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01/08/09, 7:16 AM
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#1411
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Don Flamenco
Rubert
Human Paladin
No WoW Account (EU)
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Originally Posted by Liebestod
The interesting question, I think, is whether we'll ever see these canonical versions referenced within WoW - will we see a line about Varian taking out Onyxia?
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Only Onyxia reference I remember in WoTLK is line said by Bolvar during Alliance quest An End And A Beginning - Quest - World of Warcraft if you have completed The Great Masquerade - Quest - World of Warcraft. This is obvious nod the PCs who did Onyxia chain, not to Varian.
Highlor Bolvar Fordragon says: Good you see you still alive and kicking <name>. Don't think that I'd forgotten what you did for me in Stormwind, oh so long ago.
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01/08/09, 7:26 AM
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#1412
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Don Flamenco
Tauren Warrior
Haomarush (EU)
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Originally Posted by Typhon
Agree with you fully on Steamvault. As far as Auchindoun goes, part of the Nagrand Thrall Mega-chain involved visiting that place and finding a lost Naaru. But Horde had very good reason for revisiting the Shattered Halls - killing Kargath. You could only do so once you had the key from the Fel Reaver parts, which was pointed to by the Fel Orcs in Shadowmoon Valley. Granted, this wasn't foreshadowed all that well (a problem with large parts of TBC) and I suppose there was no reason why this couldn't have been done at level 62 or so if SMV and so on had been restructured appropriately, but still...
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In addition to what Typhon wrote here, clearing out the acolytes from the Shadow Labyrinth/Auchindoun (as well as Blackheart the Inciter) is explained in "Beyond the Dark Portal". Sadly, Blizzard has to some extent fractioned their own lore by trying to include too many aspects of their own company, be it previous games, novels, spin off cartoons, you name it. It is good for those of us who enjoy these other aspects of Warcraft, but really really bad for everyone else.
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01/08/09, 10:04 AM
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#1413
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Piston Honda
Night Elf Druid
Frostwolf
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I think the fracture in the lore is not entirely unintentional. It would have to be in part a marketting ploy to make the books/comics more worthwhile to buy but also an attempt to be structured in a similar way to The Matrix™ lore was intended to be structured. ie. You can't get the full story from any one source and there is more to be learned from every source you go to. So they had the movies, the animatrix dvd, the video game (oh god D:) and a few other sources for matrix lore. So it is an existing model it just doesn't seem as well structured as the main existing example.
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01/08/09, 10:15 AM
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#1414
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Von Kaiser
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Originally Posted by Jagiya
Again, Utgarde Pinnacle is another horrible example of, "Let's randomly wander into this zone and kill everyone inside - oh hey, there's a guy in here who wants us to score some loot for him while we're at it!"
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While I absolutely agree with the bulk of your message, I don't agree with this part. We learn from doing HF quests in the north part that we've killed King Ymiron's queen, he's really pissed, the Lich King gives him power and promises him his revenge. So while it sucks that we have to wait 8+ levels to go make sure he doesn't get his revenge, we definitely have reason to take him out.
Sartharion and Naxx lack of lore is a big disappointment though. Every single Vanilla raid encounter had more lore associated than these two.
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01/08/09, 10:51 AM
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#1415
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Glass Joe
Blood Elf Paladin
Deathwing
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Originally Posted by Grahamiam
While I absolutely agree with the bulk of your message, I don't agree with this part. We learn from doing HF quests in the north part that we've killed King Ymiron's queen, he's really pissed, the Lich King gives him power and promises him his revenge. So while it sucks that we have to wait 8+ levels to go make sure he doesn't get his revenge, we definitely have reason to take him out.
Sartharion and Naxx lack of lore is a big disappointment though. Every single Vanilla raid encounter had more lore associated than these two.
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Didn't Father Inigo Montoy at Light's Hope Chapel sorta hint at Naxxramas coming back at some point in time during Vanilla WoW?
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Originally Posted by From the quest you receive from Kel'Thuzad's phylactery
The phylactery is all that remains of the master of Naxxramas. Your better judgment dictates that you destroy the phylactery, preventing the lich from ever reforming. Thankfully, you seldom listen to that internal voice of reason.
Someone at Light's Hope will pay you hugely for this artifact. Who cares if Kel'Thuzad regenerates to full power?
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Turning the quest in gets
In all my days of living I would have never expected to see this...
<Father Montoy appears to be salivating.>
Oh yes, you will be rewarded dear $g. You will be greatly rewarded. Give it here. Now!
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And in Dragonblight, you get:
There was lots of lore with Naxxramas coming to Dragonblight.
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01/08/09, 10:53 AM
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#1416
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Goatbert#1373
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Originally Posted by Grahamiam
While I absolutely agree with the bulk of your message, I don't agree with this part. We learn from doing HF quests in the north part that we've killed King Ymiron's queen, he's really pissed, the Lich King gives him power and promises him his revenge. So while it sucks that we have to wait 8+ levels to go make sure he doesn't get his revenge, we definitely have reason to take him out.
Sartharion and Naxx lack of lore is a big disappointment though. Every single Vanilla raid encounter had more lore associated than these two.
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I feel like Naxx is actually pretty well integrated into the story line, at least on the alliance side - I'm not sure if there are any tie ins horde side. From the little note you get doing the DK starting area about Naxx leaving, to all of the Wintergarde quests leading up to the Lich (who is the Argent Dawn NPC you handed in the original KT phylactery to, it turns out) and the fact that Naxx has basically obliterated a huge alliance town, there is plenty of reason to go in and fight them. Also, the 7th Legion NPCs are in the keep at Wintergarde giving overviews of the bosses inside, giving the impression that they are fighting back against Naxx and we're just a part of their effort.
Sartharion, though, is way too loose, I will agree. I understand the black flight is evil, etc, but a quest from Alexstraza or Krasus saying something about cleaiing out their basement would be nice.
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Originally Posted by JamesVZ
Yeah, I guess if you don't consider pure happiness a flavor, Hitler.
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01/08/09, 11:51 AM
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#1417
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Von Kaiser
Troll Hunter
Vek'lor (EU)
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Originally Posted by Goatbert
I feel like Naxx is actually pretty well integrated into the story line, at least on the alliance side - I'm not sure if there are any tie ins horde side
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There are none at all. The horde storyline of dragonblight focusses on the Icemist being overrun by the Nerubians, subsequently acceptance of the Taunka as members of the Horde and the background of the Scarlet Onslaugt in New Hearthglen. Naxxramas is hardly mentioned at all, you go there completely on your own.
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01/08/09, 12:13 PM
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#1418
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Glass Joe
Blood Elf Paladin
Deathwing
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Originally Posted by Schniepel
There are none at all. The horde storyline of dragonblight focusses on the Icemist being overrun by the Nerubians, subsequently acceptance of the Taunka as members of the Horde and the background of the Scarlet Onslaugt in New Hearthglen. Naxxramas is hardly mentioned at all, you go there completely on your own.
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Horde also didn't get a grand entrance into Northrend. It's just Blizzard's way of doing things. I guess Horde has gained a reputation of being filled with hardcore players, with no real interest in storylines. Or something along those lines! At least we're getting some Ulduar lore, and hopefully they don't screw us with Icecrown, the Matthias Lehner quests lead me to believe they will not.
But still, the storyline for Naxx in WoTLK is out there, even if only available for one faction.
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01/08/09, 12:25 PM
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#1419
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by Schniepel
There are none at all. The horde storyline of dragonblight focusses on the Icemist being overrun by the Nerubians, subsequently acceptance of the Taunka as members of the Horde and the background of the Scarlet Onslaugt in New Hearthglen. Naxxramas is hardly mentioned at all, you go there completely on your own.
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On the other hand, the Horde get by far the best of the Battle for the Undercity sequence. The Alliance get to crawl around in the sewers and kill some random worm and assorted yard trash.
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01/08/09, 12:44 PM
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#1420
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Honorary Toastr
Night Elf Priest
Dragonblight
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Horde however got the grand quests in TBC; Alliance got nada.
But anyways, there are some Onyxia/Varian references. I saw them on my alt doing the Dustwallow quest; I believe they changed the quest text in the quest to do with the Missing Diplomat.
Jaina gives a little exposition explaining Onyxia was controlling Stormwind until Varian Wrynn kicked her out. More or less.
... It's really a shame they removed the Onyxia Questline; at least for the Alliance it was quite epic. Would of been something worthy of phasing (I suspect the only parts that were incompatible would be the new throne room for new/old players). Not to mention it east beastly experience.
[e] Alt level'd post 3.0, mind you.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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01/08/09, 1:09 PM
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#1421
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Glass Joe
Blood Elf Paladin
Deathwing
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Naxxramas, and Northrend as a whole is much different from Onyxia, or Burning Crusade. It's more neutral as an area. The Horde had as much importance in Naxxramas in Vanilla WoW as the Alliance did. Blizzard was stupid to make it Alliance only, especially when there is the Argent Dawn/Crusade faction. Making it a neutral storyline would have been wise, but as we all know, Blizzard is not so bright. And I'm wondering why you feel the Alliance got nada in BC.
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On the other hand, the Horde get by far the best of the Battle for the Undercity sequence. The Alliance get to crawl around in the sewers and kill some random worm and assorted yard trash.
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The Battle for Undercity is the Horde's version of Onyxia. Alliance got the daughter of Deathwing leading their faction astray, and the Horde had Varimathras pulling strings in the background, working for the Burning Legion all these years. So of course it makes sense that the Horde had the better experience with that storyline.
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01/08/09, 1:56 PM
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#1422
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Piston Honda
Human Warrior
Hellscream (EU)
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(I suspect the only parts that were incompatible would be the new throne room for new/old players). Not to mention it east beastly experience.
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How so? Do you mean the addition or removal of scenery? If so, then Crusader's Pinnacle proved that could be done.
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01/08/09, 4:34 PM
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#1423
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Don Flamenco
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Originally Posted by Hycinna
There was lots of lore with Naxxramas coming to Dragonblight.
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It wouldn't be far off to assume that Blizzard already planned reintroducing Naxxramas in the "Northrend Expansion" back then. Although, who knows just exactly how far they plan content and expansions -- they already knew who Darion was back then, as was hinted by the Eligor Dawnbringer & Scarlet Commander Marhjan dialogue about "a grieving child storming Naxxramas and failing to achieve anything" at the LHC inn. So they had all of this (WoTLK in general) coming, in one form or another. It's unlikely that they added that quest without any thought to it, as in to just get players confused about it, even if it did achieve that back then.
With regards to the above, Blizzard left all kinds of clues lying around hinting about the Northrend expansion. People had it coming anyway -- we knew we'd fight Arthas one day. I remember when someone discovered a doodad from Howling Fjord in these forums in the patch 2.1 data files, which confirmed the upcoming Northrend stuff well before Blizzcon '07. It's just a matter of time when people find similar clues about the next expansion.
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01/08/09, 6:11 PM
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#1424
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Don Flamenco
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Originally Posted by snarl
This power scale? Apologies for the length:
Muradin - 15
Jaina - 17
Rhonin - 17
Alleria - 21
Krasus - 21
Cairne - 22
Grom - 22
Khadgar - 22
Maiev - 22
Uther - 23
Azgalor - 35
Lothar - 25
Tyrande - 25
Vashj - 26
Doomhammer - 27
Kel'Thuzad - 28
Thrall - 28
Alexstrasza - 30
Nozdormu - 30
Ysera - 30
Kael - 31
Malygos - 32
Sylvanas - 33
Deathwing - 34
Al'Akir - 35
Gul'dan - 35
Illidan - 37
Furion - 38
Ragnaros - 40
Xavius - 42
Medivh - 43
Aviana - 44
Tichondrius - 44
Cenarius - 44
Mannoroth - 45
Therezane - 45
Archimonde - 50
Lich King - 50
Neptulon - 50
Azshara - 52
Ursoc & Ursol - 52
Agamaggan - 54
Kil'jaeden - 59
Malorne - 62
Khaz'goroth - 65
Eonar - 70
Agrammar - 71
Golganneth - 73
Sargeras - 73
Norgannon - 74
Aman'Thul - 77
Elune - 92
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Yes indeed that is what I was looking for. I just don't know how accurate that is anymore without the website to go along with it. But it gives a general idea of what we have faced and whatnot, and how tough the bosses really are. In the original one I saw, it showed the true power of a boss, and then showed the power of the boss we faced in game.
Though this was done back in early classic WoW, most of the power strengths stand, while some have changed. It gives a good idea as to who we are going to be faced with, and how our characters will gain power and so forth. It just doesn't tell us how or when we will face them.
Originally Posted by Schniepel
There are none at all. The horde storyline of dragonblight focusses on the Icemist being overrun by the Nerubians, subsequently acceptance of the Taunka as members of the Horde and the background of the Scarlet Onslaugt in New Hearthglen. Naxxramas is hardly mentioned at all, you go there completely on your own.
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Did you do Howling Fjord instead of Borean Tundra? Did you not do all the Venomspite quests? The horde find out about Kel'Thuzad very early in Borean Tundra, and in turn, don't need such an involved quest line in Dragonblight to have us go there. Then in Venomspite, the horde do some quests right below Naxxramas, and therefore we find Kel'Thuzad's home, so we must destroy him, as pointed at from Borean Tundra.
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Bitterness is like cancer. It eats upon the host. But anger is like fire. It burns it all clean.
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01/08/09, 7:38 PM
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#1425
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Don Flamenco
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Originally Posted by Hate Monkey
Well you got to remember that in order for a story to go on, you need to introduce new character to the game. Just because what we fought in release weren't big names in the RTS world, it doesn't mean they aren't big names.
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I totally agree with you here, just to be clear. The point I was trying to make is that logically it would have made sense to lure everyone in with pre-existing big names, rather than new ones; and then follow up with the new characters. It's almost as though they were saving all of the historical characters for a rainy day, using these big names as their [Carrot on a Stick]. Nonetheless, what they're doing is clearly working for them.
Makes you wonder how the game might have looked if the first encounters were Naxxramas/Kael'Thas/Vashj/Illidan with their limited technology & encounter design, and the earlier developed villains such as Ragnaros, Onyxia, Nefarian and C'Thun made their appearances in a later expansion.
At times, I feel as though the Naxxramas story was underdeveloped because the designers pretty much took a step back and said, "It's recycled content, there's no need to re-introduce it." But considering their inspiration for reviving Naxxramas was the fact that a high percentage of players never had the opportunity to experience it in the first place, it doesn't really fit.
Also, in response to Grahamiam - you're correct. I forgot about that whole incident for two main reasons. One was purely because I hated the zone. I've completed both Borean Tundra & Howling Fjord as Alliance, and I just can't stand HF. The introductory quests are great, but beyond that, there's just endless running back and forth from one corner of the zone to the next, or spending 20 minutes trying to figure out how to get back to the top of the mountain you just climbed down for a quest. Preference aside, the Ymiron story introduced in those first few levels was so washed away by the 4-5 zones worth of stories and characters that I completely forgot about those events.
Remember this quest in Shadowmoon Valley? After defeating the Crimson Sigil, " Lord Illidan Stormrage yells: So you have defeated the Crimson Sigil. You now seek to challenge my rule? Not even Arthas could defeat me, yet you dare to even harbor such thoughts? Then I say to you, come! Come <name>! The Black Temple awaits..." Now let's just pretend for a moment that quest was a level 62 quest in Hellfire Peninsula. And let's also pretend for a moment that the entire BT chain didn't exist. So you reach level 70, and you're sitting around in Shattrath one day, and you think to yourself, "Oh yeah! Remember that time Illidan told us to come and fight him in his Temple? We should totally go and follow up on that since we're level 70 now!"
That's how the Ymiron/Pinnacle thing comes across to me. It really doesn't take much for them to have an NPC arrive in your local capital city, or standing out the front of the instance, or hell, even a letter in the mail, just to say, "Hey. Word has spread of your efforts lately. We've been trying to bust into Utgarde Pinnacle for months now, but Ymiron's forces are causing us far too many casualties. One of our generals is stationed outside Utgarde Pinnacle, and he could certainly use your help. I'm sure Ymiron has a stash of riches in his fortress, feel free to take whatever you find in there. Just bring back one thing for us - his head."
I dunno, maybe it's just me. But I really like it when I enter an instance for the first time, and no-one asks, "Anyone got any quests to share for this place?", because they were clearly presented before zoning in.
Something I forgot to post yesterday, amongst all the discussion of future content/expansions and being stuck in the middle of large-scale wars. Up until now, when a player is forced to "choose a side" (ie. Aldor vs Scryer, Oracles vs Frenzyheart, etc) it's typically a very small-scale decision which makes no real impact on the game. I'd personally love to see the Maelstrom expansion introduce a new concept, whereby each player has the opportunity to choose a side; whether it be Gnomes vs Goblins, or some other variance, but the entire way you play the game is influenced by this decision. (Which of course you could defect, ala Frenzyheart/Oracles)
So effectively you'd have two "neutral" capital cities, rather than two opposing factions sharing each half of a city. I mean, Dalaran is effectively a repeat of Shattrath, minus the choice. The two opposing factions are just Blood Elves vs High Elves, and we have no say in which side we'd prefer to represent. (Obviously due to the fire fuelled by the events at the Wrathgate re: Horde vs Alliance)
They could further extend this concept with PvP objectives aimed at each city, rather than Horde vs Alliance. For the sake of comparison, a daily quest similar to this, except the objective is to kill "Aldor" or "Scryer" players within a specified zone. Even a single dungeon in each city, accessible by your faction would be interesting, and would introduce the possibility of Horde & Alliance in the same dungeon. Hell, they could even create an objective to break into the opposing factions' Dungeon and steal some enemy technology as a daily quest or something.
All highly unlikely, but very fun to think about the possibilities.
Last edited by Jagiya : 01/08/09 at 7:43 PM.
Reason: typo
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