[New] Gnomeregan and [New] Echo-Isles/whatever don't really need that much "phasing". They just need to function as high level cities. Equivalent to a separated Shattrath or Dalaran (which might make heck-of-alot more sense post Wrathgate). [Old] Gnomeregan can just be moved to Cavern of Times for higher levels, but retain its current position for low levels (just instance it from the entrance, or so to get the troggs).
P.S. Really, I am just annoyed we can kill Illidan, defeat Nefarian, banish Ragnaros, defeat Kil'Jaeden and the fucking Gnomes can't retake Gnomeregan.
It's a waste of resource, now, sure. But in another expansion or so, it could be a good use of resources. Imagine if Gnomeregan and Echo Isles was content for level 90s... or even 88-90 or something. Gnomeregan and Echo Isles, new cities for Maelstrom/South Seas expansion or something! (Think of it given their physical location... Gnomeregan could easily (for lack of a better word, since I don't know the correct word) have an underground port or something with Gnomish turtle-subs.
If we really want to get crazy, Cavern of Times: Gnomeregan, showing the rise of Thermaplugg (and maybe even helping him rise). So then we'd have three Gnomeregans >.>
And this my friends, is why we love WoW.
Did you just suggest that Gnomeregan should be more dangerous(Level 88-90) then Icecrown?! :P
Jokes aside, I do recall Tigole saying they wanted to do something with Caverns of Time/Gnomeregan at Blizzcon, they might not have been able to do it though due to time restraints, and I mean, who likes Gnomes? I mean really. ^_^
What is the most important thing to you? Won't you grant me the pleasure of taking it away.
Actually what i pointed was not "just new content". But it's more of a like a eventually similar(Or even more legendary) quest chain for both factions, resulting with the opening of the new phased world content. So after making the battle to retake Gnomeregan, you won't see Gnomeregan as a raid dungeon any more. But there will be a brand new city. The problem at that point would be the utility of the new Gnomeregan, which, due to its location on the world map is TOTALLY useless and unpromising. And also, since low level dungeon will not be serving after the phase, that would cause a technical problem with boosting alts at some point.
Blizzard is smarter than me about imagining the impossible and make it "just hard to make, but not impossible".
Again, goes to prove what I just said above. Elements don't help you unless there's mutual respect. Obviously, the elements decided it was kinda okay for Ner'zhul to try to salvage what was left of his people.
In addition to the point made above about how Ner'zhul bent the elements to his will, I also believe you are putting some kind of moral compass on elementals and using that to justify why Ner'zhul's actions were somewhat reasonable. But elemental forces in WoW are not Na'aru, they are not beings of goodness and light. They are powerful, capricious, and not driven by human(oid) values. i.e., their moral compass does not point anywhere close to what we would consider North. You can't use their values as a reason to justify his actions.
There's really no reason to take the current Echo Isles / Gnomeregan content out of the game in preparation for adding in those capitals; all that really needs to happen to those zones is for them to be renamed, and for other things to be added in parallel. Name the gnomeregan 5-man "Gnomeregan Workshop" and have it off to the side of the main city (and flag all the troggs and leper gnomes outside to be phased out once you've reached the capital); similarly, the Echo Isles currently in-game could just be a small subset of the Troll archipelago, and additional islands could be added with the capital.
Whats the point of adding more capital cities when some of the existing ones that have the highest population (Taurens, NEs) are empty.
Ya it would be cool, but seems like a waste of resources to get get 2 extra capital cities out and update the world map.
Just a paper sketch to give you an idea: Maelstrom expansion; Undermine as the front bulwark and the point of assault on Naga etc and Kul'Tiras(Alliance) & Troll city(Horde) as the cities to begin the journey from, picking the quests etc and the militarial support and supply centers. All come together at Undermine and the real epic war against the Naga begins etc.
I am fond of phasing old-world content in order to reuse it, but I can't see it being done extensively because.. well, Blizzard has a lot of things more important to implement than a retaken Gnomeregan or whatever.
I think a lot of the potential problems with phasing would be smoothed out though if, say, Chromie gave you a device that could allow you to choose which allowed you to switch phases whenever you enter a phasing area. Then they could've turned, say, the Battle for Undercity into a big quest hub instead of a one-shot escort... the reason for the latter being that they didn't want players to get frustrated that they can't access some major cities because they hadn't completed enough content yet.
I do, however, support trying to tie in old world locations to the new storylines. Just to show that they're still relevant. The Battle for Undercity is hopefully just the beginning.
Hey, Gnomes are very useful to both the Alliance and the Horde. I mean really, where else are taurens going to get hockey pucks and where are nightelves going to get footballs???
But on a more serious note, as stated earlier by not only myself, but other posters. Both cities are on the "coast" and can easily be used for either underground (wasn't there mass lore quests suggesting troggs had a vast underground network) or anything ocean related as ports.
They would essentially serve the same purpose as either Shattrath or Dalaran, except they would be divided.
And by the way, there are a good number of reasons why Darnassus fails as a city. I don't need to divulge them, but they're noticable and thus fixable for any "new" city.
By the way, we're not saying re-do old content, we're saying leave the old content, just add new content on top of it for higher levels to do - as new content.
Heh - completely "out there" dreaming - 2 Expansions down the road, Gnomes build a massive city-ship (think Stargate Ancient City Ships) and we use it as a base of operations for our invasion of Argus or some such.
A guild mate linked this a few days ago, was an interesting read though some of the wiki pages.
The Draenor Set, formerly known as the Burning Crusade should have been the first Expansion.
The stuff listed below are only the zones, not things that will be implemented like AQ, Naxx, Zul'aman ect.
So here's the List
- Draenor Set
Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20
Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70
- Northrend Set
Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80
- Maelstrom Set
Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90
- Plane Set
Pandaria - 1 to 10
Hiji - 10 to 20
Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20
The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100
Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100
- Legion Set
K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++