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Old 09/12/08, 11:03 PM   #76
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
Early deaths can change lust efficiency quite a bit. On hard fights, progression stuff etc, I'd lean toward using the lusts midway rather than later.

Of course, if Sunwell design is any indication, deaths of any sort are very bad in the first place. The above really just applies to encounter design present in T4-T6 content.

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Old 09/13/08, 11:39 AM   #77
Thessaly
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Night Elf Druid
 
Kargath
Originally Posted by Valerian View Post
One big this is that, with the removal of sunwell radiance, any tanking (in sunwell at least) will become WAY easier.
Except mobs that didn't have it, namely, M'uru adds. Most of the ferals who tank these tend to stack dodge and go for about 80-85% avoidance. While our dodge will go up slightly or break even in standard tanking gear, the changes to ratios make it much more difficult to stack to the levels we had (and need) for those humanoids. But the changes in dps may make it so you can bring additional healers or use more CC.

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Old 09/13/08, 2:34 PM   #78
clavarnway
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Sen'jin
Originally Posted by Thessaly View Post
Except mobs that didn't have it, namely, M'uru adds. Most of the ferals who tank these tend to stack dodge and go for about 80-85% avoidance. While our dodge will go up slightly or break even in standard tanking gear, the changes to ratios make it much more difficult to stack to the levels we had (and need) for those humanoids. But the changes in dps may make it so you can bring additional healers or use more CC.
I believe Xav of Premonition did extensive testing that supported the notion that all mobs in Sunwell have Sunwell Radiance, not just bosses. I would like to see him post something about it though, my memory may be bad on this.


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Old 09/13/08, 4:08 PM   #79
Raiste
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Draenei Shaman
 
Cenarion Circle
M'uru phase 1 adds, specifically humanoids are proven to not have sunwell radiance. Our ferals regularly have 85-90% miss rate from humanoids which is exactly what would be predicted from the dodge % + mob miss rate.

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Old 09/13/08, 9:36 PM   #80
Paprikka
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Barthilas
PTR copies are now open, although there is apparently a problem not letting current beta testers copy over.

World of Warcraft (English) Forums -> Notice for Beta Testers on the PTRs

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Old 09/13/08, 11:01 PM   #81
Prinsesa
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Blood Elf Paladin
 
Echo Isles
I'd like to ask: Are there training dummies in Shattrath or the Azeroth capital cities? There's sure to be a flurry of testing to be done, and this would be great for facilitating that.

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Old 09/13/08, 11:07 PM   #82
Grayson Carlyle
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Turalyon
There are 3 in Orgrimmar, so I would assume there would be others in the other major cities (or maybe just Stormwind).

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Old 09/13/08, 11:10 PM   #83
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Grayson Carlyle View Post
There are 3 in Orgrimmar, so I would assume there would be others in the other major cities (or maybe just Stormwind).
There's a pair in SW, in the SI:7 courtyard.

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Old 09/14/08, 12:49 AM   #84
Renew
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Cleanse
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Prot Paladins are pumping out some awesome damage right now in beta. My single target threat is much improved and the added damage output is pretty insane. I feel like a real tanking class with a decent rotation instead of the AE tank bitch who spams 2 buttons and auto attacks.

The biggest issue I foresee with the 3.0 patch would be healers learning to adjust to the down rank nerf. A lot of fights you can get away with using big heals full time; I do it on pretty much all Sunwell fights already as a Paladin, but doing so requires an experienced pot rotation and sometimes a Shadow Priest. With raid wide mana regeneration it should (I hope) be ok. Timing and mindset changes will be needed.

DPS should be either the same or a lot better with the new patch. Tanks doing some nice damage and offspecs being given the nod to compete on the meters should mean some really short instance clears (let's hope!).

So overall we are going to see a nice dps increase, tanking becoming a lot more fun and healers getting stuck with the burden of playing a healer. 3.0 will probably break the game a bit, but then at the same time it will give people something to look forward to, especially those who have nothing to do after a one-two day Sunwell clear.

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Old 09/14/08, 1:51 AM   #85
Axanor
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Human Paladins have access to the Blood Elf mount and vice versa. Is this a lore-inspired bonus or simply a bug?

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Old 09/14/08, 3:52 AM   #86
DarKNecross
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Greymane
The problem I see with Paladins and this new patch is the absence of Shield of Righteousness, which nets huge amounts of TPS, because it requires level 75. I wouldn't be surprised if the ability was changed to be learned much earlier (especially since Protection is the dominant leveling spec).

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Old 09/14/08, 5:00 AM   #87
Althor
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Originally Posted by Prinsesa View Post
I'd like to ask: Are there training dummies in Shattrath or the Azeroth capital cities? There's sure to be a flurry of testing to be done, and this would be great for facilitating that.
There are 2 in Stormwind's warrior sector. At least one is a boss level mob. Both only have 1 health though so some talents/spells don't work correctly with them.

There are also 6 in Theramore. These are level 1 dummies again with only 1 health point. These ones have the advantage of being grouped up though so they're good for testing AoE.

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Old 09/14/08, 2:01 PM   #88
Daenerys
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Illidan
Originally Posted by Althor View Post
There are 2 in Stormwind's warrior sector. At least one is a boss level mob. Both only have 1 health though so some talents/spells don't work correctly with them.

There are also 6 in Theramore. These are level 1 dummies again with only 1 health point. These ones have the advantage of being grouped up though so they're good for testing AoE.
I'm sorry if I missed it somewhere, but can these test dummies be used to level weapon skills?

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Old 09/14/08, 6:09 PM   #89
Tacitus
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Originally Posted by Daenerys View Post
I'm sorry if I missed it somewhere, but can these test dummies be used to level weapon skills?
They cannot be used on beta, so I suspect that they cannot be used on the PTRs either.

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Old 09/14/08, 7:57 PM   #90
Asimo
Glass Joe
 
Human Death Knight
 
Uther
Originally Posted by Axanor View Post
Human Paladins have access to the Blood Elf mount and vice versa. Is this a lore-inspired bonus or simply a bug?
I'm suspecting a bug. The Alliance pre-made paladin I tried started with the alliance-version normal and epic mounts, but the quest for acquiring them and the skill itself were on the trainer. Learning the skill from the trainer gave the normal version Horde mount. This just feels like it isn't intended.

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Old 09/15/08, 12:07 AM   #91
Daenerys
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Tauren Druid
 
Illidan
Originally Posted by Tacitus View Post
They cannot be used on beta, so I suspect that they cannot be used on the PTRs either.
I'm sorry, but are you saying they can't be used at all (as in, they are currently not functioning), or can't be used to level weapon skills?

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Old 09/15/08, 12:26 AM   #92
Addled
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Draenei Shaman
 
Moonrunner
Originally Posted by Daenerys View Post
I'm sorry, but are you saying they can't be used at all (as in, they are currently not functioning), or can't be used to level weapon skills?
They can't be used to level weapon skills. But otherwise, they can be attacked, aoed, fired upon, etc.

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Old 09/15/08, 3:54 AM   #93
Nilaus
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Salvation R.I.P.

I would think that the fact that Blessing of Salvation is no more will be the single change that requires the most adaptation.

Paladins don't get their Shield of Righteousness until 75, so they might have a tough time keeping up with everyones +10% personal DPS increase + raidwide buffs.

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Old 09/15/08, 3:58 AM   #94
Voley
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Свежеватель душ (EU)
Originally Posted by Nilaus View Post
I would think that the fact that Blessing of Salvation is no more will be the single change that requires the most adaptation.

Paladins don't get their Shield of Righteousness until 75, so they might have a tough time keeping up with everyones +10% personal DPS increase + raidwide buffs.
Dude, they implemented more threat into tanks skills to compensate salvation, please stop!

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Old 09/15/08, 6:18 AM   #95
f1reburn
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Troll Mage
 
Scarshield Legion (EU)
I've been playing on the PTR a bit, if things were to go live the way they are now on the PTR (which they obviously won't), I foresee a big chunk of pve raiding to become a lot easier. I noticed Warrior multi-mob tanking is a lot easier on the PTR, we had a Warrior pull 13 mobs in Shattered Halls just for laughs and he held them all glued to him. I also did Karazhan (only up to Opera before as people had to go) with an averagely geared 5-man pug without running into any problems.

Last edited by f1reburn : 09/15/08 at 7:08 AM.

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Old 09/15/08, 6:33 AM   #96
Nilaus
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Originally Posted by Voley View Post
Dude, they implemented more threat into tanks skills to compensate salvation, please stop!
Warrior: Changed Defensive Stance from +30% untalented + 15% from talents to +45% untalented
Druid: Changed Bear form from +30% untalented + 15% from talents to +45% untalented
Paladin: Changed Righteous Fury from +60% untalented +50% increase from talents to +90% untalented.

What other changes have been made to threat, except upping damage for tanks?

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Old 09/15/08, 6:46 AM   #97
Cobalt
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Tauren Warrior
 
Turalyon
Yes, but more base threat AND more damage output, which means more threat from damage as well as the baked in modifier.

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Old 09/15/08, 7:03 AM   #98
songster
Chief Passenger
 
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Earthen Ring (EU)
Originally Posted by Nilaus View Post
Warrior: Changed Defensive Stance from +30% untalented + 15% from talents to +45% untalented
Druid: Changed Bear form from +30% untalented + 15% from talents to +45% untalented
Paladin: Changed Righteous Fury from +60% untalented +50% increase from talents to +90% untalented.

What other changes have been made to threat, except upping damage for tanks?
Ghostcrawler posted to say that they'd "baked in" the effect of Blessing of Salvation to the above three situations as well. So, it's not that BoS has been removed from the game, it's been incorporated into your intrinsic threat.

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Old 09/15/08, 8:38 AM   #99
Ashen
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Tauren Druid
 
Firetree
Imagine that you needed five Apples to pass the Threat test. (Yes, I mean five of those fruits that fall off of trees.)

Except that tanks could only provide three prior to this patch. And the other two came from Blessing of Salvation. So in that way, you would add 3 + 2 and get 5.

Now, post patch, all five apples are provided by the tank. Blessing of Salvation no longer exists. 5 + 0 = 5.

OH hey. And they also upped DPS / TPS of those tanking classes anyway. On top of the five apples.

Originally Posted by Caniki View Post
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
Originally Posted by Darkside View Post
Yeah but it hasn't happened since Ulduar.

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Old 09/15/08, 8:48 AM   #100
Florrie
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Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Ashen View Post
Imagine that you needed five Apples to pass the Threat test. (Yes, I mean five of those fruits that fall off of trees.)

Except that tanks could only provide three prior to this patch. And the other two came from Blessing of Salvation. So in that way, you would add 3 + 2 and get 5.

Now, post patch, all five apples are provided by the tank. Blessing of Salvation no longer exists. 5 + 0 = 5.

OH hey. And they also upped DPS / TPS of those tanking classes anyway. On top of the five apples.
So it's not really five apples is it? It's more like five apples with a guava*





*replace with pointless fruit analogy of choice.

Originally Posted by Isambaard View Post
No, when you stir shit into shit you get more shit. It doesn't dilute the shit, let alone turn it into wonderful chocolate whip cream.

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