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11/04/08, 6:34 AM
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#376
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Von Kaiser
Human Priest
Gorgonnash (EU)
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Here is my try to find all the loot from Naxxramas (25), Sartharion (25) and Malygos (25):
Google Docs - 25er raid loot
Sources: mmo-champion, wowhead, thottbot and wowwiki
My guild need the list to define primary classes and item prices in our DKP system and maybe other guilds are interested in this as well.
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11/04/08, 5:44 PM
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#377
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Soda Popinski
Retired
Blood Elf Paladin
No WoW Account (EU)
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Just do the same thing you have done in BC raids + ZA for 10 mans. Besides this is really a guild by guild issue how you do loot...
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11/05/08, 7:12 AM
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#378
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Don Flamenco
Draenei Shaman
Kazzak (EU)
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He's saying that he's found/gathered a list of all the loot, and that it might be useful to other guilds in similar situations to his, so is sharing it. I don't think he's actually suggesting they discuss it here
Quick question from me to anyone that was on Beta till the end, as I can't find the answer in this thread...
The general consensus was that Gluth was over dependant on raid make up and requiring certain classes, has this changed at all, or are we likely to see him being the stumbling block for the first 10 mans through still ?
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11/05/08, 7:50 AM
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#379
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Von Kaiser
Human Priest
Gorgonnash (EU)
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Originally Posted by Tel
He's saying that he's found/gathered a list of all the loot, and that it might be useful to other guilds in similar situations to his, so is sharing it. I don't think he's actually suggesting they discuss it here 
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Yes, we sort this out between us.
Thanks for clarification.
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11/05/08, 2:31 PM
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#380
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Don Flamenco
Human Rogue
Laughing Skull
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Originally Posted by Tel
He's saying that he's found/gathered a list of all the loot, and that it might be useful to other guilds in similar situations to his, so is sharing it. I don't think he's actually suggesting they discuss it here
Quick question from me to anyone that was on Beta till the end, as I can't find the answer in this thread...
The general consensus was that Gluth was over dependant on raid make up and requiring certain classes, has this changed at all, or are we likely to see him being the stumbling block for the first 10 mans through still ?
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I don't think he got changed, but I can't say for sure, the beta basically died when 3.0 went live. Don't think there have been any Naxx runs since then. Either way it's not terribly hard.
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11/05/08, 9:46 PM
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#381
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Von Kaiser
Tauren Hunter
Ghostlands (EU)
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One thing I could not find anywhere is the number of items bosses drop. Blizzard said they increased the amount from TBC raids, so I'm assuming one more item per kill than the current expansion?
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11/06/08, 11:53 AM
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#382
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Banned
Blood Elf Paladin
Tanaris
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Originally Posted by Heenk
One thing I could not find anywhere is the number of items bosses drop. Blizzard said they increased the amount from TBC raids, so I'm assuming one more item per kill than the current expansion?
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10-man Naxx bosses drop two epics.
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11/06/08, 12:23 PM
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#383
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Don Flamenco
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Originally Posted by Heenk
One thing I could not find anywhere is the number of items bosses drop. Blizzard said they increased the amount from TBC raids, so I'm assuming one more item per kill than the current expansion?
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I believe four items is the minimum amount for 25-man raids.
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11/06/08, 3:11 PM
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#384
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Piston Honda
Draenei Shaman
Moonrunner
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Originally Posted by Axanor
I believe four items is the minimum amount for 25-man raids.
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For bosses that drop set tokens, would that be 3 tokens / 1 random epic, or 2 set tokens / 2 random epics?
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11/06/08, 5:52 PM
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#385
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Von Kaiser
Night Elf Warrior
Doomhammer
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It looks like there will be another interesting wrinkle in the loot where each boss will have a BOE item that drops. I wonder if this will be unique to Naxx or if they are intending to carry this philosophy into the next tier as well.
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This is actually intended. We want there to be more trickle down items from raids and part of that decision was to give each boss one item that is BoE. It helps add excitement to raids and well as provide raiding guilds another way to help pay for the cost of raiding.
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WotLK Beta (US-English) Forums -> Rusted-Link Spiked Gauntlets - BoE, not BoP
Example:
[Rusted-Link Spiked Gauntlets]
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11/06/08, 11:39 PM
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#386
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Don Flamenco
Draenei Shaman
Tichondrius
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Many dungeons, 5mans and Naxx included, also have several BoE trash drops that can be obtained with regularity. Gearing up via the AH will be a lot more common than in TBC.
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11/07/08, 12:42 PM
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#387
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Von Kaiser
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deleted
Last edited by Brute : 11/07/08 at 12:43 PM.
Reason: slightly off topic
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11/07/08, 2:23 PM
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#388
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Don Flamenco
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Originally Posted by Cranberry
10-man Naxx bosses drop two epics.
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Does that include tier-token bosses?
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11/08/08, 3:43 PM
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#389
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Von Kaiser
Human Mage
Frostmane (EU)
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Originally Posted by Heenk
One thing I could not find anywhere is the number of items bosses drop. Blizzard said they increased the amount from TBC raids, so I'm assuming one more item per kill than the current expansion?
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This is something I really need to know so as to set up our 25man dkp. It seems hard to even find screen shots of dead bosses in 25 man. The 10 man pictures on WoR had 10man naxx bosses dropping 4 epics but we do not use dkp in 10 man.
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11/12/08, 1:41 PM
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#390
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Von Kaiser
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I haven't read anything about this and couldn't find it through a search. What is the general group comp for a 10 man and a 25 man? I'm talking number of heals, tanks, melee, and ranged. As it stood in T6 the number varied greatly fight to fight. I know Blizzard has mentioned trying to not have so many issues around raid stacking (at least DPS wise).
I have heard it should be 2 tanks for 10 mans but is it 2 or 3 heals? Then going up to 25 mans are we looking at 4 tanks or 3 (in general as I'm sure certain bosses are different)? With 7-8 healers as in T6? I'm just trying to figure out a little bit of group comp.
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11/12/08, 1:57 PM
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#391
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Don Flamenco
Draenei Shaman
Tichondrius
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10man: 2-3 heals, 2 tanks, 5-6 dps. Some fights are easier with 2 heals, some fights are nearly impossible without 3 (4H comes to mind).
25man: as you would expect, 5-7 heals, 3 tanks, 15-17 dps.
I would expect some fights will see healer stacking, "hard mode" Sartharion comes to mind. There wasn't anything very healing intensive in 25man Naxx, though.
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11/17/08, 11:44 AM
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#392
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Bald Bull
Night Elf Druid
Tichondrius
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How important is Frost Resist gear for Sapphiron for both the 10 and 25 man versions? I'm mainly wondering due to the very limited supply of Frozen Cores and Death Knights at this point in the game.
My understanding from the Beta was that no one was using it, but they also could stack DK and Paladin resist auras (initially) to start at 210 resistance, then later on familiarization with the fight and better gear made it remain unimportant.
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11/17/08, 1:04 PM
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#393
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King Hippo
Blood Elf Paladin
Staghelm
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I've done it more than a few times with nobody wearing any FrR and no frost-spec DKs. The auras help a lot while gear is still iffy and people are maybe not as on-the-spot as you might expect, but it should be quite doable without any pieces of FrR.
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11/20/08, 2:29 AM
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#394
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Glass Joe
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Is anyone else having problems with patchwerk 1 shotting all the melee? We stood in the poison until ~1000 hp and he still turned and smacked us almost instantly.
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11/20/08, 5:53 AM
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#395
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King Hippo
Human Paladin
Argent Dawn (EU)
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Wait for your hateful tank to take one hateful before the melee start. The enrage timer is a complete non-issue in 10 man.
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11/20/08, 9:24 AM
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#396
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Bald Bull
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Keep in mind as well that your hateful tank needs to be kept topped off or near topped off as much as possible. If your healers are running out of mana, throw them a flask, bring another replenishment buff, or just tell them that Patch does hit hard, but there are opportunitys to cancel a lot of casts and get a lot of regen time.
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You pay for the whole chair, but you only need the edge.
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11/20/08, 10:43 AM
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#397
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King Hippo
Human Paladin
Argent Dawn (EU)
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Posted in the wrong thread, oops.
Feel free to delete this.
Last edited by Russta : 11/20/08 at 11:09 AM.
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11/21/08, 6:56 AM
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#398
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Von Kaiser
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We walked through all of Naxx except Patchwerk last night and he just seemed to be smacking our HS tanks too hard. Does anyone have rough numbers on HP, AC, avoidance minimums to consider doing him in the 25man version?
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11/21/08, 7:50 AM
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#399
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Piston Honda
Orc Death Knight
Stormreaver (EU)
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Originally Posted by Golijov
Hey, quick question. What healer setups are people finding most successful for maexxna in the 10 man. I've been doing some pug runs on lolmurmur (lack of a live 10 man group at 80 = fail), and maexxna is proving to be the hardest healing challenge for any of the runs I've done. Some tips from people who've cleared spider (or more) in the murmur pvp blues would be appreciated 
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We did it with a few tank deaths yesterday with a holy paladin and myself (resto druid). Our offtank (prot paladin) was also assisting with some fol spam but it didn't account for much overall healing. I focused on trying to refresh all hots and put up abolish poison before every web, and an occasional wild growth to top up the raid, while the pallies focused 100% on the tank.
I don't think that our tank would have died at all from the web if he had specced for infected wounds and primal tenacity though, and we were just 2 real healers. I definitely recommend a shaman though for poison cleansing totem...it is much more efficient than keeping abolish running, and safer than hoping there isn't a badly timed poison during a web spray.
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11/23/08, 12:53 AM
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#400
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Piston Honda
Blood Elf Paladin
Illidan
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Is anyone seeing a bug with Sapphiron when he's in the air? Our rogue was dead going into the flying phase and sapphiron didnt spawn any ice blocks at all resulting in a wipe.
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