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Old 11/05/09, 7:28 PM   #326
dedmonwakeen
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Originally Posted by Feliska View Post
I am curious as to when/if deathknights will be programmed into the simulator. Are they on the To-do list, or has no one decided to take up the reigns.
All of the modules have been either started-and-finished or at least finished by myself.

However...... I have no working knowledge of DK mechanics so I've been unable to help out..... This means that DK devs come and go, make some progress, but never quite get to the finish line. I believe one of the biggest hurdles is modeling all of the pets. This requires pain-staking in-game analysis.

I've considered simply auditing existing DK theorycraft tools, but I feel more comfortable when someone on our team tests out the mechanics.

The most recent DK dev made some great progress..... I had high hopes he could get at least one of the trees "officially" supported, but it hasn't happened yet.


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Old 11/08/09, 7:12 AM   #327
Clausm
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I just figured out, Simulationcraft doesn't support cyrillic symbols when importing data from the armory (but armory in it's tab shows everything o.k.). A little request to the devs: can you fix this issue, so russian speaking players can use this tool too? Thank you!

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Old 11/12/09, 12:01 AM   #328
dedmonwakeen
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SimC 322-4 available for download.
* Shadow Word Pain no longer benefits from Haste
* Murder applies to all races
* Bug fix to plot generation when running multi-threaded


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Old 11/17/09, 12:35 PM   #329
dedmonwakeen
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SimC 322-7 available for download
* Support for Shaman Fire Elemental
* Hunter fixes in Glyph of IAOTH and Chimera Shot
* Support for new item procs: Dislodged Foreign Object and Black Bruise
* strict_gcd_queue=1 (defaults to zero) option to experiment with queue effects near the gcd threshold


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Old 11/18/09, 11:20 AM   #330
Caltiom
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Hi,

Why not include strict_gcd_queue=1 as default config?

Tested a bit with a T10 (258 BiS) Shadow, DPS drops from 9431 to 9254 with high-latency, with low from 10'044 to 9'906.

It would have to be evaluated correctly how lag negates the effects from 1s cap if you have a casttime not under (1s-lag), but there is a cap there in real WoW which is experienced in every heroism phase for a gcd-class, some more than others.


Thanks a lot for simcraft, keep the good work up. Especially the new graphic interface is nice and handy.

Edit: I discussed mage-specs today, especially frost-pve. One thing that I wasn't sure about: Is the Water Elementar fully buffed or not? Without the Glyph this is surely unrealistic, but with 3.3 and the new glyph, it stays indefinitly and so could be buffed pre-combat.

Last edited by Caltiom : 11/18/09 at 2:51 PM.

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Old 11/18/09, 11:32 AM   #331
dedmonwakeen
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Originally Posted by Caltiom View Post
Why not include strict_gcd_queue=1 as default config?

Tested a bit with a T10 (258 BiS) Shadow, DPS drops from 9431 to 9254 with high-latency, with low from 10'044 to 9'906.

It would have to be evaluated correctly how lag negates the effects from 1s cap if you have a casttime not under (1s-lag), but there is a cap there in real WoW which is experienced in every heroism phase for a gcd-class, some more than others.
It represented such a large change to certain classes (such as Moonkins) I wanted to give the community a chance to evaluate it before making it the default. It significantly lowers the haste soft-cap which means that it can also interfere with scale factor creation, etc.

I expect it to become the default in the future. Just waiting on more feedback.


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Old 11/19/09, 4:18 PM   #332
dedmonwakeen
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SimulationCraft v9 (r3883) released.

RecentUpdates - simulationcraft - Project Hosting on Google Code

Includes new item procs (such as Shadowmourne) and the beginnings of DK support.


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Old 11/19/09, 7:15 PM   #333
Starfox
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Unholy/Blood should be pretty solid, frost is the tree lacking big up to this revision.
If you are one of those who live with the latest version from trunk:
Obliterate is now active (didn't notice the create_action was commented out)
Howling Blast is also in the mix
Options:
rime=1, HB
killing_machine=1, IT/FS/HB

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 11/22/09, 11:04 PM   #334
dedmonwakeen
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SampleOutput wiki pages completely overhauled. Includes latest PTR modeling.

EDIT: Cleaned up first post.

Last edited by dedmonwakeen : 11/23/09 at 12:25 AM.


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Old 11/26/09, 10:54 PM   #335
galvin
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Simcqt when using wowhead profiles thru the importer. Mousing over gear is missing some gems. So I'm not sure if the importer is getting all the gems in my gear or not. When I use the profiles through firefox all the gems show up.

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Old 11/26/09, 11:22 PM   #336
dedmonwakeen
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Originally Posted by galvin View Post
Simcqt when using wowhead profiles thru the importer. Mousing over gear is missing some gems. So I'm not sure if the importer is getting all the gems in my gear or not. When I use the profiles through firefox all the gems show up.
Please open an Issue and include your wowhead ID number for the profile in question.


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Old 12/03/09, 2:28 AM   #337
dedmonwakeen
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SimC v14 just released

DK support is looking stronger

target_adds=N for simulating additional-nearby attacks. We are still missing a bunch of AoE abilities, but any action already coded for use in single-target mode will work. (ie: Blade Flurry, Chain Lightning, Swipe, Starfall, Magma Totem, Fire Elemental, etc)


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Old 12/08/09, 8:41 AM   #338
Torn
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The project description says that simulationcraft "is a multi-player event driven simulator written in C++ that models raid damage and threat generation."

I've searched through the example output pages but all I seem to find is dps stats. Is threat generation a feature yet to be implemented?

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Old 12/08/09, 11:42 AM   #339
dedmonwakeen
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Originally Posted by Torn View Post
The project description says that simulationcraft "is a multi-player event driven simulator written in C++ that models raid damage and threat generation."

I've searched through the example output pages but all I seem to find is dps stats. Is threat generation a feature yet to be implemented?
Ah.... I'm busted! ;-)

I thought I removed that "and threat generation". I'm afraid it has been the "second" item on my list for a year now. It just never gets popped off the stack.

It really isn't that hard to add given the infrastructure we have in place. Right now I have two things on my plate that I'm trying to decide between: (1) GUI paper doll so I am not so reliant upon wowhead, or (2) threat generation and mitigation analysis

There are some really cool things possible for #2 with simulation, but at the moment my frustration-factor with wowhead profile gem-display is making me lean towards the less-exciting-but-probably-more-useful #1.

In the meantime, I've added the text "(in the near future)" before "threat generation".

Sorry to disappoint, but thanks for keeping me honest!!!


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Old 12/10/09, 1:39 PM   #340
dedmonwakeen
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SimC 330-1 is released.

The wiki pages are not yet updated: Still waiting on that punk Dedmon to update the Rogue profiles!

The "Helter-Skelter" option has changed:
Old: movement, interrupts, stuns
New: movement, interrupts, stuns, adds(temporary), distraction(temporary skill decrease)

Several new things exposed at the gui:
varied combat length (better model long CD abilities/procs)
player skill
nearby adds (sorry, no multi-DoT support.... YET!)

Deathbringers Will is supported. Coded as 35% proc rate, 105sec CD, random (1 of 3) stat proc unique to each class

I'll post a full update list later.

EDIT: Deathbringers Will is a tad broken at the moment (unless you are a warrior). I'll have a fix later tonight.... Waiting to see if any other bugs shake out. If you compile your own, the fix is in r4097.

Last edited by dedmonwakeen : 12/10/09 at 2:37 PM.


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Old 12/10/09, 2:35 PM   #341
 frmorrison
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A GUI would be more useful than threat generation modeling, since that would help more people than threat. Threat generation by the tank is still a great feature to see.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/10/09, 2:40 PM   #342
dedmonwakeen
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Originally Posted by frmorrison View Post
A GUI would be more useful than threat generation modeling, since that would help more people than threat. Threat generation by the tank is still a great feature to see.
Once the 330 release settles down, I'm going to put in some plumbing for threat, but no module-specific support. Torn has expressed some interest in working on at least the DK threat model once that is complete.

Which leaves me with "paper-doll" support or enhanced multi-target support (ie: multi-DoTs, etc)


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Old 12/10/09, 11:36 PM   #343
dedmonwakeen
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SimC-330-2 is released

Relevant changes between v1 and v2:
* Deathbringers Will is (finally) working
* Support added for Nibelung
* DK default action list tweaks


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Old 12/11/09, 8:15 AM   #344
Dhaos21
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Originally Posted by dedmonwakeen View Post
SimC-330-2 is released

Relevant changes between v1 and v2:
* Deathbringers Will is (finally) working
* Support added for Nibelung
* DK default action list tweaks



Is there something wrong with the 330 v2 release? Im using the same configuration as the v1 release for my DK and it is only counting 2 abilities, Melee hand damage and blood caked blade. 17-0-54 spec.


Edit: As requested, i am also using the GUI (Simcqt.exe) if that matters.

The World of Warcraft Armory

Last edited by Dhaos21 : 12/11/09 at 8:47 AM.

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Old 12/11/09, 8:27 AM   #345
dedmonwakeen
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Originally Posted by Dhaos21 View Post
Is there something wrong with the 330 v2 release? Im using the same configuration as the v1 release for my DK and it is only counting 2 abilities, Melee hand damage and blood caked blade. 17-0-54 spec.
Starfox squeezed in a DK update right before the release....... perhaps there is a bug. I'll let him know.

Please edit your post to include a link to your DK toon.


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Old 12/11/09, 9:36 AM   #346
Starfox
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Originally Posted by Dhaos21 View Post
Is there something wrong with the 330 v2 release? Im using the same configuration as the v1 release for my DK and it is only counting 2 abilities, Melee hand damage and blood caked blade. 17-0-54 spec.


Edit: As requested, i am also using the GUI (Simcqt.exe) if that matters.

The World of Warcraft Armory
actions=flask,type=endless_rage
actions+=/food,type=dragonfin_filet
actions+=/presence,choose=blood
actions+=/snapshot_stats
actions+=/auto_attack
actions+=/raise_deadif=dot.frost_fever.remains<=0.1
actions+=/plague_strike,if=dot.blood_plague.remains<=0.1
actions+=/pestilence,if=dot.blood_plague.remains<=5|dot.frost_fever.remains<=5
actions+=/blood_strike,death=0
actions+=/blood_strike,death=1,blood=2
actions+=/scourge_strike
actions+=/summon_gargoyle,time<=20
actions+=/summon_gargoyle,if=buff.bloodlust.react
actions+=/death_coil
actions+=/horn_of_winter
=>
actions=flask,type=endless_rage
actions+=/food,type=dragonfin_filet
actions+=/presence,choose=blood
actions+=/snapshot_stats
actions+=/auto_attack
actions+=/raise_dead
actions+=/icy_touch,if=dot.frost_fever.remains<=0.1
actions+=/plague_strike,if=dot.blood_plague.remains<=0.1
actions+=/pestilence,if=dot.blood_plague.remains<=5|dot.frost_fever.remains<=5
actions+=/blood_strike,death=0
actions+=/blood_strike,death=1,blood=2
actions+=/scourge_strike
actions+=/summon_gargoyle,time<=20
actions+=/summon_gargoyle,if=buff.bloodlust.react
actions+=/death_coil
actions+=/horn_of_winter
unholy default actions had a bug, fixed in r4108

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 12/14/09, 9:38 AM   #347
dedmonwakeen
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simc-3330-v3 released

bug-fix for initial_nearby_adds and scale-factor gen
bug-fix for str plotting
phylactery of the nameless lich
performance enhancements


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Old 12/17/09, 12:48 PM   #348
dedmonwakeen
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simc-330-v4 released

Major chances worth mentioning:
Bug fix for Druid Savage Roar
Bug fix for arithmetic operators used in action conditionals
Several new items such as Zods Repeating Longbow, Whispering Fanged Skull, Ashen Verdict rings, etc
Optionally use positive scale factor deltas for those classes with "soft" caps.


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Old 12/17/09, 8:49 PM   #349
necro_potence
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Edit: nevermind, found the item procs in the sc_unique_gear.app file under the engine folder.

Last edited by necro_potence : 12/17/09 at 8:56 PM.

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Old 12/23/09, 9:20 AM   #350
Glutton
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Kalecgos
I'm not sure how difficult this will be to implement, but I think we finally have a comprehensive idea of how Bryntroll works with Death Knights and Paladins.

The Drain Life procs operates at 2 PPM, which comes out to 11.3(repeating)% chance on hit. In addition to procing on white and melee range yellow hits, it can proc on the application/refresh of a DOT (e.g. DK diseases, Righteous Vengeance), as well as the application/refresh of certain non-damaging debuffs (e.g. Ebon Plague, Judgement of Wisdom).

For Retribution it can proc on:
Auto attack
Seal of Vengeance Seal Proc (in effect adding an additional chance to proc for every auto attack, Divine Storm, Crusader Strike)
Crusader Strike
Divine Storm
Judgement
Applying/refreshing the Holy Vengeance DOT (in effect adding an additional chance to proc for every auto attack)
Applying/refreshing the Righteous Vengeance DOT (in effect adding an additional chance to proc from every Judgement, Crusader Strike, and Divine Storm crit)
Applying/refreshing the Judgement of Light/Wisdom/Justice debuff (in effect adding an additional chance to proc from every Judgement hit and crit)

Effectively this results in the following number of chances to proc on each attack:
3x on Judgement crit (Judgement, Judgement debuff, Righteous Vengeance refresh)
2x on Judgement hit (Judgement, Judgement debuff)
3x on CS crit (CS, Righteous Vengeance refresh, SoV seal proc)
2x on CS hit (DS, SoV seal proc)
3x on DS crit (DS, Righteous Vengeance refresh, SoV seal proc)
2x on DS hit (DS, SoV seal proc)
3x on auto attack (melee, SoV DOT refresh, SoV seal proc)

For an Unholy Death Knight it can proc on:
Auto attack
Blood-Caked Strike
Scourge Strike (physical)
Scourge Strike (magical)
Blood Strike
Plague Strike
Applying/refreshing Blood Plague
Applying/refreshing Frost Fever
Applying/refreshing Ebon Plague

Last edited by Glutton : 12/23/09 at 9:43 AM.

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