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Old 09/30/08, 5:19 PM   #176
Fauxpaz
Glass Joe
 
Blood Elf Paladin
 
Bladefist
Originally Posted by Bohemienne View Post
I've created a "Retro Raids" group on my server that runs MC/BWL/AQ40/Naxx weekly on my guild's off-nights ...It's great for achievements junkies and I imagine that once achievements are in the game, interest in our little band will only grow and grow, as everyone will want those kills ticked off in their trackers.
It is my understanding that come patch, many achievements will no longer be available. For example, the ZA bear mount will no longer be attainable.

Faux

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Old 09/30/08, 5:28 PM   #177
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Fauxpaz View Post
It is my understanding that come patch, many achievements will no longer be available. For example, the ZA bear mount will no longer be attainable.

Faux
Only Feats of Strength, and even then those are mostly available.

Anything that is an achievement (and will be displayed when a character is examined and shows as being not completed on the character) can be finished after the patch. That includes any old-world raiding and all the TBC dungeons.

Old-world Naxx will be gone though, having flown to Northrend.

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Old 09/30/08, 5:38 PM   #178
Bohemienne
Von Kaiser
 
Goblin Priest
 
Hyjal
Originally Posted by Copernicus View Post
Old-world Naxx will be gone though, having flown to Northrend.
Correct, and I believe the only actual achievement associated with old Naxxramas is the Feat of Strength for completing Atiesh. There isn't even a "Kill Kel'Thuzad" achievement, presumably because Blizzard doesn't want it confused with the level 80 version. We're just trying to enjoy Naxx while we can and while T3 still exists, and run the other 3 for achievements, rep, gear set completionism, and what have you.

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Old 09/30/08, 6:26 PM   #179
srljstr
Glass Joe
 
Blood Elf Death Knight
 
Zul'Jin
Originally Posted by glowacks View Post
This reminded me of the fact that when 2.0 went in there was a new armor mitigation curve introduced for levels above 60. Since bosses were attacking as though they were level 63s, this changed the amount of mitigation armor provided. While somewhat minor, it did make Patchwerk nearly impossible for guilds that didn't have him on farm previously. It also made Ossirian a bit more difficult since half of the fight was keeping your tanks alive while you were moving. The lower difficulty of the fight meant no one cared and stacking hots made it less of an issue, but they had to tone down Patchwerk's damage (iirc) in order to keep the fight winnable for those who didn't already have gear from past him.

Thus, I'm interested in seeing if similar things will happen for Brutallus. I would think that *someone* has to have tried Sunwell on the PTR in order to assess these things, but I suppose it's possible that no one has thought it to be worth the time.
My guild did Kalecgos and Brutallus last night on PTR. We had no mods and alot of giddy raiders trying out their new abilities, glyphs and the such and in no way were even close to taking it serious and killed him in 3 minutes.

WWS doesn't work for PTR so one of our officers found a similar site that would let us upload. Here's the link, albeit loads slow:

WOW Meter Online é*”兽数据在线 - More logs!!!!!!

The most blatant thing to notice is the overall dmg dealt, which is 7,357,601. Since we had no idea how things might be different except knowing that bloodlust now had a 5 minute debuff attached to it we lusted almost on inc so it would come up near the end of the pull. When he died we still had 3 minutes left on the debuff.

So unless something was massively bugged, they chopped 30 percent of his HP off. We saved Kalecgos just after the 4th port, and as expected trash died insanely fast.

"A man is the less likely to become great the more he is dominated by reason. Few can achieve greatness-and none in art-unless they are dominated by illusion."

-Mr. Doctor

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Old 09/30/08, 7:21 PM   #180
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
MMO Champion just quoted Zarhym. The current arena season will end with Patch 3.0. All rewards, like titles and Netherdrakes will be given out based on a snapshot on the night before Patch 3.0 So it seems that the time between 3.0 and the addon will be a lot smaller than 2.0 to Burning Crusade.

Source: MMO-Champion BlueTracker - Wrath of the Lich King Arenas

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut fĂĽr Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom StĂĽmper zum Gladiator

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Old 10/01/08, 3:00 AM   #181
Chardonnay
Von Kaiser
 
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Blood Elf Priest
 
Arathor (EU)
Originally Posted by srljstr View Post
So unless something was massively bugged, they chopped 30 percent of his HP off. We saved Kalecgos just after the 4th port, and as expected trash died insanely fast.
Every single mob and boss in raidinstances we saw on PTR has had its maxhp nerfed by 30%. We have visited Kara, ZA and Gruul's lair. Kara wasn't even funny in T6 and badge gear with 9 players. Just pull together everything and aoe, basically.
Mob damage seems to be unchanged, at least Halazzi still did ~9K split saber lashes.

Edit: I don't know why they nerfed the mobs so much. Most probably they are afraid of some classes/specs having trouble sustaining adequate DPS/HPS before LK talents and gear are available. This might be just a "workaround" to avoid those problems completely.
I'm not amazed that bear mount will no longer drop from the 4th chest in ZA, with these nerfs it's a pushover to beat the timer. An ilvl141 ring has dropped from the 4th chest, looks like it has the same loot table now as the 3rd chest.
Tank aggro is awesome, I can't remember a single bear run where most DPS were not around 100% of tank threat on all bosses all the time. Now they were around 60% tank threat.

Last edited by Chardonnay : 10/01/08 at 3:26 AM.

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Old 10/01/08, 9:20 AM   #182
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
Checked the beginning of SWP on the beta server and can confirm it.
Kalecgos got 2million hp now (think its 3mill on live).
Trash also has reduced hp, like the protector at the start got 400k hp now and the hummanoids have around 30% less as well.

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Old 10/01/08, 10:19 AM   #183
Natural
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Tauren Warrior
 
Tichondrius
It seems like they want to encourage struggling raiding guilds to experience the TBC raiding content before it is entirely obsolete. Guild alt run of Sunwell, anyone?

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Old 10/01/08, 10:44 AM   #184
Caven
Glass Joe
 
Night Elf Druid
 
Outland (EU)
Originally Posted by Skulli View Post
Checked the beginning of SWP on the beta server and can confirm it.
Kalecgos got 2million hp now (think its 3mill on live).
Trash also has reduced hp, like the protector at the start got 400k hp now and the hummanoids have around 30% less as well.
Wonder if they changed anything about Kil'Jaeden. Still need to kill him and hope to do it in an unnerfed state.

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Old 10/01/08, 11:01 AM   #185
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Hildegard View Post
MMO Champion just quoted Zarhym. The current arena season will end with Patch 3.0. All rewards, like titles and Netherdrakes will be given out based on a snapshot on the night before Patch 3.0 So it seems that the time between 3.0 and the addon will be a lot smaller than 2.0 to Burning Crusade.

Source: MMO-Champion BlueTracker - Wrath of the Lich King Arenas
MMO-Champion BlueTracker - End of Arena Season 4 Coming Soon

We’re currently planning to end the fourth Arena season on October 14, 2008, and as always -- this date could easily change. This Arena Season is only ending in respect to the ladder, meaning we'll be taking a snapshot of the season's ladder and then go through our normal process to determine who is eligible for the end-of-season rewards.

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Old 10/01/08, 11:23 AM   #186
vittas
Glass Joe
 
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Blood Elf Rogue
 
Genjuros (EU)
... is it just me or the Date of 3.0.2 is accidentally exposed to be 14 October?

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Old 10/01/08, 11:29 AM   #187
Fireye
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Undead Warlock
 
Cenarion Circle
Accidental? Probably not.

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Old 10/01/08, 11:41 AM   #188
• Snowy
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Blood Elf Priest
 
Mal'Ganis
I don't think that's accidental at all.

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Old 10/01/08, 11:44 AM   #189
Ralnar
Von Kaiser
 
Orc Hunter
 
Earthen Ring


Did some Eagle Eye jumping in Sunwell just after the patch.

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Old 10/01/08, 11:55 AM   #190
Fireye
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Undead Warlock
 
Cenarion Circle
Wow. Well, I'm glad that the group I raid with got Brutallus down last week. We'll have a LOT more time to work on Felmyst soon.

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Old 10/01/08, 12:02 PM   #191
• Snowy
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Blood Elf Priest
 
Mal'Ganis
Also a fairly logical change -- lets face it, if you don't get whatever boss kill you were looking for before 3.0 hit, then you'd feel like you hadn't achieved your goal anwyays with all the new talents and such going in. It's as good a time as any to knock HP down across the board and let a broader spectrum enjoy the zone in the last few weeks before WotLK.

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Old 10/01/08, 1:24 PM   #192
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
Originally Posted by Chardonnay View Post
I don't know why they nerfed the mobs so much. Most probably they are afraid of some classes/specs having trouble sustaining adequate DPS/HPS before LK talents and gear are available.
One likely reason for the health nerf, assuming it goes live, is to balance out the change in mana regen. With lower mob health across the board, fights will be faster. If they didn't do this, there are likely some fights that would become dramatically more difficult simply because both healers and nukers would be running out of mana before the fight was done. With the impending restriction on potion use, and change to how quickly mana can be filled up from Shadow Priests (and other classes, now) it seems likely that they wanted to make sure fights were shorter on average.

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Old 10/01/08, 3:19 PM   #193
Mezoth
Piston Honda
 
No Account
Tauren Druid
 
No WoW Account
Originally Posted by Cuer View Post
One likely reason for the health nerf, assuming it goes live, is to balance out the change in mana regen. With lower mob health across the board, fights will be faster. If they didn't do this, there are likely some fights that would become dramatically more difficult simply because both healers and nukers would be running out of mana before the fight was done. With the impending restriction on potion use, and change to how quickly mana can be filled up from Shadow Priests (and other classes, now) it seems likely that they wanted to make sure fights were shorter on average.
I agree with this, it is a quick and dirty fix so they do not have to retune all the fights for 3.0 mechanics. We will have four weeks of 3.0 before wrath goes live, and some people will want to raid in that timeframe.

Figure that DPS will probably go up across the board, as will threat generation. Healing numbers are staying even or going down, down-ranking goes away and in many cases baseline healing costs actually increased.

Mitigation is a little wierd. Baseline and lower gear mitigation gets better from the new talents, pretty much across the board. However, high end mitigation is either staying pretty much equal or dropping (assuming they nerf bears a little more like they said they are going to), even after you remove sunwell radiance from the equation. This is due to the diminishing returns on avoidance stats, leading to 10-20% decreases in overall avoidance for the tanks. Warriors/paladins make much of this up with the new shield block mechanics, and bears have protector of the pack. Best case it ends up a wash, but more likely they will take more damage - albeit less spikey and easier to heal damage.

Raiding in 3.0 will be interesting before wrath, just to see how the mechanics of the classes play out now.

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Old 10/01/08, 3:44 PM   #194
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Does anyone know if they increased the drop rate of the Deathcharger? I read about a few people getting one so decided to do my own baron run and ended up with this.


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Old 10/01/08, 4:28 PM   #195
MatthewDB
Von Kaiser
 
Blood Elf Paladin
 
Kil'Jaeden
That would be excellent if true.

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Old 10/01/08, 4:36 PM   #196
Zedd
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Draenei Shaman
 
Nordrassil (EU)
I doubt they would do that, Would be funny to have it as an extra drop from the 4HM though.

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Old 10/01/08, 6:00 PM   #197
draghkar
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Tauren Shaman
 
Aggramar (EU)
It's just me or they removed 1 glyph, unlocked only at 80 now? I'm pretty sure before last build al 3 major were available.

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Old 10/01/08, 8:18 PM   #198
Axl_Stukov
Piston Honda
 
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Night Elf Warrior
 
Winterhoof
Originally Posted by Mikari View Post
Does anyone know if they increased the drop rate of the Deathcharger? I read about a few people getting one so decided to do my own baron run and ended up with this.

Well, when it rains, it pours.

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Old 10/01/08, 8:32 PM   #199
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
If patch is released the 14th, basically feature freeze for the patch will be next week?

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Old 10/02/08, 12:45 AM   #200
Gink
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Human Warrior
 
Turalyon (EU)
Originally Posted by Axl_Stukov View Post
Heh, it's a shame you hit the jackpot in the beta. I guess it's theoretically possible to win the 100 million dollar lottery twice though. :P

Does anyone know if Badges are made BoE in this patch by the way? I seem to remember reading something about it a while back, but can't find it now.


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