Its a 100% for the first cast on fishing dailys but if you for some odd reason mess it up (move, cancel window etc) it becomes around 10% catch rate. Found out the hard way.
This wasn't true for me - during the aforementioned Crafty catch-a-thon I always looted the fish and not the crocolisk (long story) and every single time i fished, the baby croc appeared in addition to the normal fish.
I also got Old Crafty on my first cast earlier in the week together with the baby crocolisk for the daily quest. Oddly, after I looted the baby crocolisk I was unable to loot Old Crafty at all. I would click on it and click yes on the BoP warning window, only to get the error message, "You can't loot that now," which I can't recall ever seeing before. I did get credit for the achievement though so it's not a big deal.
That always happens to me with the fishing dailies; if I loot the daily fish first, the other fish becomes unlootable with "You can't loot that now". If, however, you loot the normal fish first and then the daily fish, it seems to work ok. A guildmate said they didn't have an issue whichever order they looted them in tho, so not sure what the deal is.
Do you have autoloot on or off? With it turned on I always loot both fish automatically with no problems.
This is because autoloot loots top -> down, which is regular catch->quest catch. If you try to loot the quest fish first (which is always my first instinct), then the top fish (the regular catch), is unlootable for whatever reason.
I guess they disabled it to reduce the server load after the patch. Think thats also the reason why the character copy for the beta realm isnt working since then.
Mine has updated since the patch but it's not up-to-date. Seems that they didn't completely disable it, just reduced the update frequency dramatically.
Regarding weapon skill, hasn't it always been trivial to get it to about 3 levels under your character level? Based on those anecdotes I don't see how anything has changed.
With the release of Echoes of Doom there have been some delays on character profiles updating on the Armory. We are aware of these delays and working on optimizations and overall improvements to resolve the issues causing them and to ensure the best experience possible with this feature.
Kael'thas is still bugged this patch when you get the final phase transition alongside with Pyroblast coming up. Though now instead of him being not attackable and finishing his 3 pyro's, he now seems to start the phase transition event, and then gets stuck in a huge blinding pillar of light, randomly floating around and doing absolutely nothing. Had to have everyone hearth out to reset him. Made sure that we at least got his pyroblast phase afterwards, and everything just went down as normal.
Kael'thas is still bugged this patch when you get the final phase transition alongside with Pyroblast coming up. Though now instead of him being not attackable and finishing his 3 pyro's, he now seems to start the phase transition event, and then gets stuck in a huge blinding pillar of light, randomly floating around and doing absolutely nothing. Had to have everyone hearth out to reset him. Made sure that we at least got his pyroblast phase afterwards, and everything just went down as normal.
This has already happended on rare occasions before the patch. But appearently they didn't fix the bug either.
Anyone else having unacceptable lags and FPS drops in certain situations?
Here's a short list:
- Reliquary of Souls phase2 and 3. P2 is the worst, sometimes it's just plain unkillable with 10second lags between instants. Sometimes it's just 5sec lags and it dies somehow... On our server it's called Essence of Lag since 3.0.2. Even more interesting: when people start to die (wipe), things return to normal speed gradually.
- Trash before Bloodboil and Mother. FPS is low and things work laggy here.
- Teron. It was always low FPS, but now it's combined with server lag. People becoming ghosts are unable to do anything until the ghosts reach the raid.
- Using the rotate icons in a dressing room sometimes temporarily drops your FPS to zero.
- Paging the spellbook, drag and dropping spells causes a similar annoying FPS drop.
What on earth could be broken? People in my guild/server are all reporting and confirming these lags, no matter how good are their computers.
Anyone else having unacceptable lags and FPS drops in certain situations?
Here's a short list:
- Reliquary of Souls phase2 and 3. P2 is the worst, sometimes it's just plain unkillable with 10second lags between instants. Sometimes it's just 5sec lags and it dies somehow... On our server it's called Essence of Lag since 3.0.2. Even more interesting: when people start to die (wipe), things return to normal speed gradually.
- Trash before Bloodboil. FPS is low and things work laggy here.
- Teron. It was always low FPS, but now it's combined with server lag. People becoming ghosts are unable to do anything until the ghosts reach the raid.
- Using the rotate icons in a dressing room sometimes temporarily drops your FPS to zero.
- Paging the spellbook, drag and dropping spells causes a similar annoying FPS drop.
What on earth could be broken? People in my guild/server are all reporting and confirming these lags, no matter how good are their computers.
That sounds more like severe server problems then anything else, I can anecdotally say that we have no such problems on our server.
That sounds more like severe server problems then anything else, I can anecdotally say that we have no such problems on our server.
Well I'm 99% sure that RoS lag is a server side problem, but what about the dressing room and spellbook lag? I'm speechless if that is a server side problem aswell.
Well I'm 99% sure that RoS lag is a server side problem, but what about the dressing room and spellbook lag? I'm speechless if that is a server side problem aswell.
If your entire guild regardless of computer specs has the same issue, then I can't think of anything else that could be it. As I've said, I've seen noone in my guild complain about similar issues. And it would be extremely coincidental if your entire guild had a faulty install of the last patch.
Well I'm 99% sure that RoS lag is a server side problem, but what about the dressing room and spellbook lag? I'm speechless if that is a server side problem aswell.
We had massive RoS issues too on Tuesday. An encounter that was simple became pretty much impossible both times we tried to do it. Even instant casts were taking like 5 seconds. We went back last night and it went down no problem, I think the restarts Blizzard did helped something.
We also had the Gorefiend issues too, but with everyone packing the undead slaying oil and sharpening stones, it wasn't that much of an issue. Everyone used them to see how badly we could really hurt him with the buffs, but it also ended up saving us when we did the encounter becuase of the increased damage output. Still came really closee to a nasty wipe because the lag was so bad that the person who got the constructs wasn't able to move fast enough.
Actually last night was most smooth the entire run. Even Illidan's fire atack didn't cause the massive lag it usually does, we only got a minor hicup.
Anyone else having unacceptable lags and FPS drops in certain situations?
Here's a short list:
- Reliquary of Souls phase2 and 3. P2 is the worst, sometimes it's just plain unkillable with 10second lags between instants. Sometimes it's just 5sec lags and it dies somehow... On our server it's called Essence of Lag since 3.0.2. Even more interesting: when people start to die (wipe), things return to normal speed gradually.
- Trash before Bloodboil and Mother. FPS is low and things work laggy here.
- Teron. It was always low FPS, but now it's combined with server lag. People becoming ghosts are unable to do anything until the ghosts reach the raid.
- Using the rotate icons in a dressing room sometimes temporarily drops your FPS to zero.
- Paging the spellbook, drag and dropping spells causes a similar annoying FPS drop.
What on earth could be broken? People in my guild/server are all reporting and confirming these lags, no matter how good are their computers.
ROS p2 Was bugged for the first day after 3.0, any damage redirecting abilities created infinite cascades of more damage from her aura, killing both client and server performace... a friend warlock reported seeing something like:
* bolt hits for X
* aura hits back for 0.5*X
* SL redirects 0.15*0.5*X to pet
* aura hits back for 0.5*0.15*0.5*X
* SL redirects.... and so on forever
After a few bolts his FPS droped to 0 from SCT trying to display hundreds of damage events, and everybody in the raid lagged, then he died from the damage and all went to normal.
I went there on the next day but didn't see anything like that, it probably was hotfixed by then
Dressing rooms lagging server-side doesn't make any sense, unless it requests the model name for items after every rotation from the server, bypassing the local cache, but that would be pointless and stupid.
Spellbook actually does make sense, as it needs some live data from the server to create tooltips for some spells, and can lag if the server is slow returning them (physical damage classes need current AP and weapon damage ranges for many of their skills, casters mostly do not as SP is not factored into tooltips)
Illidan was almost lag free. Only the big blue aoe (Flame Burst) caused FPS hits, but that is understandable. I don't know how it worked before patch, we were 7/9 before 3.0.2.
bdew: your post explains the RoS problem quite well, altough no people have died like that in our raids. As a software developer I am sure something like that (unintended event cascade) is going on, however.
With the upcoming release of Wrath of the Lich King and the many changes the expansion brings to classes and mechanics, we have decided to rearrange our forums to make it easier for players to hold constructive discussions. To that end, we have created three role-based forums -- Tanking, Damage Dealing, and Healing -- in place of the class forums. Why?
Common ground for common roles. The new structure provides central places for players of diverse classes and specs to discuss their common roles. Until now, there was no one obvious forum for a holy paladin to discuss Arena healing tactics with a restoration shaman, or for a protection warrior to talk tanking mechanics with a feral druid. This often led to splintered, fractured, and redundant discussions. In addition, the original class forum structure never properly took the impact of talents into account, lumping together a shadow priest and a holy priest (for example) when that didn’t necessarily make sense.
Celebrate diversity! While a tank tanks and a healer heals, the specific ways each class and talent build go about these roles are very distinct -- and the addition of new abilities in Wrath of the Lich King will continue to add even more ways to play. The new forum structure will still be a place for a frost mage (for example) to discuss tricks of the trade with other frost mages, while at the same time facilitating an understanding of the unique tools that rogues or other damage-dealers have to perform similar functions.
Help us help you. The new forums will also allow the community team and developers to follow discussions and gather feedback more effectively as the game continues to evolve -- which, ultimately, translates to a better World of Warcraft for you.
The current individual class forums will be active until Thursday, November 6. On that date, we will be removing the individual class forums. You can begin using the new forums immediately at the links below:
That's going to be a lot of sticky posts for each forum. I can see the DPS forum having 20-40 sticky posts easily - each class would want its own thread and there are 2-4 topics that could be covered (gear, pre-Naxx gear, talent builds, and PvP).
Edit: Added in the removal date of the class forums.
That's going to be a lot of sticky posts for each forum. I can see the DPS forum having 20-40 sticky posts easily - each class would want its own thread and there are 2-4 topics that could be covered (gear, pre-Naxx gear, talent builds, and PvP).
Just wow...I can see the merit in adding those three forums. But to get rid of class forums altogether just doesn't make sense. Sure DPS talks about generally the same stuff but Rogues talk about 0 the same stuff as Mages. Warriors Tanks have little to in common with Feral Tanks. Not sure Blizz thought that one through.
[e]: This is done to an extent here at EJ. However it is successful because of the work the moderators put in to keep people in line and on topic.
bdew: your post explains the RoS problem quite well, altough no people have died like that in our raids. As a software developer I am sure something like that (unintended event cascade) is going on, however.
Even if you were redirecting all damage, if the math bdew gave is right each step in the cascade is causing half the damage of the previous step, which ignoring the affects of rounding would give a total of 2x the original damage that should have been done to you to hit you over the potentially infinite number of steps, and redirecting less than 50% damage would hopefully ensure that the series does actually end with rounding (as opposed to a never-ending series of 1s). Thus, the damage in and of itself just makes healing the people getting such cascades twice as hard - so the lag affecting healing or raid dps is more than likely the actual cause of death, as the lag also limits your ability to do personal dps so you'd end up taking damage at less than twice the normal rate.
It does also suggest that telling all your locks to click off soul link before the fight (and if they resummon a pet during a transition), and your pallies to not use Hand of Sacrifice in case they've been doing so for some reason, might alleviate the problem greatly - do any other damage redirection abilities come to mind? Intervene would terminate the loop rather quickly by ending even if you were to use it I suspect.
Edit: actually, clicking soul link off for P2 would be enough if they want it for P1, and they could reapply it on the P2->P3 transition.
Edit2:
Originally Posted by Pharmacon
Just wow...I can see the merit in adding those three forums. But to get rid of class forums altogether just doesn't make sense. Sure DPS talks about generally the same stuff but Rogues talk about 0 the same stuff as Mages. Warriors Tanks have little to in common with Feral Tanks. Not sure Blizz thought that one through.
[e]: This is done to an extent here at EJ. However it is successful because of the work the moderators put in to keep people in line and on topic.
The whining combined with other classes reading each other's whines without leaving their own forum could cause some spectacular flame wars - it might work as a concept if Blizzard starts forum-banning the people involved in such wars, but I agree that it doesn't add that much, melee vs caster dps mechanics, and the avoidance mechanics of the 4 tanking classes are fairly different. Maybe they'll add sub-forums, so that the class specific stuff can be placed there while still maintaining the sorting by role?
Jesus that sounds like a recipe for chaos. I understand it from one point of view: get people in different classes who are doing the same role talking to each other to promote better understanding and balance discussions when you're shooting for rough equality between all classes by role. On the other hand, given the sheer amount of trash that gets put forth in every forum including class forums, I can't help but predict that the good threads will be completely drowned out. Consider especially the DPS forum, where you have 10 classes with a DPS role, and of those 10, 2 classes have 1 DPS tree(paladin and priest), 3 classes have 2 DPS trees(druid, shaman and warrior), and the other 5 classes have 3 DPS trees each. That's 23 potential viewpoints on DPS. How could you maintain any kind of coordinated discussion in a forum with 23 viewpoints being expressed by many thousands of people? EJ manages it through good moderation, but moderation has never been a strong point of the official WoW forums. I can't see how this change is a good thing for feedback to the developers or discussion between the players.
That's going to be a lot of sticky posts for each forum. I can see the DPS forum having 20-40 sticky posts easily - each class would want its own thread and there are 2-4 topics that could be covered (gear, pre-Naxx gear, talent builds, and PvP).
It looks to me that the current setup has those forums existing in addition to the class forums. I doubt that being clogged with stickies will be an issue. As is, I wonder how much those forums will actually see use as it seems like most discussions related to optimizing DPS will be on a class-based level unless discussing something like raid composition.
That sounds like they're getting rid of the normal forums, although it could be careless wording implying that these are more for feedback to the devs, while the old class forums are of the Mankrik's Wife variety.