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Old 01/23/09, 2:05 PM   #136
dedmonwakeen
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dedmonwakeen
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Originally Posted by Koshir View Post
Could someone explain me why intellect scaling for Warlock_2_13_56 raised from 0.12-0.17 (as I remember) in 3.0.3 to 0.35 in 3.08?
The change to the Conflagrate Glyph created a very different set of cast sequences. Different cast sequences consume different amounts of mana. In the default raid setup there are several sources of mana that depend upon max mana which in turn depends upon intellect.

Different rates of mana consumption means different frequencies of life_tap which in turns varies dps.


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Old 01/24/09, 11:12 AM   #137
dedmonwakeen
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I've temporarily deleted the contents of SampleOutput due to finding a nasty bug in the implementation of AM-Abar combo. This bug prevents the GCD trigger on Arcane Barrage when used to overwrite the last tick of Arcane Missiles. This bug dramatically inflated both Arcane profiles. While Arcane still came out on top of all the Mage specs, it is now a much more modest increase.

I'm working as fast as I can to get SampleOutput updated and a new release available.

I've been so focused on Hunter and Rogue development I'm afraid that Mage has not gotten the attention it deserves...... I'm still looking for a Mage owner......... contact me if you are interested.


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Old 01/24/09, 11:52 AM   #138
dedmonwakeen
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SimulationCraft r1380 available for download.

AM-ABar combo builds look reasonable again.


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Old 01/28/09, 2:16 PM   #139
dedmonwakeen
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dedmonwakeen
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SimulationCraft r1411 available for download.

Significant changes:
Arcane Mages can no longer combo AM-ABar.
Glyph of Arcane Blast reduced to 3% (I have it coded to work on AM, under the assumption they will fix that bug shortly.)

There is also not-very-publicized support for Rogue and Hunter (use melee.txt to drive sim) but they are still being tuned.


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Old 02/09/09, 11:43 PM   #140
dedmonwakeen
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SimulationCraft r1501 available for download.

The config file setup has changed drastically.


Patch level 3.0.9..............

Rogue/Hunter added to list of supported classes. (Rogue AI could still use some tweaking though.)


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Old 02/12/09, 4:14 AM   #141
Eleven
Von Kaiser
 
Tauren Shaman
 
Zul'Jin
My guild is very healer heavy and with duel specs coming, we are having some resto shamans respec to elemental to help tear through content quicker. Because of that, it leaves me open to drop searing totem/fire elemental rather than ToW.

Is it possible to add a searing totem profile to the caster config ala Aff Lock CoE?

You could add the fire elemental profile also for the last 2 minutes of the fight, but its cooldown prohibits it from being used every fight.

Last edited by Eleven : 02/18/09 at 8:43 PM.

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Old 02/13/09, 1:18 AM   #142
dedmonwakeen
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SimulationCraft r1527 available for download.

The config files have changed drastically........ again.

All config files end in .simcraft now. If you double-click a config, Windows will complain that it does not know how to execute the config file. Select the option to choose a program from a list. Browse navigate to where you have SimulationCraft installed and select SIMCRAFT.BAT (not simcraft.exe!!!).

(Alternatively, associate .simcraft with SCALE_FACTORS.BAT if you think you'll want to run that way more often.)

From now on, double-clicking a config will generate CONFIG_NAME.txt and CONFIG_NAME.html output.

Definitely recommend installing into a clean directory.


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Old 02/18/09, 12:29 PM   #143
 Lorewanderer
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Looking at the sample output, is there any reason why the balance builds are this spec rather than this more typical general raid build or possibly this variation?

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Old 02/18/09, 6:41 PM   #144
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Lorewanderer View Post
Looking at the sample output, is there any reason why the balance builds are this spec rather than this more typical general raid build or possibly this variation?
Using a single actor run of all 3 builds under optimal raid conditions over 300 seconds I get results of:

Base build:
DPS Ranking:
5345 100.0% Raid
5357 100.0% Druid_T7_58_00_13_SF

2nd build:
DPS Ranking:
5394 100.0% Raid
5398 100.0% Druid_T7_58_00_13_SF

3rd build:
DPS Ranking:
5387 100.0% Raid
5398 100.0% Druid_T7_58_00_13_SF

Which is about a 0.99% dps gain for the second build.

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Old 02/19/09, 12:16 AM   #145
dedmonwakeen
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Originally Posted by Lorewanderer View Post
Looking at the sample output, is there any reason why the balance builds are this spec rather than this more typical general raid build or possibly this variation?
I believe I started out with all the mana-helpful talents...... but you're right, since mana is not really a problem, transferring some points to improve AoE would make sense.


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Old 02/19/09, 6:14 PM   #146
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
The main difference I could see between the current one and the 2nd one linked was the moonfire damage.

base spec:

moonfire Count= 13.1|23.2sec DPE=9525| 8% DPET=7347 DPR=14.4 Miss=0.0% Hit= 209 Crit= 438| 486|38.5% Tick=1284

2nd spec:

moonfire Count= 12.3|23.2sec DPE=10111| 8% DPET=7806 DPR=14.4 Miss=0.0% Hit= 314 Crit= 657| 729|46.6% Tick=1353

The 3rd spec has brambles which results in slightly higher treant damage. There might also be a dps gain from having a harder hitting thorns on your MT but I don't believe that is modeled.

2nd spec Talent Calculator - World of Warcraft

treant_melee Count= 42.3| 1.4sec DPE=1610| 5% DPET=1114 DPR= 1.$ Miss=0.0% Hit=1684 Crit=3367|3577|8.2% Glance=1263|24.0% Dodge=6.6%

3rd spec Talent Calculator - World of Warcraft

treant_melee Count= 42.0| 1.5sec DPE=1776| 5% DPET=1220 DPR= 1.$ Miss=0.0% Hit=1853 Crit=3703|3935|8.3% Glance=1389|24.2% Dodge=6.4%

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Old 02/27/09, 11:17 AM   #147
Roywyn
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Roywyn
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I was just browsing the tables, looking for this and that.
(I was hoping for some 3.1 Guesstimates, but my hoping was faster than my realism.)

From the figures, it seems you still have Judgement of Wisdom at 25% rate.
As far as I know and general consensus goes, the proc rate was upped to 50% again when they reduced the proc to 2% base mana.
[E]: No cooldown either, just a plain 50%/2% Base change. I have no idea if they fiddled with it again in 3.1 though.


Sorry for not butting in so often any more.

Last edited by Roywyn : 02/28/09 at 4:13 AM. Reason: No cooldown

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 02/27/09, 12:55 PM   #148
dedmonwakeen
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dedmonwakeen
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Originally Posted by Roywyn View Post
I was just browsing the tables, looking for this and that.
(I was hoping for some 3.1 Guesstimates, but my hoping was faster than my realism.)

From the figures, it seems you still have Judgement of Wisdom at 25% rate.
As far as I know and general consensus goes, the proc rate was upped to 50% again when they reduced the proc to 2% base mana.


Sorry for not butting in so often any more.
Thanks for the update on JoW..... I must admit that it has felt like trying to stab that recalcitrant pea with a dull fork...... always slipping away from me.

So..... 50% proc rate? Any cooldown?

As for 3.1 I've been a bit distracted by leading a populous rebellion against a power-crazed school Board of Education....... Thankfully, there are others on the sim project that have their priorities straight, so as of right now Druid/Warlock/Hunter are looking pretty good. Althor is in the process of taking care of Priest..... which leaves me with Mage/Shaman/Rogue...... ugh. Takers? Anybody? Buehler? Anybody?

I promise to take a break from tilting a windmills this weekend and see if I can power through most of the remaining changes.

Mage should be easy since you put together such a nice summary every patch...... Shaman/Rogue takes me a little bit longer to research.


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Old 02/28/09, 4:53 AM   #149
sjogren
Piston Honda
 
Blood Elf Paladin
 
The Sha'tar (EU)
Like I've posted elsewhere, I'm pretty sure JoW is ppm-based at least for weapon-based classes. But it's quite possible it's got a flat proc chance for spells.

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Old 02/28/09, 7:43 AM   #150
dedmonwakeen
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Originally Posted by sjogren View Post
Like I've posted elsewhere, I'm pretty sure JoW is ppm-based at least for weapon-based classes. But it's quite possible it's got a flat proc chance for spells.
Interesting. If you assume that the Judgments are "spells" and pull those out of the sample set, then 14PPM starts to look like a pretty solid model.


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