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Old 04/23/09, 6:16 PM   #196
dedmonwakeen
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dedmonwakeen
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Originally Posted by Fizzl View Post
Ran it without the T8 bits and it stopped offering me stamina and expertise.
The default setup of 10k iterations is "barely acceptable" for scale factor generation...... but I'll look into the T8 bonuses just to make sure.


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Old 04/23/09, 7:48 PM   #197
Kalku
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Gnome Warlock
 
Thaurissan
Mage T8 profiles use T7 gear stats.

Edit: I know this is known (at least to you guys), but until they are updated maybe don't put the T8 mage profiles in the release, since they are not T8 profiles.

Last edited by Kalku : 04/24/09 at 1:23 AM.

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Old 04/24/09, 8:04 AM   #198
dedmonwakeen
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Originally Posted by Kalku View Post
Mage T8 profiles use T7 gear stats.

Edit: I know this is known (at least to you guys), but until they are updated maybe don't put the T8 mage profiles in the release, since they are not T8 profiles.
That's a good idea. I keep thinking the Mage T8 profiles are "about to get done" so I don't take action on the fact that they are "not done yet".


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Old 05/06/09, 12:03 AM   #199
Kalku
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target_health and max_time do not seem to work.

I set max_time=15, with 10000 iterations, and got a 300 second sim.
I set max_time=100, with 10000 iterations, and got a 300 second sim.
I set target_health=100, 10000 iterations, got an 18 second sim.
I set target_health=100, 100000 iterations, got an 101 second sim.

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Old 05/06/09, 9:04 AM   #200
 Zakalwe
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Orc Warlock
 
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Originally Posted by Kalku View Post
target_health and max_time do not seem to work.

I set max_time=15, with 10000 iterations, and got a 300 second sim.
I set max_time=100, with 10000 iterations, and got a 300 second sim.
I set target_health=100, 10000 iterations, got an 18 second sim.
I set target_health=100, 100000 iterations, got an 101 second sim.
My guess would be that max_time is being set to the default 300 somewhere else in your config file layout - perhaps by including Global_T8.simcraft after your max_time line? This would prevent your max_time settings from having any effect.

Your target_health settings would then be applied *together* with the default max_time setting, and setting both of those config switches for the same simulation doesn't appear to be properly supported. Nor am I sure how that could be supported, since you'd be giving the simulator two conflicting instructions.

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Old 05/07/09, 12:07 AM   #201
Kalku
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Gah, that would do it, my mistake. I forgot I have to edit globals every time I DL a new version .

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Old 05/07/09, 5:16 AM   #202
Starfox
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Originally Posted by Kalku View Post
Gah, that would do it, my mistake. I forgot I have to edit globals every time I DL a new version .
You can just use your own .simcraft and incluse Globals_Tx.simcraft at the top.
Then you can overwrite the options you want in your file.

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Old 05/19/09, 6:40 AM   #203
Naesstrom
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Moonrunner (EU)
I just have a quick question, I'm trying to make a new .simcraft for my hunter, she's a BM but specced so she gets Aimed Shot. I tried adding aimed_shot to the end of actions+ but it doesn't show up in the calculations!

I tried doing a search but didn't find anything usefull so I'm hoping to know what I did wrong?

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Old 05/19/09, 10:17 AM   #204
dedmonwakeen
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Originally Posted by Naesstrom View Post
I just have a quick question, I'm trying to make a new .simcraft for my hunter, she's a BM but specced so she gets Aimed Shot. I tried adding aimed_shot to the end of actions+ but it doesn't show up in the calculations!

I tried doing a search but didn't find anything usefull so I'm hoping to know what I did wrong?
The actions list is a priority list. Whenever a player is "ready to do something" the AI walks the action list and executes the first command in that list that is ready (ie: not on cooldown, not still ticking, etc).

The last action in the current BM list is Steady Shot which is pretty much always "ready", so therefore it never gets to Aimed Shot.

You need to insert "aimed_shot" in a place in the action list that reflects its relative priority.


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Old 05/25/09, 1:40 AM   #205
MagisterLudi
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Undead Warlock
 
Antonidas
Optimal Raid=(0,1)

Are Optimal_Raid=0, and Optimal_Raid =1 my only choices for defining raid buffs when running simcraft parses?

I would like to be able to manually configure the raid buffs so as to simulate a suboptimal_raid setting, perhaps to be called by setting optimal_raid=2

I am not able to find any documentation on the topic, and would appreciate any guidance anyone might have. Thanks.

::EDIT:: ---v

Can this be done by editing the globals file?

Last edited by MagisterLudi : 05/25/09 at 2:21 AM. Reason: perhaps somewhere in the globals?

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Old 05/25/09, 7:30 AM   #206
Starfox
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Originally Posted by MagisterLudi View Post
Are Optimal_Raid=0, and Optimal_Raid =1 my only choices for defining raid buffs when running simcraft parses?

I would like to be able to manually configure the raid buffs so as to simulate a suboptimal_raid setting, perhaps to be called by setting optimal_raid=2

I am not able to find any documentation on the topic, and would appreciate any guidance anyone might have. Thanks.

::EDIT:: ---v

Can this be done by editing the globals file?
optimal_raid just switches all de/buff defaults to active, you can then diable all those you don't.
Just do it like this:
optimal_raid=1
mangle=0
improved_shadowbolt=0
blessing_of_kings=0
bleeding=0
poisoned=0
...

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Old 05/26/09, 3:36 AM   #207
dedmonwakeen
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SimulationCraft r2439 available for download.
- Patch level 3.1.2
- Includes best-guess at Tier8 BiS


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Old 06/02/09, 7:53 AM   #208
dedmonwakeen
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SimulationCraft r2532 available for download.

SampleOutput updated. (EDIT: googlecode is having indigestion..... new wiki pages not showing up yet)

Last edited by dedmonwakeen : 06/02/09 at 8:04 AM.


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Old 06/02/09, 8:28 AM   #209
Fizzl
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Troll Mage
 
Stormreaver (EU)
A couple of changes that I always make to Mage_T8_20_51_00 to improve it.

As spirit goes up the requirement for regeneration while casting goes down. As Mage_T8_20_51_00 has 474 spirit arcane meditation can be dropped all together in favour of more student of the mind. I still see no down time and obviously the damage goes up.

talents=http://www.wowhead.com/?talent=of0Vcu0cZ0EcoRhIhVhbhct

I've also removed combustion and taken a point in the range talent as with so much crit and living bomb consuming the charges it doesn't seem to do anything worth while these days.

'/mana_gem,trigger=1000' becomes '/mana_gem' I think the trigger at 1000 was for T7 2set. A mana gem is worth about 3400 mana these days.

Just to make a point that it wasn't needed unless its a very mana intensive fight (I'm using lots of AoE) evocation is commented out. '#actions+=/evocation'

Scorch is taken out of the rotation an ISB warlock or someone with the scorch glyph is doing it.

__

Also is this appropriate for simulating Hyperspeed Accelerators as a glove enchant?

actions+=/haste_trinket,name=eng_hyperspeed,rating=340,length=10,cooldown=60

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Old 06/02/09, 10:53 AM   #210
dedmonwakeen
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Thanks for the feedback Fizzl. I'll work on getting those changes into the profiles.

As for the pseudo haste trinket, you did it perfect.


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