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Old 08/19/09, 6:31 AM   #4771
Mikari
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Moo
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Bloodhoof
Sneak peak of the new comic, gives some truth to the Thrall rumours.

WorldofWarcraft.com

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Old 08/19/09, 7:40 AM   #4772
Decius
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Earthen Ring (EU)
Originally Posted by Wyldthang View Post
Jagiya, you keep assuming that Blizzard would change the entire world so that a newly created level 1 would be entirely different than it is now. Do they really have the resources/time to not only create a new/revamped world for level 80-85, but also to redo all of the quests/questgivers/etc. for 1-60?
There is a very interesting article at Eurogamer.net about the creation of WoW. It includes this bit:
but with 12 months to go, the amount of work left to do on the game was daunting, to say the least.

"I was very surprised by how much stuff hadn't been done," he recalls, laughing. "I arrived and I was like, oh my god! We have to do how much more? We have how long to do it?!"

Not only was the game lacking in content - the level cap at this time was level 15, with little more than unfinished artwork existing for the higher-level zones - but decisions still had to be made about major game systems. "It was still very rough and nebulous about what a lot of the [character] classes would do," Chilton remembers. "A lot of classes were being redesigned, and our entire combat system got redesigned some time after I came on board.

"Huge numbers of game systems didn't exist. The talent system didn't exist, so there wasn't a lot of distinction between characters of the same class, other than what hair or moustache you'd picked. The auction house and the mail system didn't exist. PvP [player-versus-player combat] didn't exist and none of the endgame ideas had been evolved
- we knew that we wanted to have raids, but that's all we knew. There was still a ton of WOW that hadn't been built and wasn't really known."

The final twelve months, then, were defined not only by frantic work to get the game into a complete state - but also by a succession of "eureka" moments, as the team hit upon the ideas and solutions that would turn World of Warcraft into the game it is today.
They basically built all the content and the major gaming devices and mechanics including items, instances, quests, cities, trade skills, talents past level 15 inside of a year. With better tools, more knowledge, more people, tons and tons of finished artworks, templates, textures and all the stuff already in WoW it should be easily possible to completely rebuild Azeroth in the same time. And they could also steamline 1-60 a bit, so they don't really need to create as much filler as they had in WoW Classic.

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Old 08/19/09, 7:53 AM   #4773
Tanoh
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Earthen Ring (EU)
Originally Posted by Kraith View Post
Making the old world flyable would be one of the instances in which it would be easier to work from scratch, hence the phase engine. Though that brings up a mix of other questions and problems.
I don't get that. Why would it be easier?

Unless there's som really funky stuff going on with flying in wow the main reason they're not allowing flying (for non-game balance issues) is that when Azeroth was designed you couldn't fly in it so they cheated a lot in the edges between zones. Very sharp borders, one texture just ending in the middle of nowhere and a new one continuing next to it. It was very visible when you could get up where you shouldn't be by jumping around on slopes etc.

It should "only" be to smooth these things over and make the transitions smoother and maybe add a few trees or steeper cliffs. I don't see how doing everything from scratch would be easier.

The reason they haven't done it in a patch is probably that they don't feel it's necessary, you're not that much in the old world when you're 58 or above. There are no flying Auction houses.

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Old 08/19/09, 8:01 AM   #4774
Nathanyel
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Originally Posted by Madara View Post
  • Aegwynn and Jaina discussing the need to reform the council but with a more diverse selection of the various forms of magic, including nature and divine, stating the need for priests, paladins, druids (Malfurion?) and shamans.
  • They discuss Marad, Khadgar, Broll, and yes Thrall.
Though this could already be assumed from the covers of the following issues, we see Rehgar (Thrall's emissary), Broll, Maraad and Shattrath architecture, and the new #25 cover displays a young Blood (or High?) Elf which could be a Scryer representant - could also be Valeera, but she's different from how that character's been depicted so far.

Originally Posted by Mikari View Post
Sneak peak of the new comic, gives some truth to the Thrall rumours.
No it does not, not at all. It merely states that Jaina plans to ask Thrall to join - the covers of the following issues suggest that he instead sends Rehgar, who is also a shaman, because, well, he is too busy leading the Horde. Thrall isn't one of those "oh you totally need me on this adventure to succeed" characters.

Originally Posted by Shaewyn View Post
Not counting the player-created (and Barrens-chat-created) hype for Saurfang, he has been a fairly minor character in WotLK overall - He's got a conversation bit in Warsong Hold, and another minor bit in the Wrathgate/Battle for the Undercity chain.
*cough* Might of Kalimdor? Not WotLK content, but how much exposure does Thrall have in that? Some lines in the Battle for the Undercity, where Saurfang also appears, and the questionable honor of being visited by an Alliance raid regularily, just for a mount.

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Old 08/19/09, 8:29 AM   #4775
obbity
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Saurfang is a questgiver in Borean Tundra and also plays a part in the quest 'Foolish Endeavors', where he disguises himself as a scourge and then pops out to beat down Varidus the Flenser and his army (which apparently is on youtube). Given that you return Saurfang the Younger's battle armor to him after the Wrathgate as well, I'd say he's not as minor as you make him sound.

Perhaps he chooses not to accept the title of warchief as he feels he's a better commander of armies than a leader of the people. I worry that he won't survive past WOTLK based on what he says in Borean Tundra though. I can't see him really letting Garrosh be leader of the Horde and messing things up:
Saurfang to Garrosh: "I won't let you take us down that dark path again, young Hellscream. I'll kill you myself before that day comes... "

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Old 08/19/09, 9:03 AM   #4776
Tinwhisker
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Scarlet Crusade
One more thing I'd like to mention is that through BoA gear and other changes Blizzard has made leveling much, much easier.

There's been talk about the "remaking" of Azeroth allowing them to streamline quests a bit more but I think that it's a bit more involved than that. The BoA gear of WotLK was probably just a stop-gap for those leveling. With the opportunity now to revamp vanilla questing they can eliminate the need for BoA gear. It can probably be removed from the game at that point (ie, broken, converted, etc.). There's been lots of questions about it in the upcoming expansion anyway.

The only issue that I see with that is that like so many stop-gaps, Pandora's Box is now open and you can't quietly put the idea of BoA leveling gear away.


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Old 08/19/09, 10:08 AM   #4777
Mman
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Shattered Hand
Originally Posted by Vaccine View Post
Even more levelled purely grinding dungeons, some was due to the overcrowding of zones but for many it was they simply didn’t enjoy quests. A large percentage of the player base simply get all the ! on the map, then follow dotted lines and kill what QH tells them to kill.

I think this might be a sort of chicken and egg though. Do people skip the story because they are not interested in lore or because they simply have been conditioned into ignoring it? I would argue there are probably a good amount that fit into the latter. There are simply so many worthless old world quests, with the lore hid away behind long chains, that is has always been easier and more efficient to use QH and get through the content as quick as possible. This only became worse with the changes to XP. Now you can pick and chose the quickest quests and just skip anything longer. Consolidating the old quests would make the leveling process not only smoother, but it would allow the story to come to the forefront of the experience.

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Old 08/19/09, 10:16 AM   #4778
Molakar
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Just got a look on the cover of issue #23 (or was it 25?) and is it just me or are there a Goblin and a Worgen in the upper left corner of that cover?

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Old 08/19/09, 10:20 AM   #4779
Uzziel
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Uzziel
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Another idea I had about the joys of a lvl 85 cap is that it allows for raids and gear to be reset easier. Rather than have three to four tiers of content at the max level, just have one or two. Instead of having a level 80 running around in a bunch of item level 200 epics (which aren't that epic it turns out) and a different level 80 running around in all item level 258 epics (which surprise surprise are actually quite epic!) we could have a level 85 who is wearing all epics, and yes, those epics are epic.

I think a lot of "old time" WoW players lament over the un-epic-ness of epics anymore. What does purple mean when everyone can get them? If the level ranges are shorter, the gear could make larger jumps from level to level, giving way to tiers of content that increase both in level required and in the gear available. I think a lot of us can remember the joys of going from all greens to all blues and even on top of that our first epic at level 60 and how neat that was. Now if someone even has ANY blues it is like they are a scrub. I don't think I've seen a single level 80 in an instance with a green on still.

I don't think I'm doing a very good job putting my thoughts in to words. I just think it has always been strange that "the game starts at x0" where x is 6, 7 or 8 has always been the case with WoW.

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Old 08/19/09, 10:20 AM   #4780
terrian
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Originally Posted by Molakar View Post
Just got a look on the cover of issue #23 (or was it 25?) and is it just me or are there a Goblin and a Worgen in the upper left corner of that cover?
Or an orc with a wolf headdress, just like Rehgar Earthfury wears.

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Old 08/19/09, 10:51 AM   #4781
Tyrian
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Rather than have three to four tiers of content at the max level, just have one or two
I think many will agree this would be work nicely if each tier was a "Ulduar quality" tier. Not a one-room OS/EOE and not a Coliseum style (even though thats fun!). If they want to make expansions shorter, and have only two tiers. Having two big raids like Ulduar/Icecrown definetely can be a nice idea, for the reasons you outlined.

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Old 08/19/09, 11:13 AM   #4782
VerziehenOne
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Originally Posted by Tyrian View Post
I think many will agree this would be work nicely if each tier was a "Ulduar quality" tier. Not a one-room OS/EOE and not a Coliseum style (even though thats fun!). If they want to make expansions shorter, and have only two tiers. Having two big raids like Ulduar/Icecrown definetely can be a nice idea, for the reasons you outlined.
While I can see the potential benefit in having only 2 tiers of raiding, the inevitable results of that are what I would question. Right now, the 'development cycle' is 3-4 major patches, putting in 3-4 tiers of gear, over what, 2 years? Would this mean a new expansion then, every year?

While I can totally understand wanting Ulduar quality content for each patch, but at the same time, if this means less patches, and a shorter cycle, then the other problem I see ... is we don't get to enjoy walking around with our epics for longer periods of time. Personally, I enjoy going around and seeing the various level 80 Epics and such, and if the entire time frame I got to do that in was about 8 months, instead of 18, (figuring the slowdown as the expansion is near launch and raiding dwindles), not to mention that there would be only 2 major raids in that time to get them from ... it just sounds less than appealing to me, vs. the way it is now.

But, i'm not going to go as far as saying Quantity > Quality either. I just think that the negatives of cutting out the smaller patches(and development time) outweigh the positives.

/sanfordandson 'buh buh bway nuh ... buh buh bway nuh bwuh nay bwuh'

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Old 08/19/09, 11:34 AM   #4783
Molakar
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Orc Shaman
 
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Originally Posted by terrian View Post
Or an orc with a wolf headdress, just like Rehgar Earthfury wears.
Yeah that might be it, now that you've pointed it out it does look more like an orc with a wolf headdress then a goblin + worgen.

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Old 08/19/09, 11:41 AM   #4784
Orlgin
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It looks like, based on the comics, that Me'dan was the first choice to be the guardian. Thrall isn't among their number at all as he sent Rehgar Earthfury instead. However, based on the leak if accurate, we know that Thrall eventually becomes the Guardian. Me'dan is said by the cultists to be their savior. He also has the voice of C'Thun in his head. Given what has happened to his father, it isn't farfetched to assume that he turns to evil. That would help explain why Thrall ended up as Guardian instead of Me'dan. Speculation, of course. We'll see.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 08/19/09, 11:43 AM   #4785
Tinwhisker
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Scarlet Crusade
The preview from Comic #22 shows discussion about starting a new council and they mention Thrall as a candidate. However the way they do it seems a bit contrived.

"The druid Broll would be a perfect candidate, but Darnassus has its own problems, and I doubt they can spare him. I'll ask Thrall, of course..."

Because you know, Thrall isn't nearly as busy as Broll these days.


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