Originally Posted by Latas
How does simulationcraft handle molten fury? I specified the fight length as 570 sec. Does it just assume a section of that time is in execute range?
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It handles it just like it is ingame, as soon as the target is <35% hp the bonus becomes active.
The following happens when you specify max_time=570
First iteration is started, when it reaches max_time/2 = 285s it looks how much damage has been done yet to the target.
SC now just assumes that the target is now at 50% hp and runs normal to the end.
At the end it looks at the time it took to kill the target:
Is it >570? Decrease the health
Is it <570? Increase the health
This is then done after every iteration so your average fight length is what you specified in max_time