Hundred Club doesn't check pets for the achievement. I've completed both 10 and 25 man version with motw buffed on myself and my pet.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.
Note too that a mage with the magic absorption talent (low arcane) and MotW will have more than 100 frost resistance, so if you have any fire, frost, or arcane mages who have that talent (frostfire mages won't have it) make sure they click off mark before you engage.
It's caused by tremor totem, It instantly breaks the MC, and for those of us who put all the priests in the shamans group for 1% hit and have pro shamans like me who just drop tremor because we are so used to it because of the old t6 2 piece may have big problems.
Whatever order you feel like, the difficulty and "progression" is nothing like it used to be. The only steps up in difficulty are Sapphiron and Kel'Thuzad. Patchwerk is nothing close to a gear check anymore, except possibly the hateful tanks in 25man.
It can still be said for a group entirely new to raiding the challenge at Thaddius (executing the strat) and 4H is probably going to be a bit tough. Other fights like Gothik test your communication as much as gear or strategy and can be hard for new guilds that have not played with each other much.
Overall there is no "required" order of bosses or wings as there was in the 60 days, so just try out the wings that sound interesting and go from there.
With the rag-tag group that my paladin runs we did arachnid wing and plague wing with good results. After a couple of resets and geting the group of raiders down we went to patchwerk and found him a joke. I would say that Plague and Arachnid have the most loot on simple bosses so your guild can practice and get used to playing together.
We are trying to get The Hundred Club achievement last night, as far as I know no one had a single piece of frost resist, (at least nobody admitted putting any on) and we didn't get it. The only buff we had was mark of the wild, our DK had 0 points in frost, the mage did not use ice armor or mage armor, nor did he have points in frost warding.
One of your warlocks has really low average of frost damage taken compared to the rest. He wasn't using a felhound was he? It's slightly hard to tell from the log, since it doesn't show his pet doing anything other than taking damage and some healing.
He's sitting at an average of 975 per tick, while the others are taking between 1250-1800 a tick. One of your priests was about 1k a tick as well. Yeah, see what Dolor and Starrshine were doing compared to everyone else.
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Whatever order you feel like, the difficulty and "progression" is nothing like it used to be. The only steps up in difficulty are Sapphiron and Kel'Thuzad. Patchwerk is nothing close to a gear check anymore, except possibly the hateful tanks in 25man.
Beg to differ - we tried using out-of-the-box tanks on Patch-10 and got raped. The next week we'd pounded a few more heroics and did fine, though, so there's not much in it.
The route we took for both Naxx-10 and Naxx-25 was Spider, Plague, Military, Construct, but if you have the nous to handle unusual execution fights you could go straight into Military without batting an eye.
One of your warlocks has really low average of frost damage taken compared to the rest. He wasn't using a felhound was he? It's slightly hard to tell from the log, since it doesn't show his pet doing anything other than taking damage and some healing.
The felhunter Master Demonologist buff no longer grants resistances. It gives reduced magic damage taken.
One of your warlocks has really low average of frost damage taken compared to the rest. He wasn't using a felhound was he? It's slightly hard to tell from the log, since it doesn't show his pet doing anything other than taking damage and some healing.
He's sitting at an average of 975 per tick, while the others are taking between 1250-1800 a tick. One of your priests was about 1k a tick as well. Yeah, see what Dolor and Starrshine were doing compared to everyone else.
You are right, after some probing, it seems that Dolor inadverdently put on some resist gear. Human error.
That's how I would rate them in order of "difficulty" with Thaddius being only rated last because the insane UI lag you'll experience there will take a hefty toll on your DPS on a fight that's fairly well-tuned.
Razuvious is more annoying than anything else unless you have two good priests that can communicate the MC's and taunts well. Patchwerk isn't hard per se, but the hateful strike tanks are going to take more damage than you're used to in any form of heroic or even most TBC encounters and will probably require some partial Naxx gearing for your offtanks.
Our guild sort of lost....ALL our priests over the holidays. we have one semi-regular raider that we can at least convince to come to Rasuvious with us. We heard of this strat to have a mage tank by having the priest MC one, pop boneshield, drop MC, spellsteal the bone shield, all while the mage makes sure he's also second on threat to pick up raz immediately. So we gave that a shot. Mage took a 28k one-shot with bone shield up, and that was the end of that.
So i'm thinking up other wierd ways to do the fight without 2 priests, at least until our recruiting manages to find someone. What if the priest was to MC an understudy, pull Raz far back in the room, well away from the group and at max MC range. When it's time to "normally" have another understudy taunt, have the priest drop his MC and MC a new understudy then pick up Raz before he owns too many people in the group? You would have to ensure that a ranged DPS was second on aggro, to avoid melee one-shots. Any possibility that works? Don't really want to drag everyone back there without a somewhat workable strat for this, but we also don't want to just not clear naxx25 for the next couple weeks either...
We've had times during our early kills when both priests were renewing their MCs at the same time. Razuvious moves very fast across the room. Or at least it seems deadly fast when he's one shooting people. You could try having your tanks taunting Razuvious during refresh time and burn a CD. You can sort out a sequence of CD to use between tanks and healers. (See any 3 drake sartharion strategy for inspiration of CDs they use to survive breaths).
Also, MC range is only 20 yard, and the further the mob is the easier it is to break. You could also switch to an alt priest for the fight? The priest don't need any gear to MC an understudy.
Last edited by LittleHamster : 01/07/09 at 9:04 AM.
The bone-shield spellstealing technique was removed in a hotfix. I'm not sure what it is they changed exactly, but it's no longer possible. (The reason for this is most likely the fact that a mage soloed most of the wing with an arcane talent that gives you a stacking spellpower buff when you fully absorb damage.) As far as i know, the hunter alternative still works.
Your hunters can use Distracting Shot to taunt Razuvious for 6 seconds, after which he will go back to the #1 on threat. There's a video where 3 hunters rotate Distracting Shots to keep Razuvious on them for the entire fight. If you have a priest, you can conjure up a hybrid strategy where you use 2 (maybe 1 is enough) hunters to Distracting Shot Razuvious when the priest breaks MC. They then occupy the boss for a short amount of time while the priest reacquires his target.
You'll probably have to figure out some positioning that allows the hunter(s) to kite easily while reducing the time the priest needs to move the understudy back to Razuvious after re-MCing. The chance of success will strongly depend on the quality of your hunters and priest.
With 2 Understudies they taunt and resume the threat of the other, therefore staying ahead of DPS threat (like normal tanks do). With 1 Understudy, when the priest loses it, your top DPS takes aggro. You MC a new Understudy and taunt. You now have threat identical to the top DPS. 9 times out of 10 DPS will pull aggro as they are generating threat faster than the Understudy. The Understudy's attack generates a lot of threat, but has a lengthy cooldown - unless they build up a lead over time it's easy to surpass within one cooldown. Even perfect MC rotations can have excellent DPS chasing Understudy threat.
I'm sure anyone who has had difficulty where one broke early and the other Understudy wasn't yet on the threat list can confirm this. You lose 2-3 DPS every time it occurs. If you know it will occur every single time an MC drops... you're not in a good way.
I'd suggest your guild power-level someone's priest alt from 70-80 (surely someone has one) and have them swap just for that fight, or find a priest in a small 10man guild and get them to join you just for Razuvious every week.
Sudden thought - other alternative is right after an unbalancing strike have a tank taunt off Understudy, drop MC, start new MC, taunt off tank before it can be unbalancing-gibbed. You would preserve threat, but your risky points would be standard tank phases - the tank could possibly die before healers realize (s)he is tanking, swap target, and casts complete.
Will a shieldwalled tank survive an unbalancing strike?
If so, you can do the same thing that's being used on Sarth 3D where you blow panic-button cooldowns to survive one hit before the MC'd understudy taunts it back. Two of those cooldowns come from priests though, so that probably makes it a bit of a redundant strategy :-)
If a DK with boneshield up can survive a hit you're probably in good shape as the cooldown is relatively low and they have two more options as well.
You know the Understudies have a 20sec duration taunt? Unless I've missed something, the debuff stays on Razuvious for 20 full seconds.
Wowhead shows taunt with 10 second cooldown and 20 second duration... yet the icon clearly shows 20 second cooldown. I suspect the extra listed data is backwards - 20 second cooldown, 10 second duration. It could have a 10 second duration, but that still leaves 10 seconds where threat pulls can occur. I've seen threat pulls in both 10 and 25man with the MCed Understudy desperately whacking Razuvious's back as he runs over to oneshot someone.
I've even seen the Soulshatter two-step: "Rawr, warlock! Tinkle-crash. Rawr, Understudy!" If taunt were perfect (duration = cooldown) then it should be a threatless fight, assuming correct rotation where new Understudy begins before boneshield wears off old (boneshield also has 20 second duration). I have yet to see this be the case.
I still think best solution is to grab even a PuG priest, teach them the fight, and use them every week. Worst case check the people who PvP but never raid - often they're willing to moonlight for a boss or two as a change of pace, even if not interested in regular raiding.
A tank could survive some regular blows (per wowwiki regular melee hits plate for ~30k, unbalancing for 100k) if he's treated like a Patchwerk hateful soak. Bone shield also sounds viable, though you have to tank at least every 20 seconds.
Just remember, the more complex you make a fight - the harder it is to complete. The keep it simple solution would be get a priest.
Just last week our 2nd MC priest was having trouble making MC last more than about a second. The other priests didn't pick up any adds. I basically solo tanked it after the first rotation. We lost 1-3 players per recast of MC, and probably made it through sheer force of DPS. My guess was she was recasting MC while still channeling the previous, but I didn't confirm it with her (just wanted to move on). I also checked with the shaman and none of them had tremor totem down.
Anyway, my point was that if you have good enough DPS, you can probably just brute force it with 1 priest and just lose some people each rotation.
The most common cause of fast, 0-1 second breaks, is lag + priests moving before the MC really takes hold of the mob. If your server is notoriously laggy on raid nights, then just have them make extra sure their MC has completely taken before moving into position.
You pay for the whole chair, but you only need the edge.
Just last week our 2nd MC priest was having trouble making MC last more than about a second. The other priests didn't pick up any adds. I basically solo tanked it after the first rotation. We lost 1-3 players per recast of MC, and probably made it through sheer force of DPS. My guess was she was recasting MC while still channeling the previous, but I didn't confirm it with her (just wanted to move on). I also checked with the shaman and none of them had tremor totem down.
Anyway, my point was that if you have good enough DPS, you can probably just brute force it with 1 priest and just lose some people each rotation.
A very effective sollution we found was having a army of the dead rotation on each MC reapplication. Having 3 or more Deathknights helps a lot here.
The bone-shield spellstealing technique was removed in a hotfix. I'm not sure what it is they changed exactly, but it's no longer possible. (The reason for this is most likely the fact that a mage soloed most of the wing with an arcane talent that gives you a stacking spellpower buff when you fully absorb damage.) As far as i know, the hunter alternative still works.
The bone shield buff is no longer stealable, however it can still be removed via Purge/Dispel/Tranq Shot etc.
Question for everyone:
Last night my 25-man raid tried to do Momma Said Knock You Out. We killed off the two Followers, then pre-emptively sacrificed each Worshipper, keeping her silenced for the duration of the fight. At no point did she do her frenzy yell, or gain the frenzy buff. She was definitely silenced each time, as we sacrificed every 28 seconds or so.
However, we didn't get the achievement.
The only unusual thing I noticed was that BigWigs flashed a "Frenzied!!!" warning early on in the fight, but this was not accompanied by a frenzy buff on the boss or her emote yell.
Has anyone else encountered similar weirdness with this achievement?
Also, just a warning to people not to kill Noth the Plaguebringer with dots while he's on the balcony during the adds phase. We have managed to do it two weeks in a row and are still waiting on our loot from GM tickets
The bone shield buff is no longer stealable, however it can still be removed via Purge/Dispel/Tranq Shot etc.
Question for everyone:
Last night my 25-man raid tried to do Momma Said Knock You Out. We killed off the two Followers, then pre-emptively sacrificed each Worshipper, keeping her silenced for the duration of the fight. At no point did she do her frenzy yell, or gain the frenzy buff. She was definitely silenced each time, as we sacrificed every 28 seconds or so.
However, we didn't get the achievement.
The only unusual thing I noticed was that BigWigs flashed a "Frenzied!!!" warning early on in the fight, but this was not accompanied by a frenzy buff on the boss or her emote yell.
Has anyone else encountered similar weirdness with this achievement?
Also, just a warning to people not to kill Noth the Plaguebringer with dots while he's on the balcony during the adds phase. We have managed to do it two weeks in a row and are still waiting on our loot from GM tickets
You can't kill any worshipers, EVER, if you want the achievement.
edit: We decided to do it in 10 man so we had our ot wear dps gear and just burned her while the adds all just kinda nuked whoever and ended up having her frenzy at ~20%, lost 3 people including the mt and got the achievement.
A very effective sollution we found was having a army of the dead rotation on each MC reapplication. Having 3 or more Deathknights helps a lot here.
But in the end it's not something that should ever even happen at all? I've never been present for that occurance. Treating the symptom when you can just remove the problem is kind of foolish. Unnecessary complication.