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09/03/10, 9:00 AM
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#9541
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Don Flamenco
Tauren Shaman
Deathwing (EU)
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Originally Posted by Ratek
Missed that, I didn't play in Vanilla, and have been used to pretty obvious tie-ins and 'old lore' connections. I just found all these things to not really be that connected when leveling, other than all the Trolls and the general nature of the cultures. As in ZF being a potential ZG, only the desert trolls aren't as powerful. And the Hinterland area are Amani trolls, and a lot more savage and basic. And Sunken Temple, while having obvious cultural ties to ZG, having run it's own course.
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You should read that on Wowwiki, really good lore =). Last boss of ST is Avatar of Hakkar.
Silithius is a big one, with all Twilights there and Al'Alakir. Probably a war zone again, just not against Quiraji. But I can't see a reason why they should remove AQ20. I do hope we will see some connections with Uldum.
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42.
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09/06/10, 5:13 AM
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#9542
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King Hippo
Orc Warrior
Burning Steppes (EU)
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After checking the Uldum Intro - which seems very well done, by the way - my mind got stuck on something:
YouTube - Uldum Intro Quest Cinematics
When the Djinn turns the Tol'vir back to stone (which is interesting in itself), he mentions it's a gift from "Lord Deathwing", to restore what the Curse of Flesh (created by yours truly, the Old Gods) had taken from them. I wonder if this is the first sign of Deathwing playing his own game and assuring his independence from the Old Gods by gaining his own servants, or are Deathwingy and his "masters" just toying with a race's burning desire to return to its glory days?
I may be attributing too value on consistency to villains.
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09/06/10, 6:42 AM
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#9543
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Von Kaiser
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Bierzkrieg
After checking the Uldum Intro - which seems very well done, by the way - my mind got stuck on something:
YouTube - Uldum Intro Quest Cinematics
When the Djinn turns the Tol'vir back to stone (which is interesting in itself), he mentions it's a gift from "Lord Deathwing", to restore what the Curse of Flesh (created by yours truly, the Old Gods) had taken from them. I wonder if this is the first sign of Deathwing playing his own game and assuring his independence from the Old Gods by gaining his own servants, or are Deathwingy and his "masters" just toying with a race's burning desire to return to its glory days?
I may be attributing too value on consistency to villains.
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This could also be a ploy to make the Tol'vir join his ranks: "Hey, your creators couldn't protect you from becoming so furry and fleshy but I have the power to make you nice and stony again if you would be so kind and just sign here....".
And from an Old God's view, I can't imagine anything more juicy as having the corrupted servants of my Arch-Enemy to bolster my army.
Last edited by Elhandil : 09/06/10 at 6:50 AM.
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09/06/10, 8:01 AM
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#9544
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King Hippo
Orc Warrior
Burning Steppes (EU)
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Aye, that seems the most likely, it's not like the Old Gods care about a servant making a devious speech like: "Oh, those Old Gods suck, I'll undo their work and be your new, benevolent lord.[whisper]Now go die in my name and the Old Gods'", So long as it furthers their goals.
Still, I'd rather like for Blizzard to expand on this newfound power of Neltharion. I've actually been jumping for him to eventually betray the Old Gods or at least tell them to screw themselves and their grand plans as, unlike them, he's got a neck and he's not putting it in line. This seems like a trump card right there, being able to undo the Old Gods' work. I'm not talking about redemption for Deathwing...but he's always ended his campaigns as a loner.
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09/09/10, 11:36 PM
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#9545
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Von Kaiser
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New Beta Build tonight. Doesnt seem like alot of new stuff so far. The map for Uldum is finally patched in though.

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09/10/10, 4:51 AM
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#9546
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Piston Honda
Human Paladin
Kul Tiras (EU)
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There is also a new zone (!): Ahn'Qiraj: The Fallen Kingdom - Zone - World of Warcraft
At the very least there will be a proper uninstanced AQ zone. Who knows, perhaps there will even be quests and things to see and do. Didn't Cho'gall do something in AQ in some novel or comic or something?
Also, there's this little gem. It's becoming a bit confusing now. You can first mount at level 20, with fast mounts at level 40. Level 60 will allow you to fly freely in Outland, but you need a 250g license for Azeroth. At level 70 you can spend 5000g to get the highest level riding, but you still can't fly in Northrend! Another 7 levels and 1000g are required.
I hope they just ditch that Cold Weather Flying thing. Too many artificial barriers makes it quite ungainly.
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09/10/10, 8:05 AM
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#9547
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Glass Joe
Blood Elf Warlock
Demon Soul
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Originally Posted by Camaris
Also, there's this little gem. It's becoming a bit confusing now. You can first mount at level 20, with fast mounts at level 40. Level 60 will allow you to fly freely in Outland, but you need a 250g license for Azeroth. At level 70 you can spend 5000g to get the highest level riding, but you still can't fly in Northrend! Another 7 levels and 1000g are required.
I hope they just ditch that Cold Weather Flying thing. Too many artificial barriers makes it quite ungainly.
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Have to agree with this sentiment. Why not just add the extra gold into the riding skills and ditch the pointless limitations?.
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09/10/10, 9:04 AM
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#9548
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by RunsWithScissors
Have to agree with this sentiment. Why not just add the extra gold into the riding skills and ditch the pointless limitations?.
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To avoid grandfathering. If you already have the skill and they increase the price, you never paid it. Although that's rather silly, since to a brand new player an extra 250G may be meaningful, especially before max level, while a current max level isn't even going to notice the 250 they spend at 1am release day.
250G to more easily navigate between quest mobs and the area to complete the quest? A bargain.
I'm really hoping for some sort of air suppression (i.e. dragons) to prevent whole scale use of flight prior to 85 - at least in the brand new leveling zones.
I'm curious how this will impact gathering. In BC and Wrath it took a bit to max mining/herbalism, and therefore max blacksmithing/engineering/alchemy/jewelcrafting based on getting to the resources. If we can fly immediately and some people choose to immediately just go resource hunting, it should shorten that curve significantly.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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09/10/10, 9:52 AM
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#9549
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Exemplar
I'm really hoping for some sort of air suppression (i.e. dragons) to prevent whole scale use of flight prior to 85 - at least in the brand new leveling zones.
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At least so far in my experience in the beta, being able to fly hasn't been entirely detrimental to the experience of leveling. My time is pretty limited these days but what I have found is that I fly between quest hubs but (for better or worse) I find myself using my ground mount for short distance travel. When you're flying it's easy to overshoot an area or what I've found is that it's harder to find your specific objective; on my ground mount I've never missed anything I was looking for but I have while flying.
Still, the argument for some sort of air suppression is a strong one and I wouldn't be opposed to it.
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09/10/10, 10:29 AM
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#9550
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King Hippo
Orc Warrior
Burning Steppes (EU)
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Nice to see more relevant Cataclysm material coming up. And here's something else:
The Frostwolves and the Forsaken [spoiler]
Basically, Drek'thar - who's on a wheelchair, I always thought him being enhancement was a wee bit out of character for an aging shaman - sends us back to Warlord Cromush (most annoying orc award) with [Thundering Spit to the Face] after we try to recruit the Frostwolves to aid in defending Forsaken-owned Hillsbrad.
Cromush's caps-locked drama leads me to believe that the Frostwolves are at least pretty close to severing ties with the Horde itself.
So, we have the previous Warchief's clan telling the Horde to keep their corpse-friends and said friends, the Forsaken, pushing their luck constantly. You can't tell me this is going to end well.
Last edited by Bierzkrieg : 09/10/10 at 1:06 PM.
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09/11/10, 2:42 PM
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#9551
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Don Flamenco
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Well, I think, with Cataclysm they are basically at least for now showing a splintering Horde. So, the relationship between the Horde factions is becoming worse. But Frostwolves leaving the Horde seems far fetched. I am sure Drek'thar is also not happy with Thrall not being the warchief anymore.
Wondering if on the alliance side are we seeing the inter-faction relationship also splintering or becoming stronger with Varian's return?
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09/11/10, 11:46 PM
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#9552
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Bald Bull
Night Elf Warrior
Sargeras
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Well if I had one complaint about Cataclysm's lore atm it would be that complete lack of interaction between the Alliance leaders in-game. There's tons of it Horde side as you quest and level. Alliance side? Not so much.
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What is the most important thing to you? Won't you grant me the pleasure of taking it away.
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09/12/10, 6:13 AM
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#9553
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Don Flamenco
Tauren Druid
Kel'Thuzad (EU)
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Originally Posted by Emeraude
Well if I had one complaint about Cataclysm's lore atm it would be that complete lack of interaction between the Alliance leaders in-game. There's tons of it Horde side as you quest and level. Alliance side? Not so much.
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Yup, for an Alliance player it must be boring, while from the Horde perspective, it increases the impression they're trying to make Alliance the "good" faction and Horde the "evil" one, as there seem to be no internal moral conflicts in the Alliance.
I call for Moira, Genn and maybe Tyrande opposing Varian's status as "default" leader of the Alliance, with Velen desperately trying to mediate.
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Tender Puregrove: It's those little victores that keep me going. We'll save this forest one squirrel at a time.
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09/12/10, 8:51 AM
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#9554
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Great Tiger
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It would be more interesting if the Alliance leaders actually started to work together to remove the Horde from Azeroth again. Essentially, this would mean breaking down the Forsaken followed up with an assault and occupation of Silvermoon to control the Sunwell. Then all the forces would go in at the Trolls and Goblins to pincer in on Orgrimmar. Some kind of back burner plan where as an Alliance member, you feel like you're on the inside of a major secret operation that would ideally take place as soon as Deathwing is defeated. Gathering of resources, long term sabotage, etc. so that when Deathwing is defeated, the Alliance can take on the "battered" Horde and reclaim Azeroth.
Then again, they could just do nothing.
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Originally Posted by Caniki
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
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Originally Posted by Darkside
Yeah but it hasn't happened since Ulduar.
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09/12/10, 3:25 PM
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#9555
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Glass Joe
Troll Priest
Moonglade (EU)
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Originally Posted by Emeraude
Well if I had one complaint about Cataclysm's lore atm it would be that complete lack of interaction between the Alliance leaders in-game. There's tons of it Horde side as you quest and level. Alliance side? Not so much.
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Unfortunately, I have to agree. I have played through almost every 1-60 zone at the moment on both a Horde and Alliance character and the difference in dynamic lore between the factions is very surprising indeed. One of the biggest disappointments in this regard is the dwarven lands: they have had what amounts to a complete change in how they're governed, the King is gone, Moira and the thane of the Wildhammer have returned and in the space of three zones of questing this is mentioned - in passing - roughly three times, perhaps four. It's a complete missed opportunity, especially when you compare it to places like Azshara and Silverpine.
Some of the lore development in Cataclysm is brilliant, the best so far, but they're a long, long way from having this quality as standard across the board.
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