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Old 05/03/10, 2:35 PM   #8266
Leviathon
Great Tiger
 
Worgen Druid
 
Blade's Edge
Originally Posted by Ashen View Post
I was honestly looking forward to new Moonkin forms and I'm a little discouraged that they're not announcing it. I don't mind that we don't have multiple forms based on our characters like Feral forms, but at least new race specific ones would have been nice.
Well of course Worgen and Trolls will get different looking moonkin models. GC mentioned before that tree form is being revamped to look like a tree of life and maybe they will make it have some differences with each race and they have been avoiding anything about travel form.

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Old 05/03/10, 6:16 PM   #8267
Tuftears
Piston Honda
 
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Night Elf Druid
 
Stormrage
Originally Posted by Kaejin View Post
What's to explain? Plenty of raptors in-game use stealth. Also, one of the most popular modern interpretations of raptors in fictional media is Jurassic Park, which plays heavily on them being stealthy. Furthermore, raptors attack with teeth and claws, same as a cat would.

Worgen's cat form variation wouldn't be much harder to rationalize. It would probably be more difficult to explain to people why a werewolf is turning into a cat.
Let's not forget the greatest proof of raptor-familial stealth: devilsaurs in Un'goro Crater.

I do regret that they never added some way for us to customize our catforms to various skin patterns other than the current half-baked hair color to fur color scheme. It's true that using a minor glyph to customize them would have been a little annoying, but let's face it, our minor glyphs aren't all that awesome as it stands.

upstart feline miscreant (32 feral/9 resto)

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Old 05/04/10, 4:47 AM   #8268
Camaris
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
I suppose you've all seen the new way the Dungeon Finder will work in Cataclysm: you have to discover the actual instance in the world before you can use it in the Finder. A minor victory for everyone that likes to do quests and instances 'properly', I should say. But I wonder if this means you can purposely not discover certain instances on alts...

There is also a new screenshot; http://www.worldofwarcraft.com/downl...ens/ss1312.jpg

It looks like Stonetalon to me. With a goblin rocket launch ramp at some kind of Tauren camp?

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Old 05/04/10, 6:50 AM   #8269
Viridiz
Glass Joe
 
Night Elf Druid
 
Nagrand (EU)
Originally Posted by Camaris View Post
I suppose you've all seen the new way the Dungeon Finder will work in Cataclysm: you have to discover the actual instance in the world before you can use it in the Finder. A minor victory for everyone that likes to do quests and instances 'properly', I should say. But I wonder if this means you can purposely not discover certain instances on alts...

There is also a new screenshot; http://www.worldofwarcraft.com/downl...ens/ss1312.jpg

It looks like Stonetalon to me. With a goblin rocket launch ramp at some kind of Tauren camp?
It is Stonetalon: Warcraft Facebook
It's in the caption, not a very interesting screenshot really.

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Old 05/04/10, 8:32 AM   #8270
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Camaris View Post
But I wonder if this means you can purposely not discover certain instances on alts...
I do like the idea that players must discover new dungeons but the chance of players artificially creating another Mechanar or (more likely) purposefully avoiding the next Oculus is pretty strong. I would imagine this could be solved through some sort of fail-safe trigger that forces discovery of all the dungeons after a certain point. Perhaps something like the accumulation of X amount of Hero Points or something.


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Old 05/04/10, 9:43 AM   #8271
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
If aversion is high enough that people actively avoid discovery, that's largely the same population which would drop group when random gave them that specific dungeon, anyhow.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 05/04/10, 10:03 AM   #8272
Bierzkrieg
King Hippo
 
Orc Warrior
 
Burning Steppes (EU)
Originally Posted by Tinwhisker View Post
I do like the idea that players must discover new dungeons but the chance of players artificially creating another Mechanar or (more likely) purposefully avoiding the next Oculus is pretty strong. I would imagine this could be solved through some sort of fail-safe trigger that forces discovery of all the dungeons after a certain point. Perhaps something like the accumulation of X amount of Hero Points or something.
I don't think that's necessary, to be honest, the reward system should be enough. Those who discover and clear the dungeons get more rewards (points and blue items). Those who don't either wait until they overgear the dungeon or lag a little behind with less items and points. Anyway, I don't really see anyone but hardcore PVPers leaving a single dungeon behind with the main character they level in Cataclysm. And Blizzard may always change loot tables in order to have harder dungeons drop better gear - or "bronze drakes".

The only "triggers" I'd actually like to see would be attunement quests, especially if they ultimately lead to raid dungeons.

On the screenshot...could that be the aerial transport from Stonetalon? It seems actually plausible, in my opinion - not to mention how cool it would look.

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Old 05/04/10, 10:04 AM   #8273
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Exemplar View Post
If aversion is high enough that people actively avoid discovery, that's largely the same population which would drop group when random gave them that specific dungeon, anyhow.
Except that now there's a penalty for avoiding dungeons in the form of a "deserter debuff" which encourages players to fill up and play through dungeons they might now otherwise do.

Taken to the extreme you end up with a small population of players who, for one reason or another, need to do the dungeon that "everyone" hates but can't through the LFD system because nobody is available to do it with them. Under the current WotLK system those players may have to endure someone dropping group but they'll eventually get it done. In Cataclysm, if a large group of players are able to exempt themselves from that dungeon without penalty that means those players that need the drop/quest/whatever are in a much poorer position.


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Old 05/04/10, 10:44 AM   #8274
Bullshot
Don Flamenco
 
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Human Hunter
 
The Maelstrom (EU)
With the F&F alpha of Cataclysm underway, does anyone know if this is an actual model or just a very good fake? Found it in the Wow.com comments so am skeptical at the moment.


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Old 05/04/10, 10:54 AM   #8275
Nathanyel
Don Flamenco
 
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Tauren Druid
 
Kel'Thuzad (EU)
Originally Posted by Bierzkrieg View Post
I'll assume most of you know one of the screenshots released is from Blasted Lands. Of course, it's just a patch of land, but I fear the change is a bit too dramatic. From a burnt-red terrain to a wetland...It almost seems like Blizzard is saying that, after Cataclysm, shamans and druids can join hands and undo what Deathwing did. Still, it looks positively awesome.
Well Desolace and parts of the Barrens definitely aren't the only areas positively affected, not by the Cataclysm of course, but by druidic/shamanistic efforts, either before or immediately after the big hit. You know how trees are planted on mountain slopes above roads and villages, to have their roots hold together and strengthen the ground, to greatly reduce the chance of a landslide? Post-Cataclysm efforts could be the Azerothian equivalent, to prevent the ground from ripping apart even more - since this is "magic" we're talking about, the scale of course can be far greater.
Back to Blasted Lands, I think they said at BlizzCon already that it would have some worgen-themed area, though they didn't specify whether wild or Gilnean ones. This screenshot points at Gilnean ones, though what if druidic powers were inherent to the wild Worgen already?

Tender Puregrove: It's those little victores that keep me going. We'll save this forest one squirrel at a time.

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Old 05/04/10, 11:03 AM   #8276
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Since the FFA is officially underway, can we get some clarification (or rather re-posting and re-stickying) of how EJ is going to handle things from the alpha that are covered by the NDA. There's a good chance things will leak again and I can't find the post from the WotLK alpha/beta.


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Old 05/04/10, 11:08 AM   #8277
Bierzkrieg
King Hippo
 
Orc Warrior
 
Burning Steppes (EU)
Bloody thing looks almost perfect! However, I really can't believe Deathwing's model would get datamined so fast. It'd be catastrophic for Blizzard, in my opinion, even if it's due for a good few more tweaks.

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Old 05/04/10, 11:11 AM   #8278
dustdog
Piston Honda
 
Draenei Paladin
 
Arthas
Oculus wasn't really too awful, it was just the Eregos fight giving players unfamiliar fight mechanics that weren't really forgivable on mistakes, which every inexperienced person makes. That may be fine in a raid environment but not so much for a 5man. I suppose constructor packs could be pretty rough on groups which didn't have much in the way of CC.

For whatever reason people still drop from Oculus groups despite the fact that it's one of the shorter instances even pre-nerf(Make it Count with a co-ordinated group of people, usually people you already knew, was not totally hard to achieve, though admittedly t7 helped in clearing). 6-8 badges in less than 20 minutes, and people still drop, wonders will never cease.

I quite like the thought of Uldum being a bit longer than what we've become accustomed to over the past two expansion, however if it's pre-raid gear, it's going to end up being one of those places that's avoided once ToC.5/ICC.5-type instances are released and triumph/conquest-equivalent gear is obtainable through LFG. About the only thing that could save it is unique drops like mounts and other flavour items.

e - slow writing, many new posts; that deathwing model is insane, but almost seems too small for someone who broke through Azeroth?

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Old 05/04/10, 11:15 AM   #8279
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
Originally Posted by Tinwhisker View Post
Since the FFA is officially underway, can we get some clarification (or rather re-posting and re-stickying) of how EJ is going to handle things from the alpha that are covered by the NDA. There's a good chance things will leak again and I can't find the post from the WotLK alpha/beta.
I'd assume unless it's implied otherwise that discussing stuff datamined from the F&F alpha is off-limits. This is how it was with WotLK.

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Old 05/04/10, 11:22 AM   #8280
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by Bierzkrieg View Post
Bloody thing looks almost perfect! However, I really can't believe Deathwing's model would get datamined so fast. It'd be catastrophic for Blizzard, in my opinion, even if it's due for a good few more tweaks.
Arthas shows up in Howling Fjords. It's not weird to assume that Deathwing will make a presence very soon into Cataclysm, for which he would need a model. It's not that weird or... catastrophic.

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