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12/15/10, 3:00 PM
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#10051
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Bald Bull
Nyxnissa
Blood Elf Paladin
No WoW Account
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Originally Posted by Kazanir
What more are you really expecting here? If you are expecting WoW to innovate in terms of dynamic, time-progression-oriented questing in an MMO universe, able to tell 25 zones worth of storyline through quests while in any way maintaining a playable game world -- well you might be in the wrong place. In the same way that very few single-player games can match the experience of a real D&D campaign's storytelling, few MMOs can match the plot or development of a single-player game. Technical limitations in the MMO genre mean that it is simply challenging from an engineering standpoint to move everything beyond Collect Magic Bear Asses, Volume IV. Given the structural limitations WoW has done a fairly good job with at least parts of their storytelling over the years, including lots of single-player questlines and variety of shared events like the Sunwell story events or the various Wrath cinematics. Some of it has been bad or disjointed or jarring or whatever, but Blizzard hasn't ever really been a company to PUSH the envelope. If you're looking for a game to revolutionize MMO storytelling in the way that Half Life revolutionized FPS storytelling, WoW is not the place to find it.
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With the large number of cutscenes created for the game, I think having a portion of those dedicated to catching players up on what happened with the Cataclysm would have been a much better. By inserting them in the starting two zones, each telling a different tale of the Cataclysm, Blizzard could have primed all players for whats happened and whats changed at an early point. We don't need to really see Harrison Jones walk to a console, but we do sort of need an explanation about the current affairs of state.
This expansion is exceptionally good at story telling, but it could also have been exponentially better.
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12/16/10, 7:31 AM
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#10052
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King Hippo
Orc Warrior
Burning Steppes (EU)
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Originally Posted by Aditu
With the large number of cutscenes created for the game, I think having a portion of those dedicated to catching players up on what happened with the Cataclysm would have been a much better. By inserting them in the starting two zones, each telling a different tale of the Cataclysm, Blizzard could have primed all players for whats happened and whats changed at an early point. We don't need to really see Harrison Jones walk to a console, but we do sort of need an explanation about the current affairs of state.
This expansion is exceptionally good at story telling, but it could also have been exponentially better.
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I don't want to sound like a douche, but anyone who's played WoW before and feels lost about Cataclysm's storytelling clearly hasn't "done their homework". What anyone knows about the Cataclysm itself can be summed up by:
- Deathwing returns...
- ...throught the planet's crust (actually, through Deepholme, elemental plane of earth)
- The Twilight's Hammer tags along
- The elementals have gone berserk and gained access to Azeroth
- Old Gods are involved
Frankly, even those who aren't interested in lore should know this out of sheer repetition.
Cataclysm takes a solid "Holy crap, shit just happened, come fix it!" stance. Wrath was a full-fledged campaign, as was Burning Crusade. There was conquest and settling to be done, lots of time to explain. Not here. In Cataclysm, you're either reconquering territory, wiping cultists cultists or preventing the opposing faction from having dinner in your house and family that night. There's no time to breathe, much less telling stories.
I have just finished Hyjal and arrived in Vashj'ir, and already I can say this expansion is absolutely peerless in almost every aspect, especially presentation and storytelling. Honestly, whatever lore pieces I've missed, I've only to blame myself.
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"Do you see what you get, Carla? Do you see what you get when you mess with the Warrior?"
Turk
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12/17/10, 3:12 AM
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#10053
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Piston Honda
Troll Rogue
Moonglade (EU)
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Have to agree with Bierzkrieg, the story tellingin this expansion has been top notch. I think that between what you are told in quests and what we know from the opening cinematic you can piece the whole thing together. For some aspects you do need to play both factions though i.e. The Hillbrad example which started this discussion would only be explained to horde players levelling in that zone.
I'm not saying it wouldn't have been nice to have a little cinematic intro to what has happened since DW burst onto the scene (and indeed the big events of the alliance v horde conflict) but we can't have everything and I think that Blizzard have (rightly) concentrated the cinematics/cut scenes in the new high level zones with each zone having a dedicated introductory quest and plenty of scripted scenes taking place because this is the bleeding edge of the expansion.
Some of the VA is woeful though, the green dragon (is it Aronus?) who taxis you to Hyjal is one of the worst i have ever heard, and I was somewhat underwhelmed by the Twilight Highlands intro (alliance side, plane crash and you wake up in the zone with no aerial tour or much introductory chatter, felt unfinished to me)
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12/18/10, 4:36 AM
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#10054
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Piston Honda
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The part that has always been lost on me is how Deathwing managed to get into Deepholm in the first place, and then managed to bring in Twilight Hammer members too (presumably years later?)
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12/19/10, 1:53 AM
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#10055
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Glass Joe
Goblin Warlock
Chromaggus
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Originally Posted by dustdog
The part that has always been lost on me is how Deathwing managed to get into Deepholm in the first place, and then managed to bring in Twilight Hammer members too (presumably years later?)
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DW was the aspect of earth, Deepholm is his original domain before going all batty as it where. As for the twilight there, I couldn’t begin to guess, there where alot of elemental gates in deepholm we had to deal with in various quests, including the one prepared to send twilight cultists to uldum. Maybe they built a portal to take them to deepholm, also DW's entrance into azeroth could be looked at as means of destroying the world pillar, step one in destruction of the world, or maybe distraction for us to deal with while he sets other balls rolling?
Last edited by BlackFire216 : 12/22/10 at 4:11 AM.
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12/19/10, 5:28 AM
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#10056
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Piston Honda
Human Warrior
Hellscream (EU)
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One of the giants in Deepholm mentions that the Earth Warder had stayed there before, presumably before he went crazy. I'd assume he either has some link to the place, given his Titan-granted powers, or simply found some other way to enter without wrecking everything--much as elemental summoning doesn't wreck the planes.
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12/20/10, 3:46 AM
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#10057
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Piston Honda
Troll Rogue
Moonglade (EU)
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It's Kor the immovable:
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Originally Posted by Kor the Immovable
Deepholm was a slow, quiet place. Always alive. Steadily moving. Never rushed. In this time, I strived to become one with the earth, and to a large degree, I succeeded.
Later, the Earthwarder returned, injured. He did not upset the balance at first. He'd stayed here before, and we knew of him. The shift did not truly begin until the Twilight cult joined him.
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So Deathwing returned to Deepholm after being defeated (presumably by the other aspects at the end of Day of the Dragon) and eventually the Twilight Cultists joined him and re-armoured him. I guess he will have been in contact with the Old Gods while he was in Deepholm (as it seems they will have made the neccessary introductions to get Deathy and Twilight Hammer working together) and I seem to remember reading somewhere that somebody (Metzen perhaps?) had said that Deathwing had been super-powered by the old gods so he is even more powerful than before so presumably that took place in Deepholm also.
Now I haven't finished all the quests in Deepholm by my reckoning I have another 20-30 to clear the zone, is any mention made of the Old Gods by Therazane or any of the Stone Lords? I know that one of the stone lords (Gorsik the Tumultuous) has us stopping the spread of the flesh curse in Deepholm by killing the fungal giants but I don't recall any mention of the Old Gods and their influence within the plane of earth.
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12/20/10, 8:44 AM
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#10058
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Piston Honda
Human Warrior
Hellscream (EU)
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Catching up with the Old Gods is probably why he shifted from going against their will (War of the Ancients) to calling them "this world's true masters" (Twilight Highlands), which is disappointing because that makes him seem like just another pawn.
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12/21/10, 3:12 AM
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#10059
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Piston Honda
Troll Rogue
Moonglade (EU)
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Do the old gods truly command Deathwing's loyalty? Or is he mereley using them, their agents and whatever new 'gifts' they may have bestowed upon him to further his own goals of world domination?
I wouldn't really bet on either as nobody knows what Deathwing is thinking.
Furthermore, we are dealing with Deathwing this expansion, and presumably Azshara in the next. How powerful do the old gods now become if we have devoted two entire expansions to simply dealing with their minions? A common criticism is that the old gods seem too fallible and easily disposed of. If we go through two entire expansions only dealing with their henchmen, they gain a lot of respect from me. If we use levels as a power scale (which is dangerous but seems to be unavoidable due to the nature of teh game), then two of the old god's minions are more powerful than Arthas, Kil'jaedeen and Illidan - so how powerful does that make the masters?
Of course the paragraph above assumes that we are not going to be killing old gods in this expac or the next (which is a pretty massive and almost certainly erroneous assumption), I guess I'm hoping that this and the next expansion form the prelude to an Old Gods expansion because while the old gods are lurking everywhere in the background in this expansion, they do seem to be staying there for the time being.
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12/21/10, 3:55 AM
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#10060
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Von Kaiser
Draenei Shaman
Twilight's Hammer (EU)
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I've been under the impression that the old gods - when at full strength - are playing in the same league as the titans and Sargeras on the power scale ever since I read the Sundering trilogy. It was a couple of years since I read them now, but I recall a snippet from one of the novels that the old gods wanted Sargeras to enter the well portal because if that would happen they would be able to escape their bonds as well, the fact that Sargeras and the legion would be present didn't seem to deter them in the slightest. My view on it is that most bosses we've been killing up until now are in the Junior league when the old gods are in the senior league.
I read this a few years ago and I haven't read the comics and new novels though, so my info is outdated if you want to put it that way so feel free to shoot me down if I'm wrong.
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I am Bender, please insert girder
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12/21/10, 5:42 AM
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#10061
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King Hippo
Orc Warrior
Burning Steppes (EU)
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You're right, from what I recall, Bender. In the Sunwell Trilogy, upon finding out that the Old Gods were behind the Demon Soul and getting ready to ambush Sargeras, everyone started saying the Dark Titan was going to get his ass kicked and were genuinely more terrified of them than of Sargeras.
Still, this power level seems to only be achieved as a group. Old Gods, I think, function at their apex when working in networks, either among their kind or through their minions. They were defeated by the Titans long ago and the lore doesn't make it seem that hard. Against a sole Titan, though, they would've surpassed his power for sure.
Though there's no lore to support it, I stick by my theory that Old Gods, while possessing their own personalities, form a sort of higher conscience.
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"Do you see what you get, Carla? Do you see what you get when you mess with the Warrior?"
Turk
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12/21/10, 8:57 AM
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#10062
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Great Tiger
Troll Death Knight
Mal'Ganis
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I don't doubt that the Old Gods are ultimately the most powerful antagonists in the Warcraft universe (that we know of so far). The titans were only able to seal most of them, and C'thun ended up not having been defeated after they thought he was. They're harder to get rid of than Dreadlords (which is saying a lot), and they have near-unlimited patience. You kill a physical manifestation or powerful minion and they taunt you rather than sound even somewhat disappointed. It's hard to say if we're even setting their plans back with the way they act.
Yogg-Saron even sounds excited about his defeat in Ulduar.
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Uulwi ifis halahs gag erh'ongg w'ssh.
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12/21/10, 8:59 AM
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#10063
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Piston Honda
Human Warrior
Hellscream (EU)
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Originally Posted by Fnar
Do the old gods truly command Deathwing's loyalty? Or is he mereley using them, their agents and whatever new 'gifts' they may have bestowed upon him to further his own goals of world domination?
I wouldn't really bet on either as nobody knows what Deathwing is thinking.
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He seemed pretty damn serious about what he was saying when he was yelling at Alexstrasza in the Highlands about them being Azeroth's true masters, as opposed to "dragons are the best and I'm the bestest."
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12/21/10, 9:14 AM
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#10064
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Piston Honda
Draenei Shaman
Shattered Hand
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Originally Posted by Fnar
Do the old gods truly command Deathwing's loyalty? Or is he mereley using them, their agents and whatever new 'gifts' they may have bestowed upon him to further his own goals of world domination?
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Until we know what the true goal of the Old Gods is then there really isn't a difference. This is especially true if the purpose of the Old Gods is somwhere along the lines of pure chaos and destruction. Even if Deathwing went on to world domination, he has already suceeded in messing up Azeroth pretty well. Perhaps it is the goal of the Old Gods simply to mess up things good enough so that the titans have to pay a visit?
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12/21/10, 10:22 AM
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#10065
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King Hippo
Orc Warrior
Burning Steppes (EU)
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I'm not sure the Old Gods would like to see the Titans again in the nearest future. At least not the whole Pantheon like the last time. It ended up with them getting a giant black eye - at least for C'thun - and the lot of them imprisioned. And even if they have infinite patience, a day on which they don't rule Azeroth is another day of failure. Being the scheming SOB's they are, they probably know the Titans will eventually come, hence why they've attacked Ulduar and Uldum.
Right now, Deathwing's loyalties are a complete mistery to me. In the past, he was pretty mad when he found out he was just a pawn in the Old Gods'...tentacles...He seems pretty sure of their superiority, as Blayze pointed out. He might be biding his time or he might just have descended even more into madness and become almost mind-controlled (like a Death Knight of sorts). Still, one never knows, and Deathwing has always ended up serving only himself and his goals. And right now I'd say he's as powerful as an Old God, at least while they remain somewhat weakened.
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"Do you see what you get, Carla? Do you see what you get when you mess with the Warrior?"
Turk
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