Originally Posted by Ja7us
I completely disagree. PvE>PvP transfers are the first step to fixing the population imbalances that they created in the first place, and the only real question is why it's taken them so long to do it.
Moreover: if you think "just eliminate the PvE ruleset altogether" is a reasonable suggestion, I honestly don't know what to say.
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WoW population isn't like a liquid that will disburse itself to cover the maximum area (servers) in an even distribution. PvE to PvP transfers changed nothing, all it will ultimately do is lower the population of PvE servers. They don't entice people to join PvE servers, they make good players want to leave them, and trust me, they won't be going to Scilla or Zuluhed or one of those other shit hole servers.
Secondly, the original design of WoW had no PvE servers at all. People who could figure out that holding right-click to spin your character lobbied to have them put in even though it is still to this day nearly impossible for people who, dare I say, don't play the game correctly to accomplish anything end-game wise. Could people really click back and forth between their raid frames and the decurse button fast enough to kill Lucifron? They sure could spam the decursive button. Removal of PvE servers isn't a new or original concept, but I do feel it would raise the average skill level in WoW significantly as long as more checks and balances were put in to prevent blatant griefing. WoW just took the easy way out in this respect.
That said, 90% of the WoW population could quit the game tomorrow and the game would still more than pull a profit. I play on PvP servers because generally players of higher skill level play on them, not because I oppose the PvE ruleset. PvE to PvP xfers undermines this decision.
More food for thought: The most likely reason I've heard for opening the transfers is because they couldn't prevent people on PvE realms from rolling Deathknights on PvP servers which eliminates the "harder to level on a PvP server" argument almost entirely.