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09/12/08, 11:03 PM
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#76
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Piston Honda
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Early deaths can change lust efficiency quite a bit. On hard fights, progression stuff etc, I'd lean toward using the lusts midway rather than later.
Of course, if Sunwell design is any indication, deaths of any sort are very bad in the first place. The above really just applies to encounter design present in T4-T6 content.
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09/13/08, 11:39 AM
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#77
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Piston Honda
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Originally Posted by Valerian
One big this is that, with the removal of sunwell radiance, any tanking (in sunwell at least) will become WAY easier.
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Except mobs that didn't have it, namely, M'uru adds. Most of the ferals who tank these tend to stack dodge and go for about 80-85% avoidance. While our dodge will go up slightly or break even in standard tanking gear, the changes to ratios make it much more difficult to stack to the levels we had (and need) for those humanoids. But the changes in dps may make it so you can bring additional healers or use more CC.
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09/13/08, 2:34 PM
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#78
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Don Flamenco
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Originally Posted by Thessaly
Except mobs that didn't have it, namely, M'uru adds. Most of the ferals who tank these tend to stack dodge and go for about 80-85% avoidance. While our dodge will go up slightly or break even in standard tanking gear, the changes to ratios make it much more difficult to stack to the levels we had (and need) for those humanoids. But the changes in dps may make it so you can bring additional healers or use more CC.
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I believe Xav of Premonition did extensive testing that supported the notion that all mobs in Sunwell have Sunwell Radiance, not just bosses. I would like to see him post something about it though, my memory may be bad on this.
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09/13/08, 4:08 PM
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#79
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Piston Honda
Draenei Shaman
Cenarion Circle
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M'uru phase 1 adds, specifically humanoids are proven to not have sunwell radiance. Our ferals regularly have 85-90% miss rate from humanoids which is exactly what would be predicted from the dodge % + mob miss rate.
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09/13/08, 11:01 PM
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#81
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Bald Bull
Blood Elf Paladin
Echo Isles
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I'd like to ask: Are there training dummies in Shattrath or the Azeroth capital cities? There's sure to be a flurry of testing to be done, and this would be great for facilitating that.
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09/13/08, 11:07 PM
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#82
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Take what ye can
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There are 3 in Orgrimmar, so I would assume there would be others in the other major cities (or maybe just Stormwind).
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09/13/08, 11:10 PM
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#83
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Grayson Carlyle
There are 3 in Orgrimmar, so I would assume there would be others in the other major cities (or maybe just Stormwind).
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There's a pair in SW, in the SI:7 courtyard.
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09/14/08, 12:49 AM
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#84
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Team Healbot
Cleanse
Human Paladin
No WoW Account
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Prot Paladins are pumping out some awesome damage right now in beta. My single target threat is much improved and the added damage output is pretty insane. I feel like a real tanking class with a decent rotation instead of the AE tank bitch who spams 2 buttons and auto attacks.
The biggest issue I foresee with the 3.0 patch would be healers learning to adjust to the down rank nerf. A lot of fights you can get away with using big heals full time; I do it on pretty much all Sunwell fights already as a Paladin, but doing so requires an experienced pot rotation and sometimes a Shadow Priest. With raid wide mana regeneration it should (I hope) be ok. Timing and mindset changes will be needed.
DPS should be either the same or a lot better with the new patch. Tanks doing some nice damage and offspecs being given the nod to compete on the meters should mean some really short instance clears (let's hope!).
So overall we are going to see a nice dps increase, tanking becoming a lot more fun and healers getting stuck with the burden of playing a healer. 3.0 will probably break the game a bit, but then at the same time it will give people something to look forward to, especially those who have nothing to do after a one-two day Sunwell clear.
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Confidence is not Arrogance.
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09/14/08, 1:51 AM
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#85
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Don Flamenco
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Human Paladins have access to the Blood Elf mount and vice versa. Is this a lore-inspired bonus or simply a bug?
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09/14/08, 3:52 AM
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#86
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Don Flamenco
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The problem I see with Paladins and this new patch is the absence of Shield of Righteousness, which nets huge amounts of TPS, because it requires level 75. I wouldn't be surprised if the ability was changed to be learned much earlier (especially since Protection is the dominant leveling spec).
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09/14/08, 5:00 AM
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#87
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Great Tiger
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Originally Posted by Prinsesa
I'd like to ask: Are there training dummies in Shattrath or the Azeroth capital cities? There's sure to be a flurry of testing to be done, and this would be great for facilitating that.
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There are 2 in Stormwind's warrior sector. At least one is a boss level mob. Both only have 1 health though so some talents/spells don't work correctly with them.
There are also 6 in Theramore. These are level 1 dummies again with only 1 health point. These ones have the advantage of being grouped up though so they're good for testing AoE.
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09/14/08, 2:01 PM
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#88
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Don Flamenco
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Originally Posted by Althor
There are 2 in Stormwind's warrior sector. At least one is a boss level mob. Both only have 1 health though so some talents/spells don't work correctly with them.
There are also 6 in Theramore. These are level 1 dummies again with only 1 health point. These ones have the advantage of being grouped up though so they're good for testing AoE.
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I'm sorry if I missed it somewhere, but can these test dummies be used to level weapon skills?
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09/14/08, 6:09 PM
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#89
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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Originally Posted by Daenerys
I'm sorry if I missed it somewhere, but can these test dummies be used to level weapon skills?
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They cannot be used on beta, so I suspect that they cannot be used on the PTRs either.
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Brotherhood, Peace, Unity
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09/14/08, 7:57 PM
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#90
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Glass Joe
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Originally Posted by Axanor
Human Paladins have access to the Blood Elf mount and vice versa. Is this a lore-inspired bonus or simply a bug?
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I'm suspecting a bug. The Alliance pre-made paladin I tried started with the alliance-version normal and epic mounts, but the quest for acquiring them and the skill itself were on the trainer. Learning the skill from the trainer gave the normal version Horde mount. This just feels like it isn't intended.
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09/15/08, 12:07 AM
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#91
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Don Flamenco
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Originally Posted by Tacitus
They cannot be used on beta, so I suspect that they cannot be used on the PTRs either.
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I'm sorry, but are you saying they can't be used at all (as in, they are currently not functioning), or can't be used to level weapon skills?
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09/15/08, 12:26 AM
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#92
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Piston Honda
Draenei Shaman
Moonrunner
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Originally Posted by Daenerys
I'm sorry, but are you saying they can't be used at all (as in, they are currently not functioning), or can't be used to level weapon skills?
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They can't be used to level weapon skills. But otherwise, they can be attacked, aoed, fired upon, etc.
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09/15/08, 3:54 AM
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#93
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Von Kaiser
Draenei Hunter
Dragonmaw (EU)
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Salvation R.I.P.
I would think that the fact that Blessing of Salvation is no more will be the single change that requires the most adaptation.
Paladins don't get their Shield of Righteousness until 75, so they might have a tough time keeping up with everyones +10% personal DPS increase + raidwide buffs.
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09/15/08, 3:58 AM
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#94
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Von Kaiser
Undead Death Knight
Свежеватель душ (EU)
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Originally Posted by Nilaus
I would think that the fact that Blessing of Salvation is no more will be the single change that requires the most adaptation.
Paladins don't get their Shield of Righteousness until 75, so they might have a tough time keeping up with everyones +10% personal DPS increase + raidwide buffs.
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Dude, they implemented more threat into tanks skills to compensate salvation, please stop!
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09/15/08, 6:18 AM
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#95
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Piston Honda
Troll Mage
Scarshield Legion (EU)
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I've been playing on the PTR a bit, if things were to go live the way they are now on the PTR (which they obviously won't), I foresee a big chunk of pve raiding to become a lot easier. I noticed Warrior multi-mob tanking is a lot easier on the PTR, we had a Warrior pull 13 mobs in Shattered Halls just for laughs and he held them all glued to him. I also did Karazhan (only up to Opera before as people had to go) with an averagely geared 5-man pug without running into any problems.
Last edited by f1reburn : 09/15/08 at 7:08 AM.
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09/15/08, 6:33 AM
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#96
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Von Kaiser
Draenei Hunter
Dragonmaw (EU)
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Originally Posted by Voley
Dude, they implemented more threat into tanks skills to compensate salvation, please stop!
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Warrior: Changed Defensive Stance from +30% untalented + 15% from talents to +45% untalented
Druid: Changed Bear form from +30% untalented + 15% from talents to +45% untalented
Paladin: Changed Righteous Fury from +60% untalented +50% increase from talents to +90% untalented.
What other changes have been made to threat, except upping damage for tanks?
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09/15/08, 6:46 AM
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#97
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Glass Joe
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Yes, but more base threat AND more damage output, which means more threat from damage as well as the baked in modifier.
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09/15/08, 7:03 AM
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#98
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Nilaus
Warrior: Changed Defensive Stance from +30% untalented + 15% from talents to +45% untalented
Druid: Changed Bear form from +30% untalented + 15% from talents to +45% untalented
Paladin: Changed Righteous Fury from +60% untalented +50% increase from talents to +90% untalented.
What other changes have been made to threat, except upping damage for tanks?
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Ghostcrawler posted to say that they'd "baked in" the effect of Blessing of Salvation to the above three situations as well. So, it's not that BoS has been removed from the game, it's been incorporated into your intrinsic threat.
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09/15/08, 8:38 AM
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#99
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Great Tiger
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Imagine that you needed five Apples to pass the Threat test. (Yes, I mean five of those fruits that fall off of trees.)
Except that tanks could only provide three prior to this patch. And the other two came from Blessing of Salvation. So in that way, you would add 3 + 2 and get 5.
Now, post patch, all five apples are provided by the tank. Blessing of Salvation no longer exists. 5 + 0 = 5.
OH hey. And they also upped DPS / TPS of those tanking classes anyway. On top of the five apples.
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Originally Posted by Caniki
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
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Originally Posted by Darkside
Yeah but it hasn't happened since Ulduar.
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09/15/08, 8:48 AM
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#100
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Handbrake only!
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Ashen
Imagine that you needed five Apples to pass the Threat test. (Yes, I mean five of those fruits that fall off of trees.)
Except that tanks could only provide three prior to this patch. And the other two came from Blessing of Salvation. So in that way, you would add 3 + 2 and get 5.
Now, post patch, all five apples are provided by the tank. Blessing of Salvation no longer exists. 5 + 0 = 5.
OH hey. And they also upped DPS / TPS of those tanking classes anyway. On top of the five apples.
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So it's not really five apples is it? It's more like five apples with a guava*
*replace with pointless fruit analogy of choice.
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Originally Posted by Isambaard
No, when you stir shit into shit you get more shit. It doesn't dilute the shit, let alone turn it into wonderful chocolate whip cream.
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