and mining it drives the living insane, and yet players seem free to mine and use it for craftable recipes. Isn't that a bit contradictory?
Just to take this off course for a second, but how many think that Yogg-Saron will end up being the final boss in the Ulduar Raid dungeon instead of being part of a future Azjol-Nerub raid instance? It sounds like that is the direction Blizzard is going currently. I really really hope we get to see more of Azjol-Nerub instead of just the two short 5-man's. If Yogg-Saron is the final boss inside of Ulduar, I think a Azjol-Nerub raid instance doesnt happen personally.
Additionally, if Yogg-Saron does not end up being part of Ulduar, what do you think the big final boss lore target will be inside there?
So, the first question: where exactly is Yogg-Saron? Is he in Azjol-Nerub, as suggested by the Frozen Throne? Is he underneath Grizzly Hills? Is he somehow going to show up in Ulduar? Can Old Gods be physically present in multiple places at once? Or is he just that large?
My half-baked theory after doing the two Ulduar wings tonight is that something happens in Ulduar that causes Yogg-Saron to be awoken, but that he doesn't actually appear until an Azjol-Nerub raid. Loken simply proclaims that Yogg-Saron shall be released; he doesn't say anything about where. So the Ulduar raid would either be attempting to stop the summoning (and failing), or inadvertently in our typical fashion of Stupid Mercenary Heroes somehow causing this to happen (in which case I would expect the final boss to be some sort of Titan guardian who spends the entire fight telling us how dumb we are).
Is there much information on the properties of saronite? There are quite a few questlines hinting that it is an evil, mind-corrupting metal tied to Yogg-Saron and mining it drives the living insane, and yet players seem free to mine and use it for craftable recipes. Isn't that a bit contradictory?
It's also apparently pretty much impossible to work with:
I can't make a damned thing out of this ore. It simply will not hold together! Despite my best efforts the Scourge metal will not bend!
I think the best way to view it is as "Living" and "Dead" Saronite. "Living" Saronite is found in large quantities in certain areas, and has a direct connection to Yogg-Saron, causing people to hear him in their minds: This is also the stuff being mined and used by the Scourge, the connection also causes it to be unusable by most people (The Scourge seems to have found some way around this). "Dead" Saronite has somehow lost it's connection to Yogg-Saron, and is what we find in the various mineral veins around the world: It also lacks some of the more peculiar qualities of "Living" Saronite, instead "just" being a very hard metal.
That's just a simple explanation though, it's more likely that it simply doesn't make any sense.
Given the various comments and references to Yogg-Saron it would be reasonable to assume that may will be the focus of the 3.2 patch raid instance, between Ulduar and Icecrown.
If this is the case will this instance be in Azjol-Nerub or will it be Uldum? Lorewise the final key to Uldum has been theorised to be in Ulduar, and Uldum's physical proximity to Ahn'Qiraj may be significant. A lack of saronite in Tanaris may be a problem lorewise though.
However there are plenty of other possibilities for a 3.2 patch raid that players will find "cool".
Unless they scrapped the idea of the A-N raid and just stick Yogg-Saron in Ulduar, which would really suck, then the 3.2 raid will almost surely be the Yogg-Saron raid. It's just a question of wtf is in the Ulduar raid, then... no one really knows.
Here is a slightly odd idea, what if the 3.2 raid is actually inside Yogg-Saron? If it is so huge to be spread all over Northerend, maybe the raid has to go inside Yogg-Saron's body to kill it. C'Thun was pretty large and that was just a tiny chunk of him, from the limited info out there, wasn't Yogg-Saron intact when sealed?
It would be like the stomach part of the C'Thun fight, only only a much grander scale.
Here is a slightly odd idea, what if the 3.2 raid is actually inside Yogg-Saron? If it is so huge to be spread all over Northerend, maybe the raid has to go inside Yogg-Saron's body to kill it. C'Thun was pretty large and that was just a tiny chunk of him, from the limited info out there, wasn't Yogg-Saron intact when sealed?
It would be like the stomach part of the C'Thun fight, only only a much grander scale.
...what would the trash be like, in such a case? :-)
...what would the trash be like, in such a case? :-)
That would be a little tricky. Now there are suitable mob tpes out there in game now that could work, like the slimes, oozes, worms and maggots, but they are all pretty old models at this point. (Then again Hyjal was mostly old models too with a sprinkling of BC stuff). Fighting the above monsters though would be a bit dull too, after all who wants to deal with packs and packs of blobs?
Well this is an Old God though, so what if Yogg's body also gets to act as the main temple for the Nerubians who worship it? There you go, Nerubian models!
Being a freakish out of time thing opens up a lot of doors as to what Blizzard can do if they went this route, and of course there would be some new stuff too. The Faceless ones could even be reveiled to be something like Yogg-Saron's immune system.
Such a design for the raid instance can lead to some really fun encounters, like for instance you have a battle in side Yogg-Saron's heart, and also have to deal with the valves openning and shutting during the fight, which could mess up positioning during the raid as they forcabally move the players around. It would certainly be one of the most unique raid instances in the game from looks alone.
Upcoming patches
Patch 3.1 - Patch 3.1 will be the first content patch of the expansion and is already done. It will include Ulduar raid instance (10 and 25 Man) (Source)
Patch 3.2 - Patch 3.2 will add a new and still unknown raid instance to the game. (Source)
Patch 3.3 - Patch 3.3 will introduce Icecrown Citadel and should also resolve the storyline of Ashbringer. (Source)
Since 3.1 will have Ulduar I think things look good for Azjol-Nerub in 3.2, although since they didn't make mention of it they may have plans to throw a screwball into everything. Obviously unknown whether Yogg-Saron will be in Ulduar or the unknown instance, or possibly both, which seems like a pretty cool idea to me.
Here is a slightly odd idea, what if the 3.2 raid is actually inside Yogg-Saron? If it is so huge to be spread all over Northerend, maybe the raid has to go inside Yogg-Saron's body to kill it. C'Thun was pretty large and that was just a tiny chunk of him, from the limited info out there, wasn't Yogg-Saron intact when sealed?
It would be like the stomach part of the C'Thun fight, only only a much grander scale.
Yogg-Lavos, maybe... :P that'd be fun.
I remember there was a thread on the general forums outlining a Lavos raid that ended up getting capped. If they did anything close to that it would be so epic.
Question about Ebonblade and Icecrown. After the first few quest in the zone , we are tasked with quests in Scourgeholme in which we kill Scourge there and also gathering mats from Crystalsong forest.
Seems like the Ebonblade is taking over control of Scourgeholme, but that part of the questline end abruptly with the Scourge still there unlike Shadowvault where the Scourge is purged and Ebonblade takes over.
I remember the quest said about Ebonblade building a "Justice Keep" in the place and is surprised it is not done. Is the questline incomplete or they failed in that mission?
When you finish the Argent Crusade quests in Scourgeholme, they build a tower. Scourgeholme is still there, but there's a new AC outpost northwest of the one you were getting quests at.
So here's what I managed to gather from the Blizzcon stuff:
- No ETA on Uldum, Turalyon/Alleria, or Deathwing, but they haven't been forgotten. Just a reconfirmation. :P
- Ashbringer storyline resolved in the 3.3 patch which opens Icecrown Citadel.
- Next expansion is "not what you'd expect." If it isn't the Emerald Dream or Maelstrom, yeah, I think pretty much everyone would be surprised..
- No pandaren because of China. Maybe they'll be introduced later. Personally, I've never understood this very well since it's not as though the Pandaren are portrayed in a negative light... but maybe the thought of killing Pandas or merely having Pandas that can die ingame would be considered offensive. Kinda sucks.
I don't think the average Chinese person cares. It's just the Ones Who Are In Charge(tm) - Blizzard has to take care to not give that bunch of people any leverage at all to point at games in general or WoW specifically and say "this form of entertainment is disrupting national harmony".
I'm trying to be as politically correct and inoffensive as possible - these are the same group of people who decided "NO SKELETONS IN GAMES" causing a shitload of work on Blizzard's part just because of some little fancy whim about something they don't even fully understand. So yeah... I agree. Sucks.
Pandas are one of prime symbols of China, considered a national treasure and a symbol of peace. It does not seem unreasonable that the country would not respond favourably to something like this portrayed in a war game. What do we do do in WoW? We kill stuff. Sure, theres lots of types of combat: dungeons/raids/arena/bs, but ultimately we kill stuff. The only images i've seen of pandas from any media are that of a peaceful and vulernable creature that needs to be protected. I think its very reasonable for Chinese authorities to want to regulate their image, even if its in a video game. The same principle applies to any powerful symbol, like the Olympic rings. Even if a few 'average people' don't care about their possible mis-use, their national and international importance/symbolism is something that is important to many others and should be protected.
The vague comment regarding the third expansion is interesting. But i'd still bet money its going to be the Maelstrom!
Pandas are one of prime symbols of China, considered a national treasure and a symbol of peace. It does not seem unreasonable that the country would not respond favourably to something like this portrayed in a war game. What do we do do in WoW? We kill stuff. Sure, theres lots of types of combat: dungeons/raids/arena/bs, but ultimately we kill stuff. The only images i've seen of pandas from any media are that of a peaceful and vulernable creature that needs to be protected. I think its very reasonable for Chinese authorities to want to regulate their image, even if its in a video game. The same principle applies to any powerful symbol, like the Olympic rings. Even if a few 'average people' don't care about their possible mis-use, their national and international importance/symbolism is something that is important to many others and should be protected.
The vague comment regarding the third expansion is interesting. But i'd still bet money its going to be the Maelstrom!
Pandas are literally the dumbest animals in existence and only by constant coddling by humans have they managed to not finally die off. WOW is only saying what everyone else is thinking.
It was a question of how the abilities of the fight are handled. I did not know the answer so I come to the place where I expect to see well formulated, concise and correct answers. Not snotty comments. - eclectic778
Vent is only necessary because of bad players. - ebbv
"WoW is a game about upgrading your stuff." - Ghostcrawler
Am I the only one feeling that Panda Bears don't fit into Warcraft at all?
Yes, there was a playable Panda Brewmaster somewhere in WC3, but I considered that as a funny joke mostly.
He reappered in one campaign as easter egg after finding a room with flying sheep in Dalaran and doing easter egg secret mission which was about developing and building guard towers to kill off never ending waves of mobs than ran in a straight line, waiting to be bombarded.
For me, they were a fun easter egg addition, but nothing that I ever took serious.
At least nothing that I would consider common lore or canon.
Or am I alone with that opinion?
For me, they were a fun easter egg addition, but nothing that I ever took serious.
At least nothing that I would consider common lore or canon.
Or am I alone with that opinion?
I think initially they were considered a bit of a joke, as you say, but after they became so popular they were incorporated into the lore, and are now considered canon. That's why you can find Chen's empty kegs scattered about the Barrens in WoW.
I seem to recall in Day of the Dragon that he was described as being not quite elven, yet not quite human. Instead he's an androgynous mess (sorry, male blood elf!)
That description was done from the point of view of the Night Elves who found Krasus + Rhonin. In their eyes, he looked vaguely like an elf, but not really. That's because the High Elves didn't exist yet and they do appear different then night elves (shorter in stature, shorter ears, pale, etc). Rhonin looked decidedly non-elf (busted nose, rounded ears, etc), which is why they couldn't quite figure out what he was.
In actuality, Krasus looked like a perfectly legitimate high elf, which was why he was able to hang around the Kirin Tor undetected.
Am I the only one feeling that Panda Bears don't fit into Warcraft at all?
Yes, there was a playable Panda Brewmaster somewhere in WC3, but I considered that as a funny joke mostly.
He reappered in one campaign as easter egg after finding a room with flying sheep in Dalaran and doing easter egg secret mission which was about developing and building guard towers to kill off never ending waves of mobs than ran in a straight line, waiting to be bombarded.
For me, they were a fun easter egg addition, but nothing that I ever took serious.
At least nothing that I would consider common lore or canon.
Or am I alone with that opinion?
Never played TFT's Orc campaign?
The Pandaren started off as a joke but have been incorporated into the official lore. They still fit in better than space goats.
And the idea of a CoT-based instance is interesting, but I'd be surprised if they passed over the obvious omissions in the WoW universe for something like that. But I guess that's the point..