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Old 01/31/12, 1:45 PM   #601
Zimeron
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Finala
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SimulationCraft 432-1 has been released, updated and ready to go for patch 4.3.2. (Note: Vial of Shadows hasn't yet been updated as we're waiting to find out the new ICD, please let us know the results of your testing!)

The release notes contain a complete list of changes and can be found here: ReleaseNotes - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting. If you encounter any issues or have a suggestion/idea please create an issue at: Issues - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting.

As always, if you're interested in getting your hands dirty writing code, helping with documentation, or providing class knowledge, please hit us up on IRC. irc.stratics.com (#simulationcraft) or leave us some Feedback.

SimulationCraft - We use science!

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Old 02/10/12, 9:02 AM   #602
Zimeron
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Finala
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SimulationCraft 432-2 has been released, main updates include proper modeling of the rogue legendary, updated Cunning of the Cruel and Vial of Shadows modeling, and a fix for dot tick count rounding which we broke accidentally.

The release notes contain a complete list of changes and can be found here: ReleaseNotes - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting. If you encounter any issues or have a suggestion/idea please create an issue at: Issues - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting.

As always, if you're interested in getting your hands dirty writing code, helping with documentation, or providing class knowledge, please hit us up on IRC. irc.stratics.com (#simulationcraft) or leave us some Feedback.

SimulationCraft - We use science!

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Old 05/14/12, 1:19 PM   #603
Caltiom
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The development for SimulationCraft - Mists of Pandaria is well underway, we have Shadow Priests, Warlocks, Shamans, Druids and Paladins in a pretty solid state, and intend to do a beta release of those classes ( possibly including Mages as well ) in the next few weeks, so everyone can easily help us improve action lists and pre-MoP BiS profiles.

But we also want to take this opportunity to say that we are looking for new class developers, especially for the not yet updated profiles Death Knight, Rogue, Warriors, Hunters and Monk, but of course the other class modules are glad about more hands working on them as well. There is also the possibility to improve/update the heal and tank modules.

I'm not very good informed which other theorycrafting tools will continue their work with MoP, but those which might not continue their work are cordially invited to take the chance and join the SimC team.

Besides the known user- and theorycrafting-specifing advantages of SimC, we can offer a potential developer a very easy plattform to develop things. I would go as far as saying SimC nowadays offers you libraries ( for buffs, procs, abilitys, resource management, action callbacks, etc. ) to do exactly what you want, and combine it however you want. There is a spell database which lets you use all available tooltip data in a dynamic manner, removing nearly all need for hardcoded values ( which usually results in class modules being auto-updated between normal patches ).
This also means you need only a very very basic understanding of any of the higher programming language, and no special C++ knowledge. Of course one would have to set up a C++ compiler and SVN to collaborate, but in terms of code complexity and understanding the class module code is extremely simple. There are also experienced developers on the SimC IRC channel who can help you with every problem that arises, or give you advice on how to solve a specific task.

There are certainly some disadvantages of using SimC to develop a class module. It especially becomes harder to just "hack" together specific things, which will work for special classes/circumstances, but not in a generic way. The GUI of SimC - while being much better than in the past - certainly would deserve a lot more work to make it simpler and to offer all those hidden options which the CLI possess in a easier fashion to users.
But all in all those deficits are minor, and can always be overcome if the effort is warranted.

If you're interested, check out simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting or directly send a PM to 'Althor' here on EJ.

Last edited by Caltiom : 05/14/12 at 1:44 PM.

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Old 05/15/12, 3:55 PM   #604
Caltiom
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SimulationCraft 501-1 Beta has been released. Supported modules are: Druid, Paladin, Priest, Shaman and Warlocks.

The release notes contain a complete list of changes and can be found here: ReleaseNotes - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting. If you encounter any issues or have a suggestion/idea please create an issue at: Issues - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting.

As always, if you're interested in getting your hands dirty writing code, helping with documentation, or providing class knowledge, please hit us up on IRC. irc.stratics.com (#simulationcraft) or leave us some Feedback.

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Old 05/20/12, 2:04 PM   #605
Caltiom
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Eredar (EU)
We just released SimulationCraft 501-2 Beta with Beta Build 15699 data and updated mechanics for the supported classes. Supported modules are: Druid, Paladin, Priest, Shaman and Warlocks.

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