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Old 08/18/09, 9:28 AM   #4741
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Originally Posted by Tyrian View Post
I am fairly sure there was a Blue Post for TBC detailing that maximum server populations would also increase, to reflect an increase in landmass in the game (when outland was added).
Server population limits are probably defined by world server, of which there were originally two (Kalimdor, Eastern Kingdoms), three in BC (add one for Outlands + Azure/Bloodmyst + Eversong/Ghostlands), and now four in WotLK (Northrend, obviously). Of course, as a previous poster pointed out, the bulk of the population will always be on whatever area is on the "current content" world server with the current model of new expansions introducing a new area and making the old ones obsolete to end-game. They can count on a certain number being in Kalimdor and EK simply due to keeping the Auction Houses there keeping Orgrimmar and Ironforge/Stormwind busy, but that's about it. If a fifth is added in Cataclysm for the Maelstrom, plus adding lots of stuff to do on the original two continents, it should go a long way to stabilizing things relative to the last two expansions, even though it won't add more "space" than BC and WotLK did.

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Old 08/18/09, 9:35 AM   #4742
Cosa
Von Kaiser
 
Tauren Warrior
 
Xavius (EU)
Originally Posted by Redlimit View Post
Sort of a side note here, but a few posts talking about timelines has got me thinking.

Exactly how much in-game time has passed in the events of WotLK (or TBC or Vanilla, even)? From the time that the Alliance/Horde set up their Northrend staging grounds to the formation of the Argent Tournament...seems to me that almost a whole year could have passed. Certainly a year will have gone by once the assault on Icecrown is made. The events of TBC seemed a lot more brief (maybe three or four months, maximum from stepping into Outland and taking down TK and Black Temple). As for Vanilla, lots of time could easily be thought to have passed here. I would say a few years at least.

Any thoughts on this?
WoW -> Info -> Story -> Timeline

According to Blizzard, one year is ingame time between expansions.

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Old 08/18/09, 12:50 PM   #4743
Blayze
Piston Honda
 
Human Warrior
 
Hellscream (EU)
Originally Posted by Psonica View Post
It was revealed that Creative is announcing and previewing their WoW-themed headset at BlizzCon and that was all that flash was about.
Well that was underwhelming.

I am fairly sure there was a Blue Post for TBC detailing that maximum server populations would also increase, to reflect an increase in landmass in the game (when outland was added).
I recall the same thing. Roughly paraphrased, I think it was "There's an extra 25% landmass, so server limits are going up by 25% as well."

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Old 08/18/09, 2:04 PM   #4744
Leviathon
Great Tiger
 
Worgen Druid
 
Blade's Edge
Originally Posted by Calixtus View Post
The gameplay reasons in favour of flooding and recreation are fairly compelling though.

We know Blizzard has a target time for start-to-endgame. Every expansion that raises the level cap moves that time forward, which is undesierable unless the original time turned out to be bad - the point is to string the leveling out as much as possible for revenue, while limiting loss of customers reaching the endgame. Hence the numerous simplifications to leveling and exp reductions. The problem here is that even when toying with those numbers - or in some cases because you toy with those numbers - the first thing a new WoW player is going to see is the oldest areas. They were created using different tech - progressive drop rates, phasing and so on - and a radically different design philosophy. Grind quests, drop quests, quests in which you are more or less required to think for yourself (like Jitters in Duskwood), lot's of travel... Quite frankly, the first 60 levels - which still represents the bulk of the leveling experience - aren't anywhere near as good as the newer leveling experiences.

For fairly obvious reasons, this is bad. But recreating the 1-60 experience would be, to be blunt, costly and more or less a future investment rather than something you could sell to your current subscription base (Even though someone drew parallells to a similar remake in EQ earlier in this thread...?). However, doing so along with an expansion like Cataclysm... It's a win-win scenario. Will it be more work than doing a completely new continent? Absolutely. I don't see how they could reuse enough material to make up for the fact that you're remaking not one, but two contintents(!).

But in addition to the high level zones you sell to your current subscription base, you have an excellent opportunity to invest in new starting zones for future customers. And by alleviating the race restrictions, you've also got a reason for old, jaded customers to revist the now-much-improved leveling experience. Imagine if rolling and leveling a gnome meant a phased adventure through Gnomeragan (which the leak, with a lot of imagination, could indicate) for the first few levels, depicting it's rise and fall. If they do redesign Old Azeroth, they have the opportunity to use new tech and design philosophy to present old lore and enhance gameplay for the newest customers, while at same providing a new content for your existing subscribers.
Blizzard is only able to fit so much content into a expansion since they only have so much time to do everything. Well if they spend a large chunk of that time re-doing content for the early levels then there is less content to do at whatever the new max level is. Right now with WotLK many players are getting bored quickly due to the way end-game content is being done so it would only be made worse if they spent so much time re-doing old content. I guess that could be seen as the REAL reason for the cap being 85 if this is true since that means far less content for them to make compared to Northrend when they bit off more than they could chew. Re-doing old content is nice for new players but the amount of new players joining this game now days likely pales in comparison to the amount that have been playing for some time (they could have hopes that this will cause players to level up alts more). It sounds good on paper to re-do old content but it would also end up like Everquest 2 and alienate the playerbase just as much due to people liking the old world content and wanting it to stay the same even if it's nostalgia.

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Old 08/18/09, 2:28 PM   #4745
Enova
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Moonglade (EU)
I'll try to bring a personal angle to this, but I wouldn't actually mind the old world being redone provided there are sufficient things to show that they didn't just copy/paste the scenery, change the textures and replace the mobs.

Also, I feel that redoing the place is dictated more out of actually finding meaningful ways to tie in the lore in the expansion to the existing one. Even the classes would make more sense. For example, if you had a ZG related event to show why troll druids are a good idea, it would all sound a lot less implausible. And you wouldn't even need to create a new zone for each class... everyone could see it, and people would just pick up the references that relate directly to them, in the case of a mid level area.

Then there's always the good, old fashioned need to balance the population of the world servers (although Outland and Northrend should be fairly empty, except for the rerollers and maybe the related battlegrounds). IF the old world refers to having areas spread out (both in terms of lore and hardware) across all the existing continents, then that would be a good idea, depending on how some form of fast travel is implemented.

And lastly, Leviathon mentions that the new player base that might find revisiting the old world interesting is dwindling. I would disagree, in more than one way. Firstly, how many of the current subscribers experienced the old world as it was meant to be played (i.e dungeons, group quests, BRD jailbreak runs, Mankirk's wife, Battle for Darrowshire, and so forth)?
I would assume a lot less than half (take the current subscribers, deduct the amount of active accounts at the end of Vanilla and there you have the rough figures). And if they alter the whole world, they won't be able to do so ever, unless they somehow phase the whole thing.
But the real question rises if they don't phase it. How many of those new people would actually get the inevitable references to the past? I'll use Mankirk's wife as an example again, but a washed up skeleton on the coast of Mulgore wouldn't ring any bells if it was labeled 'Mankirk's son'

So, what I'm trying to say is that this seems to be directed a lot more at the old player base than it lets on.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 08/18/09, 2:57 PM   #4746
Kaejin
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Troll Death Knight
 
Mal'Ganis
Perhaps the Caverns of Time could be utilized to allow people to return to Old Azeroth (classic WoW Azeroth)?

I don't really buy them completely revamping classic WoW content. It's an incredibly massive undertaking in many aspects of development, with relatively little benefit.

We also have to keep in mind some other things. The story that goes on as you level is told in a linear method, this is even more apparent in recent expansions. Recreating Azeroth would mean that they break this trend for any new characters that are created. The Cataclysm even would have already started when you were level 1 already. Many zones would be flooded and it wouldn't make any sense being in the present (Cataclysm) time line, then going back in time two year once you get to Outland and and progressing back up to your present time again once you get out of Northrend.

The only way I see that working is if there was an option to travel between "Present Azeroth" (Cataclysm) and "Old Azeroth" (Classic). That way, everything would make sense chronologically. However, to do that, you would need Old Azeroth present in some form (You would likely have to create new servers for the Cataclysm Azeroth Continents). Once you do that, everything falls apart as far as immersion goes. WoW essentially would become a fantasy time travel MMO.

It would all just be a huge mess.

If anyone else has some ideas on how it would work out, I'd love to hear them. I want Azeroth to get a good polish as much as anyone (I can't stand leveling characters until I get to Outlands because of how terrible questing is until then, and not being able to fly is a pain when trying to go anywhere now that I'm used to it), I just don't see how it can happen in a coherent and believable way.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 08/18/09, 4:28 PM   #4747
gia
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Blood Elf Priest
 
Genjuros (EU)
Originally Posted by Kaejin View Post
If anyone else has some ideas on how it would work out, I'd love to hear them. I want Azeroth to get a good polish as much as anyone (I can't stand leveling characters until I get to Outlands because of how terrible questing is until then, and not being able to fly is a pain when trying to go anywhere now that I'm used to it), I just don't see how it can happen in a coherent and believable way.
Personally I think they are just going to scrap all of the old content and start from scratch. The storyline is going to move forward for everyone including level 1 players. I think the amount of work is not too far off what they did in TBC where they had to create 4 new leveling zones for draenei and blood elves. Considering that 1-60 leveling speed is probably going to be vastly increased I think they can condense that into about 6 zones (mainly the northern parts of the continents like Azshara and the Hinterlands). All of the remaining zones in southern Kalimdor/Eastern Kingdoms are going to be "new" high level content. At least that is how I imagine it happening.

It's probably 50% more work or so in total than what they had to do for TBC but they have since had a lot more experience creating expansions so I don't think it would be too far fetched.

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Old 08/18/09, 4:54 PM   #4748
Kaejin
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Mal'Ganis
I'm inclined to believe that's a lot more work than that. While it wouldn't be nearly as long as WoW's development because they don't have to create all the art or game code from scratch, you have to take into account that each continent (Kalimdor and EK) are very large, and they would be reconstructing and making new content for each of them.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 08/18/09, 5:07 PM   #4749
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by Kaejin View Post
I'm inclined to believe that's a lot more work than that. While it wouldn't be nearly as long as WoW's development because they don't have to create all the art or game code from scratch, you have to take into account that each continent (Kalimdor and EK) are very large, and they would be reconstructing and making new content for each of them.
It's a lot of work, yes, but if they've had this down for a while, they've had a lot of time to get on it. No one is ever going to convince me that the Stormwind overhaul wasn't at least partly an experiment to see what was involved in redoing some of the more Hollywood set parts of the old world.

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Old 08/18/09, 5:32 PM   #4750
frozndevl
Von Kaiser
 
Orc Shaman
 
Cho'gall
In short, I think Blizz would have to retcon the timeline of events, but not the content.

I think Kaejin hits the nail on the head with regards to the leveling = timeline progression. Doing this would break the continuity completely for any level 1 character. For Blizz to fix this, they would need to do some rework through all previously released content.

I could be leveling in my isolated space in the northern parts of the continents, with no knowledge of the prior version of Azeroth, only that something happened to make the world that it is today. I then, through quest progression, find my way to Outlands where references to prior Azeroth have been modified/changed to reflect the current state of affairs (post-Cataclysm, inclusion of Gobs and Worgs, etc). After Outland, I come back to Azeroth and lo' and behold, the Lich King has made his presence felt and I go to Northrend to vanquish him. Still, any temporal references can be modified to fit the story into the new progression. (Add some flavor about killing evil Worgen in whichever zone it is)

The new player could still have a seamless experience, and assuming that those of us that have been here a while are already max level, the level = progress through the timeline still holds true. What this would do is show the player that there has been an evil presence out there all the while as he/she leveled to the level cap, waiting for them since whoever caused the Cataclysm event would have done so prior to fighting Illidan, KJ, and the LK. Something that just is an ever present shadow, too powerful for them to handle, until they've vanquished lesser foes.

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Old 08/18/09, 6:38 PM   #4751
Ptoleman
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Garona
Well, to be fair, we won't know the exact extent of the content revamp (or even if the leaks are all true, despite MMO-C's historical trustworthiness) until Friday-ish, so patience is key.

But it might not be as much work as we think. They work on expansions years in advance; it's far easier to revamp old content than to create new. Some zones might not get much of a revamp anyway. If we presume the Cataclysm emanates from the Maelstrom, we can assume that the most affected areas would be the eastern coasts of Kalimdor and the western coast of the Kingdoms. That leaves us with a list areas more likely to get a revamp:

(I am not betting anything on this list, btw. It's utter speculation and I fully expect Blizzcon to prove it wrong on many accounts.)
  • Azshara - major revamp
  • Durotar - major
  • Barrens -> split into two zones, supposedly
  • Dustwallow Marsh - unsure
  • Tanaris - unsure
  • Thousand Needles - major
  • Tirisfal Glades - minor
  • Silverpine Forest - major revamp due to Gilneas
  • Hillsbrad Foothills - major
  • Arathi Highlands - minor
  • Wetlands - major
  • Badlands/Searing Gorge - included because a "new" Blackrock mountain was mentioned in MMO's notes
  • Dun Morogh - Gnomeregan; more of an instance revamp than anything else
  • Elwynn Forest/Westfall - major
  • Stranglethorn - major
  • Darkshire - I assume Darkshire would be addressed somewhat because of the Worgen storyline

The rest of the zones would get small, minor revisions: quest changes and clean-ups, small terrain modifications and improvements for flying, NPC changes, etc.

So that's, what, 17 zones up for revamp, with about half of those being true overhauls? We also have to consider that Azeroth zones are about half the size of Northrend zones on average, so that comes to about 6-8 Northrend Zones in content. This doesn't include the "new" zones like Gilneas and the Goblin Starting zones, so add about 3 new zones there (I presume Silverpine will count as the Worgen 10-20 zone), so it's about 11 new Northrend zones overall. Then you add in some of the "underwater" zones and it goes higher.

It's more work than Northrend, but if you also consider that even major revamps are less work than completely new zones, it's about the same work as a new expansion.

---

The timeline issue stands only if you assume the content and leveling path stays the same. Players will be offered "a greater narrative and sense of progression" according to MMO-C, so I'm going to go out on a limb here and say that the leveling curve we're all be used to be will be cleaned up and heavily modified.

However, I don't think the problem will be resolved entirely unless they phase all Azeroth. Players in Outland are still urged to go into SSC and TK even though those places and bosses are dead lore-wise. There will be always be anachronisms in WoW.

Jeff Goldblum is one of the most powerful units in all of Warcraft.

Stealing Children for the Walrus Men since November 2008.

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Old 08/18/09, 7:51 PM   #4752
Jagiya
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Gnome Rogue
 
Blackrock
Originally Posted by Kaejin View Post
Perhaps the Caverns of Time could be utilized to allow people to return to Old Azeroth (classic WoW Azeroth)?
I keep seeing this pop up everywhere and I honestly don't know how people are reaching the conclusion. The Bronze Dragonflight are only interested in preserving the timeline and ensuring no-one messes with it. Opening a gateway to the past "just for fun" hardly seems in their best interest, and presents MORE opportunities for people to mess with the timeline. Somehow I can't see them favouring the idea.

To me it seems pretty clear cut. You can see how much they've advanced in quest & zone design since Vanilla. Going back and levelling alts or picking up the Loremaster title demonstrates exactly how far they've come. Doing those old dungeon quest chains and progressing back and forth across continents with a series of time consuming bread-crumb quests was never a good design. So they're simply taking a look at old Azeroth and saying to themselves, "If we could do it over again, what would we do differently?"

We're gonna find out soon enough.

To me, advancing the world is nothing but good news. It still frustrates me when I pay the odd visit to Westfall and see them still constructing the Inn. It's been 5 years, what are these lazy bastards being paid for? Immersing yourself in a thriving, living world only goes so far when you never actually see time pass in it.

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Old 08/18/09, 9:17 PM   #4753
Madara
Glass Joe
 
Human Warlock
 
Doomhammer
I know someone who's name currently escapes me provides an overview of the chapters of the comic as they come out, but just thought I'd tip everyone off if you haven't already seen it to the most recent preview released by blizzard on the upcoming issue of the comic.

WoW Comic Issue 22 Sneek Peak

Atleast from my own opinion, reading the few pages they provide, pretty much confirms atleast some of the info from mmoc regarding the upcoming expansion's lore, specifically the reasons for the formation of a new coucil of tirisfal, and Thrall's relationship to it, not necessarily as the Guardian though.
  • The cause for the need to reform the Council being the attention of most of Azeroth's focus on Northrend while the power of the most prominent mages, Aegwynn, Jaina, etc being diminished because of the Nexus War and Malygos.
  • Aegwynn and Jaina discussing the need to reform the council but with a more diverse selection of the various forms of magic, including nature and divine, stating the need for priests, paladins, druids (Malfurion?) and shamans.
  • They discuss Marad, Khadgar, Broll, and yes Thrall.

Also interesting is Med'an being tutored in Divine magics, as well as Cho'Gall's order to capture him, possible explanation why Med'an doesn't become the guardian if the leak is true?

Last edited by Madara : 08/18/09 at 10:05 PM.

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Old 08/18/09, 9:42 PM   #4754
Wyldthang
Von Kaiser
 
Tauren Druid
 
Lightning's Blade
Jagiya, you keep assuming that Blizzard would change the entire world so that a newly created level 1 would be entirely different than it is now. Do they really have the resources/time to not only create a new/revamped world for level 80-85, but also to redo all of the quests/questgivers/etc. for 1-60? Would they just dump the current Azeroth that they've put so much time and effort into? I don't think so. I think they've made it clear that they can accept a person leveling quickly through 1-60 content, but that they don't want the storyline to change for them. The progression is supposed to be linear. Having a level 1 character start in a world pre-Cataclysm would do exactly that. Then what? The player reaches 58, goes to Outland to defeat Illidan? I suppose they could have a player level from 58-80 in Azeroth, but then you've also wasted 2 more expansions of content. In my opinion, the more logical solution is to only allow the level 78+ players to be immersed in a post-Cataclysm world and allow the level 1-58 players the same access to "old" Azeroth. The mechanic of how a player jumps between the 2 worlds is the real question.

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Old 08/18/09, 10:17 PM   #4755
Jagiya
Don Flamenco
 
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Gnome Rogue
 
Blackrock
I'm kinda repeating myself on what I said 2-3 pages back regarding phasing, but my assumptions are based on this leaked quote right here:
Half the point of Cataclysm is to remake the old quest lines, eliminate redundancy and give an overall narrative to all players, whether level 1 or 80.
In terms of eliminating redundancy, they could reward low level players tremendous amounts of experience/levels so that proportionally, you can level directly from 1 to 80 in EK/Kalimdor whilst getting up to speed on the events of the Cataclysm and actually contributing to whatever reconstruction/war efforts are happening at the time. (Removing the requirement to level up alone in a Ghost Town Outlands & Northrend - following the trend of "eliminating redundancy.")

I envision a series of daily quests outside each capital city, requiring you to complete a range of tasks which scale with your level. So for example, a level 80 walks out the front gate of Stormwind, and one of the daily quests is to simply take an Axe and chop down 10 trees in Elywnn forest. The level 10 player walks out the front gate, and is given the same quest, except his objective is to plant 10 trees. This is just me talking out of my ass, but it's a simple demonstration of how two players in the same zone can contribute to the same effort regardless of level. The irony of it is, the level 10 would figuratively be chopping down the trees he planted 70 levels (or X years) ago when he completes the quest at 80.

Going back to my original point though; I really do expect them to analyse the critical points of story/level progression and consolidate them. For example, the entire VanCleef quest line; assuming it were to stay in the game, could be broken down to a single quest: go to the Deadmines and bring back his head. None of this Defias Messenger back-and-forth crap. Alternatively, the level ~18 quests to fly back and forth from Redridge, to Stormwind, to Redridge, to Duskwood, to Redrige, to Westfall and back to Redridge again would be removed from the game entirely.

It wouldn't take much for them to increase the experience rewarded per quest in order to have you reach 60-80 on a single continent. I guess the final part to consider is yes, whilst it may be a lot of work, the quest design team is probably the one team who has the most time on their hands. They bust their asses for a year to fill an entire continent with enough quests to last an expansion, and after that they spend maybe a week or two adding a few new daily quests for each patch or world event. Considering how far ahead Blizzard seems to plan this stuff, it's really not that much of a stretch.

For an individual, or a group of people to re-create two entire continents from scratch and design content to fill out those continents, yes, it is a daunting task. But remember that alot of these teams work independently. The Raids & Dungeons team don't need a new world to be modelled and textured in order to design their encounters and layouts. The modelling team doesn't even need textures to re-work the entire layout of Azeroth. The quest team doesn't need to wait for the art team to give them NPC skins before they can design the quest - we've seen this on the PTR/Beta with various [PH] labels, doodads and models assigned to stuff. They design the quest, flag it, and wait for someone to design/update the model further on down the track.

I'm sure anyone who has more exposure/experience to the industry can demonstrate far better examples of the autonomous nature of such development cycles.

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