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Old 10/09/08, 4:23 PM   #751
ZulazeeluIcecrown
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Originally Posted by Anedris View Post
Anyways...

Let's move the subject off the attire of the Life-Binder on to... something else. This subject's been done to death.
OK, I have one thing to say on it that I haven't seen said yet, though!

Korialstrasz has certainly spent a great deal of time in a humanoid form and among humanoids. Perhaps Alexstrasza dresses that way simply because he enjoys it?

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Old 10/09/08, 4:23 PM   #752
Zerchi
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Originally Posted by Opioid View Post
For the people that have played the beta is there any Draenei story at all in Wrath? They were technically a big part of Burning Crusade but pretty boring anyway. They were just the defenders of the light and working with the Naaru and except for some Auchindoun quests nothing happened compared to the Blood Elves who had an epic turnaround and strong story for every part of the Burning Crusade content cycle. There aren't any Draenei 'characters' I remember and can specifically point out as memorable

I've heard that the major players for the Dalaran vs. Malygos plot Horde-side are the blood elves, which makes sense. I'm just wondering if theres some faction of Draenei somewhere or story or if they were just forgotten
Thanks to work and moving, I haven't been able to play much the past few weeks so it's possible this got changed but I seem to recall there was a Draenei delegation trying to offer their services to the Alliance Expedition via Captain Adams at Westguard. But their efforts were effectively being blocked by a cultist spy that was keeping them wrapped up in red tape.

It was a pretty meager quest line but perhaps that's their explanation for why there isn't a more formal Draenei presence in Northrend beyond a few enterprising NPC's here and there.

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Old 10/09/08, 7:05 PM   #753
Morwen
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Is there much information on the properties of saronite? There are quite a few questlines hinting that it is an evil, mind-corrupting metal tied to Yogg-Saron and mining it drives the living insane, and yet players seem free to mine and use it for craftable recipes. Isn't that a bit contradictory?

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Old 10/10/08, 6:02 AM   #754
Incoherence
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Originally Posted by Nuke1096 View Post
Just to take this off course for a second, but how many think that Yogg-Saron will end up being the final boss in the Ulduar Raid dungeon instead of being part of a future Azjol-Nerub raid instance? It sounds like that is the direction Blizzard is going currently. I really really hope we get to see more of Azjol-Nerub instead of just the two short 5-man's. If Yogg-Saron is the final boss inside of Ulduar, I think a Azjol-Nerub raid instance doesnt happen personally.

Additionally, if Yogg-Saron does not end up being part of Ulduar, what do you think the big final boss lore target will be inside there?
So, the first question: where exactly is Yogg-Saron? Is he in Azjol-Nerub, as suggested by the Frozen Throne? Is he underneath Grizzly Hills? Is he somehow going to show up in Ulduar? Can Old Gods be physically present in multiple places at once? Or is he just that large?

My half-baked theory after doing the two Ulduar wings tonight is that something happens in Ulduar that causes Yogg-Saron to be awoken, but that he doesn't actually appear until an Azjol-Nerub raid. Loken simply proclaims that Yogg-Saron shall be released; he doesn't say anything about where. So the Ulduar raid would either be attempting to stop the summoning (and failing), or inadvertently in our typical fashion of Stupid Mercenary Heroes somehow causing this to happen (in which case I would expect the final boss to be some sort of Titan guardian who spends the entire fight telling us how dumb we are).

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Old 10/10/08, 6:11 AM   #755
• Chicken
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Originally Posted by Morwen View Post
Is there much information on the properties of saronite? There are quite a few questlines hinting that it is an evil, mind-corrupting metal tied to Yogg-Saron and mining it drives the living insane, and yet players seem free to mine and use it for craftable recipes. Isn't that a bit contradictory?
It's also apparently pretty much impossible to work with:

I can't make a damned thing out of this ore. It simply will not hold together! Despite my best efforts the Scourge metal will not bend!


I think the best way to view it is as "Living" and "Dead" Saronite. "Living" Saronite is found in large quantities in certain areas, and has a direct connection to Yogg-Saron, causing people to hear him in their minds: This is also the stuff being mined and used by the Scourge, the connection also causes it to be unusable by most people (The Scourge seems to have found some way around this). "Dead" Saronite has somehow lost it's connection to Yogg-Saron, and is what we find in the various mineral veins around the world: It also lacks some of the more peculiar qualities of "Living" Saronite, instead "just" being a very hard metal.

That's just a simple explanation though, it's more likely that it simply doesn't make any sense.

Last edited by Chicken : 10/10/08 at 6:17 AM.

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Old 10/10/08, 8:00 AM   #756
Jheherrin
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Given the various comments and references to Yogg-Saron it would be reasonable to assume that may will be the focus of the 3.2 patch raid instance, between Ulduar and Icecrown.

If this is the case will this instance be in Azjol-Nerub or will it be Uldum? Lorewise the final key to Uldum has been theorised to be in Ulduar, and Uldum's physical proximity to Ahn'Qiraj may be significant. A lack of saronite in Tanaris may be a problem lorewise though.

However there are plenty of other possibilities for a 3.2 patch raid that players will find "cool".

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Old 10/10/08, 9:28 AM   #757
Liebestod
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Unless they scrapped the idea of the A-N raid and just stick Yogg-Saron in Ulduar, which would really suck, then the 3.2 raid will almost surely be the Yogg-Saron raid. It's just a question of wtf is in the Ulduar raid, then... no one really knows.

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Old 10/10/08, 9:50 AM   #758
Monocle
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Here is a slightly odd idea, what if the 3.2 raid is actually inside Yogg-Saron? If it is so huge to be spread all over Northerend, maybe the raid has to go inside Yogg-Saron's body to kill it. C'Thun was pretty large and that was just a tiny chunk of him, from the limited info out there, wasn't Yogg-Saron intact when sealed?

It would be like the stomach part of the C'Thun fight, only only a much grander scale.

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Old 10/10/08, 12:55 PM   #759
GTtheBard
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Originally Posted by Monocle View Post
Here is a slightly odd idea, what if the 3.2 raid is actually inside Yogg-Saron? If it is so huge to be spread all over Northerend, maybe the raid has to go inside Yogg-Saron's body to kill it. C'Thun was pretty large and that was just a tiny chunk of him, from the limited info out there, wasn't Yogg-Saron intact when sealed?

It would be like the stomach part of the C'Thun fight, only only a much grander scale.
...what would the trash be like, in such a case? :-)

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Old 10/10/08, 1:28 PM   #760
Monocle
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Originally Posted by GTtheBard View Post
...what would the trash be like, in such a case? :-)
That would be a little tricky. Now there are suitable mob tpes out there in game now that could work, like the slimes, oozes, worms and maggots, but they are all pretty old models at this point. (Then again Hyjal was mostly old models too with a sprinkling of BC stuff). Fighting the above monsters though would be a bit dull too, after all who wants to deal with packs and packs of blobs?

Well this is an Old God though, so what if Yogg's body also gets to act as the main temple for the Nerubians who worship it? There you go, Nerubian models!

Being a freakish out of time thing opens up a lot of doors as to what Blizzard can do if they went this route, and of course there would be some new stuff too. The Faceless ones could even be reveiled to be something like Yogg-Saron's immune system.

Such a design for the raid instance can lead to some really fun encounters, like for instance you have a battle in side Yogg-Saron's heart, and also have to deal with the valves openning and shutting during the fight, which could mess up positioning during the raid as they forcabally move the players around. It would certainly be one of the most unique raid instances in the game from looks alone.

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Old 10/10/08, 1:45 PM   #761
Meekee
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From MMO Champion:

Upcoming patches
Patch 3.1 - Patch 3.1 will be the first content patch of the expansion and is already done. It will include Ulduar raid instance (10 and 25 Man) (Source)
Patch 3.2 - Patch 3.2 will add a new and still unknown raid instance to the game. (Source)
Patch 3.3 - Patch 3.3 will introduce Icecrown Citadel and should also resolve the storyline of Ashbringer. (Source)


Since 3.1 will have Ulduar I think things look good for Azjol-Nerub in 3.2, although since they didn't make mention of it they may have plans to throw a screwball into everything. Obviously unknown whether Yogg-Saron will be in Ulduar or the unknown instance, or possibly both, which seems like a pretty cool idea to me.

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Old 10/10/08, 2:40 PM   #762
Falk
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(falkShuffle from Blizzcon thread)

The Ashbringer can also refer to Alexandros Mograine, not just the sword. It'd be interesting to see why exactly he disappeared from Naxxramas.

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Old 10/10/08, 3:44 PM   #763
Ukerric
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Originally Posted by GTtheBard View Post
...what would the trash be like, in such a case? :-)
There was a raid in Everquest's Plane of Power where you had to fight intestinal flora inside the digestive track of some kind of crab-like thing...

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Old 10/10/08, 4:16 PM   #764
Liebestod
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Originally Posted by Monocle View Post
Here is a slightly odd idea, what if the 3.2 raid is actually inside Yogg-Saron? If it is so huge to be spread all over Northerend, maybe the raid has to go inside Yogg-Saron's body to kill it. C'Thun was pretty large and that was just a tiny chunk of him, from the limited info out there, wasn't Yogg-Saron intact when sealed?

It would be like the stomach part of the C'Thun fight, only only a much grander scale.
Yogg-Lavos, maybe... :P that'd be fun.

I remember there was a thread on the general forums outlining a Lavos raid that ended up getting capped. If they did anything close to that it would be so epic.

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Old 10/11/08, 1:17 PM   #765
xiaoxin21
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Question about Ebonblade and Icecrown. After the first few quest in the zone , we are tasked with quests in Scourgeholme in which we kill Scourge there and also gathering mats from Crystalsong forest.

Seems like the Ebonblade is taking over control of Scourgeholme, but that part of the questline end abruptly with the Scourge still there unlike Shadowvault where the Scourge is purged and Ebonblade takes over.

I remember the quest said about Ebonblade building a "Justice Keep" in the place and is surprised it is not done. Is the questline incomplete or they failed in that mission?

Why are there Brown and Black Polar Bears?

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