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10/30/09, 10:56 AM
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#316
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Glass Joe
Troll Mage
Stormreaver (EU)
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The drag and drop is nice but you don't seem to have included the best in slot files, unless they are hidden somewhere else?
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10/30/09, 11:50 AM
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#317
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King Hippo
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I played with the GUI a little bit and for the most part, I think it's very good... A couple of questions though:
- Is there any way to change the default profiles that are loaded? I couldn't find them, are they rolled into a library or other file, or did I fail at browsing for them last night?
- At first I didn't see the forward/back buttons on the Simulate page, and not being one wanting to read, I didn't know I could pull up my old simulations right away. At the time, I thought it might be useful to not clear out what you just simulated, unless you press the forward button instead.
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10/30/09, 12:38 PM
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#318
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Fizzl
The drag and drop is nice but you don't seem to have included the best in slot files, unless they are hidden somewhere else?
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Originally Posted by Allev
I played with the GUI a little bit and for the most part, I think it's very good... A couple of questions though:
- Is there any way to change the default profiles that are loaded? I couldn't find them, are they rolled into a library or other file, or did I fail at browsing for them last night?
- At first I didn't see the forward/back buttons on the Simulate page, and not being one wanting to read, I didn't know I could pull up my old simulations right away. At the time, I thought it might be useful to not clear out what you just simulated, unless you press the forward button instead.
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In the SVN we moved the BiS profiles into the "profiles" sub-folder. I sincerely hope I included it in the zip release!!!
Allev, I'm assuming that is what you meant by "default profiles".
Regarding the update of the Simulate page, I've gone back and forth on that. I really wanted the command-line to clear on execute but I was uncomfortable with having a different behavior between the command-line and the Simulate text edit. In the end, I elected to clear it simply because it gave me another chance to shove documentation text at the user. But given the fact that you are by no means a "num-nut" user and it still didn't jump out at you...... I'll probably change the behavior.
I've been saving up feedback. I'd like things to sit as they are for a while so I can digest things without getting whip-lash changing directions. I absolutely abhor writing GUIs (because they are so freaking hard to do well) so I'm trying to limit the amount of re-coding.
I actually use it as a command-line replacement mostly. Try typing the following sometime at the gui command line:
guild=Wicked+Legion,server=Llane,class=Hunter,max_rank=5
Obviously, change the data to something more interesting to you.
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10/30/09, 1:28 PM
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#319
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Glass Joe
Troll Mage
Stormreaver (EU)
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Originally Posted by dedmonwakeen
In the SVN we moved the BiS profiles into the "profiles" sub-folder. I sincerely hope I included it in the zip release!!!
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oops!
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10/30/09, 1:48 PM
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#320
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Fizzl
oops!
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Bah, I suck.
I'll put out another release tonight...... and perhaps I'll finish the DPS plotting support by way of apology.
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10/30/09, 2:25 PM
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#321
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King Hippo
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In that case I'm amazed it loaded a profile at all!
Keep in mind, though, I've been sleep deprived for a few weeks-- and those buttons are just so unassuming, and I missed the text the first few times (I simply didn't read it, completely a user fail). Perhaps some dynamic labels somewhere near them would clarify what they are, if they change depending on context.
And this is the first time I've used the GUI, so some mistakes are expected.
Edit: found a nice little documentation issue. Under "Scale Factors" on the Welcome page, it says "To override the default stat deltas, see the Examples tab for the appropriate parameters. " However, there is no example of doing so!
Edit2: Ooh, error!
"Assertion failed!" File sc_action.cpp, line 150. Expression: False.
Caused with the following profile:

#!./simc
druid=Allev
origin=http://us.wowarmory.com/character-sheet.xml?r=Whisperwind&n=Allev
level=80
race=night_elf
professions=enchanting=450/leatherworking=445
talents=http://www.wowarmory.com/talent-calc.xml?cid=11&tal=0000000000000000000000000000503202132322010053120030313511204503012000000000000000000000000000000000
glyphs=shred/thorns/dash/savage_roar/unburdened_rebirth/rip
actions=flask,type=endless_rage
actions+=/food,type=hearty_rhino
actions+=/cat_form
actions+=/auto_attack
actions+=/snapshot_stats
actions+=/maim
actions+=/faerie_fire_feral,debuff_only=1
actions+=/tigers_fury,energy<=40
actions+=/berserk,energy>=80
actions+=/savage_roar,cp>=1,savage_roar<=1
actions+=/savage_roar,cp>=5,savage_roar<=6,rip>=6
actions+=/mangle_cat,mangle<=1
actions+=/shred,extend_rip=1,rip<=4
actions+=/rip,cp>=5,time_to_die>=6
actions+=/shred,omen_of_clarity=1
actions+=/ferocious_bite,cp>=5,time_to_die<=6
actions+=/ferocious_bite,cp>=5,savage_roar>=10,rip>=10,berserk=0,energy<=50
actions+=/rake,time_to_die>=9
actions+=/shred,energy>=90
actions+=/shred,cp<=4,rip<=3
actions+=/shred,time_to_die<=9
actions+=/shred,berserk=1
head=malfurions_headguard_of_triumph,stats=506armor_149ap_90crit_74exp_120agi_136sta,gems=relentless_earthsiege_10crit_10agi_8agi,enchant=50ap_20crit
neck=sparkling_onyxia_tooth_pendant,stats=96ap_48hit_52crit_76agi_58sta
shoulders=malfurions_shoulderpads_of_triumph,stats=467armor_135ap_67haste_59arpen_93agi_101sta,gems=10crit_10agi_4agi,enchant=40ap_15crit
chest=armor_of_shifting_shadows,stats=623armor_162ap_93crit_67arpen_126agi_107sta,gems=10crit_10agi_20agi_20agi_8agi,enchant=10str_10agi_10sta_10int_10spi
waist=belt_of_the_merciless_killer,stats=350armor_135ap_59hit_67haste_93agi_101sta,gems=10crit_10agi_20agi_4agi
legs=conquerors_nightsong_legguards,stats=517armor_114ap_70crit_50haste_114agi_122sta,gems=16arpen_16arpen,enchant=75ap_22crit
feet=treads_of_the_icewalker,stats=428armor_135ap_67hit_59arpen_93agi_101sta,gems=10crit_10agi_4agi,enchant=12crit_12hit
wrists=bracers_of_swift_death,stats=272armor_101ap_50haste_42arpen_68agi_76sta,gems=10str_10agi_10sta_10int_10spi_4agi,enchant=130ap
hands=conquerors_nightsong_handgrips,stats=369armor_130ap_33haste_43arpen_85agi_93sta,gems=20agi,enchant=20agi
finger1=ring_of_callous_aggression,stats=101ap_54crit_44haste_76agi_76sta,enchant=40ap
finger2=dexterous_brightstone_ring,stats=101ap_50haste_50arpen_76agi_76sta,enchant=40ap
trinket1=grim_toll,stats=83hit,equip=onattackhit_612arpen_15%_10dur_45cd
trinket2=darkmoon_card_greatness,stats=90agi
back=drape_of_the_deadly_foe,stats=157armor_126ap_49crit_31haste_42agi_63sta,enchant=22agi
main_hand=lupine_longstaff,stats=181ap_90haste_82arpen_128agi_136sta,gems=20agi,enchant=110ap,weapon=staff_2.40speed_490min_736max
ranged=idol_of_mutilation
tabard=tabard_of_the_kirin_tor
# Gear Summary
# gear_strength=20
# gear_agility=1545
# gear_stamina=1266
# gear_intellect=20
# gear_spirit=20
# gear_attack_power=2151
# gear_expertise_rating=74
# gear_armor_penetration_rating=434
# gear_hit_rating=269
# gear_crit_rating=527
# gear_haste_rating=482
# gear_armor=3689
# meta_gem=relentless_earthsiege
# tier8_2pc_melee=1
# tier9_2pc_melee=1
# trinket2=darkmoon_card_greatness
# main_hand=lupine_longstaff,weapon=staff_2.40speed_490min_736max
Last edited by Allev : 10/30/09 at 7:05 PM.
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11/02/09, 9:33 PM
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#322
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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SimulationCraft 322-2 available for download.
Add Devotion Aura as an "action" instead of just an option.
Add various Warrior potions.
Includes optional Ignite / DeepWounds munching/rolling.
Includes DPS-per-stat plots.
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11/03/09, 2:02 PM
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#323
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Glass Joe
Blood Elf Paladin
Scarlet Crusade
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Correlating Theoretical DPS and In-game DPS
I am a new SimC user, and love it. My initial results are intriguing, and have provided a great deal of useful information. However, SimC says my theoretical DPS is > 1000 dps over what I'm able to see in-game. Can anybody help me correlate the theoretical numbers from SimC with what I might actually see in-game? How closely (comparing patchwerk to patchwerk) should my game dps be to the simulated value?
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11/03/09, 4:26 PM
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#324
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Yoshku
I am a new SimC user, and love it. My initial results are intriguing, and have provided a great deal of useful information. However, SimC says my theoretical DPS is > 1000 dps over what I'm able to see in-game. Can anybody help me correlate the theoretical numbers from SimC with what I might actually see in-game? How closely (comparing patchwerk to patchwerk) should my game dps be to the simulated value?
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The default behavior of SimulationCraft is very ideal:
(1) You mentioned "patchwerk"... Are you sure your in-game experience is truly patchwerk-like? Even a little bit of distraction can impact your DPS. Use the raid_events option (or "Helter Skelter" from the gui) to introduce movement, stuns, invulnerability, etc.
(2) When running with optimal_raid=1 or explicit raid buff/debuff settings, they have a 100% up-time. For example, if you want to mimic a less-than-ideal up-times on Mangle, it is better to simply include a Feral Druid or DPS Warrior in the sim.
(3) The default lag settings are very tight, representing very careful monitoring of cast bars. Adjust queue_lag, gcd_lag, channel_lag settings as you see fit. (or use "High" Latency in the gui).
(4) The AI represents someone carefully walking through a action priority list. For many classes, it is not reasonably possible to do this optimally without an add-on such as EventHorizon. This is harder to dumb-down in the sim. There is a player option "skill" that defaults to 1.0 representing the chance that the player continues to make good decisions. Reducing it 0.8 for example means that 20% of the time the player will refresh a DoT one tick early or skip a higher priority action in favor of a lesser one. It is a crude metric to be sure.
However..... these things (for the most part) just effect "absolute" dps. Relative dps is relatively trustworthy even in an ideal environment. Relative dps is usually the more interesting stat as we experiment with different gear, talents, glyphs, and rotations.
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11/05/09, 5:38 PM
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#325
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Glass Joe
Worgen Death Knight
Korgath
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I am curious as to when/if deathknights will be programmed into the simulator. Are they on the To-do list, or has no one decided to take up the reigns.
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11/05/09, 6:28 PM
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#326
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Feliska
I am curious as to when/if deathknights will be programmed into the simulator. Are they on the To-do list, or has no one decided to take up the reigns.
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All of the modules have been either started-and-finished or at least finished by myself.
However...... I have no working knowledge of DK mechanics so I've been unable to help out..... This means that DK devs come and go, make some progress, but never quite get to the finish line. I believe one of the biggest hurdles is modeling all of the pets. This requires pain-staking in-game analysis.
I've considered simply auditing existing DK theorycraft tools, but I feel more comfortable when someone on our team tests out the mechanics.
The most recent DK dev made some great progress..... I had high hopes he could get at least one of the trees "officially" supported, but it hasn't happened yet.
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11/08/09, 6:12 AM
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#327
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Von Kaiser
Night Elf Druid
Борейская Тундра (EU)
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I just figured out, Simulationcraft doesn't support cyrillic symbols when importing data from the armory (but armory in it's tab shows everything o.k.). A little request to the devs: can you fix this issue, so russian speaking players can use this tool too? Thank you!
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11/11/09, 11:01 PM
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#328
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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SimC 322-4 available for download.
* Shadow Word Pain no longer benefits from Haste
* Murder applies to all races
* Bug fix to plot generation when running multi-threaded
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11/17/09, 11:35 AM
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#329
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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SimC 322-7 available for download
* Support for Shaman Fire Elemental
* Hunter fixes in Glyph of IAOTH and Chimera Shot
* Support for new item procs: Dislodged Foreign Object and Black Bruise
* strict_gcd_queue=1 (defaults to zero) option to experiment with queue effects near the gcd threshold
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11/18/09, 10:20 AM
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#330
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Von Kaiser
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Hi,
Why not include strict_gcd_queue=1 as default config?
Tested a bit with a T10 (258 BiS) Shadow, DPS drops from 9431 to 9254 with high-latency, with low from 10'044 to 9'906.
It would have to be evaluated correctly how lag negates the effects from 1s cap if you have a casttime not under (1s-lag), but there is a cap there in real WoW which is experienced in every heroism phase for a gcd-class, some more than others.
Thanks a lot for simcraft, keep the good work up. Especially the new graphic interface is nice and handy.
Edit: I discussed mage-specs today, especially frost-pve. One thing that I wasn't sure about: Is the Water Elementar fully buffed or not? Without the Glyph this is surely unrealistic, but with 3.3 and the new glyph, it stays indefinitly and so could be buffed pre-combat.
Last edited by Caltiom : 11/18/09 at 1:51 PM.
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