Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 08/17/09, 11:30 PM   #271
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by jaxdahl View Post
I downloaded r3114 and this option does not appear to work.

simcraft: Unknown option/value pair: 'heroic_presence' : '1'
Due to name conflicts with options for character talents, all of the buff/debuff overrides are now prefixed with "override."

So.....

override.heroic_presence=1


Offline
Reply With Quote
Old 08/20/09, 6:52 AM   #272
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
I've been wondering does the trigger "optimal_raid=1" also turn focus magic on for all the casters, or is that only when you set it next to the mage in the listing?

Online
Reply With Quote
Old 08/20/09, 8:12 AM   #273
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Latas View Post
I've been wondering does the trigger "optimal_raid=1" also turn focus magic on for all the casters, or is that only when you set it next to the mage in the listing?
optimal_raid=1 only applies globally available buffs and debuffs.


Offline
Reply With Quote
Old 08/20/09, 5:44 PM   #274
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
So I saw something in the updates about a Rawr import. What are the details on that and how does one use it?

Online
Reply With Quote
Old 08/20/09, 6:05 PM   #275
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Latas View Post
So I saw something in the updates about a Rawr import. What are the details on that and how does one use it?
rawr=name_of_character_save_file_xml_from_rawr

rawr=Dedmonwakeen.xml


Offline
Reply With Quote
Old 08/20/09, 7:21 PM   #276
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by dedmonwakeen View Post
rawr=name_of_character_save_file_xml_from_rawr

rawr=Dedmonwakeen.xml
EDIT: Erased my previous comment but added another.


Is there a way I could simulate the 3% crit from focus magic being added to everyone in my list of sims I'm running? It would make things much easier to see the benefit of the 3% crit on everyone all at once and just compare that one batch sim to the previous batch sim where nobody has it.

One more thing, is the dranei hit aura toggled on with the optimal raid setting? If it is toggled on is there a way in the batch of character sims to turn it off for some and leave it on for others?

Last edited by Latas : 08/20/09 at 7:52 PM.

Online
Reply With Quote
Old 08/20/09, 8:30 PM   #277
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by Latas View Post
EDIT: Erased my previous comment but added another.


Is there a way I could simulate the 3% crit from focus magic being added to everyone in my list of sims I'm running? It would make things much easier to see the benefit of the 3% crit on everyone all at once and just compare that one batch sim to the previous batch sim where nobody has it.

One more thing, is the dranei hit aura toggled on with the optimal raid setting? If it is toggled on is there a way in the batch of character sims to turn it off for some and leave it on for others?
Heroic presence is off by default, unless you have race=draenei or a party set up with at least one draenei.
Don't really know what you wanna do with focus magic, you have to set it up for it to work. If you don't supply a target in the action the sim assumes 100% uptime on the 3% crit feedback buff

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

Austria Offline
Reply With Quote
Old 08/20/09, 8:35 PM   #278
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Starfox View Post
Heroic presence is off by default, unless you have race=draenei or a party set up with at least one draenei.
Don't really know what you wanna do with focus magic, you have to set it up for it to work. If you don't supply a target in the action the sim assumes 100% uptime on the 3% crit feedback buff
I'm not concerned about the feedback buff, what I'm concerned with is the 3% crit the original buff gives. I haven't found the stat scaling to be entirely accurate as it doesn't seem to take raid buffs into account. Essentially what I'm trying to show is how much each person in my batch would benefit from having the 3% crit from focus magic as accurately as possible. So I was looking to run one batch of everyone without it, and then another with everyone getting +3% crit.

Last edited by Latas : 08/20/09 at 9:05 PM.

Online
Reply With Quote
Old 08/20/09, 9:28 PM   #279
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Latas View Post
I'm not concerned about the feedback buff, what I'm concerned with is the 3% crit the original buff gives. I haven't found the stat scaling to be entirely accurate as it doesn't seem to take raid buffs into account. Essentially what I'm trying to show is how much each person in my batch would benefit from having the 3% crit from focus magic as accurately as possible. So I was looking to run one batch of everyone without it, and then another with everyone getting +3% crit.
No easy way to do this. After each player description, you have to add enchant_crit_rating=138 to effectively give everybody 3% crit


Offline
Reply With Quote
Old 08/22/09, 9:34 AM   #280
Althor
Great Tiger
 
Troll Priest
 
Barthilas
It's not perfect (and dedmon may decide it's not needed), but I've just committed default_enchant_<stat> options.

e.g. Rather than adding enchant_crit_rating=138 to each profile, you could instead have a single line with: default_enchant_crit_rating=138 and it'll then apply that (in addition to any enchant_crit_rating the player has) to each player.

One caveat is that it only supports things like crit_rating rather than spell_crit% and melee_crit%. So you may want to take that into consideration if you've got melee in your profile and you were just wanting to model what happens when you boost crit_rating by 138 for casters...

The complete list of default_enchant stats (they're the exact same as the player specific ones, but with "default_" in front) are:

default_enchant_strength
default_enchant_agility
default_enchant_stamina
default_enchant_intellect
default_enchant_spirit
default_enchant_spell_power
default_enchant_mp5
default_enchant_attack_power
default_enchant_expertise_rating
default_enchant_armor_penetration_rating
default_enchant_armor
default_enchant_haste_rating
default_enchant_hit_rating
default_enchant_crit_rating
default_enchant_health
default_enchant_mana
default_enchant_rage
default_enchant_energy
default_enchant_focus
default_enchant_runic

By default they're all set to 0 both in the binary and in Globals_T<whatever>.simcraft

Offline
Reply With Quote
Old 08/22/09, 9:50 AM   #281
Althor
Great Tiger
 
Troll Priest
 
Barthilas
Originally Posted by Latas View Post
Though hasn't all the gear pretty much already been discovered since they (accidentally?) released the items on armory?
Yes. All of the items were accidently exposed on the EU wowarmory and they've since been mirrored by mmo-champion.

I used the full list (including the ilvl 272 cloaks) when creating the Shadow Priest BiS sets.

Of course it's always possible I guess that not *every* item was found, but the loot list on mmo-c certainly *looks* complete.

Offline
Reply With Quote
Old 08/22/09, 11:07 AM   #282
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Version r3168 available for download.
SampleOutput wiki pages updated.


Offline
Reply With Quote
Old 09/08/09, 10:55 PM   #283
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
SimulationCraft r3248 available for download
* Paladin module officially supported (and then there was one.....)
* Support tanking stats including diminished returns
* Support boss auto-attack to properly model some Warrior and Paladin talents
* Support for passive and active racial bonuses
* Various trinket refinements
* Improved detection of tier set bonuses
* Complete aura/buff/debuff re-architecture for improved handling and reporting


Offline
Reply With Quote
Old 09/16/09, 7:08 AM   #284
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
I've been looking at the mage simulation and the empowered fire mana gains where quite a bit lower then real life situations, mage model uses:
p -> resource_gain( RESOURCE_MANA, p -> resource_base[ RESOURCE_MANA ] * 0.01, p -> gains_empowered_fire );
However empowered fire was changed to 2% base mana, just before 3.2 was released, so the above line should probably be * 0.02.

Offline
Reply With Quote
Old 09/16/09, 7:41 AM   #285
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Maje View Post
I've been looking at the mage simulation and the empowered fire mana gains where quite a bit lower then real life situations
Thanks for the catch. This is fixed in r3334.


Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rawr (v2.3.23 released on 9/12) Astrylian Public Discussion 2725 12/10/12 2:32 PM
SimulationCraft: Multi-Player Sim for WotLK dedmonwakeen Class Mechanics 4 07/26/08 7:52 AM
WoW Addon Development - how to? Moogul User Interface and AddOns 13 01/01/08 10:47 AM
The development cycle is... ? Howard Roark Public Discussion 5 10/31/07 6:37 AM
From TheoryCraft to SimulationCraft dedmonwakeen Class Mechanics 18 06/09/07 5:03 PM