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Old 01/14/11, 1:20 PM   #451
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by dedmonwakeen View Post
Sequences have been problematic in the past. They are used so infrequently that my confidence level is low.

If there is a way to encode it as a pure priority list I will sleep better at night.
I'll look into that, doable it should be, but with "action1 followed by action2 every time" the first thing that came into my mind were sequences.

PS: It took my like 30 minutes to get the sequence working, LF people volunteering for documentation :S ;D

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Old 01/14/11, 2:01 PM   #452
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
I have been downloading MinGW, Qt-libs, and Qt-SDK to experiment with different code building approaches ahead of my re-write of HowToBuild wiki, so I'll leave the action-syntax to somebody else!


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Old 01/14/11, 2:54 PM   #453
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
actions+=/moonfire,if=buff.lunar_eclipse.up&buff.natures_grace.up&!ticking
actions+=/insect_swarm,if=buff.lunar_eclipse.up&buff.natures_grace.cooldown_remains=0

actions+=/insect_swarm,if=buff.solar_eclipse.up&buff.natures_grace.up&!ticking
actions+=/sunfire,if=buff.solar_eclipse.up&buff.natures_grace.cooldown_remains=0
It gets trickier if you refresh them when they've fallen off, then you'll need some checks for duration which etc. :s

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Old 01/14/11, 10:55 PM   #454
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
SimC v23 Beta available for download

Includes fixes for new Armory glyph html formatting.
Includes fixes for Win7 64bit Armory downloads inside GUI.
Includes fixes of DK Frost Presence.
Includes new PTR mechanics for Flametongue
Includes new PTR mechanics for Synapse Springs


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Old 01/15/11, 8:54 AM   #455
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Starfox View Post
actions+=/moonfire,if=buff.lunar_eclipse.up&buff.natures_grace.up&!ticking
actions+=/insect_swarm,if=buff.lunar_eclipse.up&buff.natures_grace.cooldown_remains=0

actions+=/insect_swarm,if=buff.solar_eclipse.up&buff.natures_grace.up&!ticking
actions+=/sunfire,if=buff.solar_eclipse.up&buff.natures_grace.cooldown_remains=0
It gets trickier if you refresh them when they've fallen off, then you'll need some checks for duration which etc. :s
How would you incorporate the initial application of the dots as the fight starts? It seems that would throw a wrench into the works as much as the refreshing them when they have fallen off would.

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Old 01/15/11, 9:09 AM   #456
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Is there a way to ask if Nature's Grace is off cooldown? That would make it easier to solve Latas's problem. For a "normal" rotation, NG is off cooldown at the start of the fight, and just after an Eclipse proc.

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Old 01/15/11, 9:22 AM   #457
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Latas View Post
How would you incorporate the initial application of the dots as the fight starts? It seems that would throw a wrench into the works as much as the refreshing them when they have fallen off would.
Perhaps something like:
/moonfire,if=!ticking&time<12
/insect_swarmif=!ticking&time<12
Originally Posted by Erdluf View Post
Is there a way to ask if Nature's Grace is off cooldown? That would make it easier to solve Latas's problem. For a "normal" rotation, NG is off cooldown at the start of the fight, and just after an Eclipse proc.
buff.natures_grace.cooldown_remains
For solar it is very easy, because moonfire changes to sunfire and sunfire can't be up at that time, but with lunar it gets trickier

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For all my homies.
Do not run, we are your friends.
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Old 01/18/11, 2:23 PM   #458
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
SimC v24 Beta available for download

Includes various fixes for Hunter, Rogue, Warrior
Includes PTR-related updates
See list of updates for details


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Old 01/21/11, 9:04 AM   #459
Deumus
Glass Joe
 
Blood Elf Paladin
 
Eitrigg (EU)
Importing a CharDev model seems not working. I have this error "# Unable to generate profile from: http://chardev.org/?planner".

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Old 01/21/11, 9:07 AM   #460
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Deumus View Post
Importing a CharDev model seems not working. I have this error "# Unable to generate profile from: http://chardev.org/?planner".
I assume you created a profile from scratch inside SimC? Make sure you log in with a CharDev account so that you can save the profile. When that happens, the URL will change such that "?planner" becomes "?profile=SOME_NUMBER".

The next version of SimC will include more documentation for CharDev. (We are currently fighting with utf8 support which is delaying the next release.)


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Old 01/21/11, 9:16 AM   #461
Deumus
Glass Joe
 
Blood Elf Paladin
 
Eitrigg (EU)
Yes, it's the problem, thanks! I juste make a profile without an account!

Another problem:

When I switch to "PTR" in Version, the program crash after the Import, when I press to Simulate! I have a Paladin Retribution

Last edited by Deumus : 01/21/11 at 9:29 AM.

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Old 01/21/11, 9:42 AM   #462
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Deumus View Post
Yes, it's the problem, thanks! I juste make a profile without an account!

Another problem:

When I switch to "PTR" in Version, the program crash after the Import, when I press to Simulate! I have a Paladin Retribution
Please open an Issue containing your region/server/name. However, you should know that when talent trees move around on the PTR your encoded talent string (bunch of 1s and 0s) is no longer relevant. The version about to be released works around this problem by providing a third option to Live/PTR called Both that works around this problem.


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Old 01/21/11, 10:32 AM   #463
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
SimC v26 Beta available for download

Key Updates:
(1) Includes the very latest PTR changes
(2) Version global option (previously just Live/PTR) now includes third option "Both" that will simulate both you and your Evil Twin who lives on the PTR. Note that this mechanic can work around even cases when the talent trees get reshaped between Live and PTR.
(3) More documentation on the Welcome page and formatted in a fashion that makes it easy to read.
(4) Warrior BiS profile overhaul to match work done in EJ thread
(5) Yet more painful work to get weird characters displayed correctly. Thanks, Reia!!!


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Old 01/23/11, 4:56 AM   #464
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
I havent seen anything about changes to expertise in the notes so it suprised me that my exp stat weight took a sharp jump from 0.47 to 0.60 when changing from version 25 to 26 and running the sim on the same data set (i.e my profile using smf fury).

Since this is a pretty major jump for a normalized stat weight it is obvious that something have happened and with such a big change not being advertised i worried that it may be a bug.

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Old 01/23/11, 4:33 PM   #465
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Brissa View Post
I havent seen anything about changes to expertise in the notes so it suprised me that my exp stat weight took a sharp jump from 0.47 to 0.60 when changing from version 25 to 26 and running the sim on the same data set (i.e my profile using smf fury).

Since this is a pretty major jump for a normalized stat weight it is obvious that something have happened and with such a big change not being advertised i worried that it may be a bug.
SVN update info can be found here: sc_warrior.cpp - simulationcraft - Project Hosting on Google Code

In the meantime I will dig around and make sure we did not introduce a bug. I will assume we can use Brissa to test.


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